RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Feb 12th 2008 at 01:06:30 AM by (Tondog)
Posted under Modern Gaming, PC, Independent Games, Steam

Valve has announced that they will be distributing  Dylan Fitterer's critically acclaimed AudioSurf on its digital distribution service, Steam.

AudioSurf, for those of not in the loop, is an independently developed game that allows you to "ride your music". In essence, it's like Amplitude crossed with a puzzle game. However, you can import your own music or play songs off of a CD, it will create a chart based on the difficulty you choose. In the game, you try and match three blocks of the same color in a row, or go for combos as your ship flys along to the music. I played the game last month when it was in open beta, and I absolutely fell in love with it. Apparently other people feel the same way as I do, because the game is up for three awards, including the Seumas McNally Grand Prize, at the Independent Games Festival main competition, which will be held on February 20 at the Game Developer Conference.

AudioSurf will be released over Steam on Friday and will sell for $10, but since Valve kicks all kinds of ass, they will give you a dollar off the price if you preorder the game before Friday. BUT WAIT! With the purchase of AudioSurf, Valve will also throw in The Orange Box soundtrack, which you can use in the game! That's right, you will be able to ride through Still Alive, 9000 Degrees Kelvin, or one of the many other selections from The Orange Box in the game when you buy it from Steam! Also, the game will make use of Steamworks, allowing support for Steam Achievements that will be on your profile page.

Not convinced? There will be a demo available on Friday so you can make up your mind.

So, dear readers, fire up Steam and get your credit card out! What's that? You don't have Steam?! Well, then go make a free account over at www.steampowered.com! Or, if you have an ATI video card go here to get some free games when you sign up (Nvidia owners, you go here and get more than ATI owners...sorry). Oh and while you're at it, join the RF Generation group on Steam so we can share achievements!

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Posted on Feb 10th 2008 at 12:09:27 AM by (Tondog)
Posted under Modern Gaming, Review, Nintendo, DS, Level 5, Professor Layton, WE BEAT THE MAJOR SITES

Professor Layton and the Curious Village, developed by Level-5 (Dragon Quest 8 and 9, Rogue Galaxy, and Dark Cloud) and published by Nintendo, is a point and click adventure along the same lines as Phoenix Wright, Hotel Dusk, Touch Detective, and many others on the DS, but it's unlike any of them. The best way I can describe the game is Brain Age on crack with a storyline. The puzzles in this game are some of the most difficult I've ever encountered in any puzzle games and totally make this game worth getting, but there is a whole lot more to this game than just the puzzles.

However allow me to explain the puzzles in this game for a moment, because they are pretty special. The main reason this game exists is because of Level-5 President Akihiro Hino's love of Head Gymnastics, a long-running Japanese series of puzzle books. Hino wanted to turn these puzzles into a video game, so he got in touch with Akira Tigo, the 82-year old author of the series and professor at Chiba University in Japan. Together, they teamed up to create more than 30 new puzzles specifically for the game, and Professor Tago allowed the team at Level-5 to use any of his 2,000 puzzles in the game. Now, Level-5 could have just released a puzzle compilation like Professor Ryuta Kawashima and Nintendo's popular Brain Age series, but they decided to take it a step further and add a story on top of it because, in Hino's words, "Prof. Tago is one of the originators of the genre, we didn’t want to be buried amongst many other similar games." Great decision, great decision. And one that caused Japanese gamers to buy it in droves. Now, Nintendo has made the decision to bring the first game in the trilogy over to the United States.

The story is about a world renowned professor, Archeologist, and puzzle aficionado named Layton and his young apprentice, Luke. The pair is summoned to St. Mystere by the family of the recently deceased village billionaire, Baron Augustus Reinhold, who has left his whole estate to whomever can find the Golden Apple he has hidden somewhere in the village. In addition to the mystery of just where this Golden Apple is located, the townspeople are fond of puzzles and challenge each other with them. That is how most of the game's puzzles are found, by talking to citizens who talk to you and give you information about what they know...and puzzles.

