RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on May 18th 2009 at 12:57:32 AM by (logical123)
Posted under Ask a Blog, trippy, ps2, gamecube, nintendo, sega, microsoft, sony, katamari, damacy

Welcome to ask-a-blog, where I ask you! The reader! To answer a question posed in the blog. Today's questions comes from a bout of playing Katamari Damacy: What is the most trippy game you have ever played? Make sure to tell us what console the game is on, as well as what makes it so trip inducing. Is it the gameplay, music, visuals, or something else? Tell us all about it!

U-072-S-05010-A.jpg&sizex=150
For me, the award for the trippiest game goes easily to Katamari Damacy on the PS2, pictured on the right. If you have played this game, you know what I am talking about. if you haven't, here's a little summary. You are the son of the King of All Cosmos. The king, your father, has accidentally made all of the stars go away, so he commissions you to roll "Katamari", and help bring the stars back. The Katamari is formed by rolling a ball into things that are smaller than it. This makes the smaller things stick to it. You can pick up anything. ANYTHING. People, cars, buildings, islands, towns, boats. The possibilities are endless. The game is quite short, but it has a high replay value. It is also highly trip inducing, and the music is even weirder. Man is that game odd. I recomend it to anyone wishing to have lots of fun playing a quirky type of game.

So, what do you feel the trippiest game is? Be it a shoot em up, a puzzle game, or a platformer, we want to hear about it! Let's see those comments! Cheesy



Posted on May 16th 2009 at 05:51:10 PM by (Marriott_Guy)
Posted under Historical Viewpoint

   
Sierra Entertainment officially closed its door this year and thus comes an end to a true pioneer within the gaming industry. 

The companies founders, Ken and Roberta Williams, were avid gamers and produced the first graphical adventure game for the PC entitled Mystery House, which became an instant hit and is a cult classic to this day.  Sierra has endured a rollercoaster of successes, failures, acquisitions and the like.  But this article is not about the history of this company, but more to celebrate and remember some of its landmark game series.

My ascension into adulthood ran a parallel course with the maturation of the the home PC.  I remember being wowed when first firing up King's Quest on my Packard Bell computer after years of text-based adventure games.  From then I was hooked - Sierra continued to deliver innovation and new technology into my PC gaming world.  Let's take a step back through time and take a look at a few of the treasured game series from this noted software developer.
   

King's Quest
1984 - 1998
Space Quest
1986 - 1995


Video courtesy of MacemanDerek.

The King's Quest series is recognized as the true star that really put Sierra On-Line on the map.  This adventure game centered on the plight of the Royal Family of Daventry and many within the series introduced innovative features at its time.  Beginning in 1984, a total of eight ( 8 ) games were released, each subsequent plot building on the events portrayed in its predecessor.   A number of these games had excruciating hard puzzles to solve without any discernable logic used in the development of these challenges.  Still, game play was still a treat with an engrossing story and a satisfying experience.
 



Video courtesy of CuteFloor.

This six (6) game series follows the space adventures of Roger Wilco, an every-day-Joe if there ever was one, and his antics as he unknowingly gets thrust into saving the universe from some foe.  Unlike the rather somber tones  of the King's Quest line, Space Quest is all about fun, silliness and taking a parodical approach to almost everything.  Roger Wilco debuted in 1986 with the last game being released in 1995.  This light-hearted affair is somewhat of a cult classic amongst old-school gamers.  Technically, the series primarily used previously existed graphic engines that were released in King's Quest and Quest for Glory.
 

Leisure Suit Larry
1987 - 1996
Police Quest
1987 - 1993


Video courtesy of SierraMultinedia.

Writing this text is rather difficult for me, since it parodies my life.  The Leisure Suit Larry series is another adventure series, this time featuring Larry Laffer - a balding, 40-something man still trying his best to score with the ladies and 'be fly' (or is it 'fresh').  This is the only series of games that Sierra developed with a strong 'mature audience' theme.  Even before the days of ESRB Rating system, early games in this series required you to answer a set of questions to weed out the younger gamers. You can still enjoy the adventures of this 'playboy' to this day, though Sierra is not involved in these newer entries.
 



Video courtesy of LateBit.

