RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Mar 3rd 2011 at 03:06:04 AM by (bickman2k)
Posted under RF Generation Nation, Game Shout Out, Interview, Shower, Bathtub, Wait What

We're back and we dragged yet another willing participant in with us! den68 joins us for this episode and, as will happen when talking about your 6000+ game collection, things get a little strange. Regardless, we want to thank Dennis for joining us and we hope you enjoy the episode! Also, because of the ridiculousness that was brought up, we're going to have a little caption contest. Details inside!


Continue reading RF Generation Nation - Episode 8: Furious Iron Fist



Posted on Mar 2nd 2011 at 06:00:00 AM by (singlebanana)
Posted under Atari, Room of Doom, Classic Gaming, Retro Gaming, CommaVid, Game Review


SPECS:

Game:  Room of Doom
Year:  1982
Publisher: CommaVid, Inc.
Developer: CommaVid, Inc.
Designer(s)/Programmer: Irwin Gaines
Rarity (according to AtariAge): 6 = Rare+
Controls: Joystick
Number of Players: 1
Average Cost:  varies upon condition and number listed at auction, $25 - $65 loose is typical
Also Available On:  exclusive to the Atari 2600

Tagline/Description: "ESCAPE!  Your mind throbs, trapped in the Room of Doom, the fiendish gunmen are trying to annihilate you.  Shots come from secret portals that mysteriously open and close.  Watch out!  The gunmen have unleashed a hydra-headed monster; it relentlessly pursues you.  Don't panic!  Your marksmanship can stun it, but only for a moment.  Should it remain in the Room of Doom too long; the monster becomes invulnerable to your bullets. Dodge the gummen's firepower; shoot them in return when the secret portals open and Escape....But where?  The next Room of Doom awaits.  An even more diabolical chamber with rapid-fire gunmen and devious monsters trying to destroy you. Can you survive through the full gauntlet of Rooms and escape unscathed?  Only you can test your skill in this latest video challenge from CommaVid."



Continue reading Room of Doom



Posted on Mar 2nd 2011 at 04:06:11 AM by (ReddMcKnight)
Posted under NES, Collection













Impressive? Average? Not Good? Leave a comment! Cheesy



Posted on Mar 1st 2011 at 08:41:33 PM by (Marriott_Guy)
Posted under MGs Game Take

The Demise of the Video Game Manual

 


The other evening I opened up NBA 2K11 and was presented with the following on page 1 of the miniscule documentation (4 pages in total):

Download the COMPLETE NBA 2K11 manual at
http://www.2kgames.com/manual/NBA2K11


Reading those dreaded words officially ended my naive hopes that my gaming partner would recover from the years of cropping and truncating.  Though I was aware that the end was nearing (Ubisoft), my old friend known as the Video Game Manual was at long last on its final legs.   

 
Back in the day, tearing open a new video game was pure exhilaration.  Not only did I finally acquire that cherished title, but I couldn't wait to check out its mandatory sidekick - the Video Game Manual.  As much as the software itself, I was stoked to check out those glossy, colorful pages that would detail the various ins and outs for my upcoming gaming adventure.  What surprises lay in store for me?  Would it give me some secret tips in addition to that somewhat-mandatory "Notes" page to scrawl my cheat codes. high scores and the like?

For those old-timers out there, this anticipation was akin to slipping the jacket out of a new vinyl purchase.  You did so in a very slow, calculated manner in hopes that this meticulous action would somehow ensure the ultimate payoff - song lyrics imprinted upon the album sleeve.  Ripping into a new video game purchase was much the same.  For my hard earned cash, I was eagerly expecting to be rewarded in some manner in addition to the game itself.  For the most part, the publisher did not disappoint.  They took great pride in the production and content of their game manuals. Screenshots were showcased in addition to providing 'survival tips', background story, team rosters and sometimes even a game map. You never knew what might be encompassed within, or accompany, the instructions.  It was like opening up a box of Cracker Jacks as a kid.

Sadly, those magical moments are nearing its end.


Final Fantasy III really gave gamers a bang for their buck!!

For the most part, budgetary and environmental initiatives have basically castrated the Video Game Manual. Don't get me wrong - I want to save a tree as much as the next guy.  I am all for utilizing technology to reduce manufacturing expense and the overall ecological footprint of production.  That being said, the instruction booklet is an integral part of the overall experience for this old school gamer and should not be the sacrificial lamb.  The joy of simply reading through that gaming goodness prepared me for the upcoming experience.  I can't quite put it into words, but I could feel myself getting completely immersed in the game after studying a well produced manual prior to actually playing it.