I know that sounds like a minigame compilation with a story, but the thing is that Professor Layton is so much more than that. Almost every aspect of this game is a puzzle, from the various mysteries you'll have to investigate, to the collecting of painting pieces, and even decorating your hotel rooms, this game is just filled to the brim with all sorts of puzzles. As I've stated, the puzzles in this game can be very difficult at times. For example, there are typical pattern matching puzzles, but then there are ones that ask you "What is necessary for human life, appears in almost every house you've visited, and decreases in amount the longer it's around? Oh, and express your answer by moving one matchstick in a series of matches that we have laid out for you." The latter type of puzzles, while very clever and challenging, tend to stump me easily and impede my progress in the game. Damn you Level-5!

The game also is a technical masterpiece, which is surprising considering just what kind of game it is. There are many sequences of fully animated video, the cutscenes have full voice acting, and the music is just incredible, and it all sounds amazing through headphones and even on the built-in speakers. However, I really wish they would have added voice acting for all the text in the game, because it's jarring to go from an animated sequence with voice acting to a Phoenix Wright styled text adventure.

Now, this game is a puzzle game, and will probably lose its appeal once you've learned how to solve everything, but Nintendo offers you a solution to that problem: free puzzle downloads every week over Nintendo Wi-Fi Connection! That's right, you'll be able to download an all-new brainteaser each week in order to keep you engaged in the game. The weekly puzzles do not offer you any bonus coins for use in the game, but will keep you amused for 20 minutes or so every week. It isn't much, but at least it will keep you thinking about the series until Nintendo brings the next game over (please?).

Overall, the game is an extremely challenging compilation of puzzles wrapped in a pretty good story with an awesome art style. However, the replayability issues may keep you from picking up the game at its current price of $30. I also have minor complaints about the small amount of video and voice acting, but I can deal with it as I'm a veteran of Hotel Dusk and Phoenix Wright. Keeping this in mind, I award the game...

9.3/10

Professor Layton officially comes out for the Nintendo DS tomorrow, but I managed to get my copy at Best Buy this past Wednesday. And guess what? I have reviewed this game before every major website on the internet! Cheesy Cheesy Cheesy

Score one for RF Generation!

If you aren't convinced that you should get the game, try out the demo over at the official website (www.professorlaytonds.com)

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[Screenshot 1 is from the official trailer]
[Screenshot 2]




Posted on Feb 9th 2008 at 11:29:40 PM by (TraderJake)
Posted under Big Brother, Modern Gaming, Minitrue, You Know not what is Good For You, BBFC, Censorship

Bravo, Britain! We Oceanians approve of some of the latest developments regarding your suppression of video games! What our Minitrue did over 30 years ago in its infinite foresight, your government is now trying to replicate. They realize that like in Oceania, Britons are too stupid to be let to make their own decisions. Hence, Britons need an organization similar to our Minitrue to assist in making you informational and media based decisions. Luckily for you, Britain, you have your own beginnings of our Minitrue in the BBFC. These amazing folks do everything possible to ensure that what you all experience is in line with your party. Similar, the Party of Oceania approves of the recent moves made by your Party.

We see that your Party wishes to impose the same trials and tribulations levied against movies in your country against games. We certainly approve of this idea. In fact, we feel that your government should go one step farther and censor every form of media, just like our own Minitrue. Such actions will only prepare you for your inevitable entry into the unending war.

Proper censorship will ensure that only the most violent of games will be available to the populous. Your future Minipeace will certainly appreciate that. You don't need games like Barbie or I Can Remember. Your evolving Minitrue can censor those unnecessary titles out. You need proper exercises like Call of Duty 4 or Manhunt 2. Such games are guaranteed to prepare Britons for their entry into the unending war, a war we've fought in for very long.

You need training exercises for the unending war. Eventually war will find you. And when it does, you need to be ready. Lest we not remind you of the mantra of Oceania's own Party:
WAR IS PEACE
FREEDOM IS SLAVERY
IGNORANCE IS STRENGTH

Blindly accept what your government thinks is right for you. You certainly do not have the mental capacity to make that decision for yourself. Your Party knows what they are doing, and will do everything in their power to ensure that your county's into the unending war is as seamless as possible. Hail Big Brother. That is all.

The Author of this Post assumes no responsibility for any thoughtcrime that may have occurred while reading this article. Hail Big Brother. That is all.




