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During the early mid 1990s, the video game market exploded due to the new technology available to developers, specifically the jump in processor speed and the release of the CD-ROM format. No longer were game programmers limited by the small canvas standard cartridges provided - the CD-ROM was their dream come true. With this new media format at their disposal, manufacturers began to truly expand the definition of a video game console. Computer hybrids (Commodore 64 GS, FM Towns Marty, Amiga CD32, etc.) and all-inclusive multimedia devices (Philips CD-i, Panasonic 3DO, Pioneer LaserActive, etc.) were designed to target a new, and older, audience. Taking a slightly different approach, popular game developer Bandai decided to enter the foray with their release of the Playdia. Instead of following the current trends, Bandai marketed the Playdia to children and families. Would this Japanese-only release hit the mark? Far from it as you will see.
The Playdia is a rather unsophisticated looking unit. The rectangular chassis is comprised of medium weight plastics, sporting an indigo-blue top section with a leprechaun-green base. The design is simple and to the point. A simple power and reset switch reside on the left top of the console, with a large banana-yellow 'open' button on the right to open the door of top loading CD drive. There is a rectangular recess directly in front of the unit to park the wireless IR controller (the first system ever to have a wireless controller standard). The weight of this unit is a bid odd, with most of the weight residing in the back. A standard composite output and DC 9V power supply jack adorn the rear of the unit. Though simplistic in appearance, I do have to say it does stand out in a collection due to the unique colors utilized in its construction. But that is the only reason it stands out.
With a younger audience in its sights, the library of games for the Playdia is comprised of mostly edutainment titles. All games for this system are interactive FMV movies - there is no real game play with this system with the exception of selecting an action for your character to perform from a lit of presented options. The FMV titles are really not that bad. The anime sequences are presented well with very little frame rate drop off, but this is easy to accomplish since there is no real-time input from the user during these sequences. Surprising around 40 titles were released for this system. But not all of these were for the kids.
The Playdia was not succeeding at all and Bandai began feeling the fiscal repercussions of a failed system. The Sony Playstation entered the market just months after its debut and sealed this system's fate. Looking to recoup their losses, Bandai released interactive anime adult titles to stem the negative financial losses incurred in the first two years of this console's life. Odd that a system initially tailored to the family would resort to these measures, but it worked. Bandai was able to get out with minimal losses after all was said and done in 1996. Plus, Bandai had significant resources devoted to a bigger project - the Bandai Pippin. But that is for another article.
The Bandai Playdia was a short lived and unsuccessful system. Even with devoting their efforts to a rather untapped market (children / families), the Playdia could not survive the release of the Sony Playstation. This is definitely not a recommended purchase for the gamer - only for a console collector. Though unique, the unit is not that pricey. $100 USD should net you a CIB system. The Playdia is nice to look at in your collection, not so much when you fire it up and experience it.
The link to the full review of this system (including ratings, pictures and video): http://www.videogameconso...rary.com/pg90-playdia.htm
My reviews thus far. I'll just edit this whenever there is a new one instead of adding new entries. Any comments would be cool I guess. These are in order of when I first published them here.
Reviews Since I Stepped Down AKA The Reviews I Didn't Have Pressure of Completing And Thus Are Long, Elaborate, And Entertaining Bleach: The Blade of Fate - Nintendo DS http://www.rfgeneration.c...nfo.pl?ID=U-087-S-03740-A
Baten Kaitos: Eternal Wings and the Lost Ocean http://www.rfgeneration.c...nfo.pl?ID=U-076-S-04040-A
Timesplitters http://www.rfgeneration.c...nfo.pl?ID=U-072-S-02340-A
Contra 4 http://www.rfgeneration.c...nfo.pl?ID=U-087-S-03760-A
Dark Cloud 2 http://www.rfgeneration.c...nfo.pl?ID=U-072-S-03320-A
Metal Gear Solid 2: Sons of Liberty http://www.rfgeneration.c...nfo.pl?ID=U-072-S-01230-A
Reviews from my Features Editor days, AKA The Reviews Which Range From Great Quality To Complete Crap Do To Time Contstraints And Pressure To Submit Them New Super Mario Bros. http://www.rfgeneration.c...nfo.pl?ID=U-087-S-01070-A
WWF Wrestlemania Challenge http://www.rfgeneration.c...nfo.pl?ID=U-027-S-07520-A
Phantasy Star Collection http://www.rfgeneration.c...nfo.pl?ID=U-074-S-03610-A
Phoenix Wright: Ace Attorney http://www.rfgeneration.c...nfo.pl?ID=U-087-S-00380-A
Fisher Price: I Can Remember http://www.rfgeneration.c...nfo.pl?ID=U-027-S-02320-A
Shadow Hearts Covenant http://www.rfgeneration.c...nfo.pl?ID=U-072-S-07860-A
Game and Watch Gallery 4 http://www.rfgeneration.c...nfo.pl?ID=U-074-S-01880-A
Zone of the Enders: The Second Runner http://www.rfgeneration.c...nfo.pl?ID=U-072-S-05780-A
Sword Master http://www.rfgeneration.c...nfo.pl?ID=U-027-S-06430-A
Shaq Fu http://www.rfgeneration.c...nfo.pl?ID=U-044-S-04940-A
Castlevania: Dawn of Sorrow http://www.rfgeneration.c...nfo.pl?ID=U-087-S-00360-A
Mario Hoops 3 on 3 http://www.rfgeneration.c...nfo.pl?ID=U-087-S-01360-A
If I am forgetting any of my reviews I submitted feel free to let me know. And honestly, feel free to criticize me as much as you. And final note... I don't really care for my reviews from when I was a Features Writer. The time constraint sorta imposed on me so I didn't really take my time, plus my writing skills have improved tremendously. Also, considering I really don't play videogames seriously anymore I feel like I am a bit more objective about what I am reviewing.
