RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Jan 27th 2019 at 01:00:00 PM by (Duke0619)
Posted under 80s live action superhero shows, 80s, superhero tv shows,


In episode #7, Duke and 9T-AT attempt to repair another time fragment as they discuss live action super hero shows of the past. Enjoy the Season 1 finale!





Posted on Oct 16th 2018 at 10:03:41 PM by (Duke0619)
Posted under Halloween, 1980s, 80s, retro

https://youtu.be/f1l8xt2NWhI



Posted on Oct 15th 2018 at 12:00:00 PM by (Duke0619)
Posted under Halloween, 1980s, 80s, retro

[img width=550 height=50]http://www.rfgeneration.com/images/blog/hotblog.gif[/img]


Another episode of Stuck in the 80's means another chance to dive into some awesome 80's themed nostalgia, this time it's all about Halloween!  Will Duke be able to repair enough time fragments to get back to his own time?  Put it on Channel 3 to find out!



Posted on Sep 15th 2018 at 12:00:00 PM by (Duke0619)
Posted under View Master, Retro, 80s, 1980s


After a brief Chicago vacation, Duke is back repairing time fragments. This time, it's the lovable, 80s phenomenon the View Master. What memories will this blast from the past unlock?  Watch and find out!



Posted on Jun 5th 2018 at 12:00:00 PM by (Duke0619)
Posted under Transformers, 80s, 1980s, retro video games, retro toys


In this third installment of Stuck in the 80's, Duke must dig through the recesses of his mind to uncover his memories of Transformers. Can he repair another time fragment?  Watch and find out!



Posted on May 14th 2018 at 12:00:00 PM by (Duke0619)
Posted under Atari 2600, Atari, 80s, 1980s


Can Duke Remember the Atari and repair another time fragment?  Watch and find out!



Posted on Oct 15th 2014 at 03:08:03 PM by (singlebanana)
Posted under Terminator, Sega CD, action films, Arnold Schwarzenegger, 80s, Sylvester Stallone

[img width=350 height=492]http://www.rfgeneration.com/images/games/U-048/bf/U-048-S-01350-A.jpg[/img]

As a kid of the 80's, Hollywood slammed my generation with awesome action films starring arguably the two biggest names in action at the time, Arnold Schwarzenegger and Sylvester Stallone. Of course, the gaming industry understood the popularity of these movies and were quick to cash in by churning out action movie titles based on some of our most beloved films: the Rambo series, Total Recall, Predator, Terminator 2, and Die Hard, etc. (just to name a few). The labels and boxes of these games were seductive and often depicted the movie posters themselves, or very recognizable scenes directly from these films.  No doubt about it, any young kid/teenager coming across these games on their local store shelf was immediately filled with excitement knowing that they were about to bring home that same movie experience and blast away baddies as their favorite action stars.............well...........that was the idea, wasn't it? 

Unfortunately, for the vast majority of these titles, the surface was far from the reality; often the games were very bad and had little, or nothing to do with the plot of the film itself. So imagine my distrust when a good friend came over to my house a few weeks ago, pointed to my copy of The Terminator for Sega CD and said, "Have you played that yet? Man, you should, because it is f%&king awesome!"     


Continue reading Banana's Rotten Reviews: The Terminator



Posted on Sep 12th 2012 at 03:26:42 AM by (DaveMMR)
Posted under Colecovision, cartridges, consoles, 80s

In 1982, the "fad" known as video games had reached an impossible high. Arcades were popping up everywhere. Beloved video game characters were being turned into toys, breakfast cereals and Saturday Morning cartoons. Pac-Man was suddenly as recognizable as Mickey Mouse. I was only six at the time but I was mesmerized by these endless digital wonderlands being presented. I knew what I wanted for Christmas that year: an Atari 2600.

But my parents, always better at researching their purchases than chomping ghosts, knew that there was a new product on the horizon. One that was supposed to put Atari and Mattel's offerings to shame. They decided a Colecovision was the best use of their holiday budget. How could you blame them after seeing this ad?