Posted on Feb 7th 2008 at 04:57:13 AM by (Tondog)
Posted under Modern Gaming, Opinion, Microsoft, Xbox 360, EA, Burnout Paradise, Xbox Live, Nickel and Dimes, Should have bought a PS3

Do you have an Xbox 360 Core or Arcade model? Did you expect it to be able to do what the higher end Xbox 360s can? You did? Well, guess what? You're wrong. Dead wrong.

If you buy Burnout Paradise, the latest installment in Criterion's critically acclaimed series, you'll be forced to play it offline, unless you pay $100 to Microsoft to buy a hard drive.

"Wait a minute? Are you saying what I think you're saying?! Burnout Paradise on the Xbox 360 REQUIRES a hard drive in order to play online?!" Yes. That is exactly what I said. No typos. You MUST have a hard drive in order to play this game online. "But I thought Microsoft said 'every game will work with every Xbox 360 system'?" Yeah they did, but did you see the part that said, "But just like some games will require you to have a Memory Unit to save games, some games will require you to have a Hard Drive to experience them." OH MY GOD! NO WAY!

What does this mean? It means that if you bought a 360 Core or Arcade, you just got ripped-off big time, but not by Criterion/EA, but by Microsoft.

I know, I'm a Sony fan and tend to gravitate to them, but hear me out. Games these days need a lot of space to run, especially big open-world games like Burnout Paradise. Microsoft should have had the foresight to see that this would become a problem and launched the Core model with a 20GB hard drive and the Premium one with a 40GB or so. By not doing that, they basically limited what the developers can do with the system and make them figure out other ways of caching and quick access.

This isn't the first time that the hard drive has been required on the 360 (think of all the DLC for various games, video downloads, Final Fantasy XI, and Oblivion GOTY), but it is perhaps the most notable since Burnout has huge mainstream and casual gamer popularity, and the people who buy this game might not be the ones that have the Elite Super Deluxe model with all the bells and whistles.

The 360's lack of a standard hard drive is also holding back the game industry because now it's getting to the point where the PS3 versions of games are being effected by Microsoft's boneheaded decision. Rockstar and Capcom have already expressed problems with the lack of a hard drive, and I'm sure more are to follow.

But remember, this is one (admittedly biased) guy's viewpoint. So, readers, I ask you this: what's the solution to this problem? Should devs just leave behind Core and Arcade owners? Or what should happen here?

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Posted on Feb 6th 2008 at 08:01:53 PM by (shadowforte)
Posted under Theater, Games, Room

Well, I have decided to take the the road towards move watching/game playing bliss. I am going to turn my Game Room/Bed Room into a Home Theater. I will be posting once a month about this adventure and hope to get it finished by this June.

I knew I had to do this yesterday when I was playing Halo 2 on my small 20 Inch TV. I thought to myself "Would it not be awesome to turn this place into a dream theater? Have a big projector screen, great sound, and the smell of popcorn in the air!"

So my journey starts. I will be posting my list of items that I plan to get sometime this week. If anyone has ever built a room like this, or has advice, let me know.

Shadowforte



Posted on Feb 5th 2008 at 10:59:17 PM by (OatBob)
Posted under Modern Gaming, Sony, SCE, SCEJ, PS3, Playstation 3, The Best

Sony Japan is geared to announce its first lineup of "The Best" titles for Playstation 3.  SCEJ has yet to officially announce which titles, but an online retailer has already listed several titles with an expected arrival date of March 19.  The discounted price should be 3,800 yen (compared to the regular price of 5,000 yen).  For Playstation fans, this discount isn't as much as the Playstation 2 The Best games at 2800 yen.

The first games to achieve "Playstation The Best" status are:
  • Resistance
  • FolksSoul
  • Ninja Gaiden Sigma
  • Gundam: Target in Sight
  • Ridge Racer 7

Source: IGN.com



Posted on Feb 5th 2008 at 08:08:51 AM by (OatBob)
Posted under Site News, Weekly Features, Rez, N2O, Nitrous Oxide, Neo Geo Pocket Color, NGPC, sharp, synesthesia

This week we get to play another game, YAY!  The surprise is that this game is so much more.  You'll see and hear bright colors, and touch the music, as it pulses to your head.  You too can experience synesthesia, and you won't need sex or drugs to get there.  Rez is a shooter like no other.  Hold the fire button and aim at multiple targets to lock on, but releasing it will destroy them in sequence with the music.  The background oscillates with to the music, and whatever haptic feedback device you're using will also pulse to the music; be it the controller in your hands, a secondary controller in your lap, or the trance vibrator in your pocket or resting under the sole of your foot.  Level up and your wire-frame man will gain polygons, and guide him through the techno landscape of cyberspace to free 'eden' from the system.

