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So, I'm old and summer doesn't quite mean what it use to mean to me anymore (i.e. sleeping in until noon and spending countless hours playing video games). Now I'm 34, employed full-time, married, with a 3 year-old-kid, and another due this Saturday...... So what better way to spend my free hours (*minutes*) than participating in ye olde 2011 Summer Gaming Challenge as brought to the attention of RFGen members by noiseredux (http://www.rfgeneration.c...Gaming-Challenge-1748.php). Though I'm only choosing NES games for my list, since I don't want to waste any game time by hooking up multiple systems, I tried to pick a variety of games, including a few I never played or even hated growing up. Here's the list:
Continue reading Summer Gaming Challenge: Singlebanana
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Posted on Jun 6th 2011 at 04:37:42 PM by ( SirPsycho) Posted under Rambo, First Strike, Genesis, pony, pink, palette, shy, scared, witch, burn, newt, duck, wood, bagger 288 |
This is the greatest game I've ever played! Crystal is on an epic quest of redemption, the introductory cutscene showing that all of her family and friends are lead off into the pastures of death and mowed down by automatic assault rifle firing. Enraged, Crystal dons a headband and grabs the closest AK-47 she can find, karate chopping a poor Vietcong soldier in two! She goes on the most epic shooting spree ever seen by human eyes, firing what appears to be hundreds of rounds into these pour souls without ever needing to replace her clip. Finally she confronts the evil mystic who communed with the gods and ordered her people exterminated, after giving some made up excuse Crystal pulls out her trusted Desert Eagle and blows the bearded man's brains out.
Ok, it wasn't actually that awesome. And I know exactly what you're thinking, Crystal's Pony Tale? That has to be one of the girliest games known to mankind. Trust me, it is, and they did not spend much time hiding it. So let us dive right in and start off by taking a look at the cover.

Well, now you know exactly how girly of a game this is, and as a muscular macho man I had to wash out the taste left behind by this game by playing some Altered Beast. First of all let's take a look at the ponies themselves, in the immediate foreground you'll notice a pink horse (Pilar) looking right at you with an open mouth smile. Right next to her is her brown coated, blonde maned friend Carla, also looking at the player. The pair are trotting along a narrow stone path leading to a bright, happy, suspended purplish castle. I've never understood children's movies and those castles with those narrow stone paths, you wasted more stone building the castle up that high than just building one along a cliff face! Anyway to complete the cover we have a rainbow and pink clouds set to a normal blue sky behind the castle. Girls like pink right?

You will play as Crystal the Mystical, Wondrous Princess and Prettiest Pony in all of Ponyland. The evil, ugly, vile Storm Witch, has just cast a spell that has frozen all the other pretty ponies of Ponyland! Gasp! Oh noes! Conveniently Crystal dodges the lightning bolt and sets out on a quest to find the magical crystals (shocker I know) that will free all the other ponies from their magical prisons.
After starting the game up and navigating past the title screen you'll come to an option screen where you have the options of changing the difficulty, changing the control scheme, and changing the colors of the pony's body, mane, and tail that you'll be playing. That's... actually really cool for this time period in gaming history. Few games up till then had included a difficulty setting. And customizing the look of the character you'll be playing as? Well it might as well have been unheard of then.

After finishing up with the options you'll continue to another screen of your pony just standing there, this is the level select screen, letting you pick which level you'll start at between three of them; the Farm, the Dark Forest, and the Storm Witch's Cave. Again, this is a pretty awesome option to have at this point in gaming history.
Once you start playing either of these levels though you'll notice that the bad decisions start showing their ugly heads. The controls are a bit sluggish, even with a wired controller there is some lag between the button presses and the actions that Crystal performs. She also turns and runs away from things that scare her, which is pretty much everything that's not a cute animal, even water; ala Lester the Unlikely for you AVGN fans. What this means is that you'll be running along, then press the jump button to vault over the obstacle and it will register too late so she'll back away from it. Really annoying I know.
You're also pretty much invincible as there is a flaw in the difficulty setting selection, all it does is toggle how much in game help you'll get from the NPCs you run into. So you can turn it onto hard and rear up at everything by hitting the action button until you find out what you're supposed to do. What makes you invincible is the fact that you collect horse shoes much like you would rings from Sonic, but when you run into an enemy you only lose one or two shoes each time. After playing for ten minutes I had almost 40 horseshoes, and going between the level portals eats ten of them, so this game can practically beat itself if anybody wants to take the time to do so.
All in all, its not the worst game. It is stupidly bright and so colorful that it will hurt your eyes looking at it for too long. Crystal's Pony Tale, aside from being an obvious pun, implements some good ideas that stuck in the industry long after its 1994 release date. If you are a man, only get this game if you're a completionist collector. If you have a little sister that for some reason has a hand-me-down Sega Genesis, then she might love this game. But to let you know how hilariously girly this game is, I popped it in and my girlfriend broke into insane laughter.

