koola's little side of the internetkoola's little side of the internet

Posted on May 23rd 2022 at 08:23:20 PM by (koola6)
Posted under FISH, FISH, F.I.S.H., Timotainment, Rhythm, Lists

To define a favorite game is a intensely loaded question. "Should I include the story in the discussion?", "The music?", "The humor?", "The gameplay loop?" "The in-game tutorials?"

There is probably never going to be a right answer to this question. My personal belief is that you should judge games by their gameplay and story.

If you gleamed the article before you read it, (or even looked at the tags), then you'll notice that my article is about a rhythm game. Obviously, rhythm games can't have stories, right?

Yes, and I think that this one's humor does it enough.


F.I.S.H. is a game by a content creator I have been following for a good few years now, Timotainment. His content and sense of humor is top-notch, and in my opinion, flows directly into this game. You are to stop fish from entering potentially unsafe areas where CLASSIFIED is happening, and your tool to stop these fish is a stop sign.

The gameplay feels very fast-paced and intense in some parts, and that's a good thing for a rhythm game from my point of view. The difficulty curve does take some getting used to but that is probably just a product from my overall lack of experience with rhythm games.

Overall, F.I.S.H. is a very fun, humorous, intense and amazing rhythm game. I love it, and would highly recommend it to most.

I've been koola, and some of my recent articles have been filled with mostly pessimism and cons.

(I hope this suffices.)


                                                                                                                                                                                                                                               
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Welcome to my little side of the internet! This is where I post game reviews and other video game-related things. Expect a new article about every other week; sometimes I publish multiple articles in one week or take five month long breaks. (The schedule is a guideline.)

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