|My favorite cartridge label for this game, since it best sums up the chaos within.
Game: Bobby Is Going Home
Publisher: CCE/Taiwan Cooper
Developer: Bit Corporation
Rarity (according to AtariAge): Undetermined
Number of Players: 1 player
Average Cost: approx. $5 - $15+ (depending on label variation)
Also Available On: Only for the Atari 2600 or similar VCS consoles
Tagline/Description: "Bobby feels that the world is so beautiful. He feels his life [is] perfect. But this day as he [is] going home, he meets many strange troubles."
Just over two years ago, I wrote an article about how my Atari 2600 collecting had branched out of North America and into Brazil. To summarize, there are several Brazilian 2600 titles that were not released in North America, but are playable on NTSC based systems. Of the handful of games that I have acquired, one of my favorites is a little 2-D platformer called Bobby Is Going Home. Let's take a look!
Continue reading Banana's Rotten Reviews: Bobby Is Going Home
Growing up as a kid in the 80's, I have vivid memories of walking into the local arcades of the time and pumping countless quarters/tokens into those high-tech cabinets. Some of my favorite machines of the that bygone era were the brawlers. While many games focused on high scores, had GAME OVER screens, and required starting back at the begging upon defeat, beat 'em ups often awarded continuous play via simple capitalism. As a result, many stage bosses got tougher and were aptly named "quarter munchers" due to their tendency to gobble shiny Washington's from your pant's pockets and/or Mom's change purse. As a kid, I'm sure few or none of us kept track of these types of expenses, it was all about popping in as much change as we could to get an end screen and enjoy that feeling of sweet bliss that would carry over to the school playground on Monday.
My favorite brawlers growing up were Double Dragon, Kung Fu Master (which may barely fit this category), and Final Fight. However, for the purposes of this article, I will only be discussing the latter.
Continue reading Let's Compare: Final Fight 2 & Final Fight 3
Eric and I hitting the sticks in the NanerCade during his recent visit
As game collectors, one of the things that crosses our minds on an almost daily basis is "value." Often, when out hunting for games, systems, toys, etc., we have to weight out the estimated monetary value of a game with amount the seller is asking for it and the amount we are willing to pay for said item. This is always quite the juggling act, and one in which we are always working toward being the primary beneficiary of the "good deal." However, when it comes to value, it doesn't mean that we maintain a spreadsheet of what we spent on games, determine what they are currently worth, and adjust monthly as the prices go up.....well....maybe some of you do. For most of us, games aren't merely a monetary investment, but an investment in something on a grander scale.
Continue reading So What's Your Highest Valued Item?
Recently, there has been talk between Sony and Microsoft about implementing cross-platform gaming. Though no sort of agreement has been reached yet, and there is only speculation as to what these talks have consisted of, even the slightest notion that these two video game giants have taken the idea into consideration is HUGE! The climate for console developers has drastically changed over the course of time, and while Nintendo still goes its own way, it does so without feeling the need to get into squabbles or spend millions in advertising to inflict insult upon its competition. But, as we all know, this hasn't always been the case.
As a child of the 80's, I remember these targeting ads well and can look back today and see their overt influence over the console choices made by my classmates and I. The feud that Nintendo and Sega started was hotly contested and equally debated on the playground in my day. Nintendo's dominance in my community was so pronounced that no one dared to admit to owning a Sega console for fear of ridicule. What gaming system you owned or didn't own could have socially ruined you among your peers. If you owned a Sega, no one wanted to come over to your house because they couldn't bring their games over, and there wasn't a chance that you could swap games for a few weeks (...sometimes to never have your games returned, but that's another matter all together). In reality, it was a somewhat milder form of bullying, and let's be honest, it still exists among some fanboys/fangirls today.
Continue reading Call Me Traitor
Over the past two years, I've been fortunate enough to work with some great writers/people who have contributed greatly to the success of our site's front page. It's a job that takes time and effort, and only pays with the occasional "nice article" and subsequent warm fuzzy. With any job, there is turnover, people's job and family situations change, people begin or continue personal projects, and sometimes even burnout can set it. As a volunteer position, it is typically the easier thing to let go of, so leaving is completely understandable and has always been on great terms. I am very appreciative of those who have helped out in the past and only wish them the best of luck; your articles are still welcome here should any of you get the itch to write one.
