The Stuff of DreamsThe Stuff of Dreams

Posted on May 28th 2011 at 06:34:55 AM by (ReddMcKnight)
Posted under 1942LOZ, NES, PowerGlove, Shmup, RPG, Adventure

[img width=640 height=911]http://image.com.com/gamespot/images/bigboxshots/8/587058_49845_front.jpg[/img]

Now, here's an interesting one. 1942 is a Shmup released by Capcom in 1986. It is set in the Pacific theater of World War II. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player pilots a plane dubbed the "Super Ace". The player has to shoot down enemy planes; to avoid enemy fire, the player can perform a roll or "loop-the-loop". During the game the player may collect a series of power-ups, one of them allowing the plane to be escorted by two other smaller fighters in a Tip Tow formation.

There's actually a Program in the Power Glove for this specific game. When you load it, your hand becomes the plane. By pulling your arm backwards, the plane moves downwards. By moving it straight ahead, the plane moves upwards. The Turbo-Type features of the Glove work really well with this game, allowing you to shoot down enemies quickly. It's also easy to move around, but dodging enemies may become difficult as your arm gets tired from moving around so much.

All the same, 1942 is really fun to play with the Power Glove. If you want to try it yourself, load Program 5 and off you go!

But wait! There's more to this entry!

[img width=640 height=913]http://image.com.com/gamespot/images/bigboxshots/3/563433_29025_front.jpg[/img]

Ah, The Legend of Zelda...a game we all know and love. It's fun, it's big, and it's become a classic. But how does it play with a Power Glove? Here's a little math for you: Power Glove + Legend of Zelda = No.

Why, you may ask? For one, Legend of Zelda requires accurate movements on the player's part to fight monsters and such, and since the Power Glove's centering features are kind of messed up, it makes it 3x as hard.

Even an Octorok is life threatening while playing with the Power Glove. I haven't been hit by one in YEARS, and using the Power Glove changed that. Still, it was definitely a unique experience using one with this game.

While I do love the Power Glove, this is one game that you do NOT want to try with a Power Glove. After trying it for myself and getting owned by a freaking CAVE (don't ask), I must say that this is one game better left to controllers.

Still, if you MUST try it with a Power Glove, it's best to use Program 1 for it. Maybe you'll have better luck than I did, but I personally don't think it's a good idea. The game is hard enough without using one.

Anyway, that's it for this entry! Thanks for reading! Keep an eye out for the next entry!


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Comments
 
Great entry! I'm really enjoying this series. Although we talked some in the chat about this while you were writing it, I thought that movement on Zelda was going to be difficult, but I didn't even consider that your movement is going to be determined by how your hand moves and that self-centering wouldn't exist. I imagine that would make your arm extremely tired, even after just a few minutes.
 
It is set in the Pacific theater of World War II. The goal is to reach Tokyo and destroy the entire Japanese air fleet.

And this was put out by one of Japan's most successful game producers...

Anyhoo: I thought it was 1942 that was being played in one of the Power Glove commercials from way back when.

BTW you wouldn't happen to know if it works as well with 1943: The Battle of Midway?
 
@Zagnorch:

I actually questioned the whole "Made in Japan, fight against Japan" thing too. I'm not sure what the hell Capcom was thinking.

I wouldn't know if it works with 1943. I don't own that game, nor have I ever played it. Sorry.
 
I'd love to see some sort of video feature to go along with this, kind of like a supplement.  I think it could be at least as amusing as all those Game Genie videos.

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