Probably my second favorite of the Sierra classics, in Police Quest you get to play as a rookie police officer working his way through crime and eventually up the ranks of his local division.  These games were more of action-adventure than previous Sierra entries mentioned thus far and also featured some disturbing crimes/graphics for the time.  Game play was somewhat open-ended and the best part of this series is that you really had to think about your actions and analyze data.  Later games in this series also featured full-res digital crime photos which you had to scour through for clues.  A true classic all the way.
 

Quest for Glory
1989 - 1998
Gabriel Knight
1993 - 1999


Video courtesy of BlueCap86.

Now this is one of the all-time best Action/Adventure/RPG game series of all time (IMHO).  Often credited as being the first of its kind to incorporate meaningful statistical character building as a necessary component to move the story along (i.e. get past a tough bad guys in an area).  Your Hero could be customized as a Fighter, Thief of a Mage - another first in this new genre.  Quest for Glory was truly a landmark during its time and set the bar/base standards that many of today's games now follow.
 



Video courtesy of biohazard4Rocks.

The shortest series being featured in this article, this point-and-click adventure follows Gabriel Knight, a downtrodden horror novelist, as he unravels various mysteries of the occult.  A total of three (3) games were released, all of which featured very different technologies.  As depicted above, the first game started out as a pretty standard animated affair.  Subsequent games in the series featured FMV cut scenes and live digitized actors.  All of the games were rather dark in nature and the high tension was successfully translated to the gamer.

 




Posted on May 14th 2009 at 09:08:45 PM by (Tondog)
Posted under Modern Gaming, FREE, Playstation 3, Sony, Sprint, Rag Doll Kung Fu

Hey you, random PlayStation 3 owner! I see you out there with your Dualshock 3 in hand thinking, "Hey I want a new game to play on here, but I'm cheap". Well, the good folks and Sony and Sprint have heard you and have decided to give you a FREE game for one week only.

That's right, Rag Doll Kung Fu: Fists of Plastic is free for all US Playstation Network members for this week. Why is it free? I guess it's because Sprint is sponsoring it.

If you feel bad for missing out on this because you don't have a US PSN account, well, there is a way you can make one if you live in another country, just Google around. Or what if you don't have a PS3 but want to add it to your collection, I'm sure there are people out there (HINT HINT) who might give you a helping hand in adding it to an account for future use.

Oh and, did I mention the game has trophies? So download it for free trophies! Cheesy

Source: PlayStation Blog



Posted on May 14th 2009 at 03:33:39 PM by (bickman2k)
Posted under Computers, Linux, software, Ubuntu

For some time, I have been interested in using Linux as my primary operating system. My first experience was with Red Hat 9-10 years ago. Things have certainly progressed since then.

I have now moved on to Ubuntu. I have tried out each version of Ubuntu for a couple of years now and each has had one little thing that has kept me from switching. I tried the 9.04 beta with some higher hopes from what I had read about it. It does every thing I ask it to. I have found applications that replace my Windows versions and for those that still don't work, WINE has progressed to the point where many applications now work except for maybe the very newest.

I'm now Windows free in my house with my work laptop and home desktop running Ubuntu and our other laptop is a Mac. It is still somewhat of a learning experience and I do have to use Windows at work, but I'm not doing it to make a stand against Microsoft. I'm doing it because, honestly, I'm cheap. I don't want to keep buying an operating system. I haven't ever purchased a version of Windows and I'm not going to start now. I don't want to find ways around their protection. I want it to work. This works for me. I was still in my limbo stage when my mom came over one day and needed something printed off. I hadn't set up my networked HP printer yet, so this was just as good of a time as any. The XP driver download is something around 250MB for the full function driver. I ran the Printer tool and went to add a new printer. It found my printer and was installed within minutes. That really sealed it for me. The fact that my hardware of any type just works is already way ahead of Windows. No more installing Windows, reboot twice, install drivers, reboot, more drivers, reboot, updates, reboot, MORE updates, etc. I can now just install and have a base system with a solid web browser, e-mail client, office suite, image editor, and an adaptable media player. One reboot after install and many updates do not require a reboot during use.

If anyone is interested or wants some help with Ubuntu, I'd be happy to help out. Feel free to PM, IM, or e-mail.



