RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Jun 15th 2018 at 08:00:00 AM by (ErbBetaPatched)
Posted under Playstation 2, zone of the enders


I'm starting a sort of sub series to complement Review The PS2. In this sub series I'll be looking at PS2 games that are perfect sequels, games that outdo their previous installments in every possible way. Originally I was going to do Jak 3, but I ended up writing this one first. A second sub series was also going to accompany that video, and they're still in the works, so stay tuned for that.


Continue reading Perfect Sequels: Zone of the Enders l Review The PS2



Posted on Dec 7th 2017 at 10:24:37 AM by (ErbBetaPatched)
Posted under Playstation 2, kingdom hearts re chain of memories, kingdom hearts, review



Another week, another review. This time it's game I love but haven't played up until a few years ago. And I'm glad I did.



Continue reading Kingdom Hearts Re: Chain of Memories l Review The PS2



Posted on Oct 26th 2017 at 04:02:35 PM by (ErbBetaPatched)
Posted under Playstation 2, Introduction, Reviews, Youtube

Greetings.

My name is ErbBetaPatched and I have a goal in life. I want to review every PS2 game. Why? Because I love the system and there are a lot of oddities that need to be looked at and enjoyed, and people deserve to know about them.

The PS2 has the most games out of any console and had a lifespan that extended into the next two generations of games. So there's going to be a lot of games that slip through the cracks and just go unnoticed. Some of them deserve no attention, because they're shovelware, but thats not always the case. My goal is to play and review each one.



Continue reading Review The PS2: An Introduction



Posted on Dec 26th 2016 at 08:00:00 AM by (SirPsycho)
Posted under Dragon Warrior, super famicom, ps2, playstation 2, ds, square enix, enix


Dragon Quest V is one of the most important role playing games to ever be released. Despite this, it has been a near unknown outside of Japan. Enix struggled to establish any sort of long term foothold in the North American gaming market. They were a bit more successful in Europe, enough to keep the doors open through the mid-90s. Translating RPGs is a long, expensive process, and Dragon Quest was the company's flagship series. The first four games on NES were all localized and released, but the process likely started too late. Japan got to see the full, natural evolution of these early Famicom RPGs, while the Western games were jumbled. They released a few years after their initial release as well. Japan originally saw the first Final Fantasy releasing two short months before Dragon Quest III. In the timeline of Western releases, Final Fantasy actually beat Dragon Quest II to market. Being a full game behind made Enix's games look that much weaker once they released internationally.

A big promotion with Nintendo Power got a lot of copies of the first Dragon Quest game circulated in North America, but the sales of each subsequent game in the series just fell. The later games in the series were also hurt, since they were released after the Super Nintendo's release. The early games in the series were like building blocks, introducing more core mechanics with each subsequent game. By the time that Dragon Quest V was getting ready for release, all these pieces were in place, and the focus on telling the personal story of the heroes became even more prevalent.


Continue reading Dragon Quest V: The Lost Masterpiece



Posted on Sep 22nd 2015 at 05:27:45 PM by (bigbrutis)
Posted under PS2, PlayStation 2





Posted on Aug 3rd 2013 at 10:45:58 AM by (noiseredux)
Posted under PlayStation 2




Activision Anthology
2002, Activision
PlayStation 2


Remember when you were a kid and youíd wake up early Saturday mornings for cereal and cartoons while your parents slept? Iíve developed a similar habit recently. Thereís something about coffee and old 2600 games that really goes well with the weekend.

I personally have a very soft spot for the Atari VCS, as it was the first real console I owned (unless you count a C64 and small stack of edutainment titles). I acquired my VCS in the mid-80ís along with a big box of second-hand games. And although my household would have a NES not long after, it was those Atari games that seemed to really define gaming for me early on.

Sadly, my console and games are long lost to time. I honestly have no idea what ever became of them. Yard sale most likely, as my mom moved several times since I moved out of her house. I did eventually pick up another heavy-sixer at a yard sale a couple of years back, but ultimately decided to flip it as we were living in a small-ish apartment and didnít have the room to keep it hooked up, nevermind start another collection of games. Because of all this you can probably understand my fondness for these sorts of Atari collections. Without taking up much shelf space, Iíve got access to lots of 2600 games thanks to Activision Anthology (and a few other similar compilations). But Activision Anthology in particular really nails the potential for such reissues. No matter your take on retro compilations, thereís a lot to admire here. So letís take a look a bit at what Activision Anthology does right.




