RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Dec 17th 2013 at 06:53:14 PM by (A8scooter)
Posted under SNES, Super NES, Super Nintendo, Educational, Diabetes, Diabetic, RayaSystems, Medical

<a href="http://www.youtube.com/v/7NBUKnr9INc&rel=0" target="_blank">http://www.youtube.com/v/7NBUKnr9INc&rel=0</a>



Posted on Dec 16th 2013 at 10:41:38 AM by (ReddMcKnight)
Posted under Atari Jaguar, Experience, Story



"DO THE MATH!"

Back in 1993, Atari unleashed a machine called the Jaguar to the public in the USA. This 64-Bit beast of a machine was advertised as being superior to it's 16-Bit and 32-Bit Competitors. While this was technically correct, it was difficult to program for, and had little 3rd-Party Support, which, along with Atari's past mistakes and negative word of mouth, doomed it to failure. That being said, here's the story behind it...

The Journey Begins
First introduced in 1993 to New York City and San Francisco Bay at a price of 249.99 US Dollars, it later received a full US Release in early 1994.

The Struggle
The Jaguar was struggling to gain an established user base. Atari themselves had said that it had only sold 17,000 Units in 1993 as part of the Console's initial test market. A good friend of mine, slackur, was present at the launch of the Jaguar. The following are his own words regarding it:

"Launch day for the Jag was practically a non-event, especially compared to the midnight launches nowadays."

slackur went on to mention that the cashier at EB Games had mentioned that they only sold two units before he bought his own, further saying that said cashier seemed surprised that he was excited to get one.

By the end of 1994, Atari still had 100,000 Units in stock, and reduced the price to make the console more competitive.

The Success?
The Jaguar received some praise with Tempest 2000, and it's most successful game during it's first year was Alien VS. Predator. Tempest 2000 was clearly a success story, as the following was recalled by slackur:

"I continued playing that game for years.  I would keep the Jag hooked up just to play it on occasion, and finished the first loop of 99 levels."

slackur went on to say the following about Alien VS. Predator:

"The only other game I picked up that truly 'WOW'ed me was Aliens VS Predator."

Unfortunately, the Jaguar's Game Library was too small to challenge the success of it's 16-Bit and 32-Bit Competitors. As such, it's appeal never grew beyond that of a small audience.

The Fall
By the end of 1995, it was clear that the Jaguar had failed. Atari ran early-morning Infomercials to try and sell it's remaining units, but it did not help much. Ultimately, the Jaguar sold less than 250,000 Units.

The Legacy
Despite it's failure in the marketplace, there are people who love the Jaguar, such as myself. There are those who produce homebrew titles for it, as it's source code is public. slackur had the following to say about it:

"I'll probably always have a soft spot for the Jag as a system I believed in when no one else did, and I'm glad I still have it in the collection."

As for myself, I love the Atari Jaguar, and just about everything about it. I have been known to defend it when others speak badly about it, and I have been seen going as far as playing a game that others would call abysmal all the way through on it. Unfortunately, how I came to discover the machine has been lost to time, but that hasn't stopped me from enjoying it.

Early Memories
From what I *can* recall, the first game I played on the thing was Kasumi Ninja. While it is not the system's strongest point, it IS a challenging game, which I enjoy, and think we need more of in this day and age.

The Loss and The Return
At one point, I had to sell my precious Jaguar due to real life problems getting in the way, but I eventually acquired another one, with a working CD Unit no less. It was...painful to lose the thing, to say the least. I think it goes without saying that real life problems will NOT get in my way again.

Building an (expensive) Library
Jaguar Games are expensive. They once sold in the UK for 97p a pop, but here in the US, they can command premium prices today. Two of the more expensive titles are Towers II and Primal Rage. Some people attribute the high prices to stupid eBay Users. All this being said, it's not been an easy task building a library of games for it, but I think I'm doing alright, all things considered.

The Future
I plan to keep building my collection, and I have no intention of stopping anytime soon. As mentioned before, I love the Jaguar, and NOTHING is going to change that. Smiley

Thanks for reading!