Posted on May 14th 2009 at 01:04:53 AM by (otaku)
Posted under vectrex, restoration

Just picked up a vectrex off ebay with a multi cart for 100 bucks shipped. Had it a week been playing minestorm while I wait for the multicart to arrive. Not sure if everything is ok but minestorm plays well now that I fixed the controller-it needed a cleaning to work also ordered a new overlay for it as its current one was damaged (likely from previous cleanings and play) cool little system.



Posted on May 13th 2009 at 09:19:57 PM by (Tondog)
Posted under Gaming Culture, Backlogs, Ye Olde Games

A lot of us here collect games, I'm assuming. Since this is true, I know that every one of you here has a game backlog. You know, that pile of games sitting in the corner, unplayed, unloved for various reasons. Maybe you lost interest in the game, or there's a shiny new game that captured your attention, or you just never got around to playing it. Regardless of the reasons why your backlog grows, I want to know what your approach to solving this backlog dilemma is.

Do you:
Play a game for a few hours and see if it's worth playing through?
Tackle a few games at a time?
Prioritize games by interest?
Stare at it in shame?

Personally, I find that a game goes in my backlog when there's something new that comes along and steals interest away from another game. Good example of that: Dead Space. I bought that game on day one and played through the first few chapters, but then a few weeks later, LittleBigPlanet came out and I found myself with no time for Dead Space. Then of course there was the rest of the fall games that pushed their way into my library, and pushed others into the backlog. Also, I find that games I spend less money on, especially Dreamcast and older games, tend to more easily go to my backlog because they're old and no one is talking about them anymore.

When it comes time to tackle my backlog, I look at the pile of games and decide which sounds most interesting, or which one I enjoyed most before it went into the pile. Unlike many other gamers, I actually try every game I buy for at least an hour or two, so that helps in the future when making backlog related choices. I usually only play one backlog game at a time because I find that if I add any more, my gaming time becomes too diluted across not only my backlog games but my current staples.

Anyone else have an effective approach to solving the game backlog issue? Let me know.

[Photo from Flickr]



Posted on May 13th 2009 at 04:51:47 PM by (gamepopper101)
Posted under Sega Mega CD, Collecting, Collector, Games, Sonic, import

Yay I got a new game in the post, please read on to see what it is!

Continue reading Blog time!!



Posted on May 12th 2009 at 11:12:09 PM by (Marriott_Guy)
Posted under The RFG Pulse

Best Looking Console

Getting poll results. Please wait...
Hello all.

It has been a little while since we have had our last installment of The RFG Pulse - the formal, but most importantly fun, opinion survey of our community.

This poll will examine a simple, yet highly controversial and personal topic - "Best Looking Console".

I tried to list a little bit of everything in the options provided and I know there are some that were unfortunately left out due to space (Turbo Duo - I am talking about you).

Anyway, I added text for each entry for some flavoring/perspective.


There are some heavy weights in this poll.

Who will win?

Vote and add a comment to state your case!



(extra space needed here to incorporate the poll and the table below)



1977 - Atari 26001983 - Nintendo Famicom w / Disk

It was difficult to leave out this classic.  Many companies tried to incorporate the popular wood-grain look into their consoles, but few could duplicate the simple, clean and elegant look of the Atari 2600.
 


OK, so this is a bit of a combo-stretch on my part.  The Nintendo Famicom with the optional Famicom Disk System truly looks awesome.  The blood-red against the black works perfectly.  Another classic that is hard to beat.
 

1990 - Daewoo Zemmix Turbo

1990 - Neo Geo AES


You bet - beam me up Scottie!  This UFO-styled console was only released in South Korea and could easily be placed on a 'Worst Looking Consoles' poll.  Personally, I rather like it due to its sheer uniqueness.
 


The sleek, uncluttered design emotionally portrays a ravenous lion hiding in the brush and ready to release its fury on some unsuspecting prey.  Well, that may be a bit overstated, but it is pretty cool looking still.
 

1994 - JVC X'Eye

1995 - Bandai Pippin ATMARK

I thought about including the Victor Wondermega version instead of this North American version.  The more I compared them though, the fluid contour of the JVC X'Eye won me over.  Both are stylish in their own right.
 


Yes, I admit, this may be my 'fan boy' inclusion on this list.  From the the concave design of the front CD drawer to the top control pad, I love it all.  This console is extremely professional looking and oozes class.