The Neo Geo Pocket Color catches our eye as this week's hardware feature.  Sure, color portables have existed before this, but SNK's experience with arcade gaming ensures we can bring those bright, flashy, and intense hues with us anywhere we go. 

The featured image this week comes from yet another colorful game.  N2O Nitrous Oxide is a tube shooter along the likes of Tempest or Gyruss.  Where it deviates is its use of bright colors and hypnotizing soundtrack.  Don't play it too long though, as you'll end up with tunnel vision for some time afterwards.

Finally, our featured collection belongs to sharp, a member of the RFgen community who's been here from almost the beginning.  This Nederlander has a lot of games for SNK systems, showing that gaming exists beyond Sega, Nintendo, and other modern parties.

Until next time, stay tuned to channel 3...



Posted on Feb 5th 2008 at 02:21:07 AM by (TraderJake)
Posted under Random, Music, Gems

Some things seem to get lost in the woodwork when it comes to games. Clever things, hidden, or things plainly out in the open that are simply glossed over. Today, I found something that I'd call a gem. It comes from the Legend of Zelda: Twilight Princess, a game with a lot of expectations which depending on if you are a diehard Nintendo fan was either God's gift to humanity or something that while a good game, missed the Zelda bar. What is it that could possibly be glossed over yet be so engrossing? It's a song. I have a certain affinity for game music. Perhaps you do too. But, there is one song that simply blows me away found in Zelda: Twilight Princess. Certainly, the Zelda series has had its own memorable songs, but I never found any songs from Twilight Princess memorable, until now.

Midna's Desperation Hour is rather simple. Listening to it makes me wonder if it belongs in a Zelda Game. When I hear it, I want to think it is from one of the monolithic SNES RPGs, most particularly Chrono Trigger. But, it's not. It's in Zelda. And I am captivated by it. Simple strings and piano, but it's moving. If you play through Twilight Princess, you may agree that it does an excellent job describing who exactly Midna is. Such sorrow. Such despair, perfectly described in sound. It truly is a work of art. Want to listen to it? <a href="http://www.youtube.com/v/IzxyZujUaac&rel=0" target="_blank">http://www.youtube.com/v/IzxyZujUaac&rel=0</a>, as found in Brawl. 

You may disagree with my view of the song. That's alright, everyone is entitled to their own opinion. The point here however is that at times there are gems in games that simply get glossed over. Have you ever found yourself awestruck by something that you simply missed the first time you experienced it? I know I have, and I bet that you have too.

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Posted on Feb 2nd 2008 at 11:51:41 PM by (TraderJake)
Posted under Collecting, Rare, eBay, Whatever IT is

Chrono Trigger. What an amazing game. The pinnacle of SNES RPGs, possibly even the best RPG ever made. Seriously, what a treasure. Turns out that this game is up for grabs on eBay. Even more so, the game is factory sealed. Such things, shall we say, are expensive.

So, who wouldn't want to fork over $400 for a copy of Chrono Trigger, sealed? If you are crazy, and would like to bid on this rare item, then go ahead. But, isn't the purpose of games to be played? What would you do with it? Place it in protective casing? Worship it nightly? Play it? That's for you to decide, I only will provide you with the link.

Better hurry up. Bidding ends tomorrow at 3:14 PM PST. Get your bids on, if you dare.

[via Kotaku]



Posted on Feb 2nd 2008 at 05:52:27 AM by (hXd)
Posted under site news

So I wrote this for my Media Literacy class based on material we had to read (Media Literacy by W. James Potter, if anyone knows the subject):

Automaticity; a synonym being automated, defined as machine-done. Our brains could constitute as bio-machines of sorts, being the central station in which all of our body's tasks are originated. It's where all of the decisions we make are calculated by our own will, regardless of what anyone or anything says otherwise.

