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I’ve been playing the hell out of this game lately. If I had to guess I’d say I’ve put in well over 15 hours by now, maybe more than 20. This is actually my wife’s game as she bought it new when it came out intending to dive into the PSP head first. I suppose in a way I’ve been using this game to ease my disappointment that the Two Worlds sequel wasn’t released in September and maybe not even in 2008 at all.
The fact that you can grind and that enemies respawn gives this game a deeper depth and more play value. I suppose on one hand it makes the game easy if you level up well past that of the enemies as you progress through the story. Or you can think of it as a bonus for all the time you spent grinding for new items and EXP points.
Compared to the PC versions of Dungeon Siege, this one has a more Dark Alliance/Champions of Norrath feel about it. A bit glitchy at times and not overly complicated, the game has a laid back quality that makes it an easy game to just pick up for a few minutes and do some “yoinking”. Just be patient with the load times, even the 2nd model PSP has a bit of a wait while loading levels.
I think I’m 2/3 of the way through at this point. Right now I’m messing around with the crossover codes used between this game and Dungeon Siege II: Broken World for the PC. These codes unlock bonus items such and armour and weapons. If I had to wrap up an impression of this game in one sentence, it’d be: “Level grinding & looting without the burden of long story dialogs”. Great game so far. As far as money value per PSP title, I’d say this one will more than justify the high price of the title ($49.99 when it was new).
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Sounds interesting, I'd check it out if I had a PSP. 
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Wow... I didn't actually think there were $50 PSP titles... Sounds cool though. 
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