Posted on Dec 14th 2013 at 12:29:34 PM by (bombatomba)
Posted under Space Sim

Good afternoon all and welcome to the Observatory.  I was listening to the latest episode of the Bomb Cast and heard something that caught my... ear, I guess.  Hello Games, makers of such games as Joe Danger and Joe Danger 2, announced on the Spike Video Game Awards (re-branded as VGX), have decided to branch out from their roots to build a procedurally generated Adventure/Space Exploration game in the vein of...  well, nothing.  Well, it's sort of like Noctis, but there is also combat and what appears to be a very immersive galaxy filled with players (which is supposedly the actual size of a galaxy).  I guess it's also a bit like a 3D version of A.N.N.E. in that you can freely move between in and outside of your ship (but without the awesome platforming), and...  Never mind, here's the trailer.

<a href="http://www.youtube.com/v/RRpDn5qPp3s&rel=0" target="_blank">http://www.youtube.com/v/RRpDn5qPp3s&rel=0</a>

There are games that do offer this type of depth, but of a sorts.  Games such as Frontier, Noctis, Evocron, and BC3K let you descend to a planet and land (and in some cases disembark), but nothing quite on the scale of No Man's Sky, where it seems to offer the kind of planetary depth you find within an Elder Scrolls game, but with the ability to get into your spacecraft and ascend into space and travel interplanetary distances.

Needless to say I am very excited, though there are things that certainly make me a bit wary to jump onto the hype wagon after the crushing disappointment of X: Rebirth, and there are suggestions that this might not get an initial PC release, but still, the possibilities. 

For those that feel like visiting the Spike website, they have posted the interview with Sean Murray, the Managing Director of Hello Games.  It's short but enlightening.  There is also some info on the 12/10/2013 episode of the Bombcast on Giant Bomb (right around 2:15:00, I think).

The game is still early, and there is pretty much no info about other than the sources I cited, which leaves pretty much everything else for speculation.  Will this be the generation where we get a space sim release on the PS4 and/or XBone only?  To early to call it, me thinks.  What do you guys think?



Posted on Dec 13th 2013 at 07:08:09 PM by (SirPsycho)
Posted under Total War, empire, napoleon, sega, creative assembly

Empire: Total War



We have not ventured out of Europe in quite some time, so with Empire the idea was focused on the Eurocentric days of colonialism and early imperialism. Outside of Spain, England, and France most main campaign countries have little outside of Europe and the Near East. Empire is nothing if not ambitious.

The game differs in the previous fare by greatly enlarging the sheer scope of the entire game. You can conquer everything from the Rocky Mountains to the far Eastern edge of India. But there is still plenty of war to be had in all of these theaters.



Thankfully, The Creative Assembly not only put the campaign of the Americas and India but also factions native to this area. Well, you can play as the Maratha in their early years before they displaced the Mughals in India.Native American tribes are added to the game through the game's DLC expansion, The Warpath. This adds playable Iroquois, Cherokee, Huron, Pueblo, and Plains nations on a smaller map focused on North America.

Some changes occur on the campaign map in this release. Villages dot the countryside, and more are built as prosperity increases and time passes. These villages are specialized. Coastal villages can be turned into ports, inland villages can become farms or take advantage of local or imported resources for industry. Schools can be used for research.

Now let's talk about some major gameplay changes that this entry to the series brought to the fray. First and foremost is the introduction of personally controlled naval battles. Before Empire all naval battles could only be auto-resolved, now you can take control of your ship-of-the-lines, sloops, galleys, and other cannon based ships to victory against other nations.

A research tree is added to the game too. Any faction which controls a school is allowed to use it to research their way up the tech tree. Each school can focus on one technology until they're all gone, which takes a long time.

As a result of these changes there were tweaks to the agent system as well. One of the most useful is the Gentleman.

Gentlemen can quite politely duel other Gentlemen to the death, with fairly foppish wigs, frilly clothes, and inaccurate pistoles indeed. They are best used by garrisoning them inside a school to increase your research points, or decrease research time is another way of putting it.