Like many game collectors, I truly enjoy thumbing through pages of old gaming magazines. There's something really fun about putting yourself back into the context of the time when the magazine was published. This week I got Issue 91 of PSM in the mail as part of a trade. I was thrilled to open the sealed magazine for the first time since its publication in December of 2004. As such, I thought I'd share some key pages with you.
(Spoiler: PSM in 2004 definitely liked boobs. You've been warned! See you after the jump...)
Continue reading PSM: December 2004, Issue 91
Hey there everyone! Been a while since I made a post. So here we go! Game collector's I have talked to in my area or friends who want to collect have wondered kind like "how may licks does it take to get to a center of a tootsie pop?" well how many strategy guides does it take to have a collection. Well the answer is 2! But honestly I have over 1000 strategy guides. Some of the rare ones I have are:
Lunar 2: Eternal Blue - Hardcover Strategy Guide - Sells for over $75.00 online Star Wars: The Complete Saga Guide by Prima Games - Sells for over $100 on some sites including Amazon. Why you might ask? Well this guide is full of errors which make the guide more valuable!! I know shocking huh? Well as an avid baseball card collector (I own over a million baseball cards) error cards can be quite valuable, even if it's just a birthday error or whatever. But this guide is amazing because it has every bit of detail that exists in the game and clearly the errors do not. Both Lego Indiana Jones guides they catch a few high prices on the market. Chrono Trigger - SNES Official Nintendo Player's Guide catches a pretty good price online.
Strategy guides come in all different types and sizes. Prima Game Guides and BradyGames all started off as what companies called Unauthorized Game Guides!!! Why? Because the game companies didn't want to endorse the games during those times. But now Prima and BradyGames are the highest and best quality game guides you can get on the market.
The best type of game guides that are released are hard cover game guides such as the most recent Mortal Kombat Special Edition Guide or Call of Duty: Black Ops. The hardcover guides are the best guides. Why? They stay in better shape and are hard to destroy. The best place to find old guides for games you might have sitting in your collection like for your NES or SNES or even GENESIS games you can get them at book stores, Thrift Stores, Half Price Books if you have one or Gamers if you have one. Sadly Game Stop doesn't sell out of print game guides. Or the best online places are Amazon and EBay!!!
If you have any questions about Game Guides or curious if I have one you are looking for (Sorry not for sale unless I have doubles, but I only have a few of those) just hit me up. Also more to come on Game Guides and My complete list of Game Guides will hopefully come soon.
One thing I'm sure we're all guilty of is playing a few games that we looked at as lackluster, unpolished, unfinished, buggy, glitchy, bad, or all of the above. In this first edition of Why Did I Play This? I, SirPsycho, take a look back at a steaming pile of gong that I got when I purchased what is perhaps my all time favorite game. All I wanted to buy was Planescape: Torment, and I found it for a good price coupled with a little game called Soulbringer, and I decided to install it on my old PC and give it a try. By the gods does the latter game reek of the bad decisions that rocked and eventually toppled the publisher Interplay.

Now there are many things that can anger the typical gamer, even if he/she considers or is known to be a hardcore, especially for the RPG scene. Now on the surface and even underneath it Soulbringer appears to be a normal RPG, you get thrust into a mystical world ripe with strife, ne'er-do-wells, conspiracy, and magic. However, the way the game is presented and played show a struggle of how you trudge through it just leaves much to be desired. For example; even before you get in your first fight you notice the first big design mistake the game made, that is that you cannot see anything more than ten feet away from your character!