Presentation is of course a big deal to a compilation such as this. By the time the PS2 came along, emulators were mainstream. That meant that just dumping a folder of a ROMís on a retail disc wasnít going to impress anyone (although that still hasnít entirely stopped some publishers from doing just that). But Activision went above and beyond with their Anthology. Rather than just a menu, youíre greeted by a virtual bedroom. Here you can choose your cartridge from a phsyical stack (you can also examine the box art or read the manual for each game), you can view your collection of patches (basically achievements modeled after the actual patches you could get from Activision back in the day) and you can choose your music.

Oh thatís right - the music! Certainly you can choose to just listen to the original game sound effects if you so choose, but your room also has a boombox. And as such, Activision went ahead and licensed a dozen or so popular songs from the period to sort of put you in the context a bit more. Meaning, you can feel like you were back in the 80ís listening to your stereo while you play your VCS. Itís really a pretty brilliant idea that I wish more compilations featured. And as I said, itís also optional. You can adjust the volumes for the games and soundtrack as you wish which is also a welcome flexibility, as you're never ďstuckĒ with one or the other.

It may also be obvious, but thankfully Activision Anthology keeps high scores for your games. I say thankfully because itís shocking how many retro compilations are released that donít have this very simple (and highly desirable) feature.




If all this werenít proof enough of the labor of love that is Activision Anthology, I should also mention the myriad unlockables. By reaching various achievements within all the cartridges you will unlock all kinds of interesting extras including developer interviews and original TV commercials for the games. These visual extras are excellent bonuses for video game history buffs and are definitely motivation to keep playing games just to unlock more.

So there you have it... except we havenít even talked about the most important part of this collection: the games! Nearly fifty games are included here including a handful of homebrew titles (which is another stellar addition by Activision). So of that fifty, Iíd like to highlight some of the ones Iíve been spending the most time with lately.

Fishing Derby is a unique game where you and an opponent race to see who can catch the most fish. The tricky part is that thereís also a shark swimming around trying to eat the fish that youíre reeling in. And then thereís of course some strategy considering the deeper the fish you catch, the more points theyíre worth. I kind of think this game would appeal to me a lot more if I was playing against a human opponent, but the concept and scoring itself is still very impressive.

Surprisingly Ice Hockey has been a favorite that was new to me via this collection. You might think that hockey wouldnít work well on such primitive hardware, but the programming behind this one is mind-boggling. The game is setup as a two-on-two where each play has a goalie and a skating player. How this works is your goalie and your opponentís player is on the top half of the screen and vice versa. The puckís placement vertically on the screen determines if you control the goalie or your player. This might sound confusing, but itís actually flawless in its execution. Itís really amazing how perfect it works. Add to this that puck-handling, shooting and even hitting your opponent are also extremely intuitive.




Pitfall! is of course a classic - though amazingly one I had not spent much time with until just a couple years ago. I still find the complexity of this one staggering, and certainly can see it as a platforming milestone. Though I must admit, Iíve still never managed to beat it.

And a special shout-out to Demon Attack, another game I only discovered thanks to this anthology. Obviously Iím a big shmup fan, and although Iím a bit picky on early shoot-em-ups, this one is awesome. I love how much variety there is to enemy attacks and behavior. This one should really be played by any shmup fans that have overlooked it.

I should end by saying that even though Iím raving about Activision Anthology, that isnít to say there arenít any missteps. Thereís actually a few games that originally used a paddle (Kaboom! for instance) that should not even be included here as theyíre virtually unplayable with a DualShock. (Side-note: why did nobody release a paddle controller for PS2?) And this isnít a problem with the set, but why the heck is Tennis so impossible? I mean Activision nailed the AI on a lot of their other competitive games, but I have no idea how youíd ever get a point scored against the computer in Tennis. But nitpicking aside, I canít really see how any retro fans could go wrong with Activision Anthology. Even if you own every single one of these carts (doubtful considering stuff like Kabobber and Thwocker), all the extras really make the package well worth owning.




Posted on Dec 11th 2012 at 07:04:09 PM by (SirPsycho)
Posted under Scripture, why did i play this, the bible game, ps2, playstation 2, xbox, oxbox, sirpsycho



A nice way to end the year would be sitting down, watch Die Hard once or twice, play some good games, visit friends and family, and enjoy the time off from work. So I decide to do none of that for now and instead do everything in my power to cause myself pain.

