RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Nov 16th 2019 at 10:00:00 AM by (Zagnorch)
Posted under Not So Secret Santa 2019, super mario, sonic, PS3, legend of zelda, scart

Special thanks to all who participated in...


The Official 2019 NOT-So-
Secret Santa Give-Away!


Now I was originally going to make this year's NSSS into a drive to help rebuild LeeJ07's video game collection, which was almost completely lost in a house fire less than two months ago. However, I sorely underestimated the initiative of this amazing online community, as OPERATION: RESET was established not even two weeks after the disaster! If you haven't already done so, I highly encourage you all to give your fellow RF Gentleman a little holiday cheer in a really trying time! Just head on over to...

http://www.rfgeneration.c...m/index.php?topic=19199.0

...and become a part of OPERATION: RESET!


ANYway: this year I offer 11 10 humble items for your consideration! Just remember the rules:


-   Just one selection per person.

-   The first person to claim the item gets it. First come, first served.




How to make your claim:


-   Take note of the number of the item/lot you desire, and...

-   Post that number in the Not-So-Secret-Santa blog's comments section.



All RF Generation members from anywhere in the world are welcome to take advantage of this give-away! Just be aware that, that unless otherwise noted, all games being given away are NTSC U/C coded for use in machines for the North American market.

As for shipping costs: I'm covering it. Just note that I'll be mailing this stuff out using the cheapest shipping methods possible, so it might be a while before your claim gets to you. You'll receive a PM informing you of your successful claim, and either requesting your mailing address, or confirming the one I have on file.

Oh yeah, and don't forget to check out the Official 2019 NOT-So-Secret Santa Thread at:

http://www.rfgeneration.c...m/index.php?topic=19215.0


And now, the swag:



1)   SONIC AND RINGS Loot Crate figure & base


2)   SUPER MARIO BROS. & DUCK HUNT game cartridge for NES


3)   Archie Comics SONIC SUPER SPECIAL #3


4)   Tandy BACKGAMMON handheld game (with mini-dice)



5)   SCART/RCA connection cable



6)   Polaroid wired controller for PlayStation 3


7)   Legend of Zelda 8-Bit Link Air Freshener   


8.)   GAME BOY COLOR Fixer-Upper:[/b] no sound, and the "A" button doesn't work. If you think you have what it takes to restore it to full working condition, then more power to you.





9)   ZAXXON Space Pilot & Combat Ace handbill set




10)   Carry Case for Game Boy Advance SP




11)   Japanese FINAL FANTASY XI ONLINE Dengeki Ryodan Fashion 2005 Art Game Book




Aaaaaand that's it for this year! Best of luck to you all, and have a happy holidays!


- 'Late




Posted on Apr 24th 2019 at 12:00:00 PM by (SirPsycho)
Posted under Flower Power, rpg, turn based, playstation 3, ps3, gust

[img width=550 height=690]http://www.rfgeneration.com/images/games/U-131/ms/U-131-S-08210-A.jpg[/img]

In the world of gaming there is a phenomenon known as the annual release. In the Western world the annual release is almost synonymous with the sports genre. In Japan, they have annualized role playing games. Its not as ubiquitous as the wide world of sports but there are a few examples, the Atelier series likely being the most prominent. Atelier is a long running series developed by GUST, the first releases being all the way back on the first Playstation with 1997's Atelier Marie: The Alchemist of Salburg. The series went international starting with the localization of the Atelier Iris trilogy for the Playstation 2. The series was an immediate hit for GUST, who just kept pumping more games in the series out. By the time of the series' 20th anniversary in 2017 there were 19 games released in the series. This is not a direct series with sequels, prequels, spin offs, and side projects. Instead the Atelier series is one that features common gameplay elements and mechanical design. Atelier is more of a series of series, with the large library broken down into duologies and mostly trilogies. Today's game, Atelier Ayesha is the first game in the Dusk trilogy, the 2nd overall trilogy that was fully released on the Playstation 3.


Continue reading Atelier Ayesha: The Alchemist of Dusk



Posted on Mar 28th 2019 at 12:00:00 PM by (SirPsycho)
Posted under Sega, playstation 3, ps3, action, beat em up, rpg

[img width=550 height=675]http://www.rfgeneration.com/images/games/U-131/ms/U-131-S-03820-A.jpg[/img]

The Yakuza series has been a long running saga starting on the PlayStation 2. It actually started fairly late in the console's lifecycle, and a lack of marketing made the first two games go overlooked by most of the Western gaming public at the time. On the other hand this was one of Sega's biggest hits within Japan since the Saturn, so they mostly focused on the home market. Western interest in the series was recently kicked into overdrive with the release of Yakuza 0 and the remakes of the first two games, and a remaster of this third game has already released in Japan. I had played the first Yakuza a couple years before the release of its modern PlayStation 4 remake, Yakuza Kiwami, so I saw firsthand what the improvements were, and the only downgrade in my opinion was the remixed soundtrack. The first Yakuza game I had ever played was Yakuza 4, which seems to be the first game in the series that received a decent amount of attention from Western audiences, but still a shadow of what Yakuza 0 and the Kiwami remakes have enjoyed.


