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 Episode 15 discussion thread: http://www.rfgeneration.c...rum/index.php?topic=11973
Get the show at http://www.collectorcast.com Follow the Collectorcast on Twitter: https://twitter.com/Collectorcast Like us on Facebook: http://www.facebook.com/Collectorcast On Stitcher (enter Promo Code RFGeneration): http://www.stitcher.com/RFGeneration On iTunes: http://itunes.apple.com/u...collectorcast/id524246060 On YouTube: http://www.youtube.com/user/DukeTogo74
As many of us evolve from mere gamers into collectors we eventually have to deal with our innermost demons. Great moral quandaries force us to question our very way of life up to that point. These ferocious moral dilemmas manifest themselves as private struggles that fuel our nightly insomnia. Your personal interrogation might represent itself in the form of a simple question, something like: Should I open it...... or just keep it sealed?
If you've been collecting for any amount of time you've probably run across a situation like that. An occasion where your collector mentality clashes with your gamer mentality. Each video game collector has their own uniqe combination of gamer and collector within them. A lot of times the two are in sync with each other and can both thrive, but on occasion the two collide and its not always obvious which one should win out.
The 3 of us will explore the transitory feelings of gaming and collecting by looking at what we feel are some of the common pitfalls to arise and cause these two parasitic mentalities to be knocked out of harmony.
And as always there are several hours worth of small scores for you to either cheer on your fellow collectors or curse the day they were ever born!!
Music: Power Blade & Power Blade 2 (NES) Intro - 00:00:00 Small Scores - 18:10:00 Topic - 3:10:15 Outro - 4:49:45
When I think back to my childhood and playing video games The Atari XEGS comes to mind first since it was my first system ever. Being from a family on a limited budget we could only afford a handful of games for the system. If I recall properly 7 games total ( Pacman, Flight Simulator 2, Blue Max, Hardball, Bug Hunt, Real Sports Football and another title that is slipping my mind. Of these games I used to play one game stood out to be the most fun and graphically advanced in my view..... Blue Max.
As many would remember this game did come out on 5.25 disk way before it made it to the XE line of carts and crossed a few other systems ( C64 comes to mind). I can sit remembering playing it for hours trying to get to the final area bombing the 3 buildings before making my way back to the landing area and wonder things like what would happen if you bomb the side buildings in the final area. Now to this day its fuzzy in my head what does happen when you do that. I think they do look like any other building gets bombed but I dont think you get points for it. ( maybe you get 50 i dont remember).
I loved how the south west to north east scrolling with minimal 3D graphics ( by today's account) was worked into the programming of this game. It was something you really didnt see many games and when my friends would come over ( friends with NES SNES Genesis and such this would be one of the games that they would love to play. That I think says alot for how the game aged even on a older 8 bit unit when NES and Super NES ruled the streets.
Game play was pretty trait forward. You could do 2 things shoot and bomb. Dropping below 21 on the altitude level and you risk crashing or hitting trees, bridges, and buildings. If the bottom bar goes blue it means you can shoot the other planes down ( or they can shoot you or run into you , funny how we always forget that) . Bombing things with [ + ] gave you extra points due to the fact that they were key buildings or bridges that you should take out.
But by far shooting was the most fun here. You can shoot out ( between 21-25 on the alt level) land to air missile launchers, shoot boats in the water ( you can bomb em too but shooting is so much more fun). You can shoot the little cars trucks tanks on the bridge or roadway. Little attention to detail things like that really makes it stand out that the programmers took the time to do it right for the gamer to enjoy.
When you go deep into the enemy lines you can shoot out cars and tanks still, bomb buildings but the cool fun part is trying to shoot out the hanger for the enemy ( which is harder to do that you would think) and the airplanes lined up in the runway. Its not required to do that and might risk you crashing but when your at war why not blow up more stuff than needed. Might as well do as much damage as you can.
