RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Aug 1st 2008 at 07:49:35 PM by (Marriott_Guy)
Posted under System Overview, System Overview, Bandai, Playdia


During the early mid 1990s, the video game market exploded due to the new technology available to developers, specifically the jump in processor speed and the release of the CD-ROM format. No longer were game programmers limited by the small canvas standard cartridges provided - the CD-ROM was their dream come true. With this new media format at their disposal, manufacturers began to truly expand the definition of a video game console. Computer hybrids (Commodore 64 GS, FM Towns Marty, Amiga CD32, etc.) and all-inclusive multimedia devices (Philips CD-i, Panasonic 3DO, Pioneer LaserActive, etc.) were designed to target a new, and older, audience. Taking a slightly different approach, popular game developer Bandai decided to enter the foray with their release of the Playdia. Instead of following the current trends, Bandai marketed the Playdia to children and families. Would this Japanese-only release hit the mark? Far from it as you will see.

The Playdia is a rather unsophisticated looking unit. The rectangular chassis is comprised of medium weight plastics, sporting an indigo-blue top section with a leprechaun-green base. The design is simple and to the point. A simple power and reset switch reside on the left top of the console, with a large banana-yellow 'open' button on the right to open the door of top loading CD drive. There is a rectangular recess directly in front of the unit to park the wireless IR controller (the first system ever to have a wireless controller standard). The weight of this unit is a bid odd, with most of the weight residing in the back. A standard composite output and DC 9V power supply jack adorn the rear of the unit. Though simplistic in appearance, I do have to say it does stand out in a collection due to the unique colors utilized in its construction. But that is the only reason it stands out.

With a younger audience in its sights, the library of games for the Playdia is comprised of mostly edutainment titles. All games for this system are interactive FMV movies - there is no real game play with this system with the exception of selecting an action for your character to perform from a lit of presented options. The FMV titles are really not that bad. The anime sequences are presented well with very little frame rate drop off, but this is easy to accomplish since there is no real-time input from the user during these sequences. Surprising around 40 titles were released for this system. But not all of these were for the kids.

The Playdia was not succeeding at all and Bandai began feeling the fiscal repercussions of a failed system. The Sony Playstation entered the market just  months after its debut and sealed this system's fate. Looking to recoup their losses, Bandai released interactive anime adult titles to stem the negative financial losses incurred in the first two years of this console's life. Odd that a system initially tailored to the family would resort to these measures, but it worked. Bandai was able to get out with minimal losses after all was said and done in 1996. Plus, Bandai had significant resources devoted to a bigger project - the Bandai Pippin. But that is for another article.

The Bandai Playdia was a short lived and unsuccessful system. Even with devoting their efforts to a rather untapped market (children / families), the Playdia could not survive the release of the Sony Playstation. This is definitely not a recommended purchase for the gamer - only for a console collector. Though unique, the unit is not that pricey.  $100 USD should net you a CIB system. The Playdia is nice to look at in your collection, not so much when you fire it up and experience it.


The link to the full review of this system (including ratings, pictures and video):
http://www.videogameconso...rary.com/pg90-playdia.htm




Posted on Aug 1st 2008 at 01:38:29 AM by (Shimra)
Posted under Site News, Review, Reviews, Shimra, awesome, stellar, greatest anything ever, radiohead

My reviews thus far. I'll just edit this whenever there is a new one instead of adding new entries. Any comments would be cool I guess. These are in order of when I first published them here.


Reviews Since I Stepped Down AKA The Reviews I Didn't Have Pressure of Completing And Thus Are Long, Elaborate, And Entertaining
Bleach: The Blade of Fate - Nintendo DS
http://www.rfgeneration.c...nfo.pl?ID=U-087-S-03740-A

Baten Kaitos: Eternal Wings and the Lost Ocean
http://www.rfgeneration.c...nfo.pl?ID=U-076-S-04040-A

Timesplitters
http://www.rfgeneration.c...nfo.pl?ID=U-072-S-02340-A

Contra 4
http://www.rfgeneration.c...nfo.pl?ID=U-087-S-03760-A

Dark Cloud 2
http://www.rfgeneration.c...nfo.pl?ID=U-072-S-03320-A

Metal Gear Solid 2: Sons of Liberty
http://www.rfgeneration.c...nfo.pl?ID=U-072-S-01230-A