1996 - Nintendo 64 w / 64DD2001 - Panasonic Q

Another combo-stretch.  The Nintendo 64 is just OK by itself, but pop the 64DD optional disk drive underneath it and you have yourself a completely different look.  They work so well together aesthetically it is scary.
 


Purple GameCube versus this gem - no contest.  From the mirrored front to the high-tech top LCD display, everything about this system is first class in design.  This system is always an eye-catcher and rightly so.

2003 - Sony PSX2006 - Sony PS3

Maybe not specifically a console, but I was hard pressed not to include this PS1/PS2 gaming compatible machine.  Released exclusively in Japan, this is kind of a standard AV unit, but the ceramic white color and PSX logo rock.
 


Yes, I am aware of the George Foreman Grill similarities, but the fact remains that the high-gloss finish really pops.  All of the models are visually appealing (as long as you don't touch them).
 

 




Posted on May 11th 2009 at 04:29:45 PM by (NES_Rules)
Posted under Treasure Hunt Chronicles, Treasure, Trophies, Collecting, Deals, Finds, Collecting

Friday was the last day of Spring semester so I got out really early on Friday morning and since my mom, sister and niece were going garage saling Friday morning, I tagged along with them. I learned a couple things that day, the most important is that women take a very long time at garage sales. We spent about 6 hours saling and only went to about 1/3 of the sales that me and my dad could go to in that time. I also learned that saling on Fridays makes the Saturday really short for garage saling. We started at about 8:30 on Saturday and were home by 10:00, which is about 2 hours shorter than what we've been doing lately. I did manage to get some pretty cool stuff this weekend though.



Continue reading Treasure Hunt Chronicles '09 - #5



Posted on May 11th 2009 at 12:49:08 AM by (TraderJake)
Posted under RFG Aside, Mario, Music

Music is a lovely thing. It really, truly is. Even after four long years of marching band, I still hold a love of music. Music is embodied human emotions, and can be quite moving.

There are some fantastic themes and songs within the Super Mario Universe, and a lot of them are pretty damn good. You're free to disagree, but if you do, pfft I say to you. Nah, I kid, I love all of you. Platonic, of course, but yes, MUSIC!

Here's something to enjoy tonight, Mario songs played by the James Madison University String Quartet. Enjoy!

<a href="http://www.youtube.com/v/w5WMUnMGcb4&rel=0" target="_blank">http://www.youtube.com/v/w5WMUnMGcb4&rel=0</a>



Posted on May 10th 2009 at 05:37:48 PM by (gamepopper101)
Posted under Collection, Collecting, Collector, Games, Sonic, import

Just to let you know, this has very little to do with my collection. I just want to show you what I have bought that was never online, because the fact is that I rarely get retro gaming stuff that isn't on the internet. Usually it is because of travel, because the fact is that I'm 16 and the places I go are mostly biking distance unless my parents want to go to the same place too. As well as the difficulty of actually finding games themselves. Continue reading to find out more...

Continue reading Non Internet findings



Posted on May 9th 2009 at 04:59:10 PM by (Marriott_Guy)
Posted under Historical Viewpoint

 
Being successful in the video game hardware industry has proven to be financial lucrative for many companies throughout the years.  Everyone knows about the old school power players like Atari, Nintendo and Sega - they began as a company focusing on this specific market (for the most part).  Companies like Sony and Microsoft have also achieved like success in the last decade, though the technological expertise that enabled them to accomplish this were in complimentary field not specifically dedicated to video gaming hardware.  These two giants (Sony and Microsoft) are the exception to the rule rather than the norm.  Many other highly successful companies have attempted to enter into the video game console field in the past and have had little to no success.  The following looks at a few of these mega corporations and provides a little background history, the console they released and what they are currently doing today.
 

 
Believe it or not, the Fairchild Semiconductor company has been around since the 1920s when it was developing aerial photographic equipment and technology for the US government.   At first glance, the decision to enter the video game console world is a bit of a surprise.  Looking deeper into the history of the company reveals a different perspective.  This company employed (and still does) some of the brightest technological minds that were available in the industry.  Some of these individuals were at the developmental forefront of CPU technology.  Why did they enter the video game console world - because they could.  Their expertise in CPU development was solid.
 

The console they released...What are they doing today?