With some recent turnover, I've been struggling a bit to provide content to our readership (though we still haven't missed a deadline) and have been putting much more free time than what I have into making sure our front page is a beacon that draws in potential members. As a result, I am putting out a call to writers for anyone who might be interested in joining our staff. Right now, I am looking to add one or two writers to take on one article each per month. Though this may not sound like a lot, I can assure you that coming up with a topic each month and creating a good product is a little more time consuming and taxing than one might think. Our staff adheres to a strict (but flexible when needed) schedule and articles must be turned in on time so that they can be reviewed and set back to fix if there are any issues. Writers must also stick to site guidelines in terms of content; though are forums and personal blogs are pretty much a free-for-all, our front page is a direct reflection of our site and as so, strives to be informative and family-oriented.
Continue reading A Call For Writers
I consider myself a fair, upstanding, and generous person (*cough*) and I like that some people have that opinion of me. Collecting is an exciting hobby in that many of us see ourselves as Indiana Jones-like explorers who scavenge local garage sales, thrift stores, and "antique" stores in an attempt to upturn games and consoles at great prices and add them to our personal museums. Oftentimes, when we find duplicates or valuable items for games/systems we don't collect, we may turn these over to game stores, sell them on auction sites, or sell/trade them with friends to reinvest in our collections. Of all of these interactions, dealing with friends and people you are in contact with on a regular basis is the most personal, and can sometimes result in awkward or less than favorable interactions. I was recently involved in one of these "transactions" and this is my story. Ladies and gentlemen: "The story you are about to hear is true. Only the names have been changed to protect the innocent."
Continue reading Buying From Friends: A Cautionary Tale
Sorry guys, you won't be getting a Top Games of 2015 list from me. For one, I don't own a current generation console to play games released this year on, and secondly, my list of my favorite games I played it 2015 will be available early next year when you listen to the RF Generation Playcast (http://rfgenplaycast.podbean.com/) .....shameless plug!! Instead, I'll be focusing on a topic that has baffled and frustrated me (and probably you) for years and that is, "What import games can I play on my North American consoles without having to import systems?" I certainly won't be able to cover every system, but I'll try to cover the more well-known and most-owned consoles. I understand that some imported games can be burned or pirated for play on North American systems; however, since this method is frowned upon by a large majority of the community, I will not be covering or suggesting this method for any system here. I hope many of you will find this article useful and please think of it and my research as my holiday gift to you!
**DISCLAIMER: Please be advised that I have not tried several of these methods myself and that the great majority of the information that I have assembled here has been compiled through research. I have verified as much of the information as possible, but some of it may be incorrect. If you find that something is incorrect, please send me a PM and I can verify and edit this post. Thank you!**
Continue reading Is it Region-Locked or Region-Free?
Like some of you, when I was a kid, I distinctly remember seeing all of the ads on television for the Nintendo Entertainment System and several of its games. Each time they came on, I was filled with excitement and longed for the day when I would own a square, gray box of my own. It wasn't until my grandparents' Christmas gift of a faulty telescope in 1987, that I was able to turn "misfortune" into gaming gold with the help of my older cousin and via the Customer Service Department at Brendle's. My parents were not pleased, but somehow my crafty maneuver paid off and I was able to keep it. And so began, not only my love for the NES, but a kind of gaming resourcefulness that would last a lifetime.
Enter 2015, a 38-year old gamer with a wife, two kids (another on the way), a new dog, a mortgage, and the same zest for gaming since he gave up the ability to look at the stars. Though unable to peer into space, several years ago, instead I began filling space with a collection that now consists of approximately 2,585 games across 35+ systems, and a great deal of accessories and controllers. Collecting has become a hobby and being able to now own systems and games I could only dream of during my very humble childhood and share them with my friends and family gives me great joy. As I've gotten older and earned greater responsibility, money has to be disbursed through various necessary channels and the appeal of buying new systems and games with my disposable income has greatly waned. Some might call this being "cheap," but that's really not the case at all. For me, there are various reasons why I choose to wait to purchase systems and typically stay a generation (and sometimes two generations behind).
