RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Sep 8th 2008 at 11:51:56 PM by (Sirgin)
Posted under Review, Modern Gaming, PS2, Sony, Adventure, Story, Fahrenheit, Quantic Dream

Fahrenheit (Indigo Prophecy in the US) is a 2005 game released by Quantic Dream. With the studio's second release they wanted to create a truly cinematic game and let me tell you: they succeeded.

The game starts in a cold, snow-covered New York City where we find protagonist of the game, Lucas Kane, sitting on a toilet of a diner with a knife in his hands. Something's not right with Lucas because he used the knive to kill an innocent man and carved strange markings in his forearms. Seconds later, he regains control over himself and is stunned to find the man on the bathroom floor, realising he's a murderer.

From there on the player gets to control Lucas and has to make quick decisions in his place to get him away from the crimescene in one piece. I won't go into further detail about the story because that would spoil too much of the experience. All I'll add is that you also get to play as Carla Valenti and Tyler Miles, two detectives working the case of Lucas' murder. This makes for some interesting moments because you're playing as two sides who are literally working against each other.
I'd like to stress how important the story in this game is, which is of a far superior level and suspense normally found in games. While advancing through the game you'll really start to care about alot of characters, which aren't stereotypical good or bad guys but rather undergo an evolution as the game progresses.

What makes Fahrenheit different from most games is not only its deep story but also the way you can influence that story. Depending on what decisions you make, the story changes. When talking to another character, different dialog options are shown. (Like in Mass Effect) A timer runs out so you have to make quick decisions as to what you want your character to say. Although the story isn't completely changeable (some decisions simply end up with Lucas in prison, forcing you to do things differently) there are entire scenes that can be unlocked when making the right decisions. (including two sex scenes cut from the US version)

All actions in the game are performed via the analog sticks. The left one controls Lucas' movement while the right one is context-sensitive. Depending where you are or what object you're facing, a small icon on the screen shows what movement you should make with the stick. (Much like Skate's way of performing tricks)
During the more intense action sequences you'll have to perform a sort of rhythm mini game with the analog sticks. Two 4-button icons will show up in the middle of the screen (like the memory game Simon) and depending on which color lights up, you'll have to press the corresponding analog stick in that direction. Although this seems stupid on paper it works rather well in this game and I never got the feeling I'm simply pressing random buttons because the rhythm game is made so it matches the actions on screen.

Another fun feature of Fahrenheit is you'll also do some everyday life actions like drink some water, play some guitar or take a shower. This supports the bond you have with the characters and shows they're no superheroes but regular people like you and me. They also have a mental health bar that goes up or down depending on your actions in the game. At maximum this shows as "Neutral" but will say things like "Stressed" or "Depressed" when worse.

What's most irritating about Fahrenheit are character and camera movement. Character movement is slow and feels stiff. Maybe this has been done to add to the realistic feel of the game, I'm not really sure. Although the camera does a decent job, it tends to get stuck behind objects in small rooms making it hard to regain a good perspective. Graphics aren't fantastic either (comparable to those of GTA: Vice City and San Andreas) with some animations looking a bit unnatural, despite the use of motion capture. This never bothered me though, because it's easy to forgive a game for its lesser graphics when it has such an intense storyline.

Much better than the visuals is the audio and a place where Fahrenheit really shines. Luckily for its storyline, voice acting is performed excellent for all characters. The way you can hear them think in their heads is especially convincing, together with the voice of main character Lucas. Musically, Fahrenheit uses both licensed songs and an original score. Licensed songs are usually found when a radio is playing in-game while the original score accompanies alot of dialog and action scenes. I think both are used very well and give Fahrenheit that memorable feel that you'll remember even after finishing the game.

Although only an 8-hour game, Fahrenheit is the kind of of game you'll still think about weeks after completing it. It gets under your skin like few other games do and has a story even fewer can compare with. Definately worth your attention despite the flaws I've mentioned. 8.3/10



Posted on Sep 8th 2008 at 01:59:38 AM by (NES_Rules)
Posted under Collecting, Trophies, Treasures, Scores, Deals, Milestones

Wow, has it really been 20 of these things already?