Reviews from my Features Editor days, AKA The Reviews Which Range From Great Quality To Complete Crap Do To Time Contstraints And Pressure To Submit Them
New Super Mario Bros.
http://www.rfgeneration.c...nfo.pl?ID=U-087-S-01070-A

WWF Wrestlemania Challenge
http://www.rfgeneration.c...nfo.pl?ID=U-027-S-07520-A

Phantasy Star Collection
http://www.rfgeneration.c...nfo.pl?ID=U-074-S-03610-A

Phoenix Wright: Ace Attorney
http://www.rfgeneration.c...nfo.pl?ID=U-087-S-00380-A

Fisher Price: I Can Remember
http://www.rfgeneration.c...nfo.pl?ID=U-027-S-02320-A

Shadow Hearts Covenant
http://www.rfgeneration.c...nfo.pl?ID=U-072-S-07860-A

Game and Watch Gallery 4
http://www.rfgeneration.c...nfo.pl?ID=U-074-S-01880-A

Zone of the Enders: The Second Runner
http://www.rfgeneration.c...nfo.pl?ID=U-072-S-05780-A

Sword Master
http://www.rfgeneration.c...nfo.pl?ID=U-027-S-06430-A

Shaq Fu
http://www.rfgeneration.c...nfo.pl?ID=U-044-S-04940-A

Castlevania: Dawn of Sorrow
http://www.rfgeneration.c...nfo.pl?ID=U-087-S-00360-A

Mario Hoops 3 on 3
http://www.rfgeneration.c...nfo.pl?ID=U-087-S-01360-A


If I am forgetting any of my reviews I submitted feel free to let me know. And honestly, feel free to criticize me as much as you. And final note... I don't really care for my reviews from when I was a Features Writer. The time constraint sorta imposed on me so I didn't really take my time, plus my writing skills have improved tremendously. Also, considering I really don't play videogames seriously anymore I feel like I am a bit more objective about what I am reviewing.



Posted on Jul 31st 2008 at 07:30:59 PM by (NESman93)
Posted under Site news, Site News


     This game will just about get a horrible review anywhere you go. The controls are crappy in the rally races, and even worse when you get to the side-by-side races! In the rally races, the controls are pretty straightforward (A - Accel. B - Special Weapon; Left/Right - Steering; Up - Nitro). When you get to the side-by-side races, the controller is just too damn hard to use. I swear that the people that made the game (Acclaim), must have thought that they needed to use every damn button on the controller, with the exception of the start and select buttons. You have to use the B button for Gas, and the A button for the Transmission Shifting. At the same time that you are accelerating and shifting, you have to simultaneously press left and right on the d-pad to get the damn monster truck moving!
     Also, between side-by-side races (which consist of Mud Race, Pull-Off, Car Crunch, and 1 drag race in the last race of the game), you have to use the money that you start with and the money that you earn from winning other races and rallies to buy parts for your truck.
     And one of the worst things is what happens with the CPU opponent. When you start the game, you play as the driver of Bigfoot up against a green truck called the Growler. Both the P1 and CPU start with 5000 dollars. If at any point the Growler runs out of money and then crashes in a rally, the game ends for that truck. But, they will automatically put in a new truck that is yellow, called the Charger.
     The shit of that is the fact that they give the truck 5 grand, AND doesnt have to buy any new parts for the other races. Now i got the game, simply cuz im a Monster Truck fan, but i CANNOT play this game for more than 5 minutes before i get pissed off and have to turn it off!
     I have to say that this game has got to be one of the worst games in the NES library. I cannot find even one redeeming quality about it.



Posted on Jul 31st 2008 at 06:58:13 PM by (logical123)
Posted under Site News, Arkanoid DS Nintendo Taito

Following Sirgin's lead, I am also going to be contributing some more reviews. The only difference is, my are short as all hell. They encourage you to make an assumption yourself.

Hurray! A new Arkanoid game!! If you remember Arkanoid for the NES, or Super Arkanoid for the SNES, this game is for you!