Why? Is there a perpetual black haze around every character on that world? With that shot you also get a look at the combat system and how severely outdated it is for a game that was released in 2000, even the graphics look bad compared to most that was out at that time! Why do I have to click on the attack I wish to do in the 21st Century? This was not before the advent of hotkeys or even mouse based combat, so why did it need to be done for this game? Too many questions and not a single answer that would make any logical sense.
The plot is as cookie cutter as you can get for an RPG plot. You would think with the brilliance and success of Black Isle's desire to break the mold that had been cast over the stale RPG genre, that Interplay would try and be a bit pickier about what it decides to green light and publish. But no, this game can literally be summed up as:
*Spoilers*
"Evil magicians are summoning demons and taking over the world! Kill them all!"
/*spoilers*

The camera is so clunky and unfriendly that tweaking the angle during combat is useless as you'll miss out on valuable time to click on your attack and hope that your opponent does not use the perfect counter to send you down to feed the digital worms. The rest of the interface is no better, making navigation more of a chore than an easy way to quit out of the horrid game.
There are some pros to be had about this game. Despite the plot being so generic it hurts, it does trudge on to give any player that does enjoy the title a long, rewarding experience. There are hundreds of side quests to take to fill your wallet and get a better feel for the world of Rathenna, its inhabitants, and their culture. Combat has some depth to it in that you will have to switch weapons out on the fly to play to an enemy's physical weakness instead of there only being a magical weakness. The musical score is also above average, not by much though, and remember you could love it and think it a masterpiece of musical achievement or the perfect example of why this game sucks so hard.
In summary, if the game was release even five years before it was, it could have been considered a mindboggling masterpiece without peer. But since it was developed and came out during the time where Baldur's Gate, Icewind Dale, Fallout, Torment, and others were trying to reinvent, reinvigorate, and renovate the old fashioned RPG house and succeeding, this game from the same publishing head starts backpedaling along all those steps forward. I cannot recommend this to anybody, if you are a completionist then by all means try and see what you can do with this, but do not play this alongside those aforementioned classics if you really wish to play Soulbringer. You'll just leave the crap to the flies and flock to the Sword Coast, you know you will.
Tune in next week for something completely different.
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Posted on Jun 1st 2011 at 02:20:41 PM by ( theGrue) Posted under android |
 
 

Hey everybody!
For the past two months or so, I've been working on an Android app so I can easily look up what games are in my collection while I'm at a game store, flea market, or yard sale. If you've got a big collection, sometimes it's easy to forget whether you've got something already!
For the first public beta release, I wanted to really nail the task of browsing through your collection quickly and effectively. It works well for my collection, but does it work well for yours? Hopefully it will, but if it doesn't, I'll do what I can to fix your problem and get a new beta version out quickly. Once we get all the problems fixed, this can go onto the Android market for everybody to download!
Thus far I've only been able to test on the Android emulator, as well as my G1 running Froyo. The app should run fine on any Android version 1.5 (Cupcake) and above, but I haven't personally tested it on each version. Every Android phone currently on the market also has a much bigger screen than my G1, so hopefully everything scales well for bigger phones.
Ready to check it out? Here's the download link! http://www.mediafire.com/?ahof91q5n0fb3ib
If you've never loaded a non-market app before, first make sure your phone is configured to allow installation from non-Market sources by going to Settings -> Applications and checking the "Unknown sources" box. Then, simply e-mail the above file to your phone, open it up, and click the "Install" button to install it.
Features I intend to add in the future include: - Displaying images on game detail pages - Searching for games in the database - Logging in to add/edit games in your collection - Elimination of paging - More filter criteria
Feel free to suggest things, too. Hope everybody enjoys the app!
In anticipation of a new addition to our family, I've been working non-stop to get my new house in order. Among these projects is my upstairs game room, which I've posted a few pictures of when I first moved in. Well, after a lot of hard work, I've gotten most of my collection organized, except for determining what to do with displaying all of my controllers and housing my hookups so that I can locate them easily. Please feel free to comment on the pics and as always, any advice is greatly appreciated.
Continue reading UnoNanerCade Update #2
I sit here in my room, on my bed, with my trusty 'ol NES fired up and a game of Super Mario Bros. going. As all of this is happening, I can't help but begin to feel a bit nostalgic. I all of a sudden realized that I have owned my NES since right before I started high school. I graduated last Friday. Where the hell has the time gone? All of this makes me reflect upon my gaming past. And if you'll indulge me, I'd like to sit here and give you a short history.
When I was just a young lil NESman, (Before I actually ever played an NES, so I was more of a lil SNESman, but I digress), I loved video games. For the longest time, we owned no video games in our house, save maybe those little childish, yet awesome, LCD games. However, we did have access to a Sega Genesis over at my grandmother's house, so we played that when we could. Soon after that, we finally got a SNES in our house!!! Even after that, because we didn't have many games, I continued to play the Genesis (Lay off! They had both Sonic and Sonic 2, what more could you want?!).
Well, as time went on, I finally got my very own system that I could call mine when I was six. On my sixth birthday, I got a Sega Genesis 3. Well, then I ended up finally getting a Playstation, then a PS2, about 2 years ago.
I have acquired these classic games of the last 4 or so years, except for the Genesis model 2 and 3 that are the self same ones that I've owned since I was but a lad.
I know this was probably a total waste of my time and your time, but I felt the need to do it. It's weird to sit and play a game and have it make me look back and reflect. However, since I have graduated high school and am going off to college in the fall, I have to look back and realize how fun a time I had with all of these video games. Chances are, I'll never let them go.