Yes, I grant you that I may just be feeling nostalgic at the moment.  I miss the days of finding those hidden gems within that game packaging.  I find myself being pleasantly surprised less and less as the years go by.  Of course, this is a sign of old age coupled with dawn of the digital era. Still, I will miss my cherished compadre. The glory days of the Video Game Manual have unfortunately come to an end.

Unless, of course, you decide to purchase the Limited Edition version.
   

Do you miss the Video Game Manual?
Which ones were among your favorites?




Posted on Mar 1st 2011 at 02:50:38 PM by (NES_Rules)
Posted under RFG Thanks, Submissions, Thanks, February, 2011

I know what you're thinking, the last edition of RFG Thanks was for March, and this one is for February. But don't worry, we didn't travel back in time (I didn't anyway, I don't know about you), it really has been 11 months since the last one. And I do apologize for that, you guys are what make this site possible, the members that make the submissions and the staff members that review them and make their own. And the least I can do is thank you all for the work you do here at RF Generation.

Now, without further ado, the stars of RF Generation! The top five submitters in February were Y2richie, Fuyukaze, ApolloBoy, NES_Rules and Shadow Kisuragi. Together, these people made over 1,300 submissions, with y2richie and Fuyukaze making an astounding 466 and 408 of those respectively. Thanks guys, you've all done an excellent job!

But that's only one side of the story, without our team of highly skilled and trained staff reviewers, none of those submissions would have done anything other sit in queue. These staff members each approved over 100 submissions in February: Fuyukaze, ApolloBoy, NES_Rules, and Izret101. As always, you guys are awesome and the backbone of RF Generation!

Though these members were the top submitters and reviewers in February, they are not alone. This site is a group project and can only be complete with the help of every member, whether its a small page edit or submitting a thousand images. So thanks goes out to the other 54 members who made at least one submission in February.

With the help of all RFG members, in February there were a total of 1,813 submissions, with 1178 of those being images. 139 new titles were added to the DB, and 372 pages were edited. I'd say that's a good month, and it was the shortest month of the year!

And finally, I'd like to mention that I won't be the only one writing these anymore. Instead, a team of writers from the Blog staff will be taking turns to help ensure that they continue each and every month. If you want to know who else will be writing these, you'll just have to keep it tuned to Channel 3 to find out.



Posted on Feb 28th 2011 at 12:39:30 AM by (noiseredux)
Posted under PlayStation 2

King Of Fighters 98 was the game chosen for February's Together Retro game club title over at http://Racketboy.com. Though I'm a fan of 2D fighting games, the King Of Fighters series always seemed tough to keep track of as far as I was concerned. And even after putting in plenty of time to research it for the month, it came across as no less daunting of a task. Even this particular entry in the series was released and re-released multiple times, often with alternate titles (KOF 98 is even titled 99 on the Dreamcast!). However, I did my best to wrap my brain around it and put together some thoughts for your amusement dear readers.






Because I've been heavily concentrating on collecting PS1 and PS2 games lately I decided to devote most of my playing to King Of Fighters 98: Ultimate Match. Though even then there was a decision about which PS2 version to buy seeing as how KOF 98 was also featured on a compilation disc called King Of Fighters: Orochi Saga. In the end I chose Ultimate Match based mostly on the fact that I could find the game for a bit cheaper, it apparently contained more characters, and it included a nice KOF poster and bonus DVD. I'm a total sucker for "extras."

I have played a fair share of SNK fighters in the past -- namely Fatal Fury -- but all in all, I'm a lot more familiar and comfortable with Capcom fighting games. As it turned out King Of Fighters 98 played completely differently. The biggest thing for me to get used to was using three fighters out of a pool of characters that I really wasn't familiar with. This proved to be an especially daunting task to me, as I was used to the concept of choosing one character and familiarizing myself with their moves by experiencing lots of fights as them. Instead I was forced to pick three fighters from a huge roster and try to grasp how to use each.



The team that I created is pictured above. First I chose Terry Bogard, based totally on the fact that he was who I often used in Fatal Fury so I was pretty familiar with his moves. Then I chose Mai, because she's fast and has a rather fan favorite animation. And then finally I chose Choi because well... he reminds me of Freddy Krueger. Terry is pretty good. Mai is definitely awesome. And Choi is mostly crappy but fast. So whatever.