Rakes are hybrid spies and assassins. You can use them as everything spies used to do, as well as sabotage and assassinate leaders. These names change based upon factions, so Muslim factions refer to Rakes as Hashashin, while the Marathans call them Thugee.

Missionaries are the game's religious unit. For Christian kings these can take one of three forms, Catholic, Orthodox, or the quite new and wildly spreading ideal, Protestants. Muslims still use the Imam while the Marathans use the Brahmin.



Gameplay is changed quite incredibly, as the focus is still primarily on the tactics of the military battles. Now; instead of like Shogun and both Medieval games where gunpowder is a late game, expensive, and still unexplored deployment of soldiers, gunpowder units are available from the start and special care must be placed on any melee units. Still, Native Warriors and Pikemen can be worth it in the early game, pikes especially to push back cavalry. Native Warriors are quite fast and powerful in ambushes against gunpowder units, making them worth the investment in the Americas. Also, instead of more long term siege equipment like catapults, battering rams, and burrowing sappers you now have plenty of cannons at your disposal to blast walls and gates down quite quickly.

While it seems like Empire is a great game while describing its changes, setting, and what it adds to the fore of Total War seems appealing at face value and based on my explanations it has many problems. The game released with all kinds of technical issues, and many remain unresolved to this day (mods are the best fixes). It remains quite unoptimized, and runs at 25-40 fps on my PC at the campaign map, let alone battles. Because of many of the bugfixes this is one of the only games in the series where DarthMod is recommended above all others. Richard Beddow was the composer for Empire: Total War, breaking Jeff van Dyck's winning streak.

<a href="http://www.youtube.com/v/-JulCg6hXe0&rel=0" target="_blank">http://www.youtube.com/v/-JulCg6hXe0&rel=0</a>

The game was quite simply rushed. While almost every Total War launch has been horrid and unbelievably bad the games usually end up in playable states by the time the final patch hits. While Empire is playable it is debatable about whether it is enjoyable. One of the reasons it was rushed is due to it having a brand new engine, Warscape, which is still the engine in use in the latest release. While Sega purchased The Creative Assembly after Rome was finished the bad management and forced rushed development cycle was not felt until Empire. Empire could have been so much more, but it was not meant to be.

Napoleon: Total War



I'm not entirely sure what there is to say about Napoleon. In terms of timeline it is the most recent Total War game, taking place in the early 19th Century and following the campaigns of the namesake, Napoleon Bonaparte.

Napoleon feels like what Empire should have been, but this game only focuses on the European theater from Spain and North Africa all the way to Russia and Persia. Much of what I warned about at the end of the Empire review has been fixed and/or polished for Napoleon. Outside of hardcore Empire fans most of the Total War fanbase will agree that Napoleon is the better of these two installments, even if it is not one of their favorites.



One of the main complaints about Napoleon is that it feels more like an expansion pack that was released at full retail. Pretty much everything remains the same at face value in Napoleon compared to Empire.

Napoleon allows you to follow the leader's campaigns from his early years to his reign as Emperor of France in a series of smaller, mini campaigns. There's not much to be said about Napoleon that hasn't been already been mentioned above in the Empire review.

<a href="http://www.youtube.com/v/sZEZomoTKn8&rel=0" target="_blank">http://www.youtube.com/v/sZEZomoTKn8&rel=0</a>

Next time: We return to the Land of the Rising Sun and travel far to the West to conquer in the name of Roma once more.



Posted on Dec 10th 2013 at 08:34:48 PM by (A8scooter)
Posted under Atari, XEGS, 8 Bit

In this week's edition I focus on Atari's last ditch effort to revive the Atari 8 Bit Computer line with the Atari XEGS ( 1987 ). This console came complete with 2 pack in games ( Flight Simulator 2 and Bug Hunt) along with a grey CX40 controller and XG1 Light gun.

This system who's game line was pretty well dated by 1987 ( with games dating back to the initial launch in 1979), just couldn't hold its own versus the NES, Sega Master System and the new 16 bit Genesis and Super Nintendo that would come out a few years. By 1990 Atari cut new game releases for this system and by 1992 discontinued anything for the system along with discontinuing anything for the Atari 2600 and 7800 line.