Even today being 26 years later this game is as much fun and graphically holds up well than many other titles for the system. My gf gets intrigued by the game. Not that air plane shooters interests her much ( more a centipede pacman kinda gal) but just that its a refreshing looking game.
This Blue Max is a special part of my 8 Bit collection but this game brings me back to a day when Nintendo and the big name companies may have the hot new titles but kids appreciated games with cool looking graphics and interesting game play and didnt factor in who made it or is it the in thing to play. Good was just plain good.
 Over 8000 submissions this month? What could have possibly created such a huge influx of submissions? Maybe it has to do with that contest thing going on. Yeah, that's probably it. With the awesome prizes, I don't see how anyone could resist making hundreds of submissions, or in Crabmaster's case, thousands of submissions...
Apparently, Crabmaster really wants another RFGen T-shirt and his choice of a game valued up to $60. Because he was the top submitter in May with 3,272 submissions. But, if you want that shirt and game, there's still hope for you in the contest. You have until June 8th to make more submissions.
Crabmaster isn't the only competition this year though, plenty of people have been kicking butt this month. Rounding out the top ten this month for submissions we have Bildtstar, Madir, ApolloBoy, ericeskapade, Tynstar, Izret101, ixtaileddemonfox, Shadow Kisuragi, and Addicted.
As always, all those submissions would just sit in submission limbo without our crack team of reviewers. The top reviewers this month were Tynstar, Bildtstar, and Shadow Kisuragi.
So thanks to everyone who has submitted and reviewed submissions this month.
And if you're wondering what your odds are of winning the contest, I'm not telling you. But I will let you know who is winning, but you'll just have to guess how far behind you are from the leader. And if you want to win, just keep those submissions coming, you've got a few days, which is actually enough time to make enough submissions to win. You may have to give up some sleep and food, but you can still submit while you're using the toilet, we won't even know the difference.
The ten members with the highest scores as of this writing are as follows: Crabmaster2000, techwizard, Bildtstar, ericeskapade, ixtaileddemonfox, Zagnorch, Madir, Addicted, h1ghw1nd, and A8scooter. If that's you, then congrats, you're doing pretty good so far. But if you want to do better or if your name has a "2000" in it, you should keep those submissions coming in, you never know when you'll get passed up in this intense competition. And if your name is absent from that list, you still have a shot, don't be discouraged (hint: screenshots are a great way to get a ton of points). That T-shirt can still have anyone's name on it at this point!

Want an excuse to play some cool 16 bit Disney games? For the month of June, the RF Generation community will be playing through
Aladdin The Jungle Book The Lion King Goof Troop
If you would like to play, just say hello in this thread
You will find the list of other participants, achievements, discussion about the games, etc.
Hint for July's Game... Fleach and I decided that since July is month seven and we think everyone should have a super time, there was really only one choice when it came to the game for July. We will reveal the game as soon as someone guesses it.
In light of the rather pessimistic slant of part one, full of DRM, games that will be in inaccessible over the long term, and the overall damage being done to gaming's potential cultural impact, it is equally important to ponder the brighter horizons of gaming's future.
The PS3, Xbox 360 and Wii have been hanging around longer than a typical console cycle. The big 'what's next?' question has been on "core" gamer minds for some time and Kinect, Move, and Motion Plus offered little distraction or relevance. Not to mention the concern that the folks in game development/publishing were not listening to what most gamers wanted. Given the reaction to Xbox One, that concern seems quite founded. Factor in the current market focus on games developed for phones, tablets, and browsers, and... wait, weren't we trying to go somewhere positive with this?