This weekend's treasure hunting got started a little early as I came across a huge yard sale between classes on Thursday. I stopped and found a game, and on the way home I stopped at a Game Stop and new used CD/DVD/game store and got a couple more

Thursday Sales



Magic Darts was $0.50. Sega GT 2002 and Jet Set Radio Future/Sega GT 2002 were $1 each from Gamestop.




Garage sales on Saturday weren't very good, but it was a little rainy and cold, so it was to be expected.

Saturday Garage Sales



When I first saw this box of stuff, it was under a table so I picked up a controller and asked the woman at the sale how much it was, she said $1. I wasn't interested so I started putting it back, so then she said it was $1 for the whole box. I asked to throw in the Destruction Derby box and it was a deal. All the game cases are empty unfortunately. If anyone wants the papers from the cases for the PC games, you can have them for the cost of shipping.






This box of Atari stuff was marked $5, but there was nothing I really wanted, the M Network Tron joystick (anyone know anything about this?) looked interesting, but not $5 interesting, so I offered $2 for it all. My offer was reluctantly taken.







Nothing interesting for this one, he wanted $1 for both, I wanted to pay $1 for both.






Sunday Sales





This sale started on Friday and I can't believe it lasted this long at only $20. I offered $15 for it, but they were solid on the price.








And the best damn deal of the day. Probably my best deal since the TG-16. This is from a guy that I've purchased a couple games off before so he gave me a "special deal", all his Sega CD games were $3 each. He's apparently a former collector so I guess he forgot what this one is worth. Plus he said he would be interested in doing trades, which will be great because the other guy I was trading with has disappeared. I almost didn't buy it because I know nothing of Sega CD games, but this title stuck in my head for some reason, so I took a chance on it. 






Posted on Sep 7th 2008 at 11:20:06 PM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

A little bit lighter week this time around, but it sees the release of one of the most anticipated games of the year!

Playstation 3Xbox 360Nintendo Wii
•NHL 2K9
•NHL 2009
•TNA Impact!
•NHL 2K9
•NHL 2009
•TNA Impact!
•Zoids Assault
•Cabela's Legendary Adventures
•Hell's Kitchen
•NHL 2K9
The Price is Right (One of my original ideas for the Wii. Read my comments later.)
PSPNintendo DSPlaystation 2
•Cabela's Legendary Adventures •Hell's Kitchen
•Lock's Quest
•Mazes of Fate
Mystery Case Files: MillionHeir (It's a game with no hype from Nintendo. It's gotta be good.)
•The Price is Right
•Spore Creatures
•Viva Pinata: Pocket Paradise
•Cabela's Legendary Adventures
•Dragon Ball Z Trilogy
•NHL 2K9
•TNA Impact!
Yakuza 2


This week is one full of possibly great games that are flying under the radar...along with a game that is going to be freaking huge. First up is the new game from Will Wright, the mastermind behind The Sims and SimCity. That game is Spore for Windows and Mac. What is Spore? It's a life simulation game like The Sims, but with a much larger scope. In the game, you design a species and oversee their evolution from single cell organisms to intelligent creatures. During this time you will guide the species through many phases including Tribal, Civilization, and Space. Once you reach the Space Age, you will be able to travel to the planets of other players and interact with their civilzation by trying to make peace or attacking them. I am so very interested in this game due to the fact that it could be the deepest game ever conceived. I just hope my PC is able to run it. Hopefully PC gamers actually buy this game and support EA instead of pirating it and contributing to the downfall of PC gaming.