<a href="http://www.youtube.com/v/O30xmh2GFbI&rel=0" target="_blank">http://www.youtube.com/v/O30xmh2GFbI&rel=0</a>



Posted on Dec 8th 2013 at 11:17:10 AM by (slackur)
Posted under Another Digital vs Physical thought, Battlefield 4, XBLA, PSN, maybe I should just think about thinking and get stuck in an infinite loop

It is a strange wilderness into which this modern world of gaming can take us.

Anyone who has followed along with my previous writing and ranting has a pretty good understanding about my views on the industry shift from physical media to digital downloads.  My written objections run the gamut, including giving up rights as an owner of an object, leasing an experience instead of paying for an item, and losing our history of gaming culture.

I cannot say my thoughts on these things have really changed, but there have been interesting developments.  Just recently, I traded (gasp!) my physical copy of Battlefield 4 for the PS4.  My reasoning; I got a very cheap deal on the digital copy that put me at a profit for trading in the physical disc, I didn't care for my time with the single player and therefore only intended on playing online which would require an internet connection anyway, and finally I knew I could pick up the disc sometime later when the price is much cheaper.

Sure, it's logical, but it also goes against my collector instinct and even smacks a bit of hypocrisy given my general views of supporting physical media as long as possible.  I've played plenty of 'indie' digital only games, but this marks the first triple A big budget experience I've been playing as a digital download.  While it's certainly not that big of a deal, like anything else I like to pay attention to how things change mental constructs, and this small difference has reinforced a process I've observed about the difference between digital and physical gaming.

It actually doesn't have anything to do with value, art, or collectability, but intentionality.
I prefer to be intentional in everything I do.  That certainly does not mean I resist spontaneity, and my beloved would laugh uproariously if you suggested that I'm a type A, regimented personality.  Rather, I prefer to make sure I'm thinking through something before agreeing, accepting, or doing.  At least, as much as I am able given surrounding circumstances.

This intentionality extends to entertainment and video games.  I primarily play games during three different opportunities; 1. Working out on our stationary bike, 2. Social gaming, generally on weekends, often on our 360 LAN and online with friends, and 3. Spontaneous moments where I have to wait on something, which is where portables usually come in handy.
Outside of these situations, I don't tend to play games much because the other things in life are too valuable to sacrifice the time.
 
Given how little time during the week we have for gaming, the last thing we want is to stare at a blank screen with a blank mind, or to load up a game for a moment only to decide a few minutes later that we aren't in the mood to play that.  In the same way my beloved is quoted as 'knowing all about the moods with the foods' when it comes to satisfying a hunger craving with the perfect ingredients, if our gaming is not intentional then it becomes easy to waste away what little time we have.  Oh, one day it may be co-op Tales of Xilia and then the next day Dirt 3, but identifying what would best serve where we are in the brain and heart makes all the difference when deciding how to spend our time.

Years ago in college I was introduced to the wonders of emulation.  My gaming buddies and I could never afford a Neo Geo AES, and yet here on a friend's PC we suddenly had access to a library we had never played.  The first few hours were great, amazing even.  Despite not having a good joystick, we loaded up ROM after ROM and spent some time with games we were always curious about.  However, after a few days we lost interest.

I can't speak for anyone else, but I know part of why gaming through emulation never caught on for me is because it equates to a big, ethereal list of games without much presence, no label in the shelf to remind me of its existence and no physical object for me to intentionally take ahold of and make decisions.  It becomes easy to sample a dozen games and harder to stick with and play through one.  Out of sight and out of mind, desiring to play that game becomes less a matter of intent and more a matter of fleeting accident.  Occasionally happy accidents, to be sure, but too often a sugary glaze instead of a filling meal.  Not the game's fault, but the delivery vehicle effects my mentality towards it, for better or worse.

With a loss of intentionality, a library of digital games on a hard drive becomes something I scroll through and pick something that I hope will meet me where am.  For me, and I don't assume this is universal of course, but there is a function to having a shelf of games that forces me to intentionally complete the process of decision making by physically connecting what I want to spend time on with the device I want to use.  It's everything from the solid *Thud-clink* of plastic in a slot, the *Errrrreeeeh* of an optical media drive loading, the introduction loading up that serves as a driveway to my destination. 

