RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Mar 24th 2009 at 06:28:42 PM by (gamepopper101)
Posted under RFG Around the World, world, members, RFGen, RFG

This is in response to my blog. I live in the UK so I'll tell you all about where I live.

http://www.rfgeneration.c...ut-where-you-live-996.php

Royal Leamington Spa, UK
http://en.wikipedia.org/wiki/Leamington_Spa

  • The very centre of the UK
  • Third Largest Town in the Warwickshire County
  • Visited by then Princess, Queen Victoria twice (1838 and 1858) and Queen Elizabeth II (1980)
  • There are five video game developers in the Town, most famous being Blitz Games. Codemasters isn't actually far from from the town (my dad visited it a while ago).
  • We've held a yearly Peace Festival for over 20 years

We've been home to Sir Frank Whittle (Inventor of the Jet Engine), Nizlopi (Band with Number one hit "JCB Song"), Randolph Turpin (greatest Middleweight Boxer of the 40s and 50s) and others.



Posted on Mar 24th 2009 at 10:23:18 AM by (Link41)
Posted under Console, Wireless Gaming

at GDC '09 quite a few interesting things have shown up gamewise. I found the biggest suprise to be the announcement of a new console. A console like no other, a console that relies purely on DLC as its main media. Without further adu take a look at the console:

http://www.cheatcc.com/cc...rticle.aspx?PostID=375898

I think it will be quite a console to play.



Posted on Mar 24th 2009 at 06:56:10 AM by (Izret101)
Posted under RFG Around the World, world, members, RFGen, RFG

After a jabbering in the chat for a bit i figured why the hell not ask everyone?
Who knows maybe RFG Around the World will turn into another periodic segment whenever i want to do something you know... world wide.

I've only lived in 3 cities (technically) but all of them were relatively significant or in the case of "The Island" at least interesting. I'm just going to rip info from Wiki (and add a few little notes of my own) that i find most interesting about each place. I'll also be including a link to the main page if people are more interested in any of them Smiley

They are in order of when i first lived there.

Feel free to follow suit and/or leave some thoughts/comments

Springfield, Ma USA - http://en.wikipedia.org/w...pringfield,_Massachusetts

The first Springfield in the USA.

Has 2 nicknames The City of Homes and the City of Firsts

Birthplace of Basketball and home of the Basketball hall of fame.

Birth place of Dr. Suess aka Theodor Geisel

4th largest city in New England

Lost part of its land to Conn due to land disputes

Birth place of Smith&Wesson. Headquarters still located here.

Springfield Armory was the first National Armory. Produced then developer weapons up to Vietnam War. Now is a museum and shares its grounds with Springfield Community College

Shays' Rebellion

Springfield Airport was home to Granville Brothers Aircraft best known for the trophy and speed record holding Senior Sportster series of racing aircraft during the "Golden Age of Airracing"(The air port went bankrupt in 1934 a strip mall movies theater and various other shops and buildings are where it once stood. One of these buildins was a gamecrazy i worked at.)

Duryea Motor Wagon Company built and sold the first gasoline powered automobile. The brothers where born and lived in Springfield.

Indian Motorcycles had a factory here 1901-1953 (one of my great grandfathers worked there when he came over from sweden) the building is now low income/HUD housing.

Home to Forest Park (and the Bright Nights Festival) one of the largest municipal parks in the USA.

Port Aransas, Texas USA http://en.wikipedia.org/wiki/Port_Aransas

At the 2000 census the population was 3,370 the land area is 8.8 sq mi (22.8 km2). The census is actually relatively flawed since many of those "residents" are just part timers who owned condos or second houses. The actual number of full time residents was probably under 1,000.

Elevation 7 ft

Discovered in 1519 by a Spaniard on commission by the governor of Jamaica.

First recorded permanent settler in Port Aransas was Capt. Robert Ainsworth Mercer of Lancaster, England. Established a sheep and cattle ranch known as El Mar Rancho in 1853 or 55.

Port Aransas claims to be one of the most popular vacation spots in Texas. (I lived there it was. Especially since Galveston and Padre Island are still recovering from Hurricane Ike)

While i lived there the only high school on the island had a 100% graduation rate. The senior class had 60-70 students.(Possibly less.)


Corpus Christi, Texas USA - http://en.wikipedia.org/wiki/Corpus_Christi,_Texas

18th Largest city in Texas

The latin translation means Body of Christ.

Selena was murdered here by the president of her fan club, Yolanda Saldivar.

Corpus Christi actually owns part of the aforementioned island. It was owned by the state and went up for auction the city of Port Aransas was unable to come close to winning the bid.

NYC attempted a law suit against Corpus because of T-shirts being sold saying "I



Posted on Mar 24th 2009 at 06:48:57 AM by (bickman2k)
Posted under collection

Tracking my collection used to be something that I enjoyed doing. When I began tracking, I only had the GameCube due to my young self trading in games for newer ones. IGN was the place to be for collection tracking. I began viewing the GameFAQs forums in the NES section and it revitalized my love for the classic games played on their original system.

IGN worked well until they began running short on classic information. I began with Digital Press until they finally shut down their collection service. I tried Collectorz.com and it was fine until the trial finally ran out. I also tried out Cart Commander. I enjoyed it, but the manual process for all of my games got to be too much for so many games and a lack of hardware tracking. I had tried out RFGeneration before, but I didn't have much time with it and not even close to the personal organization to get it tracking the way I wanted it.

With more time with it, RFGeneration is just the place for me. I enjoy the forums, the small community, the vast amount of information, and the just plain odd things (I'm looking your way IRC Chat.) RFGeneration has rejuvenated my collection tracking enjoyment again. You don't have to note what is missing because there are already fields for game copies, manuals, and boxes. Plus with the option for our own blog or using the forums, we can post pictures of our stuff to share with those around us here.

My trouble now stems from reentering my stuff. Because I have stopped and started so many times, I just start over every time because I don't end up very far. I have things stored in 2 locations, so it is difficult to get everything together due to a simple lack of space in the house.

Most people have an inbox for their bills, I'm considering it for new games before they are shelved/boxed. I also have games in many various locations around the house that I don't find until later. Recently, I have discovered the hardware tracking at RFGeneration. I have not seen that anywhere and with the boxes of stuff everywhere, it just adds more to my list. Eventually, I'll get it all in if for nothing else but for insurance reasons.

While I would probably have been better off keeping to it from the beginning, the number of duplicates and shifting around my storage always made me lose track. I'll be able to take the initiative and enter everything soon enough, but with over 1000 games and a ton of consoles and accessories, it'll be a long trek to get there.



Posted on Mar 23rd 2009 at 01:48:25 AM by (tigerhandheld1989)
Posted under My Entire Game Collection , Nintendo. Famicom Super, Wii, Sega Genesis, Megadrive, Dreamcast Gameboy, Gameboy Color, Gameboy Advance, Playstation 1,

NES/Famicom games:

1. Journey tp Silius (2 copies 1 with box and dust cover, other is cartridge only.)

2. Super Mario Bros./Duck Hunt (cartridge only)

3. Super Mario Bros. 2 (cartridge only)

4. Super Mario Bros. 3 (cartridge only)

5. Kung Fu Heroes (cartridge only)

6. Batman (2 versions, 1 is the original English one, cartridge only, and the other is a RARE (I believe) Japanese pirate version that came with the Family Converter, cartridge only also.)