Last Summer on the http://Racketboy.com forums a member by the name of Snickerd00dle came up with a Summer Gaming Challenge for himself. He decided he would compile a list of ten classics that he had never beaten and attempt to beat them all during the Summer months. The thread was popular enough that not only did many of us follow is progress, but several members even joined in with him. About a month ago he mentioned he was planning to do it again this year, inspiring some of us to come up with our own lists -- myself included.
The hardest part was of course coming up with the list. My list went through many major revisions over the course of the month. My original idea was to try to pick so-called classics that I had never played, representing ten unique genres and stretched over many systems from 2600 to PS3. However a funny thing happened. Once my first list draft was done I noticed that it was basically a bunch of PlayStation games book-ended by a handful of older and newer games. You see I had just finished reading the wonderful GameSpite book chronicling the history of the PlayStation. Not to mention the PS1 seems to be the console I've been focusing my collecting on the most these days.
I then decided that I'd just make my whole list PlayStation games. That would at least help me narrow things down. And I'd stick to keeping it ten different genres. But classics? That was tricky. As an early adopter of PS1 back in the day, I really knew a lot of classics. Really this list should be games that I personally always meant to play, but had put off for some reason or another. I figured how about a list that finally gives me an excuse to play some of these games that I had always planned to.
So here's the list I finally decided on:
Chrono Trigger Dead Or Alive Duke Nukem: Total Meltdown Mega Man X4 Metal Gear Solid Mr. Driller Myst Ridge Racer R-Type Delta Silent Hill
For the most part, these are all games I have never played at all. There's a few small exceptions. For instance I've of course played many Mega Man games, just not X4. I have briefly played DOA2, but never the original Dead Or Alive. I've played Duke Nukem Advance, but never the classic Duke Nukem 3D. And I have tried both Ridge Racer and Silent Hill, but not for any expanded period of time. So my attempt to seriously sit down with these games and try to beat them all will be a very new experience to me with each of them.
As far as time-frame is concerned, I decided to start playing during Memorial Day weekend -- the unofficial start of Summer as they say. And I suppose I'll aim to wrap it up by the first of September. So three solid months to get ten games under my belt. For the most part I think that's reasonable, with the only really long games being Chrono Trigger, Metal Gear Solid and possibly Myst. I also have no sequence in mind. Originally I thought maybe I'd do them chronologically, but I've decided I'll just play them as I wish. If I feel like focusing on one until it's beat, then fine. If I want to work on Chrono Trigger and R-Type back and forth, so be it. If I want to juggle them all at once until something gets beaten, whatever. This is just supposed to be fun, right? And of course I plan to keep the blog updated with my progress on each. Stay tuned!
Specs: Game: Pole Position Year: 1983 Publisher: General Consumer Electric (a Milton Bradley company) Developer: Namco, Ltd. Designer(s)/Programmer(s): Rarity (according to RarityGuide.com): rare - 80% out of 100% Controls: Vectrex Control Panel Number of Players: 1 Average Cost: around $100+ CIB Also Available On: Atari 2600, Atari 5200, Atari 8-Bit, BBC Micro, Commodore 64, DOS, Intellivision, TI 99/4A, VIC-20, ZX Spectrum, arcade cabinet, and various Namco gaming compilations.
Tagline: Do you possess the skill, dexterity and courage to pull out from the crowd for qualification in one of the exclusive starting positions or will you end up as an also-ran?
Continue reading Pole Position - Vectrex