I could sum up the above mentality by saying I'm that guy that won't go to see a movie in the theatre if I miss the previews, because that's just part of the experience.  I'm also that guy that whines when a preview shows too much of the movie, but that's another article. Tongue

But it's not some nostalgic ritual that I'm searching for.  (incidentally I lost part of that when games stopped shipping with instruction manuals.  Again, another article.)  Having to decide on a game and then physically setting it up is part of the process of me being intentional, purposeful, thoughtful about where I am and what I want to play.  It's getting excited for that Christmas/Thanksgiving meal days or weeks before the aroma hits your senses.  When searching through my XBLA and PSN games, I'm looking at a buffet where I too often gorge and eat too much of something I may not have really enjoyed as much as I wanted. 

Of course I can be intentional about digital release games; I'm loading up Battlefield 4 all the time.  But I have historically noticed that I struggle with picking up and staying with a game that takes up no more space than data on a drive.

Delivery avenues like Steam and PlayStation Plus provide gamers with huge libraries overnight.  I know I come across as an old fogy for saying it, but at least for me, it feels more like a bunch of games to 'get through' rather than intentional experiences to savor.

Maybe I'll pick up another Battlefield 4 disc sooner rather than later.  It may seem silly in a financial perspective, but learning is not cheap, so says any honest college guidance counselor.  If I'm not receiving the lessons gaming teaches me about myself, I'm probably making bad investments in both money and time. Smiley



Posted on Dec 7th 2013 at 05:43:56 PM by (A8scooter)
Posted under Atari, Nintendo, Sega, Apple

<a href="http://www.youtube.com/v/NkqizwEjHtc&rel=0" target="_blank">http://www.youtube.com/v/NkqizwEjHtc&rel=0</a>



Posted on Dec 7th 2013 at 05:42:48 PM by (A8scooter)
Posted under Atari, Computer

<a href="http://www.youtube.com/v/xxCYy1UJFdY&rel=0" target="_blank">http://www.youtube.com/v/xxCYy1UJFdY&rel=0</a>



Posted on Dec 4th 2013 at 05:01:23 PM by (ReddMcKnight)
Posted under PCEngine, NinjaRyuukenden

Ha! You all probably thought I forgot about this! Well, I didn't! Cheesy

That being said, I just completed a game as requested by Duke.Togo, Ninja Ryuukenden! And Duke, you better be happy that I beat it, because it was hard. Very hard. Still, it was easier than The Adventures of Bayou Billy, if that means anything. Tongue

Done so far:

The Kung-Fu
Majin Eiyu Wataru
Splatterhouse
Street Fighter 2 CE
The Tower of Druaga
Ninja Ryuukenden



Expect another entry soon, for real this time! Smiley



Posted on Dec 3rd 2013 at 08:54:54 PM by (A8scooter)
Posted under 3DO

Well if the Marx TV Tennis item wasn't enough to say that's something different, this might catch your attention.

I scored these 2 Alpha Tester 3DO (CD Services)  CDs a few weeks ago at a Demo/ Clean out company sell off site and they were $1.00 ea.  The interesting thing about this find is the two titles I got ( BC Racers and Primal Rage ) were the only 2 titles by LG for the 3DO. and both of them showed up from the same lot.

Kinda cool but no way to test them out or for that matter to put a price on their possible value.  Im sure things like these don't come up too often but definitely adds something to the cool factor and being on display will start the convo on what are those CDs about.

Anytime a gamer can rescue a piece of history and save it for gamers/ collectors for generations to come is a great thing. I hope you all enjoy them.  ( Boxed 3DO games are my friends he got elsewhere, between us both no system).







Posted on Dec 3rd 2013 at 06:03:11 PM by (GameDave)
Posted under ps4, playstation4, playstation, sony, next generation, modern gaming, game dave

What a strange special edition PS4 I got...