Potter's claim that the media attacks us through our 'filter', the barrier we put up to block anything not of interest, is something that I just don't agree with. The barrier is put up for a reason- because we are not interested in that item or story, not
because the media says that we are not interested. Your choices are yours alone. For example, I feel it is necessary to remove myself from the plane of popular music. I have never heard the Soulja Boy song in it's entirety. I didn't know who Hannah Montana was until a few months ago. I have no idea what's on MTV anymore (I do know it's not music), and I don't particularly care either. I make my music choices based on standards that I have created over the years of my own musical enjoyment.

If anything, I believe that the 'filter' in a blessing more than a curse. If we didn't have this control over what we absorb or don't, we would be slaves to what corporate America wants us to believe, and also to mass conformity, which is another entirely debatable issue in itself. In the end, your choices are your own, and if you are caught up in what people are trying to sell you, there's nobody to blame but yourself.

As far as the second chapter and the issue of information vs. knowledge is concerned, I'm going to throw in a very controversial topic: stem cell research. I'm sure everyone know the debate in one form or another; possibly finding cures to diseases versus tampering with unborn fetuses. Nevertheless, this is the perfect topic to equate with this issue. People's own moral judgements come into play with this debate; taking life before it's had a chance to live, the needs of the few versus the needs of many, what have you. But these opinions and judgements are what make information such as pro-life arguments, that may not necessarily be backed up by facts and scientific evidence, but still touch those with strong moral backgrounds on that subject.

"The medium is the message". What can be said about this? What I take away from it is that the way you are putting out your information is equally as important as the message you are trying to get across. For example, would you trust The New York Times over some random person on the internet posting a blog about the political landscape. Sure the guy might have done his research and offered an unbiased analysis of the contenders and what they represent, but the name 'New York Times' carries so much weight because it's an established paper that has been in print for years. They could even be bearing the flag for a certain contender (read: Hilary Clinton), and people would still eat it up because it's the New York Times. Blogging has had such an impact on our media landscape because it's, for the most part, free of any type of marketing and/or political bias. It's simply people posting what they want to post, whether it be an opinion or genuine unbiased information.
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"A" material right there.



Posted on Feb 1st 2008 at 10:17:49 PM by (TraderJake)
Posted under Site News, In Memoriam

Two years. Two years since RF Generation lost a friend, and its leader. On February 1, 2006, Michael Collins, one of the founders of RF Generation, tragically passed away. He left behind family, friends, and projects, including his baby, RF Generation. Today we pause, pause to remember our departed friend, and share the memories and feelings we since have.

Some of us knew Mike for a really long time. His death hit us especially hard. In the two years since Mike died, I think we've all had time to cope with his passing. The pain may be less, but it is still there. Gone are the days of the three amigos. Gone are the trademark statements such as "Shut up Dave." Gone is the person who was a friend to many. At the same time, we take solace in who Mike was while he was alive. Mike was a selfless individual, and many of us were touched by his life. You could almost say that he helped to shape some of our personalities and ideologies. Mike was our friend. I can't imagine what life would have been like if I never knew Mike, but certainly something would have been missing.

Last year we unveiled a memorial to Mike. If you never knew Mike, then I highly recommend that you check out the page to see who Mike was and how much he is missed. If you wish to add a memorial than Mike, certainly go ahead and send me it via email or personal message, and we'll add it to the page.

We miss you Mike, we really do. You may be gone, but you are never forgotten.




Posted on Feb 1st 2008 at 08:40:32 AM by (Tondog)
Posted under Modern Gaming, Sony, Microsoft, Nintendo, a melting pot of news for your reading pleasure

Lately there's been somewhat of an influx of gaming news, but nothing worth writing a huge post about. What should a good little blogger such as myself to do cope with this situation? Why not write an article with brief overviews of some of the news stories that I've found interesting lately.

