Many modern, first person adventure games are labelled as "walking simulators," particularly the ones with a narrative focus. This term refers to a game in which players walk throughout the in-game environment without doing much else like engaging in combat or finding collectibles. It's a label that, while superficially accurate, is often applied to a game because players can't decipher much more beyond the surface characters or stories. However, more often than not that couldn't be further from the truth of what these games offer. Take, for example, Dear Esther; it features the final fleeting thoughts of its narrator as his life fades away. It's true that the gameplay only involves walking from one set piece to the next, but what makes the game substantial is the emotions and memories the narrator presents. The walking simulator is the most effective at allowing players to really get into the head of a game's character.
Firewatch, the first game from Campo Santo, is the latest inclusion in the walking simulator category. The fact is that this game offers much depth of character, narrative interactivity, and even some role-playing which can only be achieved by utilizing this unconventional and divisive genre.
MAJOR SPOILERS FOR FIREWATCH CONTINUE
READING AT YOUR OWN RISK!!!
Continue reading Firewatch: Not Just a Walking Simulator
PC, Mac, Linux
The Count Lucanor, from Baroque Decay Games, is the result of blending The Legend of Zelda and survival horror. It's a combination that's intriguing enough to support the core gameplay, but its execution is only effective for a couple of hours.
Continue reading The Count Lucanor Review
I'm very happy to bring back (again) the People of RF Generation series. This time let's sit down with blogging staff member, and over all great guy, slackur!
Continue reading People of RF Gen: slackur
Video games are expensive products to make. The multi-million dollar project is not uncommon in the modern game development industry, in fact it's become the standard. It's like proclaiming the cost of production is some kind of bragging right owed to the developer. But now it's become popular to discuss how minuscule a game's team was or how it was made of a six figure budget.
Continue reading Indie is Indie
Jump scares and gore have become commonplace in modern horror games and films, but Home: A Unique Horror Adventure avoids all of that to create a creepy journey full of revelations.
Continue reading Indie Review: Home: A Unique Horror Adventure
Posted on Apr 14th 2015 at 08:41:28 AM by (Fleach
Posted under Review
, Axiom Verge
, Tom Happ
, Blaster Master
, Bionic Commando
Trends come and go in cycles, but video games seem to continually push forward toward better, visual fidelity, narrative design, and the most important buzz word, "immersion." This means that games are becoming like film, and while that's not a bad thing, it makes some games feel like something to be experienced as opposed to a medium that is meant to be played.
Continue reading Indie Review: Axiom Verge: What's Old is New Again
Mike Bithell's Thomas Was Alone could find itself on classic gaming hardware, and that's part of the charm of this game. It's simple to play, and challenging to master. But to only talk about the gameplay is to miss the biggest asset of of the game: it's a story with a message we can all relate to.
Continue reading Indie Review: Thomas Was Alone
It's back! Another instalment of People of RF Gen. This time I thought I might take the time to get to know bombatomba. He's been an active member here for quite some time, was recently recruited last year as a staff writer, and has contributed to my interest in indie games. So, let's find out what makes this man tick!
Continue reading People of RF Generation: Bombatomba
Did you hack and slash your way to victory as Sir Daniel Fortesque? Did the Dark Knight restore order to Gotham City? Thank you everyone who joined us in March and played MediEvil and Batman: Arkham Origins.
Now it's time to unveil our next adventures to the RF Generation community.
For the April Retro Playthrough, we journey through the Mushroom Kingdom to once again rescue Princess Peach from the clutches of Bowser in the classic Nintendo 64 title Paper Mario. Bowser has stolen the Star Rod, which grants the wishes of its user and renders Bowser invincible, and it is up to Mario to locate the seven Star Spirits, defeat Bowser, and restore peace to the Mushroom Kingdom. In what began as a sequel to Super Mario RPG for the SNES, Paper Mario is a unique blend of familiar Mario platforming and turn-based RPG mechanics. Do you have what it takes to foil Bowser's latest scheme and save the Mushroom Kingdom from turmoil? Join us in playing Paper Mario and find out!