1976 - Fairchild Channel F

Fairchild Semiconductor beat out RCA in being the first company in the world to release a video game system that utilized programmable ROM cartridges, the Fairchild Channel F. This console was pretty advanced at the time, utilizing the newest CPU technology, the Fairchild F8 CPU.  The console ultimately failed due to release of the Atari 2600, but did manage to spawn a second model release as well as achieve moderate success abroad.


You might have heard of...

Though not directly related, the inventor of the Fairchild F8 chip that drove the Channel F was Robert Noyce, co-founder of the Fairchild Semiconductor division in 1957 and subsequently  the technological powerhouse we know today as Intel (in 1968 with fellow Fairchild alum Gordon Moore).  Fairchild Semiconductor is still an active, successful company with over 9000 employees,

 

 
Everyone has heard of RCA, but some may not know that Ralph Baer, designer of the Odyssey and the recognized father of the video game console, first approached  RCA with this design.  RCA obviously turned down the deal and their arch rival Magnavox snatched up this opportunity.  Watching the success that Magnavox enjoyed as a result of their missed opportunity, RCA focused its resources to develop an answer.  The result was far from what they were hoping for...
 

The console they released...What are they doing today?

1976 - RCA Studio II

RCA missed the boat again, this time in their attempt to release the first video game system that utilized programmable ROM technology - the Fairchild Channel F beat them to it by a couple of months. In their haste to release this system, RCA released an inferior product with video being displayed in only Black and White and sound being emitted through a single channel buzzer contained within the unit itself.  Games were also brutal and this console was laid to rest officially with the release of the Atari 2600.
 


Liquidation Sale...

RCA diversified their portfolio during the 1970s with the acquisitions of Hertz, Banquet Foods and Random House amongst others.  Included in these new ventures was CED technology - an early form of the in-home movie format/playback - which RCA invested heavily into.  This proved to be disastrous with the release of Betamax and VHS systems.  These new kids on the block were much more affordable and quickly captured 99% of the market share within two years.  RCA lost over $600 million and was eventually purchased by GE, who in turn broke the company apart and sold off the various components.  

 

 
This highly successful  electronics giant was incorporated in 1946.  Their initial foray into the field focused on compact calculator technology.  They were the first company to release this to the public back in 1975.  Their electronics division grew to include the development of keyboards as well as wristwatches.  With the video gaming industry booming in the early 1980s, Casio decided to temporarily divert some of their internal resources to developing their own entry...
 

The console they released...What are they doing today?

1983 - Casio PV-1000

Casio actually released this system prior to their home PC unit, the PV-2000.  This is an oddity since most companies entering into the video game foray act in the exact opposite manner - PC first then the console.  This console was essentially DOA since the Sega SG-1000 and the Nintendo Famicom hit the market at the same time.  This, coupled with the Video Game Crash of 1984, resulted in a quick death for the PV-1000Casio made another brief appearance in 1995 with the release of the Loopy - a console designed for young girls.  This was a commercial failure as well.
 


Still going strong...

Casio is still an electronics powerhouse and producing innovative technology to this very day.  With over 13,000 associates, Casio has expanded their product offerings to include PDAs, musical instruments and digital cameras.

 

 
Commodore was one the leading technological forces in the personal home computing market beginning in the late 1970s and lasting well into the 1980s.  Developing high powered yet affordable systems was a key to their success.  The true star of Commodore at the time was the Commodore 64, still the best selling home computer of all time.  The Amiga line of computers followed soon after, featuring extraordinary graphical and gaming capabilities. 
 

The console they released...What are they doing today?

1990 - Commodore 64 GS

The Commodore 64 GS (Game System) was the consolized version of the popular C 64 personal home computer.  This system was only released in Europe and had many issues, primarily outdated technology and lack of 3rd party developmental support.  It quickly was an afterthought in the video game industry.  Commodore did have two other ventures - the Commodore CDTV and the Amiga CD32.  Both had little success success and Commodore never entered the console business again.
 


Can you spare a buck brother...

Commodore officially filed for bankruptcy in 1994.  IBM PC compatibles and the Apple Macintosh significantly devoured the market share Commodore once enjoyed during the 1980s. In their last attempt to stem the steadily flowing red ink, Commodore invested heavily into the development of the Amiga CD32.  The mild success of this system could not dig them out of the huge financial deficit facing them.  The Commodore brand name has passed through a few hands since then, with a new line of computers unveiled in 2007.