Today we look at The Bible Game, a late life Xbox and PS2 budget title that is a game about the Holy Bible. I am joined by a close friend, but only sharp eyes will be able to notice his appearance!

If, like me, you crave for a longer experience then have no fear! Episode 10 will hopefully be out a month from now, and will be a full review of an ancient RPG. Until then keep your eyes posted on my blog, Twitter, and Facebook, and don't forget to like and subscribe!



Posted on Nov 12th 2011 at 05:55:06 PM by (noiseredux)
Posted under PlayStation 2




So for some reason I started thinking about PS2 games that could go online. I decided to start researching which ones might still have their servers online, and I found a pretty awesome site: http://www.ps2onlinegaming.com/ which is apparently still pretty active. I also did some poking around elsewhere and found that it was quite possible for me to take my PS2 games online even using my 60GB PS3. Considering how many of us have large collections of PS2 games, I thought it'd be fun to organize an informative guide outlining the process of getting online, and which games are still online so that we can all try to play some last-gen games together live.




Continue reading PlayStation 2 Online Guide



Posted on Jun 5th 2011 at 06:36:08 PM by (noiseredux)
Posted under Magazines, PlayStation 2, PSP




Like many game collectors, I truly enjoy thumbing through pages of old gaming magazines. There's something really fun about putting yourself back into the context of the time when the magazine was published. This week I got Issue 91 of PSM in the mail as part of a trade. I was thrilled to open the sealed magazine for the first time since its publication in December of 2004. As such, I thought I'd share some key pages with you.

(Spoiler: PSM in 2004 definitely liked boobs. You've been warned! See you after the jump...)



Continue reading PSM: December 2004, Issue 91



Posted on May 3rd 2011 at 01:22:07 AM by (noiseredux)
Posted under PlayStation 2, Mortal Kombat

There's a lot of talk right now about the new PS3 release of Mortal Kombat. And though I hate it when a game re-uses a title, rather than just being a proper sequel or spin-off, I have to say that everything I've heard about this new reboot of the series is rather exciting. I was a big fan of the original Mortal Kombat on the Genesis. Of course I was also fourteen years old at the time, so any game that came with a warning to parents and a "blood code" was going to be great in my book. Hindsight actually tells me that Mortal Kombat was a pretty lousy game. But hey, I'm not going to ask for the hours spent enjoying it back. In fact the second and third entries in the series actually turned out rather good. Enough so that I can still revisit those with no reservations. But sometime around the fourth, I just stopped caring. Or more precisely -- when the fourth game came out, I just stopped caring. I'm just not a big fan of 3D fighters, so any transition that a classic 2D game makes to 3D is going to feel suspect to me. It's funny, but true. I'm more prone to enjoy a 3D fighting game if it never originated in the 2D realm. Call me silly. I am what I am.

And that brings me to another point. I am what I am. And what I am is a total sucker for bonus discs. Now I don't mean like a demo disc tacked on and call it a day. I mean serious extra material. Stuff that makes your collection glow a little brighter. And although I'm not all that into Mortal Kombat: Deception or Mortal Kombat: Armageddon on the PS2, I am a bit of a fan of the premium editions released for each. You see strangely, the bonus discs and extra content actually seems to be a much bigger gift to fans of the series than either game can rightly claim to be.






Mortal Kombat: Deception's Premium Pack is actually a pretty cool package. Its outer cardboard box opens like a book and houses two DVD cases. The first disc houses the standard version of Deception, the better of the two Mortal Kombat titles we'll be discussing today. In fact, rumor has it that it's possibly the best 3D Mortal Kombat title to date. Of course, I don't know about all that. I just know that it has a similar feel to me as DOA: Hardcore, which is something I can deal with. Though I did find the addition of weapons a bit odd, and maybe reactionary to the success of the Soul Calibur series, I really can't say that I had any issues with Deception in the grand scheme of things. Sure it's missing that classic 2D feel that I grew up with, but as far as 3D sequels go, I could point to far worse examples.

Besides classic Arcade Mode, there's also a Konquest Mode which is a surprisingly good tutorial that's set up like an adventure. You must train and win fights based on certain goals -- all of which are there to help you learn the game. Really kind of a nice addition.