The modern side will explore the 2013 reboot of Lara Croft's adventures in Tomb Raider. Get ready to experience the creation of a legend and uncover how Lara becomes the Tomb Raider. Explore jungles, mountains, and of course, tombs this April with fellow RF Gen members.
Paper Mario Discussion Thread
Tomb Raider (2013) Discussion Thread
This is a topic that's been on my mind for quite some time now, and with the release of the PS4 exclusive The Order: 1886 and the fiasco surrounding its length I'm going to chime in with my opinion concerning the matter of a game's length.
I probably think about game length every day. As a Community Playthrough leader, I can't nominate a game that is too long; similarly if it's too short, we won't play a game unless it's part of a competition. Consequently, I spend a lot of time browsing a website called How Long to Beat. This site has become an extremely valuable resource in selecting games not only for the community, but also for my personal gaming. While this may seem trivial to many, some people get really bent out of shape if a new video game turns out to be too short.
Continue reading Game Length: Does it Even Matter?
Source: Sandstorm's itch.io page
The sun heads west and the world spins as you make your journey through the desert to Mount Distant.
Sandstorm is a small game for the PC developed by Daniel Linssen with a simple premise. You play a wandering traveler on his pilgrimage to Mount Distant. Nothing is known of your destination, just that you must arrive safely and brave the treacherous sandstorm that obscures your vision.
Continue reading Indie Review: Sandstorm
You guys are helping RF Generation start off the new year the right away. Lots of new submissions hit the database last month and we want to show our appreciation to the hard working staff members and community members who keep this site going and continue to make it awesome.
In January there were a total of 3834 submissions and of those, 3611 were game submissions, and 223 were hardware submissions[/b]. Last month, 541 image submissions were also made in the database.
Our top submitters were:
Bildstar - 1470
Shadow Kisuragi - 589
Flee - 475
Confiusion - 348
Sauza12 - 107
ae.tc - 100
Raidou - 100
The major database entry approvers were:
Bildstar - 347
Shadow Kisuragi - 330
Flee - 320
ApolloBoy - 62
Tynstar - 60
A big "Thank You" to everyone who made a submission, approval, or forum post last month. We really appreciate your efforts and involvement here. Don't forget... "You're good!"
It's been a while since we've had a "People of RF Generation" blog. Actually, it's been a really long time since these posts have gone up. That's why I'd like to breathe some new life into this fun series and let members know a little bit more about the people in our community.
I thought this month would be the perfect opportunity for us to get to know the newest member of the Community Playthrough team, Disposed Hero. So, without further ado, let's get to know more about this gentleman.
Continue reading People of RF Generation: Disposed Hero
After starting 2015 off with a *BANG*, prepare yourself for the load of action and drama, that the RF Generation Playthrough Group has in store for you in February.
For the February Retro Playthrough, we return to the land of Hyrule in the timeless classic The Legend of Zelda: A Link to the Past for the SNES. In this prequel to the original two Zelda games on the NES, take control of Link as he embarks on an epic adventure to once again save Princess Zelda and restore peace to Hyrule. Join us for The Legend of Zelda: A Link to the Past and experience what is commonly regarded as one of the greatest games of all time.
Retro discussion thread: http://www.rfgeneration.c...m/index.php?topic=14980.0
Over on the modern side we will be choosing our own fates with a visual novel for the Nintendo DS. In 999: Nine Persons, Nine Hours, Nine Doors you find yourself aboard a sinking cruise ship with eight strangers. The only path to freedom is found after finishing a series of puzzles. The branching story line and six unique endings will have you replaying until you find the right answers to the "Nonary Game."
Modern discussion thread: http://www.rfgeneration.c...m/index.php?topic=14978.0
If you think you have what it takes to save the Hyrule kingdom or escape the sinking ship alive join us in February's Community Playthrough.
The Legend of Zelda: Majora's Mask strayed from well-established game elements. It was darker, creepier, and more foreboding. Imminent danger was always staring down upon young Link, which created a sense of finality; and the clock ticked away the hours to remind players of the urgency of their adventure. The game was fantastic and now we can play it in glorious (or not) updated stereoscopic graphics.
Continue reading Pre-Order Pandemonium