 
Memorex was established in 1961 and primarily focused on disk drives and other computer peripherals for the home computer.   Developing state of the art recordable media formats really put them on the map - and directly into the crosshairs of Tandy Corporation.  Tandy, who already owned Radio Shack, acquired Memorex in 1982.  Tandy had already achieved significant success in the home personal computing market with their TRS line of systems.
 

The console they released...What are they doing today?

1992 - Tandy / Memorex VIS

Tandy decided to enter the 'multimedia frenzy' of the early 1990s with their release of the VIS (Visual Information System). The VIS was essentially a stripped down Windows PC in a VCR style casing.  Though marketed as a gaming machine in addition to being an educational tool, the fact that so few true games were released for this system quickly sealed this console's fate.  Tandy rebranded the machine with the Memorex label to try and increase sales but in the end nothing could help this sad system.
 


Focusing on their power alley...

After various mergers and acquisitions, Memorex still lives on to this day.  They are primarily focusing on what initially gained them brand recognition - recordable media for personal computers.

 
Pioneer has been at the forefront of audio/video technology since the early 1950s when it released Hi-Fi speakers and other audio components.  In the late 1980s, Pioneer set its sights on Laserdisc technology and bought a majority stake in the format.  Though technically superior at the time compared to the popular VHS format, Laserdisc technology had less than a 2% share in the home video market.  Pioneer, already heavily invested in this area, asked you to do the same..
 

The console they released...What are they doing today?

1993 - Pioneer LaserActive

Pioneer's answer to the growing multimedia, all-in-one console market - the infamous LaserActive.  At the time, the LaserActive was the closest system to deliver a product that did meet most of the multimedia demands of the consumer - movies, games, karaoke, music, edutainment - all presented in the best audiovideo quality available. The problem -  to be able to enjoy all of this would set you back roughly $2,900 in 1993 ($4,500 in today's dollars)!
 


Still in the lead...

Pioneer is still a leading manufacturer and developer in the fields of car audio, televisions, navigation systems and other consumer electronic components.  They employ nearly 38,000 and are a recognized leader in today's market.

 




Posted on May 9th 2009 at 04:09:31 AM by (Lios)
Posted under TurboGrafx16, PcEngine, SuperGrafx, Duo, Core, SuperCdrom, collecting

{Insert super awesome relevant picture here}

With all of the recent exposure Nec and Hudson Soft's Turbo Grafx (Pc Engine in Japan) has gotten via the Nintendo Wii's Virtual Console, many people have decided that getting a Turbo Grafx and some games for themselves is worth the investment. While never really a commercial success outside of Japan, it still managed to get a small, but overall good and varied library in the US, and a huge one in Japan. With a lifespan of 13 years there is plenty to look forward too. (Actually is was technically more like 8 as the last game, released in 1999 in Japan, was the first game made for it since about 1994/1995. 1993 was the last year for Turbo Grafx games).

Unfortunately, as you may have noticed, prices on Ebay are crazy. The prices for most Turbo Grafx games and hardware have gotten out of hand as of late. For whatever reason, just about everything but the Turbo Grafx has not been rising in value. I'd wager that many resellers are taking advantage of this newfound interest in the console and ask exorbitant prices in the in the hopes of unknowing new collectors assuming that their values are sane and bite. To make matters worse, most of the auctions are buy it now only, leaving only really common, and often loose and/or poor condition games for auction ending up at prices that won't leave a hole in your pocket.

Prices on certain games and hardware are going to be high and deservedly so, it is estimated some excellent games had a print run as low as 5000 copies and even lower for certain games in Japan. There also exists plenty of desirable hardware that does not turn up often.

So where does that leave someone new to the "scene"? How would anyone know what is a reasonable price for anything, especially with few modern sources for info aside from ebay, and more importantly, how can one go about getting games without being price gouged?  Not all of us live in Japan where a lot of this stuff can be had for fractions of what we pay in the rest of the world and not everyone knows how 17+ pieces of hardware differ and what is the best value for the money.