But these trends in gaming do in fact have benefits for us "core" gamers, for many reasons that may not be immediately apparent. Let's start with the Xbox One. It's the true, unfettered, undisguised vision Microsoft has been coalescing since their first console; a single living room box through which Microsoft becomes the middleman service provider for entertainment. They've slowly unclouded that goal over the years, though its never been a secret, and us gamers who are grumpy about a dashboard full of stuff besides games (even on a paid service, no less!) are at least partially guilty of looking at a cat and expecting a dog. This has been Microsoft's purpose all along, and while we don't have to like it, it does us little good to expect a company that has spent billions to realize this longterm strategy to alter its course for "core" gamers that largely got the Xbox platform where it is. We're not the ultimate market they've been after, and we never were; just like the Wii, we are not the ultimate target demographic, because "core" gamers cannot financially support the gaming industry behemoth, not to mention the lucrative service provider vision Microsoft is after. I'm not as ready to write off MS for gaming as many; they will undoubtedly provide some excellent games in the future. But that's a train I'll be hitching onto at my convenience and price-point, both which will reflect the fact that MS and I are expecting to travel to different places, with paths that will occasionally intersect. I'll play my new Halo and Gears games later rather than sooner.
The Xbox One strategy is actually a benefit for gamers, as either a success or failure. If the system takes off, more money will be provided for the outrageous AAA game development costs that, more and more, cannot be sustained by the current business model. Basically, all those folks using the machine for TV and Sports will be funding my new Halos and Gears. On opposite end, if the model is a spectacular failure, (and it would be wise for all of us predicting such to remember the unprecedented success of the Wii, which no one expected) it will serve as a precautionary tale for other companies to not follow such a route, at least not to the exclusion of "core" gamers.
Next up is Sony; while I'm historically skeptical of the giant, recent years and a slight corporate humility have placed the company in the best position to care for "core" gamers since the beginning of the PS2 era. If Sony does indeed have an ear to the ground over the Xbox One backlash, as recent Twitterverse chat suggests, it is the perfect time to capitalize on gamers almost ready to sit on the fence for the next few years of new gaming. Whatever Sony does, this moment highlights the fact that, more than any other time in gaming, gamers have a loud voice and new channels by which to be heard. It can be easy to assume that no-one is listening, but that cynicism belies the responses received. From tweets by corporate heads that show they are aware of internet responses, to free downloadable expanded game endings (which, whether or not we like, we have to remember it came from the company's own dime and time, and had to meet approval of the same business heads we envision with dollar signs in their eyes.) We gamers now live in an age where our dollars and internet umbrage vote stronger than ever. From Kickstarter to online petitions, blog articles to indie developers, gamers have more power in their own industry than ever before.
And no company seems more in tune with this lately than Sony. It's been a long trip from expecting gamers to "pay for steak instead of hamburger" to the playful DRM trolling of "Death Ray Manta." More vocal support of the indie platform, a greater focus on games themselves, free online play, and the game rental service of Playstation Plus shows that, at least over the last few years, Sony seems to be picking up the pieces Microsoft has been breaking off. If the PS4 launches at a competitive price-point and forsakes restrictive DRM, Sony may yet retake the throne it once firmly held in the PS2 years.
Which leaves us wondering what to think about Nintendo. While the Wii U has been largely dismissed by many "core" gamers as an underpowered gimmick, so was the DS, which went on to become the second-best selling console of all time (as of March 2013.) Once Wii U price point drops, and as Nintendo continues its history of creating excellent gaming experiences built around the hardware, there is little doubt the console will have some great games in its lifespan. The second screen may indeed prove key to its success, since games built for it can give completely unique experiences compared to the PC-inspired hardware race of the competition. Much like the Wii before it, if a gamer focuses on the games built for the console and not the ports, many excellent experiences await.
And lets not forget about the 3DS and Vita. Lately, I've enjoyed my 3DS library at least as much as my console library. Adventure Time, Bit.Trip Saga, Code of Princess, SMT Soul Hackers, Super Mario 3D Land, and many more have kept my 3DS XL from ever powering down. While I can't say the same for my Vita, there is a slow but steady stream of great games building for it, and the promised PS4 connectivity has a lot of potential. Portable gaming is no longer a second-class experience; as long as watered down console ports and shovelware are avoided, there are many gems to be discovered on our eighth generation Game-And-Watches.
