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Posted on Jul 22nd 2012 at 05:15:33 AM by (singlebanana)
Posted under Contra, NES, Nintendo, World Record, attempt

Tonight I had some extra time on my hands, the kids were asleep and the wife had gone to a "Dirty Dancing" 25th Anniversary party.....yeah, I'll never understand women, and why bother now?  Anyway, I cranked up the ole NES2 and begin playing pretty loosely through a few levels to get my bearings and a feel for where all of the enemies were laid out.  As most of you know who have played Contra, the boss battles aren't really difficult and it seems that you lose most of your lives to petty gunfire, or stray enemies bouncing onto the screen. 

Though most of Contra is a side scroller, one particular level, The Waterfall, scrolls up and is filled with jumps and random enemies that spring from both sides of the screen.  I noticed that in my second run through, the enemy foot soldiers were a little more plentiful than they were in the first; a trend I imagine will continue.  In some areas, you are forced to the far left or right of the screen to advance and this really poses a problem with limited lives.  After several runs, I found that I lost the majority of my lives on this stage and needed to be a little more careful by spraying the sides of screens with bullets before I proceeded upwards.  On a good note, I found that I was particularly efficient on the "Snow Field" tonight and lost only one life on about 6 runs through it.  I had similar success in "The Hanger," but the "Energy Field" gave me quite the headache on my final run of the night.  It was quite the evening of up and downs.


After about 4 runs through the game, I decided to give a go at a solid attempt.  The first run through was solid and I ended up with a total of 7 extra lives at the end.  One particular thing I noted was that you average earning about one extra life per stage.  My strategy/hope was to accumulate a comfortable amount of extra lives, as I had done through the first run, but my second run, was filled with several silly and costly mistakes, which I attribute a little to tiredness as the night wore on.  At one point, I lost three men to the flamethrowers in the Energy Field.  Not that this section of the game was tougher than it had been on the first run, I just found myself becoming a little impatient and trying to run through some of the flames with the initial invincibility at the start of each new life.  After the Energy Field, I sailed through The Hanger and Alien's Lair with ease and ended the second run with 1,463,900 points and 3 lives remaining.  My hope is that I don't come into my restart rusty and can finish a few stages untouched to build up my surplus of lives again.  I'm also contending with a few nasty storms in the area and a dog who likes to lie a little too close to my NES, both of which threaten to reset my game.   


Until next time, "Nobody puts Contra in the corner!"



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Comments
 
and the wife had gone to a "Dirty Dancing" 25th Anniversary party.....yeah, I'll never understand women, and why bother now?

You shoulda retaliated by hosting a RoboCop 25th anniversary party.

It can still happen-- let me know if you need help with decorations.

(Now where did that ED-209 pinata go?)

 
Hehe, Dirty Dancing,

Contra is the perfect game when trying for a record.  Not because it's particularly easy but because it's short and sharp.Not sure if this helps, but since I have a couple of children who do the same thing (wander too close to the NES that is) I've started placing the system behind me to the right.  The thought behind this being that my kids tend to drift more into my line of sight and threaten a unwanted reset by controller-cord trippage than "bumping the table."

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