<a href="http://www.youtube.com/v/xHGr4ZHZXZ8&rel=0" target="_blank">http://www.youtube.com/v/xHGr4ZHZXZ8&rel=0</a>

Anyone else pick up the PS4 at launch?



Posted on Dec 2nd 2013 at 12:02:58 AM by (SirPsycho)
Posted under Rome has conquered, rome, medieval ii, medieval 2, total war, war dogs, war pigs

A war of all against all.



A new era was beginning. Finally, average PCs were becoming strong enough to allow hundreds of 3D models to be displayed on a single screen. They may not be as high resolution as a game that only displays a few dozen, but it was possible to do without much lag. The Creative Assembly took advantage of this and created a brand new engine to power its newest and most ambitious game in their flagship Total War series. This new game turned back the clock from Medieval, but kept the geography in Europe.

Mille viae ducunt homines per saecula Romam. A thousand roads lead men forever to Rome. This was especially true of the third game in the Total War franchise: Rome: Total War which released in September of 2004.

<a href="http://www.youtube.com/v/RvZWOG8QkOg&rel=0" target="_blank">http://www.youtube.com/v/RvZWOG8QkOg&rel=0</a>

Rome is a seminal game not only in the series, but for the entire umbrella genre of strategy games, changing the entire dynamic of future games to be less of advancements from Shogun or Medieval, to using Rome as its benchmark.

Everything is in 3D, gone is the flat 2D styled campaign map, and in comes a fully 3D realized map with mountains, rivers, fords, plains, forests, roads, hills, beaches, ports, cliffs, deserts, and more.

The unit roster is much larger, and most factions are truly unique. There are 3 Roman factions that are all identical with technology, but many other factions exist that are unlockable. Some notable units include Carthaginian, Seleucid, and Parthian elephants. Some factions also include chariots, such as Pontus, The Seleucid Empire, Ptolomaic Egypt, and the Britons.

Overall there is just a much larger unit variety, and maps are much larger to allow for even bigger armies than the first two games could possibly allow!

The Pope is essentially replaced by Senatus Populusque Romanus, SPQR, the Senate and People of Rome. Many Total War fans just know them as Scumbag Senate. The focus on religion is completely gone from this game, which is rather sensible in comparison with Medieval, where Catholicism, Orthodoxy, and Islam all collided to form easy excuses to go to war and ostracize an unruly king. This allows the game to focus more fully on war!



Agents have been fairly simplified for this game. There are only 3 available to all factions, spies, diplomats, and assassins. Diplomats have had the most additions though, with many new options to give diplomacy a much larger role in the game. However, AI factions tend to be pretty dumb when it comes to handling diplomacy.

Trade agreements are the most lucrative, as you can make money off of them, they're most useful with your surrounding neighbors, as overseas trade is a long process to get running.

Fog of war becomes a big factor in the game too, with provinces being large and the player no longer able to just magically see not only their entire province, but have information on the surrounding ones, it helps to build some infrastructure like watchtowers and forts to see and block choke points.



If its not apparent this game is seen as one of the greatest strategy games of all time not just because of its options, but its growth compared to its predecessors. Rome: Total War is what all sequels strive to be, and few attain, great advancement and growth in comparison to its preceding games.

Rome: Total War was not the first to receive support from the modding community, but its legacy is so long lasting that mods still trickle out for this game nearly a decade after its initial release. Some of the most beloved ones include Europa Barbarorum, Rome: Total Realism (not really realistic), and DarthMod.

<a href="http://www.youtube.com/v/HmM_rlnYnmw&rel=0" target="_blank">http://www.youtube.com/v/HmM_rlnYnmw&rel=0</a>

Rome: Total War received not one, but two expansions. The first one, Barbarian Invasion, continues the tradition of some random place being invaded by outside forces. This takes place after the Roman Empire had been split into an Eastern and Western Empire. The player can choose to try and keep their empire intact while holding off the invasions of the 5th Century and look to expand their lands once they've been dealt with! Or you can play as some of the various invaders, such as the Franks, Goths, Huns, and others vying to expand their lands and place their foothold into the rich Roman world.