I'm still not really sure if the fighting system is just too deep for me, or if the AI is too cheap for me, or if years of Capcom fighters have just left me a total idiot when it comes to any other fighting system, but I just could not seem to make it far in King Of Fighters 98. Generally I'd do really well for one or two fights, but by the third I was just getting completely destroyed. But what's odd is that I didn't find it to be a fun challenge. Instead I just found it annoying. Perhaps a big problem is that I could never quite find a third fighter to get good at. Though Choi was usable, I wasn't great with him. So really I was hoping to beat all three opponents with just Terry and Mai.

Though I didn't love the game itself, I am still impressed with the wonderful graphics. All of the fighters are just drenched with character. It's all so very SNK. Also playing the game to the point of aggravation did unintentionally re-kindle my love of Capcom Vs SNK 2. In fact, I even started using Mai in that game -- adding her to my team of Morrigan and Chun-Li. Oh and speaking of Chun-Li, I was using her Street Fighter II anniversary fighting pad to play the game, which did lend a level of comfort.








Posted on Feb 26th 2011 at 02:33:39 AM by (Bastion)
Posted under Videogames

The mission of this website is to educate people about Japanese only videogames that have been translated into English. In the future, I hope to write about a variety of things including information about translated games, interviews with people who have translated games as well as the person(s) who originally worked on the Japanese only game. I also hope to play through translated games and give my thoughts on them as I play through them.

My interest in translated games really piqued after three translations-Mother 3, Policenauts, and Persona 2- Innocent Sin. These games motivated me to go back and check out some other translations and I have found that there is a whole slew of new games available to me and others via fan translations.

I hope you enjoy my blog!



Posted on Feb 25th 2011 at 01:39:43 PM by (ReddMcKnight)
Posted under AnimalCrossing, Gamecube, DS, Wii, Life, Simulation

Animal Crossing: A popular game, right? Of course it is. It's fun, and it obviously keeps people entertained...except me. Now, don't get me wrong. I love these games, and the first time I played on the Gamecube, I kept playing for weeks. When the DS Version came out, I played it for a while too, but when the Wii Version came out, I couldn't get into it that much.

This brings me to the big question: Why can't I continue playing it when I start a new game? I mean, there's a good game here, and all the pieces are in the right places, but I just can't keep playing. Is it because it kind of forces you to keep playing to keep your Town looking good? Is it because I saw the Credits and I considered it beat? I just don't understand this. Anyway, what brought all this up? I was watching a Flash Movie, and it reminded me of Animal Crossing. Anyway, I could use some help here. If anyone has played any of the 3 (4 in Japan) Games in the series, could you please shout out in the comments what it was that kept you coming back for more? Thank you!

Also, Ninja Gaiden for the NES kicks ass, but it's really tough. I love it!



Posted on Feb 25th 2011 at 01:32:59 AM by (noiseredux)
Posted under PlayStation 2




Shadow Of The Colossus has always been one of those games that I planned on playing. But never did. Sort of like those big classic books that you plan to read someday, but their size scares you off -- and there's always the possibility that you'll be let down after years of hearing how classic it is. Well, I finally decided it was time to cross this one off my list. And to sort of motive me to do so, I kept a log of my playing. I did so in the form of a forum thread at http://Racketboy.com, but I've taken the liberty of editing my impressions together here (sans conversations) to chronicle my journey.

Lots of swearing and spoilers after the break!




Continue reading Shadow Of The Colossus



Posted on Feb 24th 2011 at 03:48:54 PM by (ReddMcKnight)
Posted under NES, Nintendo, Difficult, Games

Let's face it: NES Games are TOUGH. Whether they provide a real challenge, or are just cheap, the majority of them are tough. Why? I'm not really sure. Sometimes I wish it was still that way. I feel that many games nowadays appeal to Casual Gamers only when it comes to difficulty. Don't get me wrong now. I know there are some tough ones today, like Demon's Souls for the PS3. Anyway, I'd like some assistance here. I want to compose a list of the toughest, most punishing NES Games out there, and that includes NTSC-J and PAL games. Here's some I personally know of:

Contra
The Adventures Of Bayou Billy
Little Nemo The Dream Master
Super Mario Bros. 2 (J)
Final Fantasy 2 (J)
The Legend of Zelda 2 (US)