Now, here's an interesting one. 1942 is a Shmup released by Capcom in 1986. It is set in the Pacific theater of World War II. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player pilots a plane dubbed the "Super Ace". The player has to shoot down enemy planes; to avoid enemy fire, the player can perform a roll or "loop-the-loop". During the game the player may collect a series of power-ups, one of them allowing the plane to be escorted by two other smaller fighters in a Tip Tow formation.
There's actually a Program in the Power Glove for this specific game. When you load it, your hand becomes the plane. By pulling your arm backwards, the plane moves downwards. By moving it straight ahead, the plane moves upwards. The Turbo-Type features of the Glove work really well with this game, allowing you to shoot down enemies quickly. It's also easy to move around, but dodging enemies may become difficult as your arm gets tired from moving around so much.
All the same, 1942 is really fun to play with the Power Glove. If you want to try it yourself, load Program 5 and off you go!
But wait! There's more to this entry!

Ah, The Legend of Zelda...a game we all know and love. It's fun, it's big, and it's become a classic. But how does it play with a Power Glove? Here's a little math for you: Power Glove + Legend of Zelda = No.
Why, you may ask? For one, Legend of Zelda requires accurate movements on the player's part to fight monsters and such, and since the Power Glove's centering features are kind of messed up, it makes it 3x as hard.
Even an Octorok is life threatening while playing with the Power Glove. I haven't been hit by one in YEARS, and using the Power Glove changed that. Still, it was definitely a unique experience using one with this game.
While I do love the Power Glove, this is one game that you do NOT want to try with a Power Glove. After trying it for myself and getting owned by a freaking CAVE (don't ask), I must say that this is one game better left to controllers.
Still, if you MUST try it with a Power Glove, it's best to use Program 1 for it. Maybe you'll have better luck than I did, but I personally don't think it's a good idea. The game is hard enough without using one.
Anyway, that's it for this entry! Thanks for reading! Keep an eye out for the next entry!
Apparently, we're becoming victims of our own success. You guys are actually digging what we're putting out and requesting more! This is why I feel bad about this episode. We had to hold off on recording while Jesse moved in to his new house (YAY!) and then (after beginning to edit), I realized that it is time to hang up the SOCOM USB headset. This episode is going to be a little strange...
Continue reading RF Generation Nation - Episode 12: More Delays than 3D Realms
A rather interesting development has been happening in the world of Gamecube homebrew lately. Before, the PS2 and Xbox were the only last-generation consoles to be able to load games from a hard drive. The poor little Gamecube was left out in the cold, cold world of writable optical media. It has been many, many years of waiting for 'Cube fans, hoping that some day, some bold developer would attain mastery of one of the Gamecube's many data ports, and give the system the backup loader it deserves, with an actual hard drive. Various new developments in Gamecube homebrew could finally make this a reality. First, let's talk hardware.

This is the Gamecube Hard Drive Loader. It works by connecting through the memory card port, as shown, as opposed to any of the 3 ports on the bottom of the system. It works essentially the same way as does the SD card .iso/.gcm loader, except, obviously, in lieu of a solid state card, an IDE hard drive is used. This will allow you to keep your entire Gamecube collection on your hard drive. Since it can only access data at the speed of a memory card slot, you probably can't expect better loading times, but that doesn't change the fact that it is a convenient way to store your collection. Now the bad news. The accessory is currently unavailable and out of production, and has not been in production for some time. If you want one, you will either have to build your own, or ask reeeeeeeeeaaaaaalllllllyyyyyy nicely to buy one from someone who has one. Also, the compatibility is only as good as the SD Card loader, but the good news is that compatibility for both is always on the rise, with most major titles being playable. Speaking of .iso loaders, let's take a look at the software that makes this possible.