That Christmas morning my older sister and I were greeted with a new Colecovision, complete with Donkey Kong cartridge, and a second game - Mouse Trap. I distinctly remember being shocked I had to actually control Mario instead of him doing fancy stuff on his own. Again, I was only six. That being said, I learned fairly quickly.

[img width=625 height=359]http://img.photobucket.com/albums/v229/davemmr/ColecoVision_Boxed.jpg[/img]

As time went on, my library increased. I don't remember there being any particular clunkers in my collection. We'd spend an entire afternoon trying to figure out how to get past the force field in Zaxxon. We'd play Smurf Rescue in Gargamel's Castle until the score rolled over to zero. We'd take turns using the steering wheel (Expansion Module #2) to get as far as possible in Turbo, cursing the dreaded "icy road" part.  We'd spend evenings playing Ken Uston's Blackjack/Poker pretending we were big shots at the casino (while simultaneously mocking the dealer's weird facial expressions when busting our virtual bankrolls.)

[img width=512 height=384]http://img.photobucket.com/albums/v229/davemmr/bjpoker.png[/img]

It's funny how blissfully unaware we were of the Colecovision's weak points we've only realized years later. The controller was a horrible, fragile little monster. The 12-second delay on the first party games seemed excessive. The power supply had it's own zip code. Didn't matter. The Colecovision had what seemed to be an endless supply of entertainment. Even in my young mind, I knew that this was going to be the console of the future.

Except that future would never happen because of two rather nasty events that were arrows piercing straight into the heart of the beloved Connecticut Leather Company.

First, there was that nasty Video Game Crash of 1983. Like most young gamers, I was complete oblivious to the business problems going on at the time. I never thought twice as to why my parents were able to pick up more games as gifts not realizing they were in clearance bins and purchased for next to nothing.   

Secondly, while Coleco could have been a contender in the burgeoning home computer market with their Adam add-on, it had a serious fatal flaw. Due to a design oversight, the computer's magnetic field would thoughtfully erase your software when booting it up. Combine that with a price tag unable to compete with the wildly popular Commodore 64 and the company was suddenly on life-support with only Cabbage Patch Dolls to keep it breathing.

[img width=500 height=375]http://img.photobucket.com/albums/v229/davemmr/coleco_adam_computer.jpg[/img]

I ended up with one of those Commodore 64 computers a year later, my parents again wisely seeing that the Adam computer I asked for was destined for paperweight status. The Colecovision, slightly hobbled by a broken joystick port and seemingly outdated, sat collecting dust. It saw only very little action when I wanted to play Mr. Do! or Time Pilot. But mostly it was hard to go back. Why play a five minute game when I could boot up the likes of Impossible Mission or Zork I and have my entire gaming evening laid out for me?

Years went by and I moved onto the newer consoles. During the peak of the Nintendo Entertainment System's popularity, the family and I took an expedition into New York City. I gather up some of my allowance money to see if I couldn't find a new NES cartridge for the venerable console. The stores weren't selling anything different than my local Toys R Us. But then I saw, on the shelf of some tiny electronics shop, something really awesome: a completely new-in-box Colecovision. I remembered the time I spent years earlier and how the one I currently had that busted controller port. I decided to use my hard-earned allowance money and relive the "recent" past.

[img width=586 height=374]http://img.photobucket.com/albums/v229/davemmr/Colecovision_System.jpg[/img]

That evening, instead of playing some throw-away third party NES game, I played every single old cartridge I had, suddenly remembering why I had so much fun. Sure the games weren't as complex as Super Mario Bros., Zelda or Contra but they had an undeniable charm to them I couldn't ignore.

Admittedly, the Colecovision went back to the corner soon thereafter. It was the age of titles like Ninja Gaiden and Mike Tyson's Punch Out!, with new, exciting releases around every imaginable corner. But I kept it around for those little gaming fixes I needed every now and again. A quick round of Q*Bert beats Milon's Secret Castle any day of the week.


                                                                                                                                                                                                                                               
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