7. Legend of Zelda (GOLD cartridge only)

8. Zelda II: Adventures of Link (GOLD cartridge only)

9. Dr. Mario (cartridge only)

10. Friday the 13th (cartridge only)

11. A Nightmare on Elm Street (cartridge only)

12. Double Dribble (cartridge only)

13. Jordan vs Larry Byrd (cartridge only)

14. Game Genie (cartridge only)

15. Wizards & Warriors (cartridge only)

16. Cobra Command (cartridge only)

17. Commando (cartridge only)

18. Mega Man 3 (cartridge only)

19. Astanax (cartridge only)

20. Goal

21. Ninja Gaiden II: The Dark Sword of Chaos

22. Rolling Thunder (cartridge only)

23. Paperboy (cartridge only)

24. Ikari Warriors (cartridge only)

25. Teenage Mutant Ninja Turtles II: The Arcade Game (cartridge only)

26. Metroid (cartridge only)

27. Castlevania II: Simon's Quest (cartridge only)

28. Excitebike (cartridge only)

29. Wrath of the Black Manta (cartridge only)

30. Family Converter (Boxed, lets you play Famicom games)

31. Contra (JP Famicom version, also I have a pirate copy of the English version in a Famicom size. Both are cartridges only

SNES/Super Famicom Games:

1. Prince of Persia (Super Famicom game (cartridge only)

2. Akumajou Dracula XX (Super Famicom version of Castlevania Dracula X, (cartridge only)

3. Spider-man & Venom: Separation Anxiety (cartridge only)

4. Super Mario World (cartridge only)

5. Super Castlevania IV (cartridge only)

6. Super Bowling (cartridge only)

7. Super Bases Loaded 2 (cartridge only)

8. Super Double Dragon (cartridge only)

9. Mortal Kombat (cartridge only)

10. Mortal Kombat II (cartridge only)

11. Killer Instinct (cartridge only)

12. Return of the Double Dragon (Super Famocom game, Japanese Version of Super Double Dragon)

13. Dragonball Z: Super Butoden 2 (Super Famicom game) (cartridge only)

14. Dragonball Z: Super Butoden 3 (Super Famicom Game) (cartridge and instructions book only)

15. Final Fight (cartridge only)

16. Final Fight 2 (cartridge only)

17. Final Fight 3 (cartridge only)

18. Street Fighter II: The World Warrior (cartridge only)

19. Street Fighter II Turbo: Hyper Fighting (cartridge only)

20. Super Street Fighter II: The New Challengers (cartridge only)

21. Knights of the Round (cartridge only)

22. Batman Returns (cartridge only)

23. Teenage Mutant Ninja Turtles: The Tournament Fighters (cartridge only)

24. Primal Rage (cartridge only)

25. The Legend of Zelda: A Link to the Past (cartridge and dust cover only)

26. Mighty Morphin Power Rangers (cartridge only)

27. Mighty Morphin Power Rangers: Fighting Edition (cartridge only)

28. Justice League Task Force (cartridge only)

29. Game Genie (Boxed with insert tray and cartridge)

30. Contra III: Alien Wars (cartridge only)

Nintendo 64:

1. 007 Goldeneye (cartridge only)

2. Perfect Dark (cartridge only)

3. Mace: The Dark Age (cartridge only)

4. War Gods (cartridge only)

5. Deadly Arts (cartridge and instrictions only)

6. Killer Instinct Gold (cartridge only)

7. Mortal Kombat Trilogy (cartridge only)

8. Mortal Kombat 4 (cartridge only)

9. Clayfighter 63 1/3

10. All Star Baseball '99 (cartridge only)

11. All Star Baseball 2000 (cartridge only)

12. All Star Baseball 2001 (cartridge only)

13. Castlevania 64 (cartridge only)

14. Castlevania: Legacy of Darkness (cartridge only)

15. Shadow Man (cartridge only)

16. Resident Evil 2 (cartridge only)

17. Star Fox 64 (cartridge only)

18. Super Smash Bros. (cartridge only)

19. Super Mario 64 (cartridge only)

20. Rampage World Tour (cartridge only)

21. Yoshi's Story (cartridge only)

22. Pokemon Stadium (cartridge only)

23. Pokemon Stadium 2 (cartridge only, plus 2 Transfer Paks for either Pokemon Stadium)

24. Quest 64 (cartridge only)

25. Mega Man 64 (cartridge only)

26. Gauntlet Legends (cartridge only)

Nintendo Gamecube (All games have cases, instructions, and games unless state otherwise)

1. Super Smash Bros Melee (No instructions(

2. The Legend of Zelda Collectors Edition

3. The Legend of Zelda Ocarina of Time/Master Quest

4. The Legend of Zelda: Twilight Princess

5. The Legend of Zelda: The Wind Waker

6. Sonic Adventure 2: Battle

7. Sonic Mega Collection

8. Soul Calibur II

9. Metroid Prime

10. Gameboy Player

11. Action Replay (No instructions)

Gameboy/Gameboy Color

1. Teenage Mutant Ninja Turtles: Fall of theFoot Clan (cartridge only)

2. Batman (cartridge only)

3. Pokemon Blue (cartridge only)

4. Metroid II: Return of Samus (cartridge only)

5. Super Mario Land (cartridge only)

6. Fortress of Fear: Wizards & Warriors X (cartridge only)

7. F-1 Race (cartridge only)

8. Pokemon Yellow (cartridge only)

9. Pokemon Gold (cartridge only)

10. Super Mario Bros: Deluxe (cartridge only)

11. X-men Mutant Academy ((cartridge only)

12. Monster Rancher Explorer (cartridge only)

13. Perfect Dark (cartridge only)

Gameboy Advance:

1. Super Mario Advanced 4: Super Mario Bros 3 (cartridge only)

2. Metroid Fusion (cartridge only)

3. Dragonball: Advanced Adventures

4. Dragonball Z: Taiketsu (2 copies cartridges only)

5. Dragonball Z: Legacy of Goku (cartridge only)

6. Dragonball Z Legacy of Goku II (cartridge only)

7. Dragonball Z: Buu's Fury (cartridge only)

8. Dragonball GT: Transformations (cartridge only)

9. Dragonball GT: Video Volume 1 (cartridge only)

10. The Legend of Zelda: A Link to the Past/Four Swords (2 copies cartridges only)

11. Double Dragon Advance ( 2 copies cartridges only)

12. Doom ( 2 copies one has no label cartridges only)

13. Wolfenstein 3-D (cartridge only)

14. NES Classic Series: The Legend of Zelda (cartridge only)

15. NES Classic Series: Zelda II: The Adventures of Link (cartridge only)

16. NES Classic Series: Super Mario Bros (cartridge only)

17. NES Classic Series: Metroid

18. NES Classic Series: Bomberman

19. Tekken Advance (cartridge only)

20. 3 in 1 game: Centipede, Super Breakout, and Warlords. (cartridge only)

21. 2 in 1 game: Rampage and Paperboy (cartridge only)

22. X-men: Reign of Apocalypse (cartridge only)

23. Gameshark SP

Nintendo DS: (All games have game, case, and instructions)

1. Touch the Dead

2. Moon

3. Star Trek: Tactical Assault

4. The Price is Right

5. Metroid Pinball (has Rumble Pak

6. Dementium: The Ward

7. New Super Mario Bros.

8. Ultimate Mortal Kombat

9. Dragonball Origins

10. Action Replay MAX for DS (no case or instructions

11. Action Replay GBA/DS Combo (In metallic case)

Nintendo Wii/Virtual Console:(All Wii games include cases, games and Instructions)

1. House of The Dead 2 & 3 Return

2. Ghost Squad

3. The Price is Right

4. Super Smash Bros: Brawl

5. Wii Sports

6. Dr. Mario Rx Online (Wiiware)

7. Super Metroid (Virtual Console)

8. Super Mario Bros 2: Lost Levels (Virtual Console)

9. Dragon Spirit (Virtual Console)

10. Burning Fight (Virtual Console)

11. Pokemon Puzzle League (Virtual Console)

Sega Genesis/Megadrive:

1. Streets of Rage (cartridge only)

2. Streets of Rage 2 (cartridge only)

3. Streets of Rage 3 (cartridge only)

4. Golden Axe (cartridge only)

5. Golden Axe II (cartridge only)

6. Golden Axe III (JP Megadrive game cartridge only)

7. Street Fighter II: Championship Edition (cartridge only)

8. Batman Returns (No label cartridge only)

9. Batman Forever (cartridge only)

10. Batman: The Revenge of Joker

11. Lion King (cartridge only)

12. Aladdin (cartridge only)

13. Mighty Morphin Power Rangers (cartridge only)

14. Sonic 2 (cartridge only)

15, Sonic 3 (cartridge only)

16. Sonic & Knuckles (cartridge only, can hook up with Sonic 2 or 3)

17. Chakan: The Forever Man (cartridge only)

18. Justice League Task Force (cartridge only)

19. Double Dragon III: The Arcade Game (cartridge only)

20. T2: Judgment Day (cartridge only)

21. X-men (cartridge only)

22. X-men 2: Clone Wars (cartridge only)

23. Mortal Kombat (cartridge only)

24. Mortal Kombat II (cartridge only)

25. Ultimate Mortal Kombat 3 (cartridge only)

26. Dragonball Z: Buyuu Retsuden (case, game, and instructions)

27. Castlevania: Bloodlines (case, game, and instructions)

28. Contra: Hard Corps (game and case)

29. Rolling Thunder 2 (game, case, and instructions)

30. Rolling Thunder 3 (game, case, and instructions are missing front and back page)

31. Game Genie (cartridge only)

Sega Dreamcast:

1. Sega Smash Pack Volume 1 (game, case, and instructions)

2. Crazy Taxi (game, case, and instructions)

3. Crazy Taxi (game only)

4. Mortal Kombat Gold (game, and case)

5. Sonic Adventure (game and case)

6. Sonic Adventure 2 (game and case)

7. House of the Dead 2 (game only)

8. Zombie Revenge (game, case, and instructions)

9. Test Drive 6 (game and case)

10. Gameshark (game only)

PC Games:

1. Star Trek Legacy (game, case, and instructions

2. Silent Steel (4 Discs)

3. Raptor: Call of Shadows

4. Wolfenstein 3-D

5. Blake Stone: Aliens of Gold

6. Blake Stone II: Planet Strike

7. Nitemare 3-D (Disc only)

8. Mortal Kombat 4 (game and case)

9. Spider-man Cartoon Maker (Disc only)

10. Are You Afraid of the Dark:Orpheo's Curse

11. Mortal Kombat 3

12. Prince of Persia

13. Prince of Persia 3-D (2 Discs)

Sony Playstation: (All games have case, instructions, and game unless stated otherwise)

1 Dragonball Z Ultimate Battle 22 (have both US and JP versions)

2. Dragonball GT Final Bout (have original US version disc only, also have 2004 reprint, and JP import)

3. Dragonball Z: Legends

4. Nekketsu Oyako (game disc only, this game is also known as Hot-Blooded Family)

5. Double Dragon (JP import game disc only)

6. Galaxy Express 999 (JP import game 2 discs only)

7. Tekken 2 (Greatest Hits game only)

8. Mortal Kombat Trilogy (Greatest Hits)

9. Mortal Kombat 4

10. Mortal Kombat: Sub-Zero Mythologies (game only)

11. Castlevania Symphony of the Night (Greatest Hits)

12. War Gods

13. Shadow Man (also have strategy guide)

14. Mortal Kombat 3 (game only)

15. Primal Rage (Long box, instructions and game plus mini move book.)

16. Resident Evil: Directors Cut (Greatest Hits)

17. Resident Evil 3: Nemesis (game only)

18. Resident Evil Survivor (game only)

19. Gauntlet Legends (game only)

20. The Weakest Link

21. Who Wants To Be a Millionaire? 3rd Edition ( game only)

22. X-men: Mutant Academy 2

23. Street Fighter Alpha

24. Batman Forever: The Arcade Game (game only)

25. Gameshark Lite

26. Gameshark 2 (Disc only)

Sony Playstation 2: (All games have game, cases, and instructions unless stated otherwise.)

1. DragonBall Z: Budokai

2. DragonBall Z: Budokai 2

3. DragonBall Z: Budokai 3 (Greatest Hits)

4. DragonBall Z: Tenkaichi

5. DragonBall Z: Tenkaichi 2

6. DragonBall Z: Tenkaichi 3

7. DragonBall Z: Sagas

8. Super DragonBall Z

9. DragonBall Z: Infinite World

10. Mortal Kombat: Deadly Alliance (Game only)

11. Mortal Kombat: Deception (Kollectors Edition)

12. Mortal Kombat: Shaolin Monks

13. Mortal Kombat: Armageddon

 14. Final Fight: Streetwise (game only)

15. The Punisher

16. The X-Files: Resist or Serve (game only)

17. Return to Castle Wolfenstein

18. Area 51

19. Star Trek Voyager: Elite Force

20. X-men Legends

21. Tekken 4 (Greatest Hits)

22. Tekken 5

23. X-men: Next Dimension

24. Mega Man X Collection

25. Sega Classics Collection

26. Fantastic 4

27. Spider-man 2 (game only )

28. Midway Arcade Treasures 2

29. The Mummy Returns

30. Batman: Rise of Sin Tzu

31. Dark Cloud

32. Shadow Man: 2econd Coming

33. .Hack//Sign Part 1: Infection

34. Hack//Sign Part 2: Mutation

35. Hack//Sign Part 3: Outbreak

36. Hack//Sign Part 4: Quarantine

37. Codebreaker ver. 9.0

38. Action Replay MAX EVO

Sony PSP: (All games have cases, game, and instructions.)

1. Castlevania: Dracula X Chronicles

2. Capcom Classic Reloaded

3. Street Fighter Alpha 3 MAX

4. Dragonball Z Shin Budokai 2: Another Road

5. Sega Genesis Collection

6. Mortal Kombat Deception: Unchained

7. Tekken: Dark Resurrection

8. Tekken 2 (Downloaded from the Playstation Network)

9. Namco Battle Collection

Handheld LCD Games:

Tiger Electronics:

1.Double Dragon

2.Double Dragon II: The Revenge (BROKEN)

3.Double Dragon III: The Rosetta Stone

4.Space Fight

5.Road Race

6.Street Fighter II (With printed copy of instructions)

7.Super Street Fighter II: The New Challengers (Talking game and Barcodes game no
cards included)

8.Sonic 1

9.Sonic 2 (With printed copy of instructions)

10.Sonic 3 (With printed copy of instructions)

11. Sonic 3-D Blast

12.Sonic Underground (With printed copy of instructions)

13.Mortal Kombat (With printed copy of instructions)

14.Mortal Kombat 3 (With printed copy of instructions)

15.Mortal Kombat Trilogy (With printed copy of instructions)

16.Ninja Gaiden

17.Ninja Gaiden II: The Chaos Sword (Talking game)

18.Ninja Gaiden III: The Ancient Ship of Doom (With printed copy of instructions)

19.Batman (With printed copy of instructions)

20.Batman Forever: Double Dose of Doom (With printed copy of instructions)

21.Batman Returns (With printed copy of instructions)

22.Gauntlet (With original copy of instructions)

23.Golden Axe

24.Altered Beast

25.Outrun

26.Mega Man 3 (With printed copy of instructions)

27.Area 51 (With printed copy of instructions)

28.Power Rangers (With printed copy of instructions)

29.Primal Rage (1994 release)

30.Bowling (With printed copy of instructions)

31.Bowlorama (Missing bowling pin joystick and instructions)

32.Streets of Rage (Pocket size with original copy of instructions)

33.Virtual Cop (Pocket size with original copy of instructions)

34.Aladdin

35.Castlevania II: Simons Quest

36.Gargoyles: Night Flight (Missing battery cover)

37.Star Trek: The Next Generation (With opened package and original copy of instructions)

38.Resident Evil 2 (With opened package and cant find instructions but have a copy of
them)

39. Jeopardy! (With original copy of instructions)

40.Rampage

41.Pitfall

42.Pinball

43.Nights Into Dreams (Pocket size no instructions)

44.Castlevania Symphony of the Night ( RARE With printed copy of instructions)

45.The Terminator (With printed copy of instructions)

46.Bevis & Butthead (Talking Game)

It Entertainment:

47.Deal or No Deal (With opened package and original instructions)

Radica:

48.Slots

49.Blackjack

50.7 in 1 Casino Games

51.Pocket Slots

Milton Bradly:

52.Uno

53.Connect Four

54.Hangman

Konami:

55. Star Trek: 25th Anniversary (With original cardboard instructions)

56. Contra (Missing battery cover LCD issues)

Acclaim Entertainment:
 
57. Wizards & Warriors
 
58. Ironsword: Wizards & Warriors II

59. NARC

60.The Simpsons: Barts Cupcake Madness

61. T2: Judgment Day

Micro Games of America:

62. Power Rangers Game Wizard (With all 3 game cartridges: Goldars Revenge, Battle for The Power Morpher, and Battle on the Megazord )
 
63. Dragonball Z: Battle To Save Namek
 
64.Dragonball Z: Fire Fight (Keychain Game)
 
65. Dragonball Z: The Final Showdown (Keychain Game, also has original instructions)
 
66. Centipede
 
67. Asteroids
 
68. Super Breakout

Game & Watch: (Nintendo)
 
69. Zelda (Multi-Screen)
 
70. Super Mario Brothers (Has make-shift battery cover taped on)
 
71. Zelda (Wrist Watch Game)
 
72. Super Mario Brothers (Mini-Classics Version)
 
73. Donkey Kong Junior (Mini-Classics Version)

Bandai LSI GAMES (NOTE: ALL OF THE GAMES LISTED UNDER HERE HAVE ORIGINAL BOXES, TRAY INSERTS, WARRANTY CARDS, PLASTIC BAGS AND ORIGINAL INSTRUCTIONS MANUALS, UNLESS STATED OTHERWISE.)
 
74. DragonBall Z: Gohan VS Garlic Jr (No warranty card)
 
75. DragonBall Z Gohan VS Perfect Cell and Cell Juniors
 
76. DragonBall Z Gohan VS Perfect Cell Round 2 (Only has original instructions NO BOX OR WARRANTY CARD it is in a small plastic bag.)
 