Anyways, next game I'd like to highlight this week is The Price Is Right for the Wii. Why the hell would I mention this? Back in 2005 or so when the Wii's "innovative" controller scheme was announced, one of the first games I thought would be pretty awesome on the Wii was The Price Is Right. Imagine spinning the big wheel in the Showcase Showdown, punching out holes in Punch a Bunch, or putting in Hole in One (OR TWO!),or dropping a virtual chip in Plinko. I didn't think  much about my idea after that, but it was in the back of my head. Imagine my surprise a few months ago when I found out that UbiSoft was making a game based on The Price is Right. My hopes aren't very high for the game, but I still hope it turns out decently (and has a Barker's Beauties sex minigame).

Other games coming out this week include Yakuza 2 for the PS2, the long-overdue sequel to the original game on the PS2. Mystery Case Files: MillionHeir for the Nintendo DS, a new point and click mystery game from Nitnendo that hasn't gotten a lot of hype, so it's gotta at least be decent considering all the other games they've done like this have been good. Finally is the American debut of Masaya's truly fucked up PC Engine shooter Cho Aniki on the Wii Virtual  Console. This game is unlike anything you've ever seen. It's the first in a series of shmups with weird homoerotic overtones and a strange sense of humor going throughout the whole thing. I can't even begin to describe the screwed up goodness that is Cho Aniki, so check out Hardcore Gaming 101's look at the series and prepare to be amazed.



Posted on Sep 6th 2008 at 06:47:12 AM by (OatBob)
Posted under Private collection, OatBob

It's official, my listing here RF Generation states I currently own exactly 1000 games!  The collection in itself had been moving slowly lately, lingering within the last fifty through spring and summer.  I should mention that Thursday September 4, not today (Saturday?), was the date that this milestone was reached.

Naturally when some big occurrence happens, one would like to make something meaningful of it.  I, however, was sitting two titles away from the mighty 1K-mark as I entered none other than my used game store of choice (the local pawn shop) and felt too impulsive to wait.  My first impulse was to go for the cheap and add to my already bloated PS1 listings, but when I realized Tekken 2 would have been game #1000, I knew I had to put it back.  After browsing I managed a fantastic score for the 'shmup fan, Castle Shikigami 2 leaving the final one.  Determined to nail the quad digits on the head and not be short by only one, I was determined to purchase anything of mild interest.

In haste I made the decision.  The final title was Crackdown, an above-mediocre title for the Xbox 360 with a knack for addictive gameplay.  While not the most stellar choice I am certain I will put lots of time into this one for the gameplay and challenging yet rewarding achievements.  And always, good or bad it is my number 1000.



Posted on Sep 6th 2008 at 02:57:35 AM by (NES_Rules)
Posted under Collectors Dillema, Collection, Polls, Opinions

Playability vs Collectibility

Getting poll results. Please wait...


Playability vs Collectibility

Let's say you bought a duplicate of a game, so now you've got two of the exact same game. One looks like garbage: the label is torn and dirty, but plays perfectly. On the other hand, the other one looks like it's in mint condition, but it just will not play. Which would you keep if you could only keep one?
For the sake of argument, let's say it's a game where you can not simply switch the boards from one game to another.
Would your opinion change if it was a game you know you would never play? Or a game that you'd play so much you'd certainly ruin the label anyway?





Posted on Sep 3rd 2008 at 02:59:42 PM by (Sirgin)
Posted under Modern Gaming, Games, Lenght, Content, Value, Warren Spector, Games Education Summit, PS3, Xbox 360

After reading a very interesting article in a Dutch games magazine I would like to know what you guys think that should be done in the future concerning the lenght of videogames.

At the Games Education Summit (Dallas) in July, Warren Spector (known for games like Wing Commander, Thief and Deux Ex; see picture) stated that 100-hours singleplayer games are a thing of the past. He also said that only 2% of the people who have played GTA4 actually finished it. If he means by "finished it" getting 100% complete, I'm sure it's even less.
RPGs are probably the "worst" kind of games when it comes to being overly lengthy. Recent games like The Elder Scrolls: Oblivion or Final Fantasy 12 come to mind. They often take up 60 hours to finish the main storyline alone and go well over 100 hours if you want to finish all sidequests, defeat all monsters and get that strongest weapon. (Don't get me wrong, I love RPGs)

As you all know, making videogames is no longer cheap. Especially with the next generation consoles and their fabulous physics and visuals, production times get longer and the costs are getting higher. Spending $40.000.000 to develop a videogame isn't anything spectacular anymore and companies are strugling to make a profit like they used to do 5-10 years ago. Especially when your game stands in the shadow of a Triple A title, sales can't always make up for the costs.