This game will just about get a horrible review anywhere you go. The controls are crappy in the rally races, and even worse when you get to the side-by-side races! In the rally races, the controls are pretty straightforward (A - Accel. B - Special Weapon; Left/Right - Steering; Up - Nitro). When you get to the side-by-side races, the controller is just too damn hard to use. I swear that the people that made the game (Acclaim), must have thought that they needed to use every damn button on the controller, with the exception of the start and select buttons. You have to use the B button for Gas, and the A button for the Transmission Shifting. At the same time that you are accelerating and shifting, you have to simultaneously press left and right on the d-pad to get the damn monster truck moving! Also, between side-by-side races (which consist of Mud Race, Pull-Off, Car Crunch, and 1 drag race in the last race of the game), you have to use the money that you start with and the money that you earn from winning other races and rallies to buy parts for your truck. And one of the worst things is what happens with the CPU opponent. When you start the game, you play as the driver of Bigfoot up against a green truck called the Growler. Both the P1 and CPU start with 5000 dollars. If at any point the Growler runs out of money and then crashes in a rally, the game ends for that truck. But, they will automatically put in a new truck that is yellow, called the Charger. The shit of that is the fact that they give the truck 5 grand, AND doesnt have to buy any new parts for the other races. Now i got the game, simply cuz im a Monster Truck fan, but i CANNOT play this game for more than 5 minutes before i get pissed off and have to turn it off! I have to say that this game has got to be one of the worst games in the NES library. I cannot find even one redeeming quality about it.
Following Sirgin's lead, I am also going to be contributing some more reviews. The only difference is, my are short as all hell. They encourage you to make an assumption yourself.
Hurray! A new Arkanoid game!! If you remember Arkanoid for the NES, or Super Arkanoid for the SNES, this game is for you!
Some great things with this game are:
* Revamped Gameplay integrates stylus use. * Great soundtrack that NEVER gets old. * The ability to win points to buy things in the game with. * Amazing replay value! You can pick this game up again and again!
This game is a 10. I am an easy grader, but this game truly deserves it. Taito has done well with this new version of the classic, as they did in Space Invaders Extreme. The only downfall is, ONLY THE JAPANESE VERSION HAS THE ARKANOID KNOB!! Oh well, the people in Japan always get it better...
I was just playing Super Mario Bros. on my NES about id say about 15-20 minutes ago, and something truly screwed up happened. Now just about everyone on this site knows of the classic 99 lives, turtle shell hopping trick, in world 3-1. Well i was playing and pulled off the trick about, id say, at least 15 times until the time ran out. Then i came back and did it for another 10 times, then just finished off the level. I started up level 3-2, didnt get too far, and then fell off of a platform and died. Then somehow, i got a fucking GAME OVER! Now how in the world did i get a game over?!?!?!? I had to have had at least 60 or 70 lives left! Is there something wrong with the trick or did something just fuck up? Has anyone else ever experienced this?
For my first review, I've decided to take up SSX 3 for the PS2.
SSX 3 is the third installment in the SSX series by EA, following the succesful launch title SSX (2000) and SSX Tricky (2001).
