Why did I play this?Why did I play this?

Posted on Oct 24th 2019 at 08:00:00 AM by (SirPsycho)
Posted under visual horror, playstation vita, playstation 4, nintendo switch, ps vita, ps4, switch, visual novel, horror


Death Mark is a horror visual novel released in June 2017 in Japan. It was released in the West on Halloween in 2018. This game was originally released on the Playstation Vita and had later released on the Playstation 4 and Nintendo Switch in Japan. When the game came to the West, the game launched simultaneously on all three of those platforms, followed by a later PC release in April 2019. A few months after this PC release the title was rebranded and became Spirit Hunter: Death Mark. Due to the confusion this could cause, the original name is being used for this review.

Death Mark was developed by Experience Inc. an obscure Japanese developer that was founded after another obscure developer named Michaelsoft went bankrupt. Michaelsoft developed a couple of Wizardry dungeon crawling spinoffs in the mid-2000s on the Playstation 2 before they folded. Until Death Mark, Experience had also only made dungeon crawlers, with their most successful game being Demon Gaze for the Vita.


Continue reading Spooky Plays: Death Mark



Posted on Sep 27th 2018 at 08:00:00 AM by (SirPsycho)
Posted under Capcom, xbox 360, xbox, ps4, playstation 4, xbox one, steam, pc, survival horror, sandbox


In 2005, Capcom released Dead Rising for the Xbox 360. Capcom made their entry into the world of High Definition gaming a memorable one, as Dead Rising was like no other game before it. There were a few years around and following the release of Dead Rising where zombies would rule the roost, as games from both large developers like Capcom themselves, Valve, and Activision, had games or popular game modes that had a heavy emphasis on zombies. This popularity also coincided with the rise of indie games on the PC market, and zombie games thrived there for a few years until fatigue inevitably set in. Most of the biggest zombie games and modes were first person shooters, whether it was Nazi Zombies from Treyarch's Call of Duty games, Left 4 Dead, or Killing Floor, running around and shooting zombies made quite a bit of sense.

Capcom is not known for first person shooters, and instead designed Dead Rising in a completely different manner based around what it did know and had recently experimented with. Dead Rising has a third person perspective where combat is more focused around melee weapons. Guns do exist, but they are clumsy to aim and not particularly powerful until the player has completed one of the most difficult challenges in the game, which unlocks the most powerful gun, and overall weapon, in Dead Rising.


Continue reading Spooky Plays: Dead Rising


                                                                                                                                                                                                                                               
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