If most gamers stop playing GTA4 at 40%; that basically means 60% of the game's content is money down the drain.

Would you like to see shorter games, knowing that most (read: the not-so-hardcore) gamers don't finish these games? Wouldn't it be great if companies could make games for less money and therefor take some more risks? It would mean more diverse games for us for sure.

Do you really want the Full HD graphics and 7.1 surround? Maybe some gamers do, but the rest of us are forced to walk the same path. I wonder why nobody seems to have the guts to make an HD 16-bit style 2D RPG for Xbox360 or PS3. If the story was good and the gameplay rock-solid, wouldn't that make for an amazing game?

Note: I've reposted this on the forums because I wanted to make a poll about it. You can find the poll here.



Posted on Sep 2nd 2008 at 09:09:47 PM by (NES_Rules)
Posted under Collecting, Trophies, Treasures, Scores, Deals, Milestones

Well, another week with a late blog post. Our county fair was this past week and I wasn't home from Friday until today, so this was the earliest I could get it written up. Unfortunately, because I was at the fair all weekend, I didn't get to go treasure hunting this weekend. My dad went without me, and he was instructed to call me if he found anything, but he supposedly didn't see anything.

However, I was able to stop at a sale between classes on Thursday. It was a massive "tent sale" but I didn't see much that I wanted. I got a pair of big old truck horns for $1 each, but neither ended up working. Luckily, before I left, the guy says that there is a Nintendo and an Xbox in a trailer outside the tent. So I walk over and find this stuff:

The SNES stuff was marked $25 for it all, the Xbox and hookups were $35 and the Xbox games were $1 each. All very acceptable prices, but I figured I could do better. I offered $50, which they accepted. However, since I wasn't planning on garage saling at that moment, I didn't have $50 on me, so I had them put it aside and told them I'd be back to pay. Which worked out pretty well because she didn't have the power cord, but by the time I came back with the cash, she had it.
So, now I finally have my own Xbox. All I need is a SMS and I'll be satisfied with the consoles I have for a long time now.

There was also three boxes with a boxed 4 switch VCS and a loose 6 switch, plus several boxed games and a couple dozen loose games (all commons, only a couple I don't have) and a few other old electronic stuff for $20. I thought about buying it, but it was just too dirty for me. I knew I would end throwing half of it away and the other half would need to be fumigated for cockroaches, so I left it.



Posted on Sep 1st 2008 at 10:27:05 PM by (TraderJake)
Posted under Classic Gaming, Free, RTS, Red Alert, RIP Westwood

Hey, I bet you like games. You're here, right? Chances are that you even have a computer. In fact, I'd almost guarantee that you have a computer. Anyways, on a rare occasion, some people like to give out something truly awesome for free. You see, as a kid, I really enjoyed the game Red Alert. It was a fun time spent playing as the Soviets, reeking havoc on the allied bases and infantry with MiGs and Tesla Coils. Oh my oh my, good times to be had. So yes, imagine my surprise to find out that EA, the cold corporation you love to hate, has decided to let you download Red Alert for free. That's right... free. How can you turn down free? I bet you can't and you'll use the link below to get the game as quickly as humanly possible.

Get Red Alert for Free (Scroll Down Page)




Posted on Sep 1st 2008 at 09:58:04 PM by (TraderJake)
Posted under Site News, Thanks, Submissions

Our databases would be nothing without the submissions of our members. Thanks to the submissions of our members, we can say that RF Generation is THE Classic and Modern Gaming Databases.