Continue reading Why Wait?: A Collector's Guide to Patience
This past Christmas, I was fortunate enough to get a copy of Ready Player One from the wife as one of my gifts. Sheís always been good with gift-giving and I attribute this to her knowing me pretty well after being together for 19 years, and a little thing I like to call an Amazon Wishlist (if you donít have a Wishlist and share it with your loved ones, I highly suggest it). Anyway, Iíve had the book for 10 months now, Iíve picked it up and put it down several times and it wasnít until recently (during my travels to RWX and a subsequent beach vacation) that I settled in and gave it a go. You see, Iím kind of what you would call an opportunistic reader. I read when a good opportunity presents itself and those opportunities are typically when Iím not around my kids or when Iím on a nice warm beachÖ..so yeah, pretty few and far between. Itís not that I donít love to read, I use to do it all of the time, but a busy adult life and being heavily force-fed a lot of ďclassicsĒ I didnít want to read in grad school kind of sucked a lot of the enjoyment out of it for me. Again, I still love to read, itís just that Iím a lot pickier about what I choose to dive into these days.
Ready Player One sat near the top of my stack for those 10 months, and did so due to strong recommendations from site members and a New York Times reviewerís blurb on the cover which reads, ďWillie Wonka meets The Matrix.Ē (The Huffington Postís ďThe grown-upís Harry Potter,Ē not so much a draw for me.) Was the New York Times right? Well, in a way. Mr. Cline takes great liberty in borrowing pieces of 70ís and 80ís nostalgia to craft a story which tugs at the core of his reader and unlocks images from the deep recesses of our childhood memories. You see, Ready Player One is more than a book, itís a love letteróone directed at the late 30 and 40+ year old dinosaurs who grew up during the infancy of video games and helped cultivate what we now so lovingly refer to as ďgeek culture.Ē However, to limit the book to a specific audience is not only unfair, but inaccurate. Any lover of science fiction, apocalyptic landscapes, high-tech gadgets, action, and even romance, will appreciate and enjoy this book. However, it doesnít hurt to have a good working knowledge of, or at least a healthy interest in, early video games and 80ís culture.
Continue reading Banana's Rotten Reviews: Ready Player One
If you grew up in the 80's, at some point your dreams were probably plagued by images of at least one of the super iconic kings of the slasher film. Though Freddy, Jason, Michael Myers, and even Leatherface were not totally absent from appearing on the home console, most of these games (if not all) were very poor representations of their movie license. Of course, this had a lot to do with early censorship issues, which prevented fantasy blood, gore, and other forms of more "adult" content. Thanks to ESRB ratings (established in 1994), parents can now be more aware of what their kids are playing, and on the flip side and much to the joy of many modern gamers, the amount of mature content has greatly increased in modern gaming. Prior to ESRB ratings, many licensed horror games were "forced" to keep their games behind the counter or dull down the content for younger gamers. One of the most notorious (as in notoriously bad) games to come out pre-ESRB was Friday the 13th on the NES in 1989. Since then, no one has even attempted to make a more violent and mature video game based on this series.......that is, until NOW!
Check out more details, watch the project creators talk about the game, and JOIN THE KICKSTARTER CAMPAIGN HERE!!!: https://www.kickstarter.c...h-the-game?ref=nav_search
**DISCLAIMER** - PICTURES AND VIDEOS BEYOND THIS BREAK MAY CONTAIN VIOLENCE, BLOOD AND GORE, AND ADULT MATERIAL THAT MAY NOT BE SUITABLE FOR ALL AUDIENCES. VIEWER DISCRETION IS ADVISED.
Continue reading Friday the 13th on Kickstarter
I know that some of you are probably disappointed that this isn't a glowing review of Crackdown on the XBox 360. I'm sure that's a great game, but having never played it, I'd like to talk about another game of the same name released on the Sega Mega Drive & Genesis by Sage's Creation in 1990 & 1991 respectively. Crack Down is a port of the original 1989 arcade title of the same name that was developed by Sega for their Sega System 24 arcade board. The game was also ported to the Commodore Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, ZX Spectrum, the Wii Virtual Console (PAL & Japan only), and most recently (2010), the Genesis/Mega Drive version was made available on Steam.
Continue reading Banana's Rotten Reviews: Crack Down
The hook brings you ba-aaaaaaaaaaaaaaack.