Some great things with this game are:

    * Revamped Gameplay integrates stylus use.
    * Great soundtrack that NEVER gets old.
    * The ability to win points to buy things in the game with.
    * Amazing replay value! You can pick this game up again and again!

This game is a 10. I am an easy grader, but this game truly deserves it. Taito has done well with this new version of the classic, as they did in Space Invaders Extreme. The only downfall is, ONLY THE JAPANESE VERSION HAS THE ARKANOID KNOB!! Oh well, the people in Japan always get it better...



Posted on Jul 31st 2008 at 07:05:31 AM by (NESman93)
Posted under Site news, Site news

I was just playing Super Mario Bros. on my NES about id say about 15-20 minutes ago, and something truly screwed up happened. Now just about everyone on this site knows of the classic 99 lives, turtle shell hopping trick, in world 3-1. Well i was playing and pulled off the trick about, id say, at least 15 times until the time ran out. Then i came back and did it for another 10 times, then just finished off the level. I started up level 3-2, didnt get too far, and then fell off of a platform and died. Then somehow, i got a fucking GAME OVER! Now how in the world did i get a game over?!?!?!? I had to have had at least 60 or 70 lives left! Is there something wrong with the trick or did something just fuck up? Has anyone else ever experienced this?



Posted on Jul 30th 2008 at 11:42:44 PM by (Sirgin)
Posted under Review, Modern Gaming, PS2, Sony, Sport, Snowboarding

For my first review, I've decided to take up SSX 3 for the PS2.

SSX 3 is the third installment in the SSX series by EA, following the succesful launch title SSX (2000) and SSX Tricky (2001).

SSX 3 continues on the succesful formula of the previous two games in the series. In short: smooth, fast and easy to pick up gameplay combined with nice graphics and good soundtrack.
New however, is the fact that all tracks are located on the same mountain, devided into three peaks. To get access to the next peak, it is sufficient to complete the challenges in one particular aspect of the game (for example, the race events)
Depending on which character you're playing with; another character will "challenge" you on every peak. In the off-course area called "The Backcountry" you have to show him/her who's boss.

Gameplay of SSX 3 is rock-solid and the main reason I enjoyed this game as much as I did. Learning curve is very short and you'll be throwing out "Uber-tricks" in no time. After doing enough of these to spell out the words "SUPER UBER", you'll get unlimited boost for a relatively long time. The events you can take place in are: "Race", "Slopestyle", "Super Pipe", "Big Air" and "Backcountry".
By winning events and picking up collectibles on the tracks, you get the necessary cash to outfit your character as you see fit or to (more importantly) upgrade his/her attributes such as "Speed", "Tricks", "Acceleration", etc which will noticabilly improve your boarders' abilities.

Graphics of this game are very nice for a PS2 game with the snow and ice beautifully depicted as your rider glides through it. Once at the top of the mountain, you can get to the bottem of it (which takes about 30min) without a single loading screen.

I like the soundtrack of this game, which sets the atmosphere well as you participate in one of the events with songs from Basement Jaxx, Black Eyed Peace, Fatboy Slim and others. Particulary well done is how the music fades out when you're in the air for a longer period of time or when entering a cave. While not racing you get to listen to the never irritating "DJ Atomica" who briefs you in with all the latest updates on the mountain news.


All in all I can say this is a great game with solid gameplay, nice graphics and funky soundtrack which can appeal to both less experienced gamers aswell as the hardcore.
SSX 3 gets a 9.0/10 from me and I recommend it to anyone who owns a PS2.



Posted on Jul 30th 2008 at 03:40:13 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

This week is highlighted by a fighter, a downloadable platformer, and a shooter.

Playstation 3Xbox 360Nintendo Wii
Soul Calibur IVSoul Calibur IV
•Spectral Force 3
•King of Clubs
•MLB Power Pros 2008
•Summer Athletics
PSPNintendo DSPlaystation 2
...•Suzuki Superbikes•MLB Power Pros 2008


My pick this week is Soul Calibur IV for the Xbox 360 and Playstation 3. SCIV is the latest installment in Namco's popular fighting franchise, and features Star Wars characters, Yoda on the 360 and Darth Vader on the PS3. However, that may change since rumor has it that you will be able to purchase the character the other system has via downloadable content. The game is averaging 90% on GameRankings so far.