EA Sports announces a new arcadey boxing game called Facebreaker (developed by EA Canada) for all next-gen systems. It looks like (to steal a line from 1up) a cross between Ready 2 Rumble (one of my favorite boxing games of all-time) and Team Fortress 2 (possibly my favorite online game ever). EA Sports head honcho (and former Xbox and Sega leader), Peter Moore said  "Arcade boxing takes me back to my roots in this industry, and this game signals our shift to adding more approachable fun to our product lineup." Approachable fun? Wii Sports boxing esque controls: CONFIRMED! Now, we've seen arcadey boxing games before, but have any of them had "real-time facial deformation"? I think not.

GamePro inquires: "Which system's controller has the longest battery life?" The answer: Xbox 360 at almost 57 hours. Runner up is the Wii, clocking in at 37 hours.  This leaves PS3 for last place at 19 hours, which I'm not going to dispute. That seems about right from experiences with my own PS3. However I must point out that for both the Wii and 360 controllers, standard batteries were used, and that using rechargable batteries in either one of them could lead to decreased battery life. Interesting comparison, but flawed, not surprising coming from GamePro.

Who says the PS3 isn't doing well? It sold 1.5 million more units than the 360 worldwide last year. And people say the PS3 is in trouble...

90% of American DS owners play pirated games. Yeah, and there's a blizzard in hell right now.

How did Microsoft create the biggest game launch of all time with Halo 3? The answer will not surprise you. Money, and lots of it.

Miss out on previous the Metal Gear Solid games? Now's your chance to play catch-up as Play-Asia has Metal Gear Solid: The Essential Collection up for pre order in the US! The collection includes the PS1 original along with the directors cuts of both Metal Gear Solid 2: Substance and Metal Gear Solid 3: Subsistence, all for only $35! If this listing is accurate, then sign me up! I have MGS2 and MGS3, but not the later versions of them. However, what I am wondering about this package is if it includes the VR Missions for the first MGS or the Document of Metal Gear Solid 2 thing. I really hope so, but if not that's ok since the pack is still a great deal for some of the greatest games ever made.

Some guy offers his view on why Smash Bros. Brawl will not do well on the Wii. Mainly because it's going for hardcore gamers on a casual system. Same thing happened with Metroid Prime Corruption.

And finally...

Destructoid comes up with 15 reasons why EA is evil. I need not say any more about this article, go read it.



Posted on Jan 31st 2008 at 01:10:17 PM by (TraderJake)
Posted under Cynical Gamer, Feature, Waggle, Wii

Hey there, name's Dave. I run this here site. I am generally a bright cheery fellow on this site. However, if you know in me in real life, I am the ultimate cynic. Doom, doom, and doom.  So, I've decided on occasion to treat you to my brutally honest, cynical side. Friends that personally know me may get a kick out of this, while others may be infuriated with the statements I have to make.  So, sit back, relax, and enjoy my spin.

I wrote this lovely review of No More Heroes. It's a nice game. Seriously. However, reading through comments I see comments belittling the game because it has "waggle". Well, la de da. I hate Halo because of its control. No thanks. There is one difference though - I've played Halo.  Sure, you may not enjoy the "waggle" motions that get old (see Zelda), but trust me, this game is nothing like Zelda. The game makes "waggle" fun and rewarding. Finishing moves are completed via the "waggle," and to be honest, it's executed well. As are throws and wrestling moves initiated by "waggle." Never before has the "waggle" felt so good. I may even go so far as to say that the waggle of No More Heroes is better than that of Zack and Wiki. But, I digress.

I can't help but think that people who attack the motion controls of the Wii have some type of ulterior motive. Motion control, if executed properly, can be done really well, such as in No More Heroes or Even Mario Galaxy. It can also be piped into a shovelware title, and made to exhibit behaviors inherent of crap. Similarly, the same can be said for other systems. Do I look to play sims or RTS's on a console? Hell no. But look, there are games like the Sims or Theme Park World, and soon to be Halo Wars. Give me a computer to play these genres on. Even games with "normal" control can suck. Do I need to start naming shitty games with normal control? Nah, you're all smart, I bet you can think of your own.

Don't get me wrong - the Wii is currently the home of shovelware and crap. However, there are those gems in the landfill. In time, the frequency of these gems may increase, but who knows. Certainly it is a worrying thought for anyone who owns a Wii and also wishes for more than Casual Crap. The DS eventually became great, I certainly hope the same for the Wii.