I've said it before, and I still believe it; there has never been a better time to be a gamer. The future of our industry may not be as connected to our personal preferences as we would like, but our industry has also never been more in our own hands. The aforementioned precipice of cultural relevance that video games are approaching means we are in an exciting time, where our newly relevant voices can make a difference. Gaming is valuable for many reasons, not the least of which are fun, artistic display, and community. If any of these are continuously promoted, gaming's relevance will be on display.
RFGeneration is not just a niche community for hobby enthusiasts. We are a vanguard of passion for the experience and worthwhile nature of video games. Sites like ours exist because we enjoy playing, sharing, and being involved with the gaming community. Some exclusively use the collection tools, some may pass through and just leave a few posts, and some stay to become an integrated part of our ever-changing community. But no matter how the future of video games turns out, we here at RFG will be hanging around and enjoying ourselves, the great Meta-game of video gaming, the MMO of life. I hope you are as excited about the multiplayer here as I am. 
The Collectorcast is coming to the TooManyGames expo at the Greater Philadelphia Expo Center from June 14-16! Bil and Duke will be hosting a live Collectorcast panel on Saturday from 1-2 PM to talk about all the great pick-ups from folks at the show.
If you plan to attend, be sure to comment here: http://www.rfgeneration.com/forum/index.php?topic=11942. We'd love to plan a meet-up with fellow RFGenners. Also, at the show be sure to tweet your scores to @collectorcast to be a part of the panel discussion. We look forward to seeing you all there!
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Posted on May 25th 2013 at 05:48:53 PM by ( Reps911) Posted under Collecting, Thrift,Yard sale,rare,bargain,games,consoles,SEGA,Playstation,Atari,Virtual Boy,Odyssey |
--- 05/19/2013 - 05/25/2013 ---
A very slow week as expected but I still manage to acquire some stuff. GrayGhost81 had some Odyssey2 games he was tired of looking at so I offered to give them a good home. And my son got a new game for the WiiU but I'm gonna claim it as mine 
RFgeneration Forum - Odyssey2 Games
 Paid only Shipping for the lot
- Las Vegas Blackjack Boxed
- Football! Boxed
- Cosmic Conflict
- Baseball
- Freedom Fighters
- Alien Invaiders
- UFO
Nintendo WiiU

- Need For Speed Most Wanted
I didn't even have to leave the house this week! The Odyssey2 games came from GrayGhost81 and even though he was only charging shipping for them, he packed them very well and got them to me safe and sound. I'm not quite sure I'll have anything to post next week as money and time are still tied up around here. Things should be back to normal next month though...
Weekly Totals Games = 8 Hardware/Accessories = 0 Other = 0 Current Gen = 0
About a week or so ago my main TV that I've been gaming on since the early days of the PS2 finally bit the dust, kind of. I could have fixed it with ease but I would have needed to buy a new socket set as my smallest socket was still too big for the hex nuts my old CRT had.
Enter Goodwill. Well, I entered Goodwill and finally decided to really check out the CRT collection they've been building. My dream CRT, a Sony Trinitron with a nice stand and glass shelves attached to it, popped up at another thrift store, it was not for sale at all. Sad times.
That said I found a nice JVC CRT that has ports that are a massive upgrade compared to the S-video peak of my old TV. This one, as you can see in the pictures below, has all the ports we as collectors want, component, s-video, 2 composite inputs, and even an RF input.
Here are some pictures and fun facts for the old TV.

The last game it played was Sly Cooper and the Thievius Raccoonus. This was the first game the JVC played.

Such beautiful picture quality. Even composite looks better on the JVC than the Sanyo before it passed.

The Sanyo's ports, as you can see the best option on this TV was S-video.

Dat component. Mmm. I can't wait to get a converter box now!