There are also several bonus games included with Deception. The first of which is a game entitled Chess Kombat, which is (in case you're really thick) a cross between Mortal Kombat and chess. To a certain degree, this could have been brilliant. It could have just been a game of chess using MK-style visuals -- a middle-finger to those who say that there is nothing cerebral about the series. But sadly, Midway dropped the ball on that idea. Instead they offer chess which requires you to then play actual MK battles in order to see which piece takes each square when colliding. Perhaps the strangest thing about this is that the battling is what ends up feeling tedious, as it breaks up the concentration of playing an actual game of chess. So although it's high-action, it tends to disrupt the strategic flow of what could have been a very cool looking chess game.

 The next additional game is Puzzle Kombat, an unabashedly obvious rip-off of Capcom's Super Puzzle Fighter II which uses the same format of super-deformed characters duking it out via dropping gems. Sadly, Puzzle Kombat just does not have the same level of perfection. Instead, it comes off as a pretty sub-par puzzler, made only slightly fun by the fatalities at the end of each match. It's sluggish and stiff and really not a fun puzzle game, instead feeling like a bit of a chore to get through.

The bonus disc is really where Deception's Premium Pack shines, though. Even though I pointed out that the original Mortal Kombat is really not a great game (it's certainly the worst of the original trilogy), there's no denying its importance to 1990's arcade history. Unfortunately back when Midway released their Arcade Treasures collections on the PS2, the emulation for Mortal Kombat was a bit buggy. Though both the second and third games were included in Volume Two, the original MK was left off. As such, this Deception bonus disc is the only way to obtain the original Mortal Kombat on the PS2. And really, it's a rather good emulation. I have no idea what it was specifically that held back its release on Midway Arcade Treasures, but it is nice that Midway cared enough to get it right.

The disc also contains some nice video footage. Not only is there twenty-five video character bios, but there's also an interesting documentary on the entire Mortal Kombat series leading up to Deception. If you're a fan of the franchise, or just a video game history buff, then in many ways this documentary will mean more to you than the entirety of the first disc altogether.






Mortal Kombat: Armageddon followed close on the heels of Deception. However it was widely panned as a major low-point for the series. This is major considering the existence of Sub-Zero Mythologies. As far as the fighting goes, it's somewhat similar to Deception, but just not quite right. It's hard to put a finger on, but it's just not as comfortable to play. And then there's the odd omission of Fatalities. Seriously.

Luckily the focus of this blog post is actually more about the extras in these editions. Much like the Premium Pack for Deception, the Premium Edition of Armageddon has a lot to offer. The limited edition packaging this time is a thin, metal casing similar to that of the Premium Edition of Final Fantasy XII. Konquest Mode makes its return from Deception, as does online play and even an addition of a Kreate-A-Fighter feature. Of course the value of all of this will rely heavily on how much you enjoy the game proper.



The first bonus game on the first disc is Motor Kombat, a ridiculous Mario Kart clone. The game actually doesn't play too bad. And it offers up some nice graphics to be fair. But strangely, like Chess Kombat and Puzzle Kombat before it, Motor Kombat just feels slightly off and boring. The intentions are obviously good, and the effort is evident. But something is just not right, and instead of getting into each race you tend to loop around each track wondering when the game will finally give the sweet relief of ending.

Though the extras on Armageddon are far less in number than on Deception, the remaining ones on this set actually far outweigh the main game. Perhaps the biggest draw being the other bonus game on disc one:  Ultimate Mortal Kombat 3. In truth, this game will probably give you far more enjoyment than Armaggedon. The roster is huge. The sprite work is great. It plays excellently -- oh, and this is the only way to obtain it on the PS2.

The bonus disc is somewhat anemic, however. It's actually a DVD rather than a PS2 DVD-ROM. And though it offers three bonus features, two of them are in regards to character "trading kards." The far more interesting inclusion is that of a documentary on the history of fatalities in the series. Here you get to hear many of the games' creators discuss the origins and making-of many of the franchise's favorite finishing movies. Babalities, Animalities, and so on -- they're all addressed. To a certain degree, this is my favorite part of this entire set.


Well, that was slightly exhaustive and yet I'm sure I've only scratched the surface. So what do you all think about these games, these editions, the series as a whole or the value of bonus discs? Remember: discussion is like exercise for our brains!