That's only a few off the top of my head. If you can think of any more (and I'm sure you will), please shout them out in the comments. Thank you! Cheesy



Posted on Feb 24th 2011 at 03:00:00 PM by (singlebanana)
Posted under Atari, Pressure Cooker, Retro Gaming, 2600, Classic Gaming, Activision

PRESSURE COOKER



SPECS:

Game:  Pressure Cooker
Year:  1983
Publisher:  Activision, Inc.
Developer: Activision, Inc. 
Designer(s)/Programmer: Garry Kitchen
Rarity (according to AtariAge): 4 = scarce+
Controls: Joystick
Number of Players: 1 - 2 (turn based)
Average Cost:  $5 - $10 loose
Also Available On:  exclusive to the Atari 2600

Tagline/Description: "Sounds like lunchtime at 'The Grille.'  And behind the counter?  None other than Short-Order Sam.  A man who was born in grease.  Normally thrives under pressure.  Except today.  You see, Sam's automated kitchen is totally out to lunch.  And, with hundreds of hungry customers waiting, he could sure use a helping hand.  So grab your apron and get cookin'.  Come on.  After all, how can you turn down a man whose initials are S.O.S.?"   

With the recent demise of Guitar Hero, I became inspired?? to review, Pressure Cooker, one of the more uncommon titles developed by Activision for the Atari 2600.  During the 2600's lengthy run, Activision developed some of the best and most memorable titles for the system, including River Raid, Spider Fighter, Megamania, Kaboom!, H.E.R.O., and the game which holds the #2 spot on the 2600s all-time best seller list, Pitfall!.  Pressure Cooker was developed in 1983 by Activision, a company formed by group of former disgruntled Atari employees who founded their own company in 1979 and became the first third party software company to sell their wares to Atari during the 2600 era. Recently (in 2007), Activision merged with Blizzard Entertainment, the company at the forefront of PC gaming, to form the video gaming Megalodon, Activision Blizzard, Inc.



Pressure Cooker is one of the first in a long line of action/kitchen video games that includes Burgertime, Piece o Cake, Diner Dash, and the more current Cooking Mama, to name a few.  Its a frantic and fun-filled kitchen adventure in which you control a short-order cook whose job is to fill fast-paced hamburger orders. While burgers and buns move down a conveyor belt on the left side of the screen, ingredients fly at you from dispensers on the right.  Your job is to catch or reject these ingredients (which consist of cheese, onions, tomatoes, and lettuce) and place them on the burger to accurately fill customer orders at the bottom of the screen.  Once you have assembled your burger, it's off to the wrapping room to drop it off in the correct, color-coded wrapping machine and begin the process all over again.  Be sure to catch or reject all the ingredients and don't let any hamburgers fall off the end of the conveyor belt, or you'll lose performance points! If your performance score drops to zero, you are fired and the game ends. As you successfully create orders, the game difficulty increases as the conveyor belt gets faster and the orders become more complex.

Overall Points vs. Performance Points

In Pressure Cooker, the scoring system is based on an overall points system, while instead of having lives your characters survival in the kitchen is determined by performance points.  You begin with 50 performance points and these can be deducted or increased (to a maximum of 99) by poor or good performance respectively.  For every 10,000 overall points that you score, you gain 10 additional performance points.  You will lose performance points for the following reasons:

Wasting or doubling up on an ingredient = -1 point;
Dropping the hamburger in the wrong colored chute or missing the chute = -5 points; or
A hamburger falls off of the conveyor belt = -10 points.

Once you run out of performance points, the game is over.  Overall points are gained by catching ingredients (+5), dropping correct ingredients on a burger (+10), and dropping a burger into the correct wrapping chute (+100).  Bonus efficiency points are also awarded at the end of each round.  Scoring over 45,000 overall points could have won you a bitchin mail-in patch from Activision back in the day.



**check out all of the Activision patches at AtariAge**
http://www.atariage.com/2...s/activision_patches.html

Pressure Cooker is a great game and even though I'm partial to shmups like Spider Fighter and Megamania, its one of my favorite Activision titles.  The graphics are colorful and actually pretty nice and well-defined.  Cheese is represented as an orange square, but then again, cheese is basically.....well, an orange square.  The controls are one of the more disappointing aspects of the game.  The precision needed in grabbing ingredients and rejecting them can be cumbersome at times due to the rigidness of the Atari joystick and losing performance points because of this can be frustrating.  The music and sounds of the game are fluid, but the music does become rather tedious and tiring after only a short time.