77. DragonBall Z Goku VS Frieza and Captain Ginyu and Jeice
 
78. DragonBall Z Goku VS Imperfect Cell
 
79. DragonBall Z Goku VS Perfect Cell
 
80. DragonBall Z Videls Training
 
81. DragonBall Z Goku VS Majin Buu
 
82. DragonBall Z Goku VS Androids #16, #17, #18 (No warranty card)
 
83. DragonBall Z Vegeta VS Vegeta & Nappa (No warranty card)

Techno Source:
 
84. Captain America: Canyon Clash (With package and original copy instructions)
 
85. Iron Man: Android Onslaught (With package and original copy instructions)
 
86. X-men: Wolverine Sentinel Assault (With package and original copy instructions)
 
87. Combat Commander (With package and original copy instructions)
 
88. Spider-Man 3: Escape the Sandman (With package and original copy instructions)
 
89. The Incredible Hulk (With package and original copy instructions)

90. Street Hunter (With package and original copy instructions)

Troni:

91. Street Hunter

Namco (Vaire/Yemo)

92. Dragon Spirit

93. Galaga '91

Excalibur:

94. Slot Machine (Keychain with opened package)


Well there it is that's a grand total of 344 games, not counting extra copies of games etc... Please leave comments Smiley



Posted on Mar 22nd 2009 at 09:37:26 AM by (froggin ashbowl)
Posted under General info

So the little therapist in my head told me to express myself constructively in which I may preserve what's left of my collective videogaming self/ego. This first entry will consist solely {lie} of my validity to have the nerve to blog in the first place.....

Hi! I'm 33 and been playing video games since I was four and unlike some ancient gamers who value certain sentiments such as being humble and practice humility; I, however, am a hero in my own mind (and in this part of web space) because i paid the price. Also, I was there worshiping technology and games...and video games . I have thus ascended to the rank of "Calloused Thumb, Samus Undresser, Magic Mushroom, Blue Valkyrie Pimpin, Code Seeker, Lv 75 Samurai of Windurst 'i had my fucking quarter up on the damn screen way before you!' of Die Hard, Long Linded, Self-Exalted, Wizard AND Warrior of Videogame LIVING" (note-title subject to change based on fluctuations of ego, sporadic influences, and second thoughts).....

So yea, that last word in my title...."LIVING". We don't just play games, we live them. Seriously. With organic terra firma, once it's discovered, tread upon and settled, new visitors find themselves too late for that "Aha! I've found the big nowhere/anywhere in which I can be lost! I call this my own!" Whereas in video games, regardless of who and many have played a single game, can never ruin that first realization of awe and wonder for the individual. That's why such games rule. There's no ruling morality or code, only the simplicity of technological limitations or in some cases, piss poor production/programming. Rescuing any number of pixelated princesses or conquering polygonal populated spaces never gets old in itself, not as long coders continue to code and players press continue. Get another game. Play it, beat it. Experiment, do whatever. Appease that yearning for exploring, killing, looting, helping, saving and in turn discover yourself a bit more. Learn who/what you are. One has ultimate power and control in playing. Hence "LIVING".



Posted on Mar 22nd 2009 at 03:43:10 AM by (TraderJake)
Posted under Site News

Our host has offered to upgrade our server for free. Better yet, the new server will be 10 dollars cheaper a month. Needless to say, we're moving servers. Image Submissions are disabled until we finish the move, which hopefully will be wrapped up by the end of Tuesday. Other things should remain online since the mySQL tables are pretty portable. We'll keep you posted to the changes, and if anything should go awry, our emergency blog will have the information you're probably going to be looking for. We don't anticipate any significant downtime, but it's always good to be prepared.

Thanks for supporting us, and we hope to see you on the flip side of the server move.



Posted on Mar 21st 2009 at 07:40:02 PM by (Crabmaster2000)
Posted under Dreaming, Sell, Trailer, Move, Game, Room

I currently have my game collection partnered with some of our computer/filing/storage/odds & ends in our house. And to top it off there is no wall to enclose the room. Its not my ideal set up.

Today we finally got a reasonable offer on our Trailer. The person just has to wait for a response from the bank to see if they can get approved for the loan. If everything goes well we will be able to purchase our first home.

This will finally allow me to have the space to have a room dedicated to my hobby/collection. Wish me luck!!!



Posted on Mar 21st 2009 at 07:23:34 PM by (Marriott_Guy)
Posted under Historical Viewpoint, Historical Viewpoint

History of the Video Game Console
-- The 1970s --


The 1970s marked the beginning of home video gaming as we know it today.  Ralph Baer, uniformly known as the father of the video game console, created and developed the infamous Brown Box, which would later become the revolutionary Magnavox Odyssey.  Few could honestly admit that this humble beginning would result in the multi-billion dollar market of today.  The advent of the microprocessor proved to be the key.

While some focused on mastering their dance moves to impress at the local Disco, others devoted their time in developing the first microprocessor and the C programming language.  Their efforts resulted in the birth of modern computing.  For once, the electronic components that once occupied more than 15,000 square feet of warehouse space was made available to the general public at a reasonably affordable rate in the form of the home computer.  This technological jump enabled the creation of the home video game console.

Many companies entered into this fledging market hoping to capitalize on this newly developed technology - some with greater success than others.  The decade spawned myriads of PONG systems and also introduced us to a new world  - programmable cartridge based systems (which this article focusing upon). Gone were the days of the dedicated console and ushered in were the true parents of today's hardware.  Fairchild Semiconductors was the first to introduce us to this advancement in the form of their Video Entertainment Center (Channel F), but Atari ended up being the king of this era with the release of the Video Computer System (2600).

The decade marked another significant feat - the beginnings of globalization within the gaming community.  Not only were systems released in various countries, but the first BBS (bulletin board system) enabled gamers from around the world to share their video game experiences via text forums.

The following takes a quick snapshot of each main console (or technology) that was released during this decade.
 

1972 - Magnavox Odyssey

North AmericaEuropeJapanSouth AmericaGermany

The granddaddy of the home video game console.  There were no processors in this system - just a series of transistors, resistors and capacitors.  Pin-outs were contained on the individual game cards and graphical output was produced with white blocks against a black background.  Plastic colored overlays were provided to put over your television screen to enhance the graphics a bit. 

Fun Fact: Consumers were told that this system would only work with Magnavox brand televisions, which was completely inaccurate.

1975 - PC-50X Family

EuropeJapanGermanyAustraliaUnited KingdomFrance

Improvements to the initial General Instruments AY-3-8500 (PONG) chip resulted in more game variations on this classic format.  Manufacturers wised up made a breakthrough - include the new chip(s) on cartridges.  This eliminated the need to develop a new system for every chip and significantly drove down cost.  There were a total of eight chip variations that were produced and the pin-out cartridges contained up to 10 games.

Fun Fact: The initial models still only output the games in black and white.  Later technological enhancements added color (4 colors) and sound.

1976 - Fairchild Video Entertainment System (Channel F)

North AmericaGermanyUnited KingdomSweden

The Fairchild Video Entertainment System (later changed to Channel F) was the first console to feature programmable cartridges.  Featuring built-in games, 8' controller cords and being the first to utilize microprocessor technology, the Channel F was quite innovative at the time of its release.  The following year the Atari Video Computer System (specifically named this way to directly compete against Fairchild's similarly entitled system) put the stake through this fledgling console's heart.

Fun Fact: Andrew Grove and Robert Noyce, two employees of Fairchild Semiconductors,  would eventually start a new company that some of you may have heard of: Intel.

1976 - RCA Studio II

North AmericaUnited KingdomJapan

RCA lost the race to Fairchild Semiconductors to produce the first programmable console available to the public.  The Studio II lacked controllers and relied upon the built-in numeric keypad to control the action.  Another glaring fault of this system is the black and white video output.  Though it has been proven that a few games were designed for color, RCA's rush to get this product to market resulted in the absence of this basic feature.

Fun Fact: Ralph Baer, the designer of the Odyssey, originally approached RCA to be the initial manufacturer of his new system.  RCA declined and the rest is a bad RCA memory.

1976 - 1292 APVS Family

United KingdomEuropeGermanyAustralia

The 1292 Advanced Programmable Video System (APVS) family of consoles was basically Europe's answer to the Fairchild Channel F. The initial developer, a German company called  Radofin, was one of the first companies to license programmable hardware technology to many other companies (much like The 3DO Company did with Panasonic and Goldstar).  This strategy produces extremely positive results as nearly 25 different models were produced by various manufacturers.