August saw lots of submissions - 2962, to be exact. Lots of people helped to make us have 2962 new submissions, and this month, Funk_Buddy kicked ass and took names with 840 submissions! Way to go! We really appreciate it! Rounding out the top 3 were Apolloboy and NES_Rules, and our top non-staff submitter was eaglebeak99! Of course, while these four people submitted a lot of data, they are not the only submitters, and we'd like to thank everyone who submitted, including the following people who made 50 or more submissions:

Funk_Buddy, ApolloBoy, NES_Rules, eaglebeak99, Tan, ga5ket, NayusDante, Sirgin, totalgridlock, Alabama-Shrimp, Darth Sidious, blcklblskt

Of course, for all the submissions, someone must review them all. This month, Tan was the excellent gentleman who reviewed your submissions the most. NES_Rules also helped out a lot. Thanks you two and everyone else on staff that helped with submissions!

From all of us at RF Generation, thanks for the awesome August! Here's hoping for an even better September!
Thanks for the submissions, all!



Posted on Sep 1st 2008 at 03:06:43 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

The fall release season marches on this week...if you're a PS3/360 owner. The rest of you get nothing much at all. Here's the lineup:

Playstation 3Xbox 360Nintendo Wii
FaceBreaker
Mercenaries 2: World in Flames
•NFL Head Coach 2009
•Rapala Fishing Frenzy
•Vampire Rain: Altered Species
FaceBreaker
Infinite Undiscovery
Mercenaries 2: World in Flames
•NFL Head Coach 2009
•Rapala Fishing Frenzy
Viva Pinata: Trouble in Paradise
•Warhammer: Battle March
•Rapala Fishing Frenzy ($10 more than the PS3/360 version?!)
PSPNintendo DSPlaystation 2
...•Picto ImageMercenaries 2: World in Flames


This is actually a pretty good week considering how early it is in the season. Mercenaries 2 is the sequel to the 2005 PS2/XBox original, and expands on its sandbox style of gameplay. This new installment features enhanced physics (powered by the ever-popular Havok engine), the ability to light things on fire, swimming (along with boats as an added vehicle type), air support, a grappling hook, and more. I haven't played the first game, but the new installment looks pretty neat.

Next up is a game that I have tried, Facebreaker. This is the first game to be published under EA's new label: EA Sports Freestyle. Freestyle, as explained by EA Sports head, Peter Moore, provides "a lighter gaming experience and an easier entry point into EA Sports." Enough with the businessy talk, the game is pretty damned fun based on the demo. It's a simplified version of EA's own Fight Night series but with cartoony characters and a humorous tone, much like Ready 2 Rumble for the Dreamcast. FaceBreaker is nothing outstanding, but it certainly should be worth getting when the price drops to around $20 or $30. If you're interested in the game, give the demo on PSN or Xbox Live a shot.

Next up: Infinite Undiscovery, the much anticipated (Huh) Xbox 360 exclusive RPG from Square-Enix (that's something you don't see every day). I honestly don't care about this game, I only highlighted it for Square fanboys (the most annoying variety) so that they don't totally deride me and rip me to shreds.

Finally, the true follow-up to possibly the greatest game on the 360 comes out this week. That's right, Viva Piñata: Trouble in Paradise. The new game includes 30 new species, new areas, and an Eye of Judgment rip-off like feature which allows you to scan cards using a Live Vision camera and get new Piñatas that way. But unlike Eye of Judgment, Rare is actually going to be making these cards free on their website and maybe bundled with promotional partner products.

That's all for this week. Be sure to check back next  time!



Posted on Aug 31st 2008 at 11:26:37 PM by (NESman93)
Posted under video games, sega genesis, mortal kombat, site news

Now this is a review on Mortal Kombat that this guy, Sizzler07 on youtube did. This has got to be the worst video game review of a video game that ive ever seen! I dont even think that he has even played the game before he turned the camera on himself! He says that the game shouldnt have ever been ported from the arcade. He also has done a Contra review that was even removed because he bashed the game so heavily that people were creating so many video responses and flaming his review. The MK review pissed me off so badly, and it may even piss off some of the most hardcore MK fans. Anyway, just watch it.