But my real pick of the week goes to the surreal PS3 downloadable platformer PixelJunk Eden. The demo came out last week, and I was completely blown away by what Dylan and the team at Q Games did with this one. I highly recommend picking it up if you're a PS3 owner looking for something relaxing but challenging...or if you're a Trophy Ho since Eden is the second game on the PS3 to support trophies.  For you 360 owners, Geometry Wars 2 comes out this week as well. Geo Wars 2 is the sequel to the wildly successful Xbox Live Arcade original. New features include additional gameplay modes, and four player online co-op.



Posted on Jul 27th 2008 at 03:54:40 PM by (NES_Rules)
Posted under Collection, Trophies, Treasures, Scores, Deals, Milestones, Dissapointments

Well, this is my first blog post as a staff writer and I wish it could be more interesting than it is. However, this weekend was dismal for treasures, so I guess this post will be to show that even I have bad treasure hunting expeditions.

Well, without further ado, my treasure from this weekend's garage sales:

Yep, just two loose games, common ones too.
I paid $3 for both.

Non-gaming related finds weren't much better either:

The records were $0.25 each. The Bob Dylan CD was $1 and everything else was $1.
The sale that had the records also had a N64 with about 10 loose commons for $20 but I passed on it, if I had known this weekend would be so bad, I would have bought it.

What really bothers me is that I have no idea why the sales were so bad either. The weather was great, we shopped from 8:00-2:00, and put nearly 75 miles on the truck. There just wasn't anything good, there wasn't even much stuff at high prices. I fear the area is drying up.

The flea market today wasn't any better. I saw a couple Genesis systems with 1 game for $5 but I'm sick of seeing those things. I almost bought a sealed Mega Man 64 for $15 but decided against it. Another woman had a box of PS2 games (around 60) that she wanted $4-5 each for, I offered her $100 for the box full but she declined. One of the usual game vendors had a SMS with hookups and 2 loose games for $42, I really wanted it but that's just too much for me to spend on a system I know I can find for a few dollars eventually.


And to give a little more flesh to this post. I've decided I'm getting rid of all my duplicate games and systems in one fell swoop. I've got a potential buyer for it now for $1000 but if that doesn't work out I'm going to offer the deal to some of the flea market vendors. I think it's a really good deal considering it's over 300 games and 35 systems. But I just need to get rid of it and have more space.




Posted on Jul 25th 2008 at 08:40:44 PM by (Marriott_Guy)
Posted under The RFG Pulse, Atari, Nintendo, SNK, Mattel

Best Digital Controller

Getting poll results. Please wait...
A video game or console can be great, but without the right input device who really cares?  Playing a bit off of Tan's article on the Saitek Cyborg 3D Gold USB, The RFG Pulse wants your opinion on the Best Digital Controller.  But first a little history might be in order.

Digital controller technology was the primary method utilized until about the mid 1990's.  To put it simply, this was basically an On-Off technology: push a button, directional button or joystick and a single response was transmitted to the console to execute an action.  The amount of pressure applied was not a factor, as it is in today's analog controllers.

When considering your vote, take into account innovation, control, feel, overall performance and usability.  There were many, many more digital controllers released who did not make the list that you see in this poll.  The most notable missing is the 'pistol' controller for the Bally Professional Arcade - a truly sensitive and responsive controller for its time, but not considered a mainstream system by most gamers.

There are some heavy weights in this poll.  Who will win?  Vote and add a comment to state your case!

Atari 2600 - Joystick



Simple, elegant and easy to use.  A true classic.

Mattel Intellivision



Innovative at the time, allowing complex user input.  The 'circle' pad allowed quick directional input.


Nintendo NES



The introduction of the first gamepad.  The D-Pad exists to this day in our modern controllers.

Sega Genesis



Excellent design and fits like a comfortable pair of shoes.

Nintendo SNES



Slightly small, dog bone design, but introduced us to the 'shoulder' buttons still utilized today.

SNK Neo Geo AES



The mother of all controllers.  This true arcade stick was / is a classic with excellent control.

Comments are always welcomed!  Let's hear from you!