So, those who dismiss motion control as "waggle," why? Did you get burned out on the Wii by playing too many crappy games, or do you possess inherent fanboyism? Maybe you're just getting old. I hear that as you age you get more resistant towards new ideas, perhaps that's it? Can you hear your bones rattling? That might be it.

Do yourself a favor. Take a deep breath. Think about why you hate or love motion control. Can you change your view of motion control? Are you willing to change your view? Perhaps you will as more good games are released with motion control. There might be a few you enjoy. All I know is that I feel bad for people like Suda51. Great concept and execution, dismissed for its "waggle". Certainly, a shame.



Posted on Jan 31st 2008 at 06:57:08 AM by (Reps911)
Posted under SEGA Netlink, Sega,saturn,netlink,online,modem,

  Some of you may remember a funny little device that pluged into your Sega Saturn that
allowed you to surf the net and play a whopping 5 games online. What? ... you don't? Well that's okay, many people have never heard of this before. The Device I am talking about is the SEGA Saturn Netlink.
 
  The Netlink allowed Saturn users to play games against another anywhere in the World, Much like online gaming today. You could surf the net at a "Blazing" 28.8 kbit/s (and later a 33.3kbit/s modem). At the time Web TV was just hitting the market and it was actually cheaper to buy a saturn w/ a netlink modem than the web tv and service.
 
  Playing Games against someone was as easy as dialing their phone number... actually thats exactly what you did. The best part about the netlink was you didn't need a isp to play the games. You dialed the other person's number and made a direct connection. So that 28.8 kbit/s modem actually played games real smooth with verry little slow down.
 
  Five games were released to support the Netlink modem:
 1.) Sega rally Netlink Edition
 2.) Daytona U.S.A C.C.E. Netlink Edition
 3.) Virtua On Netlink Edition
 4.) Saturn Bomberman
 5.) Duke Nukem 3D
 
  Some decent Titles worth playing...If you only had someone to play with... Well the good news is, you do have someone to play with! Remember the sega netlink uses a direct connect feature so you can still play those netlink games today. All you need is someone with a netlink that is willing to Play. During my travels I stumbled across www.saturnleague.com . Basically i'ts a community of netlink owners dedicated to keeping the netlink alive. Lots of netlink info for newbs. Use their forums to set up netlink matches and track your scores.

  Any netlink owners out there should definatly check it out.
 



Posted on Jan 29th 2008 at 02:16:41 PM by (TraderJake)
Posted under Site News, Weekly Features, Suda51 is God, No More Heroes, Killer 7, Tondog

Look to the right. Why, it's the box for No More Heroes, the Suda51 game of pure awesome. Think I am lying? Why not buy yourself the game? In fact, in the RF Generation realm, this week is now known as "Go Buy No More Heroes Damnit!" Week. Seriously. Stop reading this newspost,  drive to your favorite video game seller, and buy the game. If you don't own a Wii you may want to consider purchasing one to go with No More Heroes. Not sure what a Wii looks like? If you said yes to that last question, where the hell have you been? It prints money! We forgive you though, and we've made the Nintendo Wii our featured hardware to ensure that you know what to look for when you buy a Wii to accompany No More Heroes. Still reading this? What is wrong with you? Seriously. Go buy the game. Play as Travis Touchdown, be the best damn assassin in the world. Good times to be had.

So, if you are still on the fence about getting this game, then I suggest you talk to the person who currently has the featured collection. His name is Tony, and he really likes No More Heroes. Furthermore, he really likes Grasshopper Manufacture, and has a man crush on Suda51. Who can blame him though? Look at our featured image, for Killer 7. Certainly, another Suda51 masterpiece. Tony certainly has great taste, except for his Sony fetish. But, look at the pipeline. LittleBigPlanet. Echochrome. A possible price drop. Perhaps his fetish is not so bad. Perhaps you might be joining in his fetish in the not too distant future. Regardless, check out his collection, and be sure to bombard him with questions regarding No More Heroes if my Overview and Review are insufficient.

FEATURES! BUY NO MORE HEROES! BUY IT FOR YOUR FRIENDS! And that is all, until next time, keep it tuned to channel three.


                                                                                                                                                                                                                                               
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We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.

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