Posted on Feb 28th 2011 at 12:39:30 AM by (noiseredux)
Posted under PlayStation 2

King Of Fighters 98 was the game chosen for February's Together Retro game club title over at http://Racketboy.com. Though I'm a fan of 2D fighting games, the King Of Fighters series always seemed tough to keep track of as far as I was concerned. And even after putting in plenty of time to research it for the month, it came across as no less daunting of a task. Even this particular entry in the series was released and re-released multiple times, often with alternate titles (KOF 98 is even titled 99 on the Dreamcast!). However, I did my best to wrap my brain around it and put together some thoughts for your amusement dear readers.






Because I've been heavily concentrating on collecting PS1 and PS2 games lately I decided to devote most of my playing to King Of Fighters 98: Ultimate Match. Though even then there was a decision about which PS2 version to buy seeing as how KOF 98 was also featured on a compilation disc called King Of Fighters: Orochi Saga. In the end I chose Ultimate Match based mostly on the fact that I could find the game for a bit cheaper, it apparently contained more characters, and it included a nice KOF poster and bonus DVD. I'm a total sucker for "extras."

I have played a fair share of SNK fighters in the past -- namely Fatal Fury -- but all in all, I'm a lot more familiar and comfortable with Capcom fighting games. As it turned out King Of Fighters 98 played completely differently. The biggest thing for me to get used to was using three fighters out of a pool of characters that I really wasn't familiar with. This proved to be an especially daunting task to me, as I was used to the concept of choosing one character and familiarizing myself with their moves by experiencing lots of fights as them. Instead I was forced to pick three fighters from a huge roster and try to grasp how to use each.



The team that I created is pictured above. First I chose Terry Bogard, based totally on the fact that he was who I often used in Fatal Fury so I was pretty familiar with his moves. Then I chose Mai, because she's fast and has a rather fan favorite animation. And then finally I chose Choi because well... he reminds me of Freddy Krueger. Terry is pretty good. Mai is definitely awesome. And Choi is mostly crappy but fast. So whatever.

I'm still not really sure if the fighting system is just too deep for me, or if the AI is too cheap for me, or if years of Capcom fighters have just left me a total idiot when it comes to any other fighting system, but I just could not seem to make it far in King Of Fighters 98. Generally I'd do really well for one or two fights, but by the third I was just getting completely destroyed. But what's odd is that I didn't find it to be a fun challenge. Instead I just found it annoying. Perhaps a big problem is that I could never quite find a third fighter to get good at. Though Choi was usable, I wasn't great with him. So really I was hoping to beat all three opponents with just Terry and Mai.

Though I didn't love the game itself, I am still impressed with the wonderful graphics. All of the fighters are just drenched with character. It's all so very SNK. Also playing the game to the point of aggravation did unintentionally re-kindle my love of Capcom Vs SNK 2. In fact, I even started using Mai in that game -- adding her to my team of Morrigan and Chun-Li. Oh and speaking of Chun-Li, I was using her Street Fighter II anniversary fighting pad to play the game, which did lend a level of comfort.








Posted on Feb 25th 2011 at 01:32:59 AM by (noiseredux)
Posted under PlayStation 2




Shadow Of The Colossus has always been one of those games that I planned on playing. But never did. Sort of like those big classic books that you plan to read someday, but their size scares you off -- and there's always the possibility that you'll be let down after years of hearing how classic it is. Well, I finally decided it was time to cross this one off my list. And to sort of motive me to do so, I kept a log of my playing. I did so in the form of a forum thread at http://Racketboy.com, but I've taken the liberty of editing my impressions together here (sans conversations) to chronicle my journey.

Lots of swearing and spoilers after the break!




Continue reading Shadow Of The Colossus



Posted on Nov 10th 2009 at 10:49:51 PM by (Ack)
Posted under Echo Night, PlayStation 2, horror, classic gaming

Echo Night: Beyond



Since last week I went with a very well known title in horror gaming, I figured I'd go for something a little bit more obscure, and a bit more mellow.  In fact, this odd futuristic ghost story is more sorrowful than anything else.  That doesn't mean it's without it's freakier moments, but the gameplay in this title doesn't have all the big action sequences of other titles.  It's also the third in the Echo Night series, so if you're familiar with those, you should know what to expect.

In Echo Night: Beyond, you play Richard Osmond, a passenger on a space shuttle heading to a small lunar base.  His fiance, Claudia, lives there, and it's their intention to marry once he arrives.  But things don't go according to plan.  His shuttle crash lands, colliding with the very place you're trying to get.  Richard awakens to find himself alone in the wrecked shuttle.  He decides to grab a spacesuit and enter the base to find Claudia.