Posted on Jul 24th 2008 at 06:27:32 PM by (TraderJake)
Posted under Modern Gaming, Skip, Nintendo, Wii, Gamecube, GiFTPiA, Captain Rainbow

There is this rather quirky Japanese developer that goes by the name, Skip, Ltd. Stateside, you might know them as the developer of the Chibi Robo series. If you follow the Japanese scene also, you may know a bit more about them. In fact, most of their games have been released only in Japan. It's a real damn shame. You know, they developed many of the Bit Generations Games. These small, quirky games are sort of like the Wii Sports and Wii Play for the Game Boy Advance, but cooler. Way cooler. Of course, such is to be expected from the former Square employees, people who may have worked on one of the Best Games Ever, Chrono Trigger.

So, Skip really hasn't seen many releases Stateside aside from Chibi Robo, and it's a shame, a real damn shame. We've not only missed out on the Bit Generations series, but also other interesting and quirky games like GiFTPiA, a GameCube Game where you as the main character have to earn back your honor. It's a real interesting, and unique, game. Sadly, it's Japan only, and that pains me.

Skip has a new project, and I imagine that if you follow the gaming blogs at all you probably know what it is. The title is called Captain Rainbow, and aside from looking like a homoerotic fantasy, it looks pretty damn amazing. You play as a super hero, Captain Rainbow, who does all types of heroics on an island filled with washed up Nintendo Characters. The concept is absolutely genius, and given the track record, I bet it doesn't come out here. Very, very sad.

Check out the videos, after the jump.



Continue reading Why does NOA do this to US?



Posted on Jul 24th 2008 at 03:35:18 AM by (TraderJake)
Posted under Modern Gaming, Nintendo, Wii, Geeks and Otaku, OH NOOOO!

I remember a time and place when people who were asking for more storage space for the Wii were "geeks and otaku". I remember being very displeased by this statement of arrogance, and may have callled someone an ass. Whoops. Turns out that while in Europe people asking for more storage are "geeks and otaku," a different tune is being spun stateside.

Apparently, Reggie has a different story about the plight of the Wii Gamer, that, or he and Laurent are on totally different pages. See, Reggie says that while they have nothing to announce now, they are in fact working on a storage solution of some sort, and are aware of the situation. Huh. You don't say, Reggie? Furthermore, Reggie acknowledges that the problem extends far beyond "geeks and otaku":

Quote
From an Americas-centric perspective, here is the reality we see. We have a consumer base who loves virtual console. We have a userbase who really is enjoying WiiWare content. So for us really our challenge really is how do we satisfy all these consumers who are loving all of the product we make available on a download basis? As we continue to have things, as you point out, like ‘Mario Kart’ that has its own channel when you’re playing from an Internet perspective, we’re just making this challenge tougher and tougher. So in our view this is becoming much more of a mainstream problem, which is why we have a sense of urgency to solve it.


So, the storage problem is a problem? OH NOOOO! What are we going to do? Nothing has been announced, and there are games with DLC coming out soon. I need my Samba DLC! Please Reggie save us!

Seriously, though, this issue is sort of laughable. Let us actually use the SD cards we actually bought. Lots of storage there. Oh that's right, you're afraid of piracy, Nintendo. Perhaps you could code encryption? The truth is that holding out forever won't solve the problem, and the casual gamer isn't going to want to spend a crapload of money to fix the storage issue. So, for your sake, I hope you can find a marketable solution, and find it quick.

Nintendo: Wii Storage Limitations Becoming A ‘Mainstream Problem’ [MTV Multiplayer]



Posted on Jul 23rd 2008 at 06:36:07 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, Playsation 3, Xbox 360, Nintendo Wii, PSP, DS, PS2

Ok, this week, there's damn near nothing coming out. That's the summer game drought in full effect.

Playstation 3Xbox 360Nintendo Wii
......•Mummy: Tomb of the Dragon Emperor 
•Order Up 
SNK Arcade Classics V.1
PSPNintendo DSPlaystation 2
...Final Fantasy IV
•Mummy: Tomb of the Dragon Emperor
•New International Track & Field
•Mummy: Tomb of the Dragon Emperor


The SNK compilation might be neat but it was on PS2/PSP not too long ago. That leaves Final Fantasy IV, and I don't like JRPGs...so, there's nothing coming out this week. Oh, Siren: Blood Curse comes out on PSN this week along with 1942: Joint Strike on XBLA and PSN! I'll probably get 1942 because it looks like an AWESOME update of the original classic.