<a href="http://www.youtube.com/v/km57jhEStKY&rel=0" target="_blank">http://www.youtube.com/v/km57jhEStKY&rel=0</a>



Posted on Aug 31st 2008 at 09:24:37 PM by (Sirgin)
Posted under Review, Modern Gaming, PS2, Sony, Capcom, Platform, Maximo, Ghosts N Goblins

Maximo: Ghosts To Glory (2002) is Capcom's effort in trying to create a modern platform game with the classic Ghosts 'N Goblins feel to it. The game was originally planned for release on the Nintendo 64, but after being delayed a couple of years it found itself on the PS2 instead.

When starting a new game you'll see Maximo returning home after war in a nice CGI cutscene. Things aren't exactly as he had hoped because Achille has taken over his kingdom and opened the door to the underworld. To make matters worse, Achille has captured four princesses aswell as Maximo's wife, Sophia. With a devastation spell, Achille sends Maximo to the underworld where he's given a chance by the Grim Reaper to resque the princesses and regain control over his kingdom.

Despite being a difficult game, the gameplay of Maximo isn't complicated at all. Maximo is restricted to four moves: a basic swing of his sword, a power strike, a downward strike after double-jumping and throwing his shield. When venturing through the five worlds of the game you'll encounter different enemies that each require a unique combination of moves to defeat.

Knowing how to defeat each enemy is critical for your success, because just like in games of the past, Maximo dies after only a couple of hits. Furthermore, you need 100 coins each time you want to save; which is only possible in the central hub-level of each world. If Maximo happens to loose all his lives he'll return to the underworld where the Grim Reaper will ask for a Death Coin to revive the fallen hero. A Death Coins is obtained by collecting 50 Blue Spirits. If you die without any Death Coins, it's game over for good. All of this results in a game that's far more difficult than other platform games on the PS2, or even modern games in general.

Needless to say, Maximo will require a lot of trial & error, figuring out how to defeat certain enemies or remembering where the next armor chest is located.
To make things less repetitive, Maximo will find abilities along the way aswell as power-ups for his sword and shield. Some abilities are almost vital to survive (like the double swing or throw shield abilities) while others aren't of much use throughout most of the game (like Thunderbolt) The sword power-ups however always come in handy, as they make Maximo's sword stronger and are needed for certain abilities. To get the most out of these abilities it's best not to die, because Maximo looses all but a few "locked" ones when faced with death.

Each world features five levels that are to be completed to gain access to the world's boss and the next world eventually. Each level has its own difficult moments but luckily a couple of checkpoints can be activated, so death doesn't necessarily mean starting all the way from the beginning of the level. After clearing a level you'll get a great feeling of success that is hardly present anymore in most modern games.

Maximo's graphics match its old-school gameplay in a sense that everything (except the character models) looks a bit blocked and flat. Often, walls or floors aren't more than a single huge polygon with a texture slapped onto it, clearly showing Maximo's history on the N64. This never bothers me because Maximo is intended to feel like a 16-bit era game. On the other hand, character models are detailed and animations are fast and smooth.

The sound of the game does the job well, with nice sound effects and good voice-acting for the (scarce) CGI cutscenes. I especially like the the game's music that enhances its classic mood aswell as each world at the same time. A couple more songs would have been nice though.

Overall, Maximo is a double-edged sword. Novice gamers will be frustrated with the game's trial & error gameplay and cumbersome save system while old-school gamers will love the game's nostalgic feel. If you're up for a challenge, like platform games or like 16-bit games, be sure to check out Maximo: Ghosts To Glory. 8.6/10



Posted on Aug 26th 2008 at 12:45:59 PM by (NES_Rules)
Posted under Collecting, Trophies, Treasures, Scores, Deals, Milestones

This should be Treasure Hunt Chronicles #18, but I accidentally erased it, please forgive me. Although I guess it is 3 weeks old at this point, so why are you reading it anyway, go read the new one!