Well fret no more, for I am here to help! Let your confusion be dispelled, and many myths be demystified, as I explain some of the fine details of collecting for the Turbo Grafx 16. In the interest of attempting to keep this short I am going to split it into two parts. (Going to be very hard, as there is a lot that needs to be explained). Today I will talk about the hardware.

Choosing the hardware that suits your needs (and budget)...

"Which tg-16/pce system is the best?" With at least 17 different consoles, revisions, upgrades, and what not, it's easy to understand why this is such a common question. Unfortunately, there really isn't any definitive answer. It varies widely on why a collector wants to collect for tg16/pce, and their budget. Answering some questions can help immensely in making a decision that suits your needs.

Are you more of a collector or gamer?

Even when not ridiculously priced, tg16/pce hardware can get quite expensive. If you simply want to play the games, and generally don't need for a system to be boxed/complete, a loose plain old Turbo Grafx 16 can be had with controller, system with cover, dc adapter, and sometimes a rf switch and game for $25-$40 depending on condition. Compare this to an American Turbo, which can run anywhere from $125-$200 on average for a similar setup or the Pc Engine LT and Pioneer LaserActive PAC-N10 module which can easily run upwards from $300 and $500 respectively. Certain pieces are truly for the collector such as the PAC-N10 module, and the Pc Engine Shuttle, which can only play Japanese HuCard games despite having a near identical expansion slot for the cd add-ons.

If you choose to go the tg16 route, you can get a tg-cd, dock, and system to enable play of cd-rom games, composite video and the ability to save in select games later down the road. However due to reliability issues (they develop gear issues and laser problems, and replacements are near impossible to come by) and the additional price this is not the recommended approach for gamers.

Can you deal with rf video?

If not then you will probably be buying a Turbo Booster, Turbo Booster+, Tg-Cd dock, or Turbo Duo. The first two give you composite video and composite video+the ability to save in games. A Tg-Cd dock gives the same functionality as a Turbo Booster+, but offers the advantage of playing cd games when equipped with a Tg-Cd and a proper system card. If you don't mind importing, which is highly recommended anyways, every import system aside from the original white Pc Engine has composite video and stereo sound output. Additionally every piece of tg16/pce hardware can be RGB modded for the best video output you will ever get from any piece of pce/tg16 hardware.

Is portable gaming desirable to you?

If so the the Turbo Express/Pc Engine GT would be right up your alley. If you are patient a fully working one can be acquired for $60-$90. The GT is actually more expensive from my observations, and a LT is really for collectors, so a TE is the way to go. Keep in mind that when these units were made, LCDs were still very early in development and dead pixels are very common. Like the Duo both the TE and GT are prone to sound issues, and also video issues. If you can solder, it's an easy fix.

Do you mind importing to save money?

If not, for gaming, hands down a Pc Engine Duo-R is the way to go. While not as aesthetically pleasing as an American or Japanese Duo (but hey what system is?), it is far more reliable and can play all of the same games. Black Duos are notorious for developing sound (via bad caps) and laser issues. Save yourself some heartache and the inevitable cost of future repairs, and avoid the black duos. A Duo-R can be had anywhere from $125-$250 depending on condition and what comes with it.

Region and RGB mods are common and popular for this model. If you live in the Japan or in most of Europe they come with everything you need for RGB Scart video. While not as useful if you live in the US, it's not impossible to take advantage of the RGB mod.

With a Duo-R you can play all but the Arcade Cd-Rom2 games and the 5 Super Grafx only games (which only the Super Grafx can play) out of the box with no additional purchases. Arcade Cd-Rom2 games can be played with the help of an Arcade Card Duo or an Arcade Card Pro. Arcade Duos are cheaper (by about $20) than the Pros for the fact that all Pro cards work on any Pc Engine system (though they work in the shuttle and the portable Turbo Express/Pc Engine GT, you can't take advantage of it for obvious reasons). Arcade Duos work only on select systems.

Also worth mentioning, there is a Duo-RX model. It is identical to the Duo-R in every way, except the color of the silkscreened logo and the controller that came packaged with it originally (Nec Avenue 6). Unfortunately it cost a lot more for no practical difference in the console itself. There are many other models of the consoles, but this is not meant to be an exhaustive in depth list of all the different hardware's pros and cons. If you want more info please refer to: http://pcenginefx.com/mai..._compatibility_guide.html.