However, what really separates Pressure Cooker from other 2600 titles, and makes it stand out, is its very original concept and its replay value.  Though a kitchen-based platform doesn't seem like the most interesting of games, the focus required to react and the quick decisions that players must make to read the orders at the bottom of the screen, catch moving ingredients, place them on moving buns, and drop them in the correct wrapping chute, creates a gameplay environment that borrows from and incorporates the best concepts used in puzzle, strategy, and tower defense games.  Such challenging and fast-paced action always makes you want to come back for more.  Pressure Cooker is a great game, and at a fairly affordable price, is a must own for any Activision and/or Atari 2600 fan.   

<a href="http://www.youtube.com/v/XPFGhjIrXDc&rel=0" target="_blank">http://www.youtube.com/v/XPFGhjIrXDc&rel=0</a>

**video courtesy of AwesomeRickyC**

b]RATINGS (on a scale of 1-4: 4 being the highest):[/b]

Controls: 2
Graphics: 4
Sound Effects/Music: 3
Concept: 4
Replay Value: 3
Cart/Box Art: 2
Overall Score: 3.00



Posted on Feb 23rd 2011 at 02:09:27 PM by (Crabmaster2000)
Posted under Zack and Wiki, Unloved, Wii, Point and Click, Puzzle





Continue reading Unloved #23: Zack & Wiki: Quest for Barbaros Treasure



Posted on Feb 21st 2011 at 06:37:46 PM by (Marriott_Guy)
Posted under MGs Game Take, General Gaming

Most Hated Gaming Missions

This weekend I was blessed with the unthinkable - an absolutely blank calendar.

For the first time in nearly two months, the madness known as 'social obligations' had thankfully subsided for a couple of days.   My internal battery had been running on fumes for quite a while, so this break was more than welcomed.   I was not about to waste this momentary reprieve.   What better way to recharge than to bust out a new video game!

With my freedom firmly secured, I ripped open Two Worlds II with a passion that would rival even the best TV evangelist.  Within minutes, my Hero was once again dispatching the dark minions that foolishly chose to take up residence in the mythical world of Antaloor.  My melee warrior grew more powerful by the hour as he decimated the parasites that stood in his path.  Similar to his experience meter, I could actually feel myself being reenergized as my gaming night progressed; sort of like my soul 'leveling up'.  Life was once again in balance for me, or so it would seem until a ridiculous mission reared its ugly mug before my virtual GI - a stealth assignment!

Two Worlds II screenshot

This wasn't the part that stumped me in TW II, but it is completely applicable to my anguish.

Are you kidding me?  I had carefully crafted my Hero to be the super tank for all ages, but now he was obligated to complete some seemingly random, clandestine operation for the story to progress.  What's up with that nonsense?  The bliss enjoyed merely moments ago quickly vanished.  Necessitating this unnatural tactic upon my champion was the equivalent to a swift kick to my spiritual grill.  I love a good challenge and all, but sometimes jamming a square peg into a round hole just doesn't cut it.  

Frustrated to no end, I quickly hit the Save button and ended my gaming session.  I sat there thinking to myself how much I truly despised this type of Alter-Ego adventure.  If I were top dog overseeing this game project, after several failed attempts I would have allowed an "Annihilate All" gamer option of dealing with the problem at hand.  Sure, the rewards would not be as great as accomplishing the goal as originally instructed, but at least the player could proceed and continue to get their game on.

The following are other types of missions that truly tend to spike my blood pressure, and not in a good way.

Timed Missions
 
GTA III screenshot

The GTA series is known for their timed missions, and I respect that.  Too bad I suck at them.

Being a more casual gamer, I prefer to enjoy the gaming experience at a steady pace rather than always being in 5th gear. Timed Missions are my antithesis. Initially, I love the adrenaline flow that immediately occurs when that ticking clock unexpectedly pops up in the right hand corner of your display. But once the countdown begins in full earnest, I am singing a completely different tune - one of panic and stress. Don't get me wrong, I do like the pressure that accompanies missions of this sort. That being said, I don't want to put through the agony of attempting to complete a timed objective 30 consecutive times just to continue the story (I am looking at you GTA). Yeah, I know, this type may be targeted by me due to my gaming futility. But regardless if I stink, it wouldn't kill the developers to throw me a few outs, or workarounds, at the very least.