Fun Fact: The Emerson Arcadia, released in 1982, was first believed to be a 1292 clone since it uses the same Signetics CPU.  In fact, the Arcadia's coprocessor was an upgrade.

1977 - Atari Video Computer System (2600)

North AmericaEuropeJapanCanada

Atari's mother ship set the standard for programmable based video game systems in the 1970s.  Code named 'Stella' (after one of the designer's bicycle), the 2600 was the first system to come close to delivering an arcade experience in the comforts of one's living room.  This would not have been possible if it wasn't for Warner CommunicationAtari Inc., experiencing significant cash flow problems, approached the media giant who eventually purchased the company and completed development of this classic system.

Fun Fact: In 1982, Atari changed the name of this console in Atari 2600 due to the fact that their newly released system as dubbed the Atari 5200.

1977 - Bally Home Library Computer (Professional Arcade  Astrocade)

North America

The Home Library Computer was designed by Bally's video game division Midway (creators of the infamous Mortal Kombat series).  The technology was quite impressive for the time and rivaled the popular Atari 2600 in terms of graphical output.  The most innovative facet of this system is its multi-functional 'pistol' controller, featuring a trigger action button and a multi-directional joystick know that could also serve as a paddle controller.  Bally suffered from lack of arcade license support (Atari ate these up) and eventually could not compete.

Fun Fact: Though the cartridges resemble audio cassettes, they are in fact just regular carts.  They were designed this way to prevent cart damage (they do not protrude at all).

1978 - Magnavox Odyssey 2  Philips VideoPac

North AmericaEuropeJapanSouth America

The Odyssey 2 was the first console to incorporate a full alpha-numeric keyboard along with its initial hardwired joystick controllers.  Though technically inferior to the rival Atari 2600, the Odyssey 2 did feature flicker-free graphics, a point its competitor could not make.  This console was very successful and was manufactured throughout the world by notable companies including Philips, Radiola and Schneider.  This was also the first console to actively market itself as an educational toll in addition to its programming ability.

Fun Fact: Almost all of the games for were written by one person - Ed Averett, a former Intel employee who worked closely in the development of the O2's Intel 4040 processor.

1978 - Interton VC-4000

GermanyEuropeAustraliaAustriaArgentina

It is undetermined if the German based company Interton developed this system on its own, or if they licensed the 1292 APVS technology from Radofin.  There are minor differences in the cart size and programming, but few would argue that it is anything but a sibling of the 1292 APVS.  The VC-4000 was mildly successful, with models released in Europe, Australia and Argentina among others.

Fun Fact: The Interton VC-4000 is considered to be in the 1292 APVS Family of consoles though there are some minor compatibility differences in cart size and game releases.

1978 - APF Imagination Machine

North America

APF Electronics jumped into the video game craze with their release of the APF-M1000 console in 1978. This 8-bit system was designed to compete against the heavyweight Atari 2600.  It did not even come close.  But what makes this system unique is the addition of the APF MP-10 computer add-on that was released in 1979.  The base console could be docked into this module to create a hybrid computer, one of the first of its kind.

Fun Fact: Although the APF IM game library only contains 15 official releases, many more applications were available made available by its extremely active home-brew community.   

1979 - Bandai Super Vision 8000

Japan

The Bandai Super Vision 8000 debuted in 1979 and was the very first programmable game cartridge system released in Japan. This timeline (1979) and notoriety (initial entry and the developer, Bandai) may be a surprise to some simply due to the fact that Japan has been a leader in video game technology for some time, with big hitters Nintendo and Sega in the fold. Though technically superior to the competition, the high price tag ($1.3K in USD comparable in 1979) quickly doomed this console after just one year of production.

Fun Fact: Due to its controller design, some feel that this is a clone of the Intellivision, when in fact the Super Vision 8000 was released prior to Mattel's system.

1979 - Mattel Intellivision

North AmericaCanadaJapan

The chief challenger to the Atari 2600, the Intellivision sported new disc controllers (either loved or hated by gamers) and superior graphical and auditorial capabilities.  With few attractive arcade or movie licenses available to them due to Atari's aggressive nature in this field, Mattel had to rely upon lesser known titles but did produce an innovative add-on - the Atari 2600 Adaptor.  The library of compatible games now more tripled for this system and the Intellivision would continue to sell into the 1990s.

Fun Fact: After possibly copying their controller design of the Super Vision 8000, Mattel approached Bandai to be the exclusive distributor of the Intellivision in Japan.


The 1970s ended up being one of the most influential decades in the history of video gaming hardware.  Technological breakthroughs abounded and successes (and at times failures) of companies that participated during this time helped inspire behemoths like Nintendo and Sega to develop into the gaming force they would become in the following decade.  Dancing was definitely a driving force during this time period - thank goodness the programmers fingers and not the John Travolta wannabes ended up standing the test of time.
 





Posted on Mar 21st 2009 at 07:17:43 PM by (Marriott_Guy)
Posted under Historical Viewpoint

History of the Video Game Console
-- The 1970s --


The 1970s marked the beginning of home video gaming as we know it today.  Ralph Baer, uniformly known as the father of the video game console, created and developed the infamous Brown Box, which would later become the revolutionary Magnavox Odyssey.  Few could honestly admit that this humble beginning would result in the multi-billion dollar market of today.  The advent of the microprocessor proved to be the key.

While some focused on mastering their dance moves to impress at the local Disco, others devoted their time in developing the first microprocessor and the C programming language.  Their efforts resulted in the birth of modern computing.  For once, the electronic components that once occupied more than 15,000 square feet of warehouse space was made available to the general public at a reasonably affordable rate in the form of the home computer.  This technological jump enabled the creation of the home video game console.

Many companies entered into this fledging market hoping to capitalize on this newly developed technology - some with greater success than others.  The decade spawned myriads of PONG systems and also introduced us to a new world  - programmable cartridge based systems. Gone were the days of the dedicated console and ushered in were the true parents of today's hardware.  Fairchild Semiconductors was the first to introduce us to this advancement in the form of their Video Entertainment Center (Channel F), but Atari ended up being the king of this era with the release of the Video Computer System (2600).

The decade marked another significant feat - the beginnings of globalization within the gaming community.  Not only were systems released in various countries, but the first BBS (bulletin board system) enabled gamers from around the world to share their video game experiences via text forums.

The following takes a quick snapshot of each main console (or technology) that was released during this decade.
 

1972 - Magnavox Odyssey

North AmericaEuropeJapanSouth AmericaGermany

The granddaddy of the home video game console.  There were no processors in this system - just a series of transistors, resistors and capacitors.  Pin-outs were contained on the individual game cards and graphical output was produced with white blocks against a black background.  Plastic colored overlays were provided to put over your television screen to enhance the graphics a bit. 

Fun Fact: Consumers were told that this system would only work with Magnavox brand televisions, which was completely inaccurate.

 

1975 - PC-50X Family

EuropeJapanGermanyAustraliaUnited KingdomFrance

Improvements to the initial General Instruments AY-3-8500 (PONG) chip resulted in more game variations on this classic format.  Manufacturers wised up made a breakthrough - include the new chip(s) on cartridges.  This eliminated the need to develop a new system for every chip and significantly drove down cost.  There were a total of eight chip variations that were produced and the pin-out cartridges contained up to 10 games.

Fun Fact: The initial models still only output the games in black and white.  Later technological enhancements added color (4 colors) and sound.

 

1976 - Fairchild Video Entertainment System (Channel F)

North AmericaGermanyUnited KingdomSweden

The Fairchild Video Entertainment System (later changed to Channel F) was the first console to feature programmable cartridges.  Featuring built-in games, 8' controller cords and being the first to utilize microprocessor technology, the Channel F was quite innovative at the time of its release.  The following year the Atari Video Computer System (specifically named this way to directly compete against Fairchild's similarly entitled system) put the stake through this fledgling console's heart.

Fun Fact: Andrew Grove and Robert Noyce, two employees of Fairchild Semiconductors,  would eventually start a new company that some of you may have heard of: Intel.

 

1976 - RCA Studio II

North AmericaUnited KingdomJapan

RCA lost the race to Fairchild Semiconductors to produce the first programmable console available to the public.  The Studio II lacked controllers and relied upon the built-in numeric keypad to control the action.  Another glaring fault of this system is the black and white video output.  Though it has been proven that a few games were designed for color, RCA's rush to get this product to market resulted in the absence of this basic feature.

Fun Fact: Ralph Baer, the designer of the Odyssey, originally approached RCA to be the initial manufacturer of his new system.  RCA declined and the rest is a bad RCA memory.