SSX 3 continues on the succesful formula of the previous two games in the series. In short: smooth, fast and easy to pick up gameplay combined with nice graphics and good soundtrack. New however, is the fact that all tracks are located on the same mountain, devided into three peaks. To get access to the next peak, it is sufficient to complete the challenges in one particular aspect of the game (for example, the race events) Depending on which character you're playing with; another character will "challenge" you on every peak. In the off-course area called "The Backcountry" you have to show him/her who's boss.
Gameplay of SSX 3 is rock-solid and the main reason I enjoyed this game as much as I did. Learning curve is very short and you'll be throwing out "Uber-tricks" in no time. After doing enough of these to spell out the words "SUPER UBER", you'll get unlimited boost for a relatively long time. The events you can take place in are: "Race", "Slopestyle", "Super Pipe", "Big Air" and "Backcountry". By winning events and picking up collectibles on the tracks, you get the necessary cash to outfit your character as you see fit or to (more importantly) upgrade his/her attributes such as "Speed", "Tricks", "Acceleration", etc which will noticabilly improve your boarders' abilities.
Graphics of this game are very nice for a PS2 game with the snow and ice beautifully depicted as your rider glides through it. Once at the top of the mountain, you can get to the bottem of it (which takes about 30min) without a single loading screen.
I like the soundtrack of this game, which sets the atmosphere well as you participate in one of the events with songs from Basement Jaxx, Black Eyed Peace, Fatboy Slim and others. Particulary well done is how the music fades out when you're in the air for a longer period of time or when entering a cave. While not racing you get to listen to the never irritating "DJ Atomica" who briefs you in with all the latest updates on the mountain news.
All in all I can say this is a great game with solid gameplay, nice graphics and funky soundtrack which can appeal to both less experienced gamers aswell as the hardcore. SSX 3 gets a 9.0/10 from me and I recommend it to anyone who owns a PS2.
This week is highlighted by a fighter, a downloadable platformer, and a shooter.
| Playstation 3 | Xbox 360 | Nintendo Wii | | •Soul Calibur IV | •Soul Calibur IV •Spectral Force 3 | •King of Clubs •MLB Power Pros 2008 •Summer Athletics | | PSP | Nintendo DS | Playstation 2 | | ... | •Suzuki Superbikes | •MLB Power Pros 2008 |
My pick this week is Soul Calibur IV for the Xbox 360 and Playstation 3. SCIV is the latest installment in Namco's popular fighting franchise, and features Star Wars characters, Yoda on the 360 and Darth Vader on the PS3. However, that may change since rumor has it that you will be able to purchase the character the other system has via downloadable content. The game is averaging 90% on GameRankings so far.
But my real pick of the week goes to the surreal PS3 downloadable platformer PixelJunk Eden. The demo came out last week, and I was completely blown away by what Dylan and the team at Q Games did with this one. I highly recommend picking it up if you're a PS3 owner looking for something relaxing but challenging...or if you're a Trophy Ho since Eden is the second game on the PS3 to support trophies. For you 360 owners, Geometry Wars 2 comes out this week as well. Geo Wars 2 is the sequel to the wildly successful Xbox Live Arcade original. New features include additional gameplay modes, and four player online co-op.
Well, this is my first blog post as a staff writer and I wish it could be more interesting than it is. However, this weekend was dismal for treasures, so I guess this post will be to show that even I have bad treasure hunting expeditions.
Well, without further ado, my treasure from this weekend's garage sales:
 Yep, just two loose games, common ones too. I paid $3 for both.
Non-gaming related finds weren't much better either:
 The records were $0.25 each. The Bob Dylan CD was $1 and everything else was $1. The sale that had the records also had a N64 with about 10 loose commons for $20 but I passed on it, if I had known this weekend would be so bad, I would have bought it.
What really bothers me is that I have no idea why the sales were so bad either. The weather was great, we shopped from 8:00-2:00, and put nearly 75 miles on the truck. There just wasn't anything good, there wasn't even much stuff at high prices. I fear the area is drying up.
The flea market today wasn't any better. I saw a couple Genesis systems with 1 game for $5 but I'm sick of seeing those things. I almost bought a sealed Mega Man 64 for $15 but decided against it. Another woman had a box of PS2 games (around 60) that she wanted $4-5 each for, I offered her $100 for the box full but she declined. One of the usual game vendors had a SMS with hookups and 2 loose games for $42, I really wanted it but that's just too much for me to spend on a system I know I can find for a few dollars eventually.
And to give a little more flesh to this post. I've decided I'm getting rid of all my duplicate games and systems in one fell swoop. I've got a potential buyer for it now for $1000 but if that doesn't work out I'm going to offer the deal to some of the flea market vendors. I think it's a really good deal considering it's over 300 games and 35 systems. But I just need to get rid of it and have more space.
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