Posted on Jul 22nd 2008 at 02:38:16 AM by (TraderJake)
Posted under Modern Gaming, Nintendo, Cammie Dunaway, Meh

Cammie Dunaway apparently is a scapegoat for Nintendo's press conference. I honestly wouldn't know, because I spent the last week in Destin, Florida, burning my skin on the beach while occasionally going into the seaweed infested ocean. Good times indeed. But! I did get to watch two of the three press conferences, and one of those conferences happened to be Nintendo. As someone who was looking to be wowed by Nintendo with announcements for the "core gamer", I was underwhelmed. Did you know Animal Crossing was for core gamers? Seriously? Ha. Might has well throw in the meh fest known as Wii Music in there as well. Why get Wii Music when you can get Guitar Hero World Tour?

Anyways, Nintendo's conference was underwhelming, and some of you apparently have been hateful towards Cammie Dunaway, saying that she is a fake. Well, to be honest, she did seem a bit fake at the conference. Fake smiles and actions, she did in fact seem staged, unlike "Kicking ass and taking names" Reggie Fils-Aime. So, some of you have been berating her, sort of like I just did, and she has some news for you.

Turns out, she's for real. At least, that's what she told Wired. She is apparently a generally nice person, with genuinely nice smiles. Do you believe that? After watching her presentation, I call bullshit, but she claims otherwise. Do you give her the benefit of the doubt?

Nintendo's Cammie Dunaway: I'm Not Faking It [Wired]



Posted on Jul 21st 2008 at 12:50:52 AM by (NES_Rules)
Posted under Collection, Trophies, Treasures, Scores, Deals, Milestones

Like last week, this weekend was another one for the record books. I didn't get a whole lot of games, but a lot of hardware instead. Including another system I never thought I'd actually find.

The day started off really, really bad. The first 5-10 houses were a walk up to the garage, see piles of baby/kid's clothes/toys and walk away. Neither my dad nor I found anything worth even looking at. Luckily, things got better for us both.

My first find of the day was a stack of PS2 games, there wasn't much I really wanted, but the prices were good, they were marked between $0.50-1.50, I didn't feel like adding it up and I don't think the woman selling them did either so I offered $10, there was about $14 worth as marked.


Continue reading Treasure Hunt Chronicles #13



Posted on Jul 20th 2008 at 08:09:10 PM by (Marriott_Guy)
Posted under The RFG Pulse

Best Media Presentation

Getting poll results. Please wait...
Through the years we have seen games come in all sorts of packaging, some pleasant to the eye while others being downright abysmal.  This next installment of The RFG Pulse focuses on the overall appeal of the media's casing - not the performance or content of the format itself. 

When thinking about how to cast your vote, consider how well a particular game package would look in your Room of Doom.  Other items to consider are the durability and artwork of the housing for a respective system.  I did not include the latest CD or DVD game offerings - they pretty much are all the same (except the Xbox's distinctive neon green case).

Some of the pictures depicted below are not entirely indicative of the game case - but you get the general idea.  This is especially true with the Panasonic 3DO and the Neo Geo AES pictures.

Without further adieu, the contenders for the Best Media Presentation.

Sega Genesis



Excellent design, durability and artwork.

Atari 2600



Classic design with easy to read details


Nintendo NES



Great artwork on most games

Sega CD



Excellent design and distinct blue coloring utilized

Panasonic 3DO



Those long boxes were either loved or hated by all gamers.

SNK Neo Geo AES



Those monster carts and 'book binder' casings made you feel good about that big purchase

Comments are always welcomed - state your case on your choice.  Let's hear from you!


                                                                                                                                                                                                                                               
Blog Navigation
Browse Bloggers | My Blog
We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.

Sit back, relax, and enjoy our entries, rantings, and completely unrelated series of thoughts. We write for you to read, so we certainly hope that you enjoy our material.
Hot Community Entries
Hot RFG Blog Entries
Site content Copyright © rfgeneration.com unless otherwise noted. Oh, and keep it on channel three.