 

1976 - 1292 APVS Family

United KingdomEuropeGermanyAustralia

The 1292 Advanced Programmable Video System (APVS) family of consoles was basically Europe's answer to the Fairchild Channel F. The initial developer, a German company called  Radofin, was one of the first companies to license programmable hardware technology to many other companies (much like The 3DO Company did with Panasonic and Goldstar).  This strategy produces extremely positive results as nearly 25 different models were produced by various manufacturers.

Fun Fact: The Emerson Arcadia, released in 1982, was first believed to be a 1292 clone since it uses the same Signetics CPU.  In fact, the Arcadia's coprocessor was an upgrade.

 

1977 - Atari Video Computer System (2600)

North AmericaEuropeJapanCanada

Atari's mother ship set the standard for programmable based video game systems in the 1970s.  Code named 'Stella' (after one of the designer's bicycle), the 2600 was the first system to come close to delivering an arcade experience in the comforts of one's living room.  This would not have been possible if it wasn't for Warner CommunicationAtari Inc., experiencing significant cash flow problems, approached the media giant who eventually purchased the company and completed development of this classic system.

Fun Fact: In 1982, Atari changed the name of this console in Atari 2600 due to the fact that their newly released system as dubbed the Atari 5200.

 

1977 - Bally Home Library Computer (Professional Arcade  Astrocade)

North America

The Home Library Computer was designed by Bally's video game division Midway (creators of the infamous Mortal Kombat series).  The technology was quite impressive for the time and rivaled the popular Atari 2600 in terms of graphical output.  The most innovative facet of this system is its multi-functional 'pistol' controller, featuring a trigger action button and a multi-directional joystick know that could also serve as a paddle controller.  Bally suffered from lack of arcade license support (Atari ate these up) and eventually could not compete.

Fun Fact: Though the cartridges resemble audio cassettes, they are in fact just regular carts.  They were designed this way to prevent cart damage (they do not protrude at all).

 

1978 - Magnavox Odyssey 2  Philips VideoPac

North AmericaEuropeJapanSouth America

The Odyssey 2 was the first console to incorporate a full alpha-numeric keyboard along with its initial hardwired joystick controllers.  Though technically inferior to the rival Atari 2600, the Odyssey 2 did feature flicker-free graphics, a point its competitor could not make.  This console was very successful and was manufactured throughout the world by notable companies including Philips, Radiola and Schneider.  This was also the first console to actively market itself as an educational toll in addition to its programming ability.

Fun Fact: Almost all of the games for were written by one person - Ed Averett, a former Intel employee who worked closely in the development of the O2's Intel 4040 processor.

 

1978 - Interton VC-4000

GermanyEuropeAustraliaAustriaArgentina

It is undetermined if the German based company Interton developed this system on its own, or if they licensed the 1292 APVS technology from Radofin.  There are minor differences in the cart size and programming, but few would argue that it is anything but a sibling of the 1292 APVS.  The VC-4000 was mildly successful, with models released in Europe, Australia and Argentina among others.

Fun Fact: The Interton VC-4000 is considered to be in the 1292 APVS Family of consoles though there are some minor compatibility differences in cart size and game releases.

 

1978 - APF Imagination Machine

North America

APF Electronics jumped into the video game craze with their release of the APF-M1000 console in 1978. This 8-bit system was designed to compete against the heavyweight Atari 2600.  It did not even come close.  But what makes this system unique is the addition of the APF MP-10 computer add-on that was released in 1979.  The base console could be docked into this module to create a hybrid computer, one of the first of its kind.

Fun Fact: Although the APF IM game library only contains 15 official releases, many more applications were available made available by its extremely active home-brew community.   

1979 - Bandai Super Vision 8000

Japan

The Bandai Super Vision 8000 debuted in 1979 and was the very first programmable game cartridge system released in Japan. This timeline (1979) and notoriety (initial entry and the developer, Bandai) may be a surprise to some simply due to the fact that Japan has been a leader in video game technology for some time, with big hitters Nintendo and Sega in the fold. Though technically superior to the competition, the high price tag ($1.3K in USD comparable in 1979) quickly doomed this console after just one year of production.

Fun Fact: Due to its controller design, some feel that this is a clone of the Intellivision, when in fact the Super Vision 8000 was released prior to Mattel's system.

 

1979 - Mattel Intellivision

North AmericaCanadaJapan

The chief challenger to the Atari 2600, the Intellivision sported new disc controllers (either loved or hated by gamers) and superior graphical and auditorial capabilities.  With few attractive arcade or movie licenses available to them due to Atari's aggressive nature in this field, Mattel had to rely upon lesser known titles but did produce an innovative add-on - the Atari 2600 Adaptor.  The library of compatible games now more tripled for this system and the Intellivision would continue to sell into the 1990s.

Fun Fact: After possibly copying their controller design of the Super Vision 8000, Mattel approached Bandai to be the exclusive distributor of the Intellivision in Japan.

 


The 1970s ended up being one of the most influential decades in the history of video gaming hardware.  Technological breakthroughs abounded and successes (and at times failures) of companies that participated during this time helped inspire behemoths like Nintendo and Sega to develop into the gaming force they would become in the following decade.  Dancing was definitely a driving force during this time period - thank goodness the programmers fingers and not the John Travolta wannabes ended up standing the test of time.
 





Posted on Mar 21st 2009 at 03:23:54 PM by (Crabmaster2000)
Posted under Megaman, Weapons, NES, Top, 10, Mega, Man

Im not in an overly productive mood this week so I'm going with an easy blog entry this time. Best Mega Man weapons. Im not going to include the Rush/Item upgrades because I feel they deserve their own spotlight at a later time.


10 - Charge Kick

This move is obtained from Charge Man (gasp) and seems like it does nothing at first. I played around trying to get something to happen, but it just seemed useless. I was mashing the fire button and jumping around like an idiot. Finally I decided to do a slide and like magic I had a powerful sliding attack. This move makes it onto the list because its got style, its fun and its very unique compared to a lot of the other weapons that just get rehashed over and over throughout the series. Its not all that useful, but who cares about that when your Charge Kicking Wave Man in the face.

9 - Top Spin

This is possibly the only other move that can be compared to the Charge Kick.  Its probably also the most powerful move in any Mega Man game when used on the right foe. Mega Man sticks out his arms and spins around..... yes, like a 3 year old. Its kinda scary to use at times because you have to get so close to your enemies and often take damage while inflicting it, but its satisfying to beat Shadow Man or the last boss with only 1 or 2 hits from the mighty Top Spin.

8 - Hyper Bomb

The Hyper Bomb is quite useless for many levels, but the times it does come in handy can't be emulated by any other weapons in the game. It really shines while traversing Dr. Wily's Fortress. Dropping you bomb down to clear out enemies instead of jumping down all guns blazing helps to save you alot of health during this fortress.

7 - Magnet Missle

This is probably the most fun weapon to use period. As long as you are facing the right direction you pretty much cant miss your target. The Magnet Missle shoots forward until it has an enemy either over top of it or below in and then dives (or rises?) straight for that target. Because of the lack of aim (or skill) require to use it you can just keep running through the level shooting away without a care in the world.

6 - Search Snake

This handy little weapon is pretty weak, but as long as you collect enough powerups to keep it full you'll be laughing. It shoots out a little tadpole (common they dont really look like snakes) that race across the ground and climbs up and around obstacles until it hits something or leaves the screen. Its very helpful when trying to conserve your life meter and hurting enemies from a distance.

5 - Leaf Shield

Another handy weapon when trying to conserve health, but this one is helpful in a lot more situations. It puts a protective barrier of leaves around Mega Man and can also be shoot forward as a projectile. Uses a pretty large amount of power to use, but as long as your picking up powerups it shouldnt be to much of a problem.

4 - Time Stopper

This move stops everything on the screen except your little blue man. Very useful in any level that has a difficult spot to overcome that is full of enemies. Just make sure to keep it full for Quickman, otherwise you'll be using some much needed E-cans.

3 - Gemini Laser

This weapon is a blast to use aswell. It shoots a thick laser beam straigh a head that bounces at an angle when it hits the wall. Very fun to use in tight areas and does a pretty decent amount of damage without breaking the power meter's bank.

2 - Metal Blade

I bet no one is surprised to see this weapon so high on the list. I mean common you can shoot in any direction including straight up. And it uses so little energy that you can use it as your main weapon and just forget about the Mega Buster in most cases.