The best part for this upgrade was the price tag. $3.
The gaming industry is in transition, one as important as dedicated machines to removable cartridges or black and white to color. I believe that once a decade has passed, gaming insiders and outsiders will point to this transition of gaming hardware and use it as the reference point for how the industry changed going forward, the 'Napster' moment of gaming if you will. Where even though the signs already pointed where the momentum was heading, here we have the objects designed to capitalize on the inertia.
It was, future analysts may say, this time period that solidified the cultural insignificance of video games.
After making such a fatalistic, even crass statement, let me first say that I look forward to the game experiences of the future. Only the first few months of 2013 brought me Tomb Raider, Bioshock Infinite, Etrian Odyssey IV and Gears of War: Judgment's addictive Overrun mode, and the rest of the year includes many excellent looking games I am very much looking forward to. I'm certainly not against playing modern games. And no matter my critiques of the new hardware, I'm a gamer; one day I'll buy the newer shiny box to play on.
But now that the 'Big Three' have launched their initial salvo into the upcoming console war, the landscape of the battlefield has become visible, as well as the target areas that will be hit hardest. And, much like real war, by the time the dust settles, the victors will be forced to wonder about the prices paid.
My opinions on these giant corporations contain no real loyalty; I've been called a fanboy, but if anything I'm overly critical on each. I have no illusions that these companies exist to satisfy my entertainment desires. Even the artists, writers, and content creators behind the indie scene have to eat, and are forced into Byzantine restrictions on their creations. Not to say the inspiration doesn't come through, but without PR figureheads, interviews with game developers often highlight challenges during the creative process that had little to do with the actual artistic creation and more with the difficulties of creating a game in the modern market.
Still, what artist has not had to deal with money and politics? And so many of us involved with gaming want it to be recognized as a medium of artistic worth, of cultural significance, on par with other media considered to posses real value. For as many books, movies, and recorded music produced that seem to have little significance, no one questions the value of these forms of media. As the relatively new kid, video games have had an uphill battle to show importance beyond, at best, 'kids toy,' or worse, 'murder simulator.' With more focus on narrative and abstract storytelling, and easier-to-use tools that have taken game creation outside of the laboratory or office and into the living room, the medium of video games has never been in a better position to take its place alongside other forms of culturally significant forms of media.
Which is why this new generation of gaming consoles can be so very dangerous to achieving that end.
Not because of sequel-itis, out-of-control budgets, or immature content. These issues are rampant in other media and they have not been diminished to cultural insignificance. The problem facing modern video gaming is one of philosophy. Games are, more and more, developed as a consumable and not as a product.
We are no longer buying a video game, we are leasing an entertainment experience.
Movies, music, and literature are also following this trend, of course. But they are established, the culture universally accepts them, and while their distribution methods are following a parallel path to video games, their individual product permanence is much more assured. Vinyl warps, cassettes wear out, CDs deteriorate, even digital media can be wiped out, but we find enough worth in the original creations to continue copying the material as newer storage methods develop.
In the last decade, a growing realization has emerged in gaming culture, an awareness that we are losing history every day. This has lead to a groundswell among collectors to preserve our heritage, and even big publishers have capitalized on the trend by releasing retro compilations. Emulation, much as it can be reviled in game collector mentality, has been crucial in preserving gaming experiences that would otherwise be lost. Now, anyone who witnessed a 70's Pink Floyd concert will tell you that listening to a CD is a far cry from the original experience, and it is much the same in classic gaming. From the original Star Wars sit-down arcade cab, to spinning a real steering wheel while slamming the pedals in Crazy Taxi, to wielding an assault rifle in Space Gun, some games will admittedly never reproduce the original experience on a different platform. But if the gaming industry wants to be held upon the same ground as other culturally significant media, some level of tangible reference has to be available for both shared and personal experience. The video game providers' transition from producing an item to developing a service effectively puts a sharper timetable on the total lifespan of each video game produced.