One of the things I love most about RF Generation is the great diversity of members that I get to converse with on our forums. Our members vary in gender, age, ethnicity, nationality, social beliefs, and especially in their game system/developer preference. Even so, our community has always been the kind where difference of opinion is accepted and embraced, and is even used as a means for looking at video gaming in general in a different light. As an older member of the site, I've always felt right at home reminiscing about classics with the rest of the "geezers" (like Duke, who is much older than me) and having great conversations with younger members regarding their gaming history. Though many of us differ in age, there is one thing that many of us have in common.......kids.
At this point in my life, I have two young kids, ages four (a boy) and seven (a girl). Like some of you, I've always had this dream of sharing my collection with my kids and playing alongside them through the same games I grew up on. Though some of you may not be at this point in your lives yet, but may be considering having kids, you've probably at least had the same thought at some point. I'm by no means the perfect parent, and when it comes to getting my kids involved in gaming, I've had my share of failures and successes. However, my kids have really gotten into gaming recently and are begging me every night to go up to the gameroom. Honestly, it's f@*king awesome! So, in the course of coming up with an article for the front page, I decided that reflecting on what methods in getting my kids interested in gaming worked for me, as well as what I could have done better to peak their interest, might be a good topic. Below are a few observations that may be helpful if you want to get your kids to enjoy gaming:
Continue reading What to Expect, When You're Expecting Your Kids to Be Gamers
Certainly, I can't be the only one on this site who gets a little jealous when they read slakur's articles and hear about his weekly nights of gaming with friends. As I've mentioned before, I don't have a lot of friends who game and even fewer that actually collect games. However, over the last few weeks, a buddy of mine has been coming over to the house on Thursday nights to game. We have a great deal of fun playing some of the new games I've purchased (some of which I'm playing for the first time) and pulling games off the shelf that maybe he or I have never tried out. The best part of the night is that he always has a plastic grocery bag in his hand when I open the front door to my house and I feel like a kid at Christmas eagerly awaiting to see what goodies are in that bag. Our game nights are definitely making my wishlist increase and my bank account lessen.
This past Thursday, we had another great night of gaming and played such awesome titles as: Castlevania: Bloodlines (Genesis), Soldier Blade (TG16), Air Zonk (TG16), The Combatribes (SNES), and Choplifter III (SNES). As is always the case, we played a few stinkers as well and that night the list included The Tick (Genesis) and Tail of the Sun (PSX). However, out of all of the games we played, none of them surprised us more than Mobile Light Force for the original Playstation.
Continue reading Banana's Rotten Reviews: Mobile Light Force
I'm a fan of the British author, Nick Hornby. His style is very approachable for all readers, it's humorous and has a nice way of making the reader reflect upon his/her own life. If you're not a reader, you may still be familiar with his works through their screenplays. Some of Hornby's more well-known adaptations include About a Boy, Fever Pitch (sadly Americanized to replace soccer with baseball...), and my personal favorite, High Fidelity. High Fidelity tracks the diminishing relationship of record store owner, Rob and his girlfriend Laura. After they separate, he reflects on his past relationships to get a better understanding of "what is wrong with him," even going so far as to meet with his old girlfriends to grill them on his hang-ups. What ensues is quite comical and is really worth a viewing if you haven't already seen it. So what does this have to do with gaming you ask? Well, stick with me here a little while longer if you haven't veered from the page already.
Continue reading Your Video Game Collecting Autobiography
I'm not going to sugar coat it, I'm really pumped about attending Retro World Expo this October. Sure, I'm looking forward to the possibility of snagging a few choice titles that I don't see in my area very often, but what I'm looking forward to the most is finally meeting some of the peeps (that's what the kids are saying these days right?) here at RF Generation. I have no doubt that many of you have already heard about the epic Collectorcast meets Playcast pajama party at Estate de Bil where I'm sure we'll be making the most of our time playing some choice video games and board games together; however, I have also heard inklings of a possible game hunting adventure or two. Sure, I'm beyond jackt (I did it again kids) about hunting games with my buds, but I have to admit, I'm a little unsure about group protocol. You see, I'm the only game collector among my group of friends in the area, I'm a lone wolf without a sense of pack mentality.
Continue reading 10 Simple Rules...For Being My Game Hunting Partner