Beyond the Mind's Eye - Thoughts & Insights from Marriott_GuyBeyond the Mind's Eye - Thoughts & Insights from Marriott_Guy

Posted on Sep 1st 2007 at 02:40:20 AM by (Marriott_Guy)
Posted under System Overview, Funtech Super ACan


In 1995, Funtech Entertainment Corporation released the first original gaming system in Taiwan - the Super A'Can. Produced and sold exclusively in its native country, the console and controllers feel very fragile, constructed of thin plastics that belies its strong, dark grey outwardly appearance and extremely high price tag. This system is often mistaken as a SNES (Super Nintendo Entertainment System) clone due to both the physical design and the processor powering this unit. A closer inspection of this rare oddity reveals a different picture.

Appearing just at the end of the hugely successful 16-bit era, the Super A'Can utilizes dual Motorola processors to deliver its gaming experience. The first of these central processing units (CPU) was the 16-bit Motorola 68000, which was also the driving core used in the Sega Genesis and Neo Geo AES systems. The 8-bit Motorola 6502, which originally debuted inside the NES (Nintendo Entertainment System), comprised the second CPU. This dual engine rendered games using a 32,768 color palette and was quite powerful compared to the rest of the 16-bit systems. This processing power would have been a significant advantage for the Super A'Can if this console was released in 1989 instead of 1995. 32-bit technology was already being fully utilized within the gaming market at the time of its release and the Super A'Can was technologically obsolete before it hit the store shelves.

The twelve (12) confirmed games, with an additional nine (9) rumored to be in existence, were released in rather large, SNES-like cartridges. Games came presented in flamboyant, cardboard boxes which included a plastic game holder and instruction manual (also well presented). This matched the fun and playful design of the systems packaging. Overall game graphics and play are very similar to the Neo Geo and SNES. Bold, vibrant colors are pleasantly displayed in 2D environments. One of the best games for this system is C.U.G., a Super Mario type clone. The complete list of confirmed games for the Super A'Can :



  • BoomZoo
  • C.U.G.
  • Dragon Force
  • Formosa Duel
  • Gambling Lord
  • Magic-Stick Billiards
  • Monopoly: Adventure in Africa
  • Rebel Star
  • Sango Fighter
  • Sonic Flying Dragon
  • Super Taiwanese Baseball League
  • The Son of Evil


The Super A'Can failed miserably due to utilizing outdated technology and being initially offered for sale at an exorbitant price. Very few of these systems were sold, and it has been reported that Funtech Entertainment Corporation lost $6 million USD in this venture. Unsold units were disassembled and were parted out to various companies in the USA and abroad.

Collecting for this console is an expensive proposition, due to the limited number of units that were purchased and the exclusivity to the Taiwanese market. Expect to invest heavily if pursing this console - $100/$150 USD for a loose system, $250 USD plus for complete in box (CIB). Unfortunately, games are more rare that the system itself and usually run around $50 a piece for the common games more for the more elusive titles. Super A'Can systems and games are most commonly found from Taiwanese sellers. Shipping costs to the USA will run you a few dollars, but overall are quite reasonable compared to other countries.

Overall, the Super A'Can is a pretty rare console solely due to its failure in the gaming industry. There is nothing extraordinary about the system or the game library for it. Only serious console/game collectors should pursue purchasing the Super A'Can - the system itself does not warrant the high investment by the casual gamer.



Posted on Aug 21st 2007 at 03:40:00 AM by (Marriott_Guy)
Posted under System Overview, Amstrad, GX4000


The GX4000, released in the UK in 1989 by Amstrad, is definitely one of the most unique looking video game consoles ever released. Amstrad, a popular computer manufacturer, looked to cash in on the lucrative video game console market like many of its peers had attempted to do, some more successful than others. Sporting a very sleek design that resembles the snow speeder in Star Wars, looking underneath the hood of this console reveals anything but space-age technology at the time of its release.

The GX4000 is basically a modified CPC6128+ computer. This enabled the console to be compatible with many existing CPC computer games and applications. The system came packaged with the two controllers (NES style), AV cables and a racing game entitled Burnin Rubber. Released for commercial sale for $99 (British Pound), this console was moderately priced at its time. With a substantial amount of readily available ports from the CPC, the GX4000 would not have to entirely rely upon new game development but could be subsidized by its sister system(s) for game content/programming. Even with all of these positive measures, the GX4000 was doomed from the beginning.

The GX4000 was powered by an 8 bit Zilog Z80A processor, which could display a color palette of 4096 (impressive at the time for an 8 bit system) and enhanced sound. The drawback - 16 bit processing technology was released by Sega (and shortly thereafter Nintendo) just after the GX4000 hit the store shelves - this sealed this consoles fate. Porting of the inferior CPC games to the GX4000 did not prove to be financially sound and was quickly abandoned. Around 32 games were released for this console and could be found in the bargain bins throughout the UK along with the GX4000 system within months of it's initial release.

The GX4000 is an interesting system, but only recommended as a purchase for collectors. Readily available in the UK and abroad through eBay and like services, a CIB (complete in box) system can run you around $50-$100 USD, much less in the UK, but keep in mind that shipping costs can be pricey (around $70 USD from the UK to the USA).


                                                                                                                                                                                                                                               
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You have stumbled upon my little piece of the RFG universe where you will find my published articles and various other writings / rantings. Having first hand experience through the evolution of the video gaming field (fancy way of me just telling you that I am old), the topics vary greatly.

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