The 2nd expansion; Rome: Total War Alexander, is a recreation of the conquests of the legendary Macedonian king Alexander III. You get to control the living myth while he marches into Asia Minor and onto Achaemenid Persia to found many cities in his name and create the greatest empire in history to that point in time. It is a short campaign meant to challenge the player in a sort of blitzkreig of antiquity. How much can you conquer between Greece and India in 100 turns?

<a href="http://www.youtube.com/v/7jNAWgC0bdQ&rel=0" target="_blank">http://www.youtube.com/v/7jNAWgC0bdQ&rel=0</a>

Medieval II: Total War



Medieval II marked the first time that a setting had been revisted with an updated engine. The base of the game is built on the code of Rome, and the map is nearly identical, focusing on the later Christian and Muslim Kingdoms of Europe.

Crusades return and are just as annoying as in the first one. The Pope will always declare one when you're too small and poor to do anything about it. Scumbag Pope. Unlike the first Medieval this one goes late enough to allow for the discovery of the New World, and some weird movements by the AI have even lead to things such as the Aztecs colonizing Ireland.



As with the first Medieval there is a large emphasis on religion, with the vanilla game giving a few major religions to influence and change each faction's overall strategy. There are Catholic, Orthodox, and Muslim factions, but there are still pockets of paganism in parts of Eastern Europe around the Baltic and Prussia at this point in time.

A few graphical changes allowed Medieval II to be the most cinematic in the series upon its release. Individual troops in the same unit will have different colored clothes, different designs on their shields, some might have beards while others do not, etc. Jeff van Dyck returns to lead the musical efforts of both Rome and Medieval II.

<a href="http://www.youtube.com/v/0G0Vy8C_sNg&rel=0" target="_blank">http://www.youtube.com/v/0G0Vy8C_sNg&rel=0</a>

A couple of agents have been added from Rome, the only brand new one being the merchant. The merchant is able to post himself on a trade resource and generate money, he's also able to buy out other merchants but could be bought out himself. The Princess returns from the first Medieval, and can be used to broker an alliance or as a free diplomat in the early game. Priests and Imams convert a province to their respective religion, and can level up by prosecuting heretics who pop up in provinces with heretical thinking.

Medieval received one expansion, and it was a big one! Four smaller campaigns were added in Medieval II: Total War Kingdoms, these smaller campaigns are the British Isles in the 13th century, the Crusades during 12th century, the Teutonic crusades in the 13th century, and the Spanish conquest of central America and the southern United States in the 15th century.



As a result of all the changes and the stability of the game after Kingdoms released, Medieval II has become the golden child of mods for the entire series still to this date. Some of the most notable ones include the direct Middle Earth conversion Third Age: Total War, the historical fiction of The Last Kingdom, Stainless Steel, the ever popular DarthMod, and Roma Surrectum, a remake of Rome: Total War using Medieval II's changes.

Next time: We colonize the Americas and India!



Posted on Dec 1st 2013 at 10:06:52 PM by (A8scooter)
Posted under Mistakes, Oops, Total Loss

Have you ever bought something knowingly or not to discover it was too dirty, smelly, didn't work or something and after all your attempts you wrote it off as a total loss? An expensive lesson in what not to do in the world of gaming?

Please share your story  below or as a video response on my channel.

https://www.youtube.com/watch?v=EIfzFnBVjgo



Posted on Dec 1st 2013 at 06:00:00 PM by (Zagnorch)
Posted under Holiday Give Away, Santa,Secret,Gifts

Season's Greetings from Terra, fellow RF Gentlemen!

I am announcing the end of this year's Not-So-Secret Santa give-away.

A big thanks to the participants-- I wish you all the best for the holiday season and the new year.

Catch you on the boards...


'Late



Posted on Dec 1st 2013 at 05:47:30 PM by (A8scooter)
Posted under NAVA, Atari, NES, SNES, SMS, GENESIS, Game Boy

https://www.youtube.com/watch?v=6LParGGVBhE


                                                                                                                                                                                                                                               
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We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.

Sit back, relax, and enjoy our entries, rantings, and completely unrelated series of thoughts. We write for you to read, so we certainly hope that you enjoy our material.
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