It is impossible and perhaps undesirable to capture every gaming experience for anyone to see, for all time. But that's not really the point; as video games continue the trend of requiring online activation for single player games, content only stored 'on the cloud,' and gaming data pieced out and paid for individually, we are paying for a service, not an object. And, one day that service will discontinue. Servers will be permanently shut off, even for single player activation. Some will have workarounds, often developed by a passionate community, but not all. Some won't be worth the effort, and some just won't be possible.
So what? Why does it matter that there are arcade games that cannot be MAME'd because of coded batteries that run out, or that in a few years the complete Mass Effect Trilogy will be impossible to experience because some of the DLC stories were on servers and not discs. There will be new games! Games on phones, tablets, contact lenses and refrigerators. Our gaming content will not be tied to slow, clunky physical media. Good riddance!
Games won't go away. But their significance will dwindle, and so too their ability to have artful, cultural significance.
Say what you want about the original Star Wars trilogy. Love it or... love it less than others, the cultural significance of it is undeniable. Same with iconic music from, say the Doors, or Mozart. Now, imagine that these were developed on ethereal media that shut down forever after a few years. There will be memories of them for awhile, perhaps spiritual successors later, but if they were preserved at all, it is only by a small, niche, dedicated community. Would these champions of their media be as loved and appreciated by millions of people if they were allowed to just fade away, replaced by the new, 'better' thing? It is not that all we want is more Star Wars; we want Star Wars to hang around long enough to impact and inspire other content creators; not to be simply consumed as the next thing is coming. We want these things to co-exist in the same space; Game of Thrones only exists because Lord of the Rings existed long enough to inspire it.
We are cutting off gaming's ability to stay culturally significant because we are moving away from the ability to produce a stored thing to be appreciated for generations, and instead moving toward a temporary fix to be consumed and then replaced.
But isn't this also true for movies, books, and music? Who even buys a CD anymore? The move to digital hasn't killed the ability to keep a song forever or rendered music as culturally insignificant. But the difference is twofold. First, books (literature), music, and movies are much more entrenched as universally accepted media of value, while much of the population could still care less about the cultural aspect of video games. Second, barring a few examples, the content in music, literature, and movies are perpetually copied and passed down. Modern video games are moving away from that, onto services that will eventually lock everyone out of experiencing games that were once digital-only or required server-based DRM certification. These techniques are so obtrusive and slowly becoming so quickly and widely accepted that in a decade, while we'll likely still have access to the majority of literature, music, and movies created in that time, many video games made in the same era will be completely inaccessible. Not just MMOs or the multiplayer of Call of Duty, but the new Shadow of the Colossus, Portal, Bioshock, or Super Mario. Once that DRM server or Download is gone, so is the game, likely forever. Those assuming that there will always be services like the Virtual Console and Steam to relive those memories only have to remember how many excellent old games we're still waiting on, likely to never arrive.
Some say its no real loss; we need to forget the past and play new games. Hey, most of those games weren't nearly as good as our modern ones; worse graphics, control, awkward mechanics, etc. But to those of us that truly desire to see video games treated as relevant as other media, our past and present (and the ability to experience it) is as importance as our future.
Video games won't go away; even during the Great Crash of '83, there was never a real danger that video games would just completely disappear. The greater threat, and possibility, is that video games are here to stay, but no-one really cares.