1 - Pahroah Shot

This move only beats out the Metal Blade by a small amount. It has one great advantage, and that is the ability to charge it and then run with the charge. Nothing beats running around with a huge ball of energy over you head and simply jumping into enemies. This makes beating the last Wily fight possible in less than 10 minutes. Could you really imagine how long it would take to finish him off with regular shots from anything?? Thank God for the Pharoah Shot.


Hope you guys enjoyed this list. I'm going to be away from a computer for most of next week, because I'm taking my wife to Edmonton as a surprise birthday gift (I know, I'm the best). I will be back to work on Saturday so I may write up another one so that I dont miss a week, but I just may not get a chance. So if you don't see a new Top 10 Mega Man just be patient and I should have one the following week.

Anyway I was thinking of doing either Rush/Item upgrades or maybe my favorite Mega Tunes next time. What do you guys think??



Posted on Mar 21st 2009 at 08:01:42 AM by (NESman93)
Posted under Gradius, NES, Sega, Nintendo, Saturn, SNES, Sony, Playstation, Playstation 2, Arcade, Life Force, Salamander

 In the world of SHMUPS, some series' stand out from the rest. To me, that series is the Gradius series. In this overview, i will run through, briefly, the Gradius series. I will do the handheld versions at a later time.

Gradius (1985) - Arcade, NES, Famicom, PC Engine, Saturn, PC, C64, Wii VC, PS2, ZX Spectrum, PSX, PSP, DS

This is the original Gradius arcade game, released in 1985 by Konami. In Europe, however, the game was released under the name Nemesis. Like with most games of this genre, there is one objective: shoot everything that moves. In the game, you control the spaceship called the Vic Viper through different environments. When you start the game, the Vic Viper is pretty slow and has a weak gun. When you shoot enemies, some will drop powerups. You can pick these up, and then activate them to power up your ship. These powerups are spare guns, missiles, lasers, shield, speed ups, and upward shots. The only ports that I have seen are the Saturn, NES, and PSP versions. The NES got an actual arcade port in 1986. Just like most Konami games in the early days, the Konami Code is in the game. However, it does not give you 30 lives. Enter the code while the game is paused, and your ship will be instantly equipped with most of the weapons. The Saturn and PSP, however, have compilations that the games appear on. The Saturn has Gradius collection that has Gradius I & Gradius II on one disk. However, there have been reports of slowdown in game. Also, the Gradius Deluxe Pack was not released in North America or Europe. The PSP has Gradius Collection that has Gradius I, II, III, IV, and Gradius Gaiden.


Salamander/Life Force (1986) - Arcade, Famicom, NES (Life Force), PSP, Saturn, MSX, PC Engine, C64, ZX Spectrum, Amstrad, PS1, Wii VC

In 1986, Konami released, what was supposed to be the sequel to Gradius. That game was Salamander. However, the game was not released as Salamander in North America. It was released as Life Force. The game is basically the same thing. The ports, however, had some significant differences. When it was released for the Famicom/NES, they changed the powerup system back to the type from Gradius. Also, the Konami code is included with this game. Enter it and receive 30 lives. Just like with Gradius, Salamander got a release on the PS1 and Saturn with the Salamander Deluxe Pack with Salamander, Life Force, and Salamander 2. Again, this disk did not receive a North American or European release.










Gradius II (1988) - Arcade, Famicom, PSX, Saturn, Windows, MSX, PCE Super CD, PSP, Wii VC

Gradius II was the true sequel to Gradius. Released in 1988, while the game played very similar to Gradius, there are certain areeas of the game where the scrolling was not limited to the edges of the screen. However, when the game was released in Europe, it was released as Vulcan Venture. Also, the player's ship had a choice of defense: forcefield or shield. Like with Salamander, Gradius II did not see a North American release until the release of Gradius Deluxe Pack. Another big addition to the game was the "Boss Alley" or "Boss Rush," a level filled entirely with only boss confrontations. This was also the first Gradius game that gave you the chance to choose the set of weapons that you want to use. The first true port of the game was the version on the Nintendo Famicom. Thankfully, the Famicom version has the Konami code included, and actually gives the player 30 lives this time around. Other than the few additions, and new boss, the game plays mainly like Gradius.












Graidus III (1991) - Arcade, SNES, Wii VC, PSP, PS2

The third game in the Gradius series, Gradius III, was originally released in 1989 in Japan, and 1991 in North America. There were some major differences between Gradius II & III. For one, Gradius III is much harder, and is known as one of the most difficult of the series. Just like in Gradius II, Gradius III allows you to select the set of weapons for the Vic Viper. However, Gradius III also contains what is called the "Edit Mode." This edit mode allows the player to choose each individual weapon for the Vic Viper. In the main gameplay, Gradius III plays very much like the original Gradius. There are a total of 10 levels, with stage 4 being in a pseudo-3D environment. In this stage, you get more of a first-person view of the playfield. You also have to shoot objects and avoid numerous walls in order to survive. The game also contains two hidden levels. These 2 hidden levels are throwbacks to Gradius and Salamander. They were designed to look like the early first stage of each game. In the way of ports of the game, the SNES got the first port. The port is very close to the original arcade game, except for the fact that the pseudo-3D level has been omitted. This version is also available on the Nintendo Wii's Virtual Console. The PS2 also got a port of the game when Konami put Gradius III and Gradius IV Fukkatsu onto one disk in a game simply titled Gradius III and IV. This version is more of a direct arcade port than the SNES version. Gradius III is also available on the Playstation Portable.




Salamander 2 (1996) - Arcade, Sega Saturn, PSX, PSP

Now, Salamander 2, released in 1996 is, of course, a direct sequel to Salamander, and another member in the long-running Gradius series. It plays more like Salamander than Gradius in the way that it abandoned the Gradius-style power up bar and used the simple icon collection power up system. The only real downside to this is the fact that the player's ship cannot speed up without getting a speed up icon. Another big change from Salamander is the fact that Salamander 2 has the ability for any of the weapons to become "Super" weapons for ten seconds. For example, if the player's ship has the ripple shot and the player collects another ripple icon, the weapon becomes the Buster Ripple for about 10 seconds. This game is one of the least ported Gradius series game. It has only been ported to the PS1, Saturn, and PSP. PS1 and Saturn with the Salamander Deluxe Pack, and the PSP with Salamander Portable.




Gradius Gaiden (1997) - PSX, PSP

Gradius Gaiden, released in 1997, was only released on the PS1 in Japan. The game's core gameplay remained unchanged completely. However, the player is given 2 new ships with new weapon systems that had never been seen before. Also, some of the signature weapons, notably the Reduce Size, rechargeable E. Laser, and some of the option types were removed between Gradius III and Gaiden. The new ships in the game are called the Jade Knight and the Falcon B. Other than the original PS1 version of the game, the game has only been ported once. This game was included as part of the PSP's Gradius Collection.









Gradius Solar Assault (1997) - Arcade

Gradius Solar Assault was originally released in July 1997. Compared to the other Gradius games, Gradius Solar Assault is a completely different specimen. This was the first ever, first person, fully 3-D Gradius game. The powerup system, control scheme, and gameplay are basically the same thing. Another big change is the fact that the player's ship has a health bar, instead of being destroyed on impact with an object or after being shot by an enemy. This game comes with a choice of 3 ships this time around, much like Salamander 2. The ships this time around are BP-592A Vic Viper, LS-379G Lord British, and the WC-672H Alpinia. Gradius Solar Assault came in 2 different variations. First, of course, there is the standard stand up arcade unit. Then, there is the SpeedKing Deluxe Simulator. This version is an enclosed pod that tilts along with the gameplay by pneumatic power, much like an original Sega AfterBurner II unit. This is the only Gradius game that was never ported to a home console.



Gradius IV Fukkatsu (1998) - Arcade, PS2, PSP

Released in February 1998, Gradius IV Fukkatsu was the fourth in the arcade series of Gradius games. Just like Gradius III, the core gameplay remained unchanged, but other things were changed, such as some weapon types. Also, the edit mode was removed and had an online score ranking system added in. More of the weapons from Gradius III, including its 7th so-called "!" powerup level were also removed. The game still contained the different powerup categories from Gradius II & III. The total for Gradius IV Fukkatsu was now up to 6 different sets of weapons to choose from. 4 from Gradius II, and 2 new ones for Gradius IV. One of the biggest additions to the game was the online ranking system. When the player's game ends, he/she is presented with a password. This password contained score information, and could be uploaded to a Konami website. However, this was only available in Japan and was discontinued on August 27, 1998, 7 months after the initial release of the game. Gradius IV was another one of the Gradius games that was hardly ported. While there is no direct port of the game, it was included on the Gradius III/IV compilation on the PS2. This version also has a mode that allows you to fight all of the game's bosses in a more time attack fashion. Again, this game made the cut in Gradius Collection for the PSP.