Unfortunately for Richard, it appears everyone inside the base is dead, the power is out, and ghosts are wandering the halls.  To progress in the story, you'll have to find various items and appease the wandering spirits so that their souls get released from this mortal coil.  To do this, you'll have to talk to them, which is a bit unsettling as they tend to fade in and out depending on how close you are.  There's also lots of backtracking in the game, which can become annoying, though much of the game takes place around a central junction, so nothing is ever terribly far away.



So, you're wandering in the dark, there are corpses everywhere, and their ghosts are wandering around.  Could it get worse?  Well yes, actually.  You see, there's a bizarre mist that has spread throughout the base, making ghosts that inhabit it hostile, and if they get near you for long enough, your heart rate will spike and you'll go into cardiac arrest.  This means two things: every encounter can be fatal fast, and your only options are to run away.  There's no camera to fight with, no proton packs, no nothing.  Instead, you have to sneak past them and pray one doesn't find you.

Also, the game's first person view really adds to the tension here, because these ghosts just have to be near you.  You don't have to see them, and likely you won't: as your heart rates goes up, your vision blacks out.  It can be a harrowing experience to enter a room with one and suddenly scramble for the door, only to realize you can hardly see where you're going.  And if you do see it, well...some of these things get downright creepy.

Still, ghosts register on film, so you can use the vast network of security cameras to watch their patterns and discover their routes, since most of them follow set paths.  Note I said most: there's one ghost in particular that will stalk you throughout the game, and he knows when you're using a security camera.  Whenever you look at him he's got a nasty habit of looking back at you.



And then there's the atmosphere: you'll spend a good chunk of the game wandering around with just a flashlight, though it's not as bad as when you wander outside in my opinion.  Once outside, there's little gravity so you jump really far, and the lighting gets a bit odd.  The first time outside, I nearly threw myself off a cliff into a crater.  To make matters worse, there are quite a few jumping puzzles while outside, and you do still have to look out for spirits.

The lack of action might bother some players, so this game definitely isn't meant for everyone.  But if you're a fan of the old point-and-click adventure gameplay or enjoyed titles like Penumbra or other first person horror games, such as Juggernaut, D, or Hellnight, this may be right up your alley.  And as an added bonus, it saw release in all three major regions, so getting it shouldn't be too difficult.  Just be aware that in Japan it's known as Nebula: Echo Night.



Here's the intro for you:





Posted on Nov 27th 2008 at 11:07:30 PM by (Tondog)
Posted under Modern Gaming, Playstation 3, Xbox 360, Nintendo Wii, PSP, PC, Nintendo DS, Playstation 2, Deals yo

Here's the post that makes the weekly release list look like child's play. The black friday deals! For those of you in Euroland or where ever and don't know what Black Friday is, it is the day after Thanksgiving here in the US in which all the stores try to get people to come in and buy stuff for Christmas by offering insane deals. Of course, many stores entice gamers to come in and get stuff, so here's what's being offered this year. Before I get into it, I want to give props to cheapassgamer.com, bfads.net, and blackfriday.info for all the information found in this post.

Please note that the deals in bold are the ones I recommend most of all.

To get started, choose a store below to see what they have to offer.

External Link: Amazon.com deals from Cheap Ass Gamer

Best Buy
Circuit City
Costco
Game Crazy
GameStop
KB Toys
K-Mart
Meijer
Sam's Club
Target
Toys R Us
Wal-Mart


Continue reading 2008 Black Friday Deals



Posted on Jan 8th 2008 at 05:02:19 PM by (James)
Posted under Sharkoon Xtatic, headphones, modern gaming, Xbox 360, Playstation 2, PC, 5.1, surround sound,

Ed Note: Damn, this one hell of a well written, thorough review. I encourage you all to read this up.

I haven't listened to any Pink Floyd since quite a while before I re-ripped it at 320kbps. I'm now listening to some of it through the headphones I got for my birthday in November. It sounds so good.

The headphones are called Sharkoon X-tatic 5.1, I think rebranded as Tritton AX360 in the USA. I got halfway through writing a review of them but moved on, as I always do. I'll discard that one and start fresh...


Continue reading Sharkoon X-Tatic 5.1 Gaming Headphones


                                                                                                                                                                                                                                               
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We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.

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