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Posted on May 20th 2013 at 01:26:13 PM by ( Reps911) Posted under collecting, Thrift,Yard sale,rare,bargain,games,consoles,SEGA,Playstation,Atari,Virtual Boy |
--- 05/12/2013 - 05/18/2013 ---
This past week I was busy and due to some unforeseen expenses I had to hold back on unnecessary spending until things get sorted out (also why this post is a little late) Unfortunately that made me pass up really good local deal
I did manage to score some stuff early in the week. On Monday I went to a Goodwill near me that I haven't been to in a long time and found a Virtual Boy in the box with several Import games. I had to hunt down all the pieces as someone before me (probably a kid) opened the box and scattered everything throughout the store. I found the Head unit on top of a piano, the stand by the Books, The controller on top of a TV, one game (Mario Tennis) next to the VHS Tapes and the box was with the toys! I could not find the eye shade though... Inside the box were 6 Import games. The price on the box was $9.99 but the color of the week was purple and it just so happened the virtual boy had a purple tag, so my total price for The console and 7 games came out to $5 I also picked up Outrun for The Sega Master System for $5.
Nintendo Virtual Boy
 $5 for the lot
- Nintendo Virtual Boy Boxed
- Virtual 3D Shooting Game (Red Alarm) Import
- T&E Virtual Golf Import
- Tobidase! Panibon Import
- V-Tetris Import
- Vertical Force Import
- Virtual Professional Baseball '95 Import
- Mario's Tennis
SEGA Master System Game

Not too much this week but for what I got I think I did well. I was really surprised to find the Virtual Boy at a Goodwill, I guess not all of them are as bad as I thought...
Weekly Totals Games = 8 Hardware/Accessories = 1 Other = 0 Current Gen = 0
Another Odyssey^2 game has found it's way to my home.
I can hear my millions of readers asking, "Didn't you have them all?"
And I'm like, "Nope, still searching for Atlantis."
"Oh, so you found Atlantis?"
"No, I got a Super Cobra."
 The writing on there is either Klingon or Korean, either way, it's a made up language.
I've been causally keeping an eye out for good deals on O2 stuff from other regions. It's not a big concern but there are a few exclusives and the art is very different from none-US games.
Super Cobra is one of the games which never made it to the US (or Japan) on the Odyssey 2. It only came out in Europe and Brazil. There is a different variation for both of those regions. The game came out in 1983 and is supposedly rare, I don't know if it is actually rare in Brazil or it's just that American collectors think of it being rare.
The game play is a side scrolling shmup. Here's a short video I found: http://www.youtube.com/v/RdNjCl39XQQ&rel=0
As you can see, it looks exactly like Gradius.
For some reason ebay doesn't seem to track the game quite right. If you search for old listings they don't always show up. Therefore, Price Charting doesn't list old prices right. http://videogames.pricech...ame/odyssey-2/super-cobra At the moment Price Charting lists it as worth $51. That's actually about right for the game, loose. CIB it goes for most of $80 or so. There have been a few auctions I've watched over the last few months and the game gets several bids, I don't remember seeing it go for less than $50 in any condition.
I saw mine shortly after it was listed with a 'buy it now' of $15
Whew! Only 5 Games down, and I'm already beat! But I won't back down now. I still have a ways to go, what with 96 more to go. Nonetheless, I am prepared for battle.
Done so far:
The Kung-Fu Majin Eiyu Wataru Splatterhouse Street Fighter 2 CE The Tower of Druaga
And here's the proof:





See you next post!

Greetings, everyone! Are you ready for the biggest event RF Generation has seen since...well, ever?! Inspired by Crabmaster's 100 NES Games in 100 Days event, this is the PC-Engine 101!
What is the PC-Engine 101? It is Redd's playthrough of 101 PC-Engine Games.
Is there a time limit? Nope! This will be done with an unlimited time frame.
101 PC-Engine Games?! Yep!
Do 101 games for it even exist?! Yep! There are well over 200 Games for it!
Will you be playing any TG-16 games? Nope. This is purely for PC-Engine games.
But don't you suck at Shmups? Yes. Yes I do. Considering that the majority of PC-Engine games are Shmups, I expect this to be hard.
Is this thing really sponsored by an actual gamer?! Yep.
When will you start? I am working on it as you ask these questions.
How will we know you actually beat the games? When I see the ending screen of a game, I will snap a picture of it as proof.
