RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Sep 3rd 2016 at 08:00:00 AM by (zophar53)
Posted under Final Fantasy, Final Fantasy XV, SquareEnix, RPGs

From the SquareEnix press site

With the release of Final Fantasy XV a mere handful of weeks away, I should be getting more and more excited. I should be devouring every trailer and screenshot with abandon, but I'm not. Instead of squeeing at the thought of a new massive RPG from SquareEnix's flagship franchise like a 14-year-old girl at a Justin Bieber concert, I find myself caring less and less, to the point where I probably won't even play the new game. It's disappointing, and has had me thinking for a while now about other times this has happened to me.


Continue reading Final Fantasy, We Need to Talk....Call Me



Posted on Aug 4th 2016 at 08:00:00 AM by (zophar53)
Posted under Movies, Games, Game movies

 photo Wreck-It Ralph_zpslves0z8v.jpg
Photo from IMDB

With the summer movie season in full swing, and the fairly recent announcement that Wreck-It Ralph will be getting a sequel, I thought it would a fun time to look back on some of the best examples of the oft-forgotten genre (if one could even call it its own genre) of video game movies. My hope is to provide a fond look back for those of us who've seen some of these, and for those who haven't, or for some of the younger crowd who may not have stumbled upon the older ones, to give some good recommendations.

Now to be clear, I'm not referring to films based on games, so you'll not see Prince of Persia, Mortal Kombat, Final Fantasy: Advent Children, or even the recent Warcraft highlighted here. I'm also not referring to documentaries like IndieGame: The Movie (even though that is really great and everyone should watch it). What you'll find here instead are a handful of films that use video games merely as a backdrop, providing a fun digital setting to tell an underlying story unrelated to any actual video game plot. They're presented here in no particular order, and I'm sure there are others out there I've overlooked, so I'd love to hear which of these you liked, hated, or if you have recommendations of your own. Speak up in the comments and let us know.


Continue reading It's Summer, and That Means Movie Time!



Posted on Jul 3rd 2016 at 08:00:00 AM by (zophar53)
Posted under Fathers Day, Retro games, Barcades, Arcades, Star Wars Arcade


Even though this piece won't post until a couple weeks after Father's Day, as I type it up, I'm on a plane with my father and my stepmother this holiday weekend, off to sunny Arizona for a vacation with them and some family we have there. It got me thinking a lot about how my dad has influenced my favorite hobby over the years, especially since only a few months prior I was able to share with him what may be the most surreal and personally moving gaming experience I've ever had.

I wasn't exactly surprised when the retro barcade opened up in my hometown about a year or so ago. In fact, I was surprised it had taken so long. In the last decade or so, with the explosion of geek culture and the proliferation of nerdy being the new cool, barcades seem to have sprung up all over the country ready to pander to both the crowd looking to reconnect with their youth, as well as the college crowd riding the wave of gaming as the next "in thing." 

It was during my first trip to this barcade when I saw a machine that completely blew me away in a fit of unexpected nostalgia, even in the midst of so many arcade games I played growing up. Walking into the 16-Bit Bar+Arcade in Lakewood, OH, just west of Cleveland, most of what I saw there was welcome but unsurprising. Upon seeing a particular cabinet, however, everything else around me faded away like one of those flashback triggers in movies where the camera zooms in on the character and they get taken back to their childhood. In my case, I fell back to a memory of my dad, a long time ago and in a galaxy far, far away.


Continue reading Father's Day in a Galaxy Far Far Away



Posted on Jun 3rd 2016 at 08:00:00 AM by (zophar53)
Posted under Firewatch, Modern games, walking simulator, narrative


One of the most interesting and recent evolutions of the adventure game genre is what many have dubbed the "walking simulator." In a similar way to visual novel games like 9 Hours, 9 Persons, 9 Doors and Danganronpa, their minimalist approach to gameplay and action allow the story to become the primary focus. Despite claims from some that these are not "games" in the traditional sense, the fact that we've benefitted from some excellent story telling from this space in recent years can't be denied.

Three of the best walking simulators in the past few years are Gone Home, Life is Strange, and the debut game from Campo Santo, Firewatch. I've just come off playing the latter two in fairly close succession, and boy have I been having a lot of thoughts about them lately. I had high hopes going into Firewatch, as the developers have some serious pedigree both in games media and production. Unfortunately, right from the start I found myself struggling to connect with the characters and had trouble reconciling the story it seemed to want to tell, the choices I was being given, and where I expected things to go. This continued throughout the game, and I was ultimately unsatisfied and conflicted.

**Be warned: there be spoilers ahead! But if you're interested in this game, it's only about five hours long so it won't be hard to play it through and come back**


Continue reading Firewatch - A Lesson in Wanting to Like Something


                                                                                                                                                                                                                                               
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