A word on region mods

Region mods are a must if you only plan on owning one just one tg-16/pce console to play all of your games. Pc Engine versions of Turbo Grafx games are in almost every case, a LOT cheaper than the US counterparts. In some cases, $200-$300 cheaper, especially with late Us Super Cd-rom2 game releases. While a region mod does not affect cd games, as they were not region locked, HuCard games can have large discrepancies in price too. While region converters exist, they are very expensive nowadays (easily over $100) and they only work on American consoles without modification. They will work on Japanese consoles, but an internal modification is still needed. Kinda ironic, huh?

HuCard, Turbo Chip, Super Cd-rom2?! Oh my!

As you have probably noticed, there are a lot of different formats for pce/tg-16 games. The full list is as follows:

Turbo Chip or HuCard in Japan; SuperGrafx games were also simply called HuCards, despite the fact that 5 games only work on SuperGrafx hardware, and 2 others have enhanced graphics when played on a SuperGrafx.
CD-ROM^2 officially pronounced "CD Rom Rom"
Super CD-ROM^2
Arcade CD-ROM^2

If you don't have much money to plunk down initially, any hardware that only plays HuCards alone is a good choice. Getting one that can be upgraded is a good idea, or later down the road you can sell your first system to help fund a combined system.

If you don't want to buy an Arcade card, it's really no big deal. There weren't that many "must have" games that utilized the arcade card. Some hybrid games could be played with or without an arcade card.

A Turbo Grafx or Core Grafx I or II (same hardware barring the logo color) are excellent starter systems for those on a budget.

While a Super Grafx with a CD add on and an appropriate system card (an adapter is needed to connect a plain old pce-cd) is the only system that will play every Pc Engine game, you have to really ask yourself if it is really worth the extra $$$ for 5 games and enhanced play in 2. Only 2 of the games are any good really.

Arcade Card games can be played on US systems that have been region modded or with a region converter and the appropriate arcade card and hardware

If you have any other questions www.pcenginefx.com is a nice small community populated with people passionate about the tg-16/pce. Some of my best deals were made with members on that site. The members are nice and friendly, and are more than willing to answer all of your tg-16/pce related questions.

Finally don't rely on ebay for buying or gauging the value of  tg16/pce stuff. I know tg16 stuff doesn't exactly pop up much in the wild, but it does pop up on communities such as pcenginefx, digitpress, atariage, neo-geo, gametz, and our very own rfgeneration more than you would think.

I know it's a lot to take in and digest. Many of you are probably not even reading anymore by this point. Either that or you are sleeping or dreaming of not reading this article while you sleep Nonetheless, I hope that even if it was only skimmed, interested collectors have a better understanding, and a firmer grip on Pc-Engine hardware and prices, if only by just a little bit.

Stay tuned for part 2, where I will talk more about the software, offer game suggestions, and give tips to determining when someone is price gouging.



Posted on May 8th 2009 at 11:08:14 PM by (Nionel)
Posted under Music, Guilty Gear, Metal, Rock

Guilty Gear, one of the last remaining 2D sprite based fighters, has always been just as fun to play as it has been to listen to. Many of the names of the characters and their special attacks are based on various real world music sources, for example, antagonist Sol Badguy's real name is Fredrick, named after Queen's Freddie Mercury and Ky Kiske's super attack, Ride the Lightning, is named after a Metallica song, just to name a couple. The soundtracks for the games, with the exception of the Korean versions, are done by Daisuke Ishiwatari who also designed the characters, wrote the story, and also voices Sol Badguy in the games. Below I will list some songs from the various games as well as a couple of the vocal albums, I enjoy a lot of the music from the games myself, and I hope that some of you guys will as well.


Continue reading Melodic Notation: Guilty Gear



Posted on May 7th 2009 at 06:16:23 PM by (gamepopper101)
Posted under Sega Mega CD, Collecting, Collector, Games, Sonic, import

Today, I got my first Japanese Mega CD game to add to my Mega CD collection. Now reaching 20 games! I rarely buy Japanese games, who could blame me. Some games require you to know the story and that won't help if you don't understand the story, so I only get simple Japanese games if I have the chance. However, this game I had to get mainly for the purpose of a collector. Continue reading and I'll tell you what happened.

Continue reading First game from the Far East


                                                                                                                                                                                                                                               
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