Who's gonna believe that?! Anyone could download an ending picture off the internet! Well, that's up to you whether or not you believe it.
Can I be a part of this? Yep. Throw out suggestions for games, or just send me some words of encouragement.
What is the suggestion criteria? 1. ONLY PC-Engine games. 2. CD Games are allowed, but they must also be in Japanese. 3. Absolutely NO adult games.
That's all! Get ready! The countdown will start soon!
As some of you may know, I was fortunate enough to come across a nice Atari 2600 lot a few months ago with several very rare and scarce games. Among those titles, was a copy of Wizard's "Texas Chainsaw Massacre" ("TCM"). The seller was unaware as to whether the cart was authentic, and actually mentioned this in his auction. I decided that since there were several carts in the auction I needed, I would negate the price of the TCM cart and put in a reasonable offer on the lot at the last minute. Sure enough, I won the lot at an agreeable price and waited patiently by the mailbox the next couple days to claim my spoils.
Continue reading A True Wizard, or Just Another Presto?: Authenticating Your 2600 Wizard Carts
To put this in the simplest of terms, the way the title of this article can happen is if either or both of these hardware manufacturers do one thing, charge the gaming public to activate used games. The news releases of EA ending their online pass program is just the first reason why trying to extort extra money just for buying a game that's already been played will not work. For those of you that have not yet read about EA ending a much maligned policy of theirs their reasoning is as follows "Many players didnt respond to the format. We've listened to the feedback and decided to do away with it moving forward." This translates from business speak to layman's English as 'We were not making a profit.'
Take heed Sony and/or Microsoft. If the 2nd largest 3rd party publisher has already tried and abandoned the tactics that you may well be on the cusp of unveiling to the public then your system is doomed from the start. It is one thing to have individual games lock content up behind a pay wall, but an entire system? The incredible poostorm that has surrounded EA and other companies using online passes to access their multiplayer components after a copy has moved from the 'new' to 'used' bin will be incredibly miniscule compared to having a paywall thrown up blocking me and other gamers from playing a single player game, let alone multiplayer.
 Please be smarter than the Discworld Dibblers.
I know I'm only one person and this is anecdotal evidence but I spend almost 90% of my purchasing power on used games and almost never buy a game at launch. When I do it is something I have eagerly been waiting for months to come out and hone in on my targets with the precision of a falcon. I do not pre-order something if I have any shred of doubt that the game might not be good, hence I tend to stick with only a few series which see sporadic releases. Most of the used games I buy are in the $5-10 region and I'm perfectly fine waiting 1 or 2 years for the price to get there. So if either Sony or MS want to charge me an extra $5 to activate a used game and essentially double my investment, they will lose 100% of my business.
No hardware, no pre-orders, no software, no collector's editions, no used games, nothing, nada, zilch.
http://www.youtube.com/v/ymPpIzaanhY&rel=0
I will say this once, do not forget it. Your customers are your backbone, defy them and you lose them. Your publishers are greedy snobs, listen to them and you defy your consumers. If these rumors end up being confirmed I will happily go out and buy a brand new Wii U and 4-5 brand new games just to support more level headed and less obvious cash grabby, greedy business tactics. I don't care how weak the hardware is compared to the PS4 or possible NextBox specs, and I know Nintendo is far from perfect. That said, they will have 100% of my gaming budget if Sony and/or Microsoft is really this stupid.

Now here's another scenario, only one of the two unlaunched systems will have a used game activation fee and 'feature'. Given how close the sales are between 360 and PS3, this is just asking to get completely reamed in the backside through marketing techniques. What was once a close race turns into a landslide victory. I can see it now, "No fees just to play," "We don't charge a disc insertion fee," etc. etc. Millions of potential system sales are at stake here, and those millions of systems can support hundreds of millions of software sales. We're talking billions and billions of dollars at stake here, trillions of yen, you will not Cut-Your-Own-Throat will you?
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