Primarily, the new piece of homebrew meant to load any game from anywhere. Swiss-GC [AKA "The Swiss Army Knife of Gamecube Software"] is meant to load .iso/.gcm files from either the disc drive, SD Card, or Hard Drive. The compatibility list is quite good compared to other SD Card loaders, and the speeds are playable. The program can also rip disc images from Gamecube discs to the Hard Drive and SD Card. There are more minor features to the software, but the focus is to make the biggest homebrew loader possible for the system, like it should have gotten in its heyday.
The Gamecube has tons of untapped potential left in homebrew, and this is another important step. A hard drive is an indispensable accessory to a modern console, and it is good to see that the 'Cube can still hold its own in this regard. Hopefully, development will continue to go smoothly on both of these projects, and that someday, all Gamecube enthusiasts will be able to have the HDD be a total replacement of the disc drive. Long live the Gamecube, even after death!
Sorry that I have not been writing a whole lot lately; I have been finishing up High School, so I had a lot of things to take care of. But, now I am on summer vacation, so I will have a lot more time to write for my blog! Thanks for everyone who has been reading so far; I really appreciate it when people like my articles!
This is Lisalover1, and this post does not encourage piracy in any way, shape, or form. Gamecube games are cheap anyway, so you really have no excuse.

This month's Together Retro game club pick over at http://Racketboy.com was Zoop. Now let me guess -- you've heard of Zoop, but never played it. You vaguely remember a magazine ad for it, but aren't really sure what it is. Am I right? Probably. That's generally how it went. Zoop was a puzzle game released in 1995 and it was ported to just about every platform available at the time. It made its way to SNES, Genesis, Game Boy, Game Gear, PC, Mac, Saturn, Atari Jaguar and the PlayStation in an honest-to-goodness attempt at being the next Tetris. Indeed it was even marketing as "America's Largest Killer of Time!"
Perhaps what's more interesting about the game's place in history is that it was designed by a team called Hookstone. Though that name may not ring a bell, most of the members of Hookstone went on to form Mobius Entertainment, who you probably know better as Rockstar Leeds. That's right, the same team responsible for bringing Manhunt and the Grand Theft Auto series to the PSP had its humble beginnings in a simple puzzle game.


Originally my plan was to play the Game Boy version, but I found it to be a bad idea. You see Zoop is all about a little triangle that's inside a big square. And all these multi-colored shapes are attempting to get in the square. But the triangle can turn into each color, and then take out like colored rows. Maybe you see where I'm going with this? Yeah, a game where color is important just isn't going to work so well on a monochrome system. So I soon decided that I'd pick up the PlayStation port instead. Some of my fellow Racketboy forum members actually played and enjoyed the GB port. Well, more power to them. Personally it just confused my eyes.


The PlayStation version was very good. At least I assume it would be just as good as any of the other console ports at the time (Jaguar, Saturn, etc.). The controls were responsive, the colors were vibrant and thanks to the newly implemented CD technology, the music was really great. I personally wasn't great at the game. In fact that's my high score in the picture up above there. But what was really nice about playing this month is that so many members got really into the game. It's really fun to go back and play a game with a bunch of people even though it's not handing out achievements or syncing trophies.
Truthfully, I lost interest in the game about halfway into the month. But in fairness, it was my birthday this month which means I got a lot of new games and all of them were begging for my attention. But that doesn't mean I wouldn't come back to this one. In fact Zoop certainly has a certain appeal to it. That kind of timeless replayability that makes games like Dr. Mario or Tetris so addicting. If you haven't played Zoop yet, you've really got no excuse. I guarantee you own one of the systems it's available for.
So I had a long hiatus from this site and actively collecting games. Long story short, I had real life stuff that needed taking care of, and I was pretty busy for a long while. But, now things are calmer again, and I can begin to actively collect games again! I did manage to pick up a few new additions though in my hiatus. Full details in a later post.
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We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.
Sit back, relax, and enjoy our entries, rantings, and completely unrelated series of thoughts. We write for you to read, so we certainly hope that you enjoy our material.
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