Gradius V (2004) - PS2

Released in 2004, Gradius V is only the 2nd Gradius game to be released straight to a home video game console. In this case, it is the Playstation 2. Gradius V is considered to be one of the greatest of the whole series. This game had a major graphical overhaul from other Gradius games, making one of the most aesthetically pleasing. The game has the same, classic core gameplay as the rest of the series, but has some new and very interesting controls that make the game easy for anyone to pick up and play. Like in some previous games, you have a health bar, and a power up bar, making it easier to take multiple hits without being destroyed on the first hit. One of the more helpful upgrades in the game is the Multiple Control. The multiples (the little spare guns that fly around the Vic Viper) can be set by the player. At the press of a button the player can quickly change the position of the multiples, making hard to shoot areas easy to shoot. Gradius V, while published by Konami, was actually developed by the Treasure team, whom most of you know as the team that created Ikaruga and Radiant Silvergun. Because of this, Gradius V is considered one of the best of the whole series.


     Now I realize that I have left out some of the games, most notably the portable Gradius games, such as Nemesis. I will get to those in a separate overview. I hope that this will give some pretty good insight and information of these games. After this, I will be going in to more detail by reviewing the games. 



Posted on Mar 20th 2009 at 11:31:05 PM by (ga5ket)
Posted under Review, CDi


I thought it was time I gave Burn:Cycle a try as I'd heard good things about it, and whilst I've had the CDi for quite a while it's never had much love. I'd picked it up as part of a deal with a boxed Sega Saturn and a handful of games.Burn:Cycle was released in 1994, and it shows it's age, coupling FMV sequences with VR imagery that could have come straight from Lawnmower Man, albeit with fewer chrome reflection effects. It's not terrible, but it's not exactly easy on the eyes either, favouring reds and blues, and not much else.

The look and feel is total cyberpunk, exactly right for the era; 80s 'what the hell are you wearing?' fashions; Hollywood style technobabble; a fairly predictable plot - data thief infected with a computer virus that's set to kill him must find out why before the 'cure' can be found.

The opening of the game sets you up for exactly how the rest of it will play out - make a few random clicks around the screen, interact with a couple of objects, turn around and get instantly killed.

GAME OVER

Get used to the sight of that, you'll be seeing it a lot. The 2  hour real time dead line for the game means that it's artificially lengthened by a punishing difficulty and frequent insta-death(tm) I'd forgotten just how annoying games can be when they get the basics wrong.

The save/restore mechanism is absolutely dire, using the point and click system like it does you can lose precious seconds just navigating around the menus, and the lack of 'snap to' on the default options is a serious omission.

The scenery makes navigating extremely difficult, amd the point and click interface means that you don't always head off where you think you're going, nor is it easy to see entrances to new areas. I've frequently had to resort to a walkthrough to find where I need to be going, but once there the puzzles are reasonably entertaining.

The game is frequently let down by 'Dick van Dyke in Mary Poppins' accents, I just can't abide them, and find them incredibly jarring. What is it about games designers that think they can get away using a friend of a friend for a voice over? And why is it that the only English accents that exist outside the real world are either Queen's english, or Cockney?

The sad thing is I really wanted to like this game, I'm a huge fan of cyberpunk. I grew up reading William Gibson novels, I played Cyberpunk and Shadowrun RPGs on paper, my first email address alias was 'thecount@someuniversity.ac.uk' and no end of home electronics projects ended up in matt black boxes with an Ono Sendai brand label applied somewhere discrete

End Result

Total play time: 9 hours
Bad English accents: 3
Deaths by meteor: Millions
'Screw you!s' shouted at the screen in frustration: Too many to remember

Final Verdict

It's a passable game spoiled by a poor interface and an incredibly frustrating level of difficulty. In it's day it was probably incredible, but is now over shadowed by current gen cgi and an audience expecting much more in the way of interactivity.




Posted on Mar 20th 2009 at 05:33:16 PM by (Shimra)
Posted under Game, Funny, Masochism, hard

I recently downloaded this freeware game (about 2 days ago). Here are my impressions of the first 7 screens of the game (yeah, I've only made it through 7 screens and I've played it for about 2 hours).

I Wanna Be The Guy: The Movie: The Game is as ridiculous as the name of the game. You play as 'The Kid' who is on a quest to defeat 'The Guy' and become 'The Guy'. The game pays homage to the older games we know and love and brings us back to a time when games used to be hard... then says screw you to the games we thought were hard and absolutely shatters our perception of a difficult game.

The game is very simple. You are 'The Kid' and you want to go around from one screen of obstacles to the next in order to eventually find one of the 8 pieces of something or other which will enable you to beat 'The Guy'. You can move right, left, jump, and fire a tiny gun. Sounds like it can't be that hard right? You couldn't be any more wrong.

This game is absolutely ridiculous. You die in one hit and explode into a shower of blood. Instead of fruit falling straight down, it might fall straight up or horizontally. Random spikes will fall from the sky and obliterate your character, random stars that are part of the background will fall and destroy you, an airplane will come and wipe out your character, a boulder that takes up 1/2 the screen might drop and destroy absolutely everything while you run from it... and all this occurs in the first 7 screens of the game.

So why is the game good? Two reasons. First it incorporates classic games such as Zelda, Punchout etc into the stages, music, and bosses. Secondly, the ways in which you will die are awesomely ridiculous and often hysterical. For example, I often find myself yelling out 'Oh god what the ****!' then start laughing hysterically.

As cool as the game might sound, it doesn't change the fact that it is the hardest game you will ever play. A lot of the deaths are completely unexpected which brings a hearty amount of laughs; but this doesn't even incorporate the amount of times you will die even knowing the unexpected occurrences which are about to unfold. Once you get past the unexpected death occurrences (which there are a few per screen), you have an expertly engineered 2d platformer that is just flat out difficult. With timing jumps, precision controls, and expected obstacles (once you find out via an unexpected death) you have a simple platformer that is very very difficult. I have died roughly 200 times already and am only 7 screens into the game. Of those deaths, I'd say about 1/6 if that were from me not knowing the existence of a hazard. That should give you an idea of how hard the game is even knowing the whereabouts of the hazards.

This game is not for everyone. If you don't enjoy excruciatingly difficult games you might want to give it a pass. But if you love expertly crafted platformers and don't mind a few deaths here and there this is right up your alley. But one thing anyone will appreciate is the incorporation of classic games such as Zelda, Super Mario, Punchout ect. And remember, though your character may blow up in a sea of blood from an unexpected event, it is generally pretty damn funny. Oh, and one more thing. The game has multiple difficulties ranging from normal to insane. These change the amount of savepoints found in the game. But if you play on normal you are forced to play with a ribbon in your hair and the extra savepoints say 'wuss' on them.

For anyone who is interested in giving the game a whorl,
http://kayin.pyoko.org/iwbtg/index.php




Posted on Mar 19th 2009 at 09:16:50 PM by (logical123)
Posted under Polls, Sonic, Mario, Zelda, Best, Game, Character, Ever

In the spirit of my "The Best System Ever" series, we, as a community, will choose the BEST video game character... EVER!!! "But, there are so many," one might say... Well, this is where the blog comes in.


YOU! The reader! You will submit 2 Nominations via the Comment box for the "Best of the Best" Poll/Tournament. You will say the character's name, the game or games that they are in (or the series, ie Final Fantasy), and submit. Done! Hopefully, everyone's nomination can get in, provided that we have at least a few duplicates (hint hint, wink wink, nudge nudge). Then, rounds will consist of 2 or 4 characters each, depending on the number originally submitted. The poll will progress to the next round after 5 days. Each character that is in a specific poll on a specific day will also be paired with a bio. This bio will have information on the character, as well as a picture, etc.

Now, the clincher; I'm giving you, the reader, the ability to submit a bio to be included in the polls. Granted, it will probably be cut down and reformatted, but you will receive credit, and lot's of it. I do this to cut down on time out of my studies. Tongue Not all bios will need to be submitted, but if people are in a writing mood, then you can shoot me a PM with a bio in it on a specific character that is in any given poll. This will make the poll run a lot smoother, and it gets your name put out there! What a snazzy idea, right?! nod


So, to push the snowball down the hill, my two picks are... (drumroll):


-Sonic the Hedgehog (Sonic the Hedgehog series)

and

-Mario (Mario series).


Let's see those Nominations people, and may the best man (or rather, character) win!


                                                                                                                                                                                                                                               
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