Bad Vehicle Missions
   
Mass Effect screenshot

Driving that Mako in the original Mass Effect was anything but enjoyable.

I love driving a rad car/boat/ship/etc. as much as the next guy, but it needs to be properly executed. There are very few things worse than sticking it to the man with a crappily controlled mode of transportation. It is frustrating as hell to maneuver a poorly engineered (programmed) POS, but on top of that to expect us to achieve any sort of objective is ludicrous. I don't care if it is a horse, hover craft, whatever, please triple the time you spend on QA testing in this area prior to incorporating into any game. Like my parents preached to me as an adolescent, just because you can do something son doesn't necessarily mean you should (a lesson Mass Effect 2 thankfully took to heart).

Escort Missions


Resident Evil 4 screenshot

Zombie killing machine one moment, protecting an innocent the next.  Shame on you RE 4.

You know the drill.  Deliver some random, computer controlled being/convoy from Point A to Point B, hoping they don't get massacred along the way.  I think developers want us to feel some type of emotional attachment to these NPC idiots.  First off, I really don’t give a rat's ass if they get butchered - I am just doing this quest for the loot and experience points.  Secondly, if you are going to burden me with this dolt, at least program them properly.  It's bad enough that I have to protect someone who only has a sliver of HP/protection to begin with compared to our foes, but then you saddle them with programming afflictions as well.  All of them are either slow of foot, unfocused, confused or too brave for their own good.  Give them (and me) a fighting chance for goodness sake! 

I realize that I may be somewhat venting due to the cruel twist of fate that befell my gaming session this weekend.  Regardless, every gamer out there has certain types of missions that they absolutely hate.  I'd love to hear about yours, but I just found out that my lady friend scheduled a dinner party for this evening (without my knowledge) and I have to run.  I guess the internal recharging for this INTJ is coming to an end.

In all honesty, that 'stealth assignment' for my Two Worlds II warrior is looking pretty good to me right about now.  Smiley

What Gaming Missions Do You Completely Hate?




Posted on Feb 21st 2011 at 05:00:00 AM by (noiseredux)
Posted under Blog



Today marks the one year anniversary of Game Boy Player Land. And with that I thought it might be nice to organize all of the first year posts into a nice table of contents that might make it a bit easier to browse through previous posts. Enjoy!