Posted on Aug 25th 2008 at 11:22:02 PM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

Hope you've braced yourself because the onslaught of new games starts to ramp up this week! RPG fans have two great "next-gen" games to look forward to this week, and golf fans get the latest installment of EA's Tiger Wood series. Nintendo fans also get in on the action this week with a new Mario sports game...and a shit ton of shovelware. Think this week is loaded? HA! It's only gonna get worse as we approach the holiday season.

Playstation 3Xbox 360Nintendo Wii
Disgaea 3: Absence of Justice
•Ferrari Challenge
Tiger Woods 09
•Vampire Rain: Altered Species
Tales of Vesperia
Tiger Woods 09
•Ferrari Challenge
•Freddi Fish: Kelp Seed Mystery
Mario Super Sluggers
•Pajama Sam in Don't Fear the Dark
•Rebel Raiders
•Spy Fox in Dry Cereal
Tiger Woods 09
PSPNintendo DSPlaystation 2
•Fading Shadows (GameStop Exclusive)
N+
•Tiger Woods 09
•Commando Steel Disaster
•Digimon World Championship
•Ferrari Challenge Trofeo Pirelli
•From the Abyss
•Harvest Moon: Island of Happiness
•My Chinese Coach
N+
•Picto Image
•The Quest Trio
•The Sims 2 Apartment Pets
•Ferrari Challenge Trofeo Pirelli
Tiger Woods 09


So, highlights this week include Tales of Vesperia, Disgaea 3, Tiger Woods 09, Mario Super Sluggers, and N+. I'm not going to spend a lot of time detailing each title, but I'll give you a brief rundown of them all. Tales of Vesperia, fun JRPG (holy shit, an RPG I like...at least based on the demo), latest in the Tales series, fans start screaming kawaii now. Disgaea 3: latest in the JSRPG (that's Japanese Strategy RPG for short) series, weeaboos rejoice and have a seat, I'm Chris Hansen from Dateline NBC. Tiger Woods 09: You know what this is about, more golf and jesus shots. Mario Super Sluggers: more casual games from Nintendo, thanks Cammie! N+: It's like the original PC/Mac/Linux or Xbox Live Arcade game on the go, you can't go wrong.





Posted on Aug 24th 2008 at 11:13:09 PM by (TraderJake)
Posted under Cynical Gamer, Feature, Rhythm Games, Guitar Hero


You know, coding a game progress tracker is a lot of work. God knows when it will be finished, but to keep myself from going crazy, I like to play Guitar Hero. See, I like rhythm games. In fact, I like them a lot! They might form my favorite genre, and I wholeheartedly look forward to future releases like Samba De Amigo and Guitar Hero: World Tour. I don’t know what it is about rhythm games, but I find them utterly addictive and extremely enjoyable. Perhaps you hold the same opinion, or maybe you don’t. The latter is cool, except that some people in that group take their reasoning to the extreme, and it makes me angry.

See, I used to be a musician. A band geek, so to speak. In addition to being a band geek, I also wore broken plastic glasses, a monochrome short-sleeved shirt, and a pocket protector in the shirt pocket. Just ask the Black Perl, he’d vouch for that. You know, we band geeks are horribly nerdy. That must have been why the jocks always beat the crap out of me and my friends. But, aside from being an über nerd, being a musician gave me a love for all things musical. Can I still play a saxophone or clarinet? Hell if I know, but I can still play my recorder. But, it was a good time, and being a musician gave me some skill sets that others just don’t have.

So, I was a musician, marching in Ohio’s Finest (Only) All-Male Marching Band. I am proficient in reading music sheets, and if I practiced (and I don’t), I could probably become a decent musician once more. I really enjoy my musical prowess to a certain extent, but that certainly doesn’t exclude me from liking things that bastardize music. What could possibly bastardize music? Why, rhythm games, of course, and this bastardization make some of you very unhappy.


Continue reading The Cynical Gamer #9: Rhythm Whining


                                                                                                                                                                                                                                               
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