Games

Adventure Island Series http://www.rfgeneration.c...re-Island-Series-1541.php
Alien Hominid http://www.rfgeneration.c...ux/Alien-Hominid-1520.php
Alone In The Dark: The New Nightmare http://www.rfgeneration.c...he-New-Nightmare-1471.php
Anguna: Warriors Of Virtue http://www.rfgeneration.c...rriors-Of-Virtue-1413.php
Backyard Sports Basketball 2007 http://www.rfgeneration.c...-Basketball-2007-1403.php
Battletoads http://www.rfgeneration.c...edux/Battletoads-1289.php
Bonk's Adventure http://www.rfgeneration.c...Bonk-s-Adventure-1352.php
Bubble Ghost http://www.rfgeneration.c...dux/Bubble-Ghost-1472.php
Castlevania: The Adventure http://www.rfgeneration.c...ia-The-Adventure-1468.php
Centipede http://www.rfgeneration.c...eredux/Centipede-1572.php   
Chunkout http://www.rfgeneration.c...seredux/Chunkout-1532.php
Contra GB Games http://www.rfgeneration.c...Boy-Contra-Games-1301.php
Double Dragon GB Games http://www.rfgeneration.c...-Dragon-GB-Games-1580.php
Ecco The Dolphin http://www.rfgeneration.c...Ecco-The-Dolphin-1428.php
Gargoyle's Quest http://www.rfgeneration.c...Gargoyle-s-Quest-1473.php
Godzilla: Domination! http://www.rfgeneration.c...zilla-Domination-1528.php
Ghostbusters II http://www.rfgeneration.c.../Ghostbusters-II-1464.php
Ghosts 'N Goblins http://www.rfgeneration.c...Ghosts-N-Goblins-1465.php
Kid Dracula http://www.rfgeneration.c...edux/Kid-Dracula-1469.php
Kunio-kun Games http://www.rfgeneration.c...-Kunio-kun-games-1423.php
The Legend Of Zelda: Four Swords Adventures http://www.rfgeneration.c...words-Adventures-1426.php
Mega Man X Remakes http://www.rfgeneration.c...ga-Man-X-Remakes-1616.php
Monster Force http://www.rfgeneration.c...ux/Monster-Force-1466.php
NBA Jam Series http://www.rfgeneration.c...x/NBA-Jam-Series-1433.php
A Nightmare On Elm Street http://www.rfgeneration.c...re-On-Elm-Street-1481.php
The Pinball Of The Dead http://www.rfgeneration.c...ball-Of-The-Dead-1495.php
Puzzle Boy http://www.rfgeneration.c...uzzle-Boy-Series-1626.php
Rebelstar: Tactical Command http://www.rfgeneration.c...Tactical-Command-1369.php
Resident Evil Gaiden http://www.rfgeneration.c...dent-Evil-Gaiden-1480.php
Riviera: The Promised Land http://www.rfgeneration.c...he-Promised-Land-1606.php
Scooby-Doo! Classic Creep Capers http://www.rfgeneration.c...sic-Creep-Capers-1467.php
The Simpsons: Night Of The Living Treehouse Of Horror http://www.rfgeneration.c...ehouse-Of-Horror-1470.php
Malibu Beach Volleyball http://www.rfgeneration.c...Beach-Volleyball-1365.php
Outrun http://www.rfgeneration.c...oiseredux/Outrun-1398.php
Phantasy Star Collection http://www.rfgeneration.c...-Star-Collection-1325.php
Robocop http://www.rfgeneration.c...iseredux/Robocop-1334.php
Skate Or Die Bad 'N Rad http://www.rfgeneration.c...Or-Die-Bad-N-Rad-1315.php
Spider-Man 2 http://www.rfgeneration.c...dux/Spider-Man-2-1336.php
Super Mario Series http://www.rfgeneration.c...per-Mario-Series-1534.php
Super Puzzle Fighter II http://www.rfgeneration.c...uzzle-Fighter-II-1343.php
Teenage Mutant Ninja Turtles GBA Games http://www.rfgeneration.c...urtles-GBA-Games-1446.php
Tempest http://www.rfgeneration.c...iseredux/Tempest-1558.php
Tetris GB Games http://www.rfgeneration.c...Tetris-GB-Series-1588.php
Urban Strike http://www.rfgeneration.c...dux/Urban-Strike-1487.php
World Reborn http://www.rfgeneration.c...dux/World-Reborn-1546.php


Other Articles

Beach Games http://www.rfgeneration.c...edux/Beach-Games-1396.php
Behond The 2-Player Cube Setupd! http://www.rfgeneration.c...layer-Cube-Setup-1474.php
Beware GBA Bootlegs! http://www.rfgeneration.c...are-GBA-Bootlegs-1390.php
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Posted on Feb 21st 2011 at 04:30:26 AM by (ReddMcKnight)
Posted under DragonWarrior, Dragon, Warrior, Quest, NES, SNES, Original, Remake

Ah, the RPG...my favorite Genre. Among them, I have been playing the Dragon Warrior (Now known as Dragon Quest) for years now, and I've greatly enjoyed each one I've played. Anyway, this particular entry is about the first one in the series, Dragon Warrior.

You play the role of an unnamed Hero, who is the descendant of Erdrick, a Hero of the Past. Your goal is to recover the Orb of Light, and destroy the Dragon Lord. Sound easy? It's not!! Cheesy

You have to do all this stuff, like collect items, rescue a Princess, and kill a Golem-Like Monster before you can go and battle the Dragon Lord, but fear not, for it's damn good fun doing it all, and it's well worth your time, despite the high difficulty of it all.

So, why do this at all? Because it's fun. For more fun, here's some Trivia on the game:

-In Final Fantasy I for the NES, there is a Gravestone marked "Here Lies Erdrick". This exists because Square and Enix hadn't become one yet, and were rivals back then.

-There is a Remake for the Super Famicom and Game Boy Color.

-Erdrick is actually the Protagonist of Dragon Warrior III.

-An Episode of Captain N: The Game Master revolved around this game.

Also, if you look at Screenshots of the Japanese Version VS. the US Version, you'll see that some graphics were changed. Besides that, the Japanese Version used Passwords, and the US Version used Battery Backed-Up Saves.

That's all for now. I hope you enjoyed reading this entry!


                                                                                                                                                                                                                                               
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