Continue reading Yakuza 3



Posted on Apr 10th 2018 at 12:00:00 PM by (singlebanana)
Posted under Playcast, Transformers, Devastation, playthrough, March, 2018, PS4, PS3, 360, XBox One

[img width=700 height=487]https://i.imgur.com/JFeJ8kQ.jpg[/img]

According to the Playcast crew, they've knocked it out of the park with their January and February games picks this year. So, how did their March game fair?  In this month's Playcast, Rich (singlebanana), Shawn (GrayGhost81) and returning guest, Retro Fandango's own, Kevin (BuriedOnMars) discuss the nostalgia driven, hack 'n slash brawler Transformers: Devastation, which appeared on various 7th and 8th generation consoles. Not only do the guys review the game, but they also discuss the impact the Transformers animated series and toy-line had on their adolescence, including a very special segment dedicated to Transformers: The Movie. Is this game worth playing, or is it merely an effort to loose our purse strings with G1 nostalgia? If you're a fan of Transformers, then you definitely will not want to miss this episode of the RF Generation Playcast! 

Our 50th episode is only two shows away and we want YOU to send us an audio roast! Congrats, well wishes, and cheap shots are all welcome. Audio should be limited to under 2 minutes, so if you're interested, please contact singlebanana to find out how to send in your piece.

As always, we are happy to hear your thoughts on this game on our discussion page (linked below). We will respond to your comments and are always happy to discuss the game more. We hope you enjoy our show.  Please be sure to rate and write a review of the show on iTunes to help us increase our listenership. Thanks for the listen!

Episode 48 discussion thread:

Get the show on Podbean:  http://www.rfgplaycast.com/
On iTunes: https://itunes.apple.com/...ion-playcast/id1038953364
On Stitcher: http://www.stitcher.com/p...ation-playcast?refid=stpr
And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs
And on Twitter: @thesinglebanana, @MrShawnGray & @RFGPlayCast


Continue reading Episode 48 - RF Generation Playcast



Posted on Jul 23rd 2017 at 04:17:24 AM by (geo2017)
Posted under ps3, fixing gaming consoles

So I was playing a digital download game recently, and it froze up on me.  I couldn't close out of game normally so I had to a hard shutdown.  I had to do it a couple more times, and now my ps3 freezes shortly after it starts fixing issues due to the abrupt shutdowns.  Will replacing the hard drive fix the problem, or is it a bigger problem? Or should I just buy a new ps3?  I can't afford a ps4 right now.



Posted on Aug 24th 2016 at 12:00:00 PM by (GrayGhost81)
Posted under review, ps3, MGSV, Metal Gear

[img width=498 height=575]http://www.rfgeneration.com/images/games/U-131/bf/U-131-S-10840-B.jpg[/img]

Metal Gear Solid V: The Phantom Pain is a fantastic game. At the time of this writing, I have put over one hundred and fifty hours into the game and I'm sporting a completion percentage of only 70%. I would write a full review of the game if it weren't for two things. First of all, I finished the story missions so long ago that some of them have blurred in my memory. Secondly, even if I did remember all the finer details, a comprehensive review would be more than I would be willing to take on. However, I was so excited to play this game upon release that I wrote my first blog post here about playing it with the rest of the world. Since it's almost been a full year since the game's release and that article, I wanted to talk about the game's lasting effects and why I am still playing it.


Continue reading Still Playing: Metal Gear Solid V



Posted on Jun 7th 2016 at 12:00:00 PM by (MetalFRO)
Posted under Brothers, A Tale Of Two Sons, puzzle platformer, modern gaming, current generation, ps3, ps4, xbox 360, xbox one

[img width=284 height=400]http://www.brothersthegame.com/images/pack-shots/PS4/3D/3D_PS4_Brothers_USA.png[/img]
Image shamelessly linked from the official Brothers website.
This game is available digitally on PS3 and Xbox 360, as well as on Steam,
Android, and IOS. Retail versions are only on either the PS4 or Xbox One.

Once in a while, you play a video game that affects you emotionally.  People my age usually cite Role Playing Games like Final Fantasy VII and the death of an important character, Earthbound, with its weighty "coming of age" story, or perhaps Lunar: Silver Star Story (from my own experience) when Luna gets captured, or worse, when she becomes the Dark Goddess.  Others point to the rise of the survival horror genre, with games like Resident Evil or Dino Crisis, where the chills, thrills, and spills evoke reactions of fear and horror that we may not have previously experienced, save for perhaps with Doom.  These moments helped many of us realize that games could be about more than pointlessly gunning down baddies or butt-stomping walking mushrooms.  These games tapped into a place that early games weren't capable of doing, due to hardware limitations, and forever altered the landscape of what games could communicate with the audience.


Continue reading Brothers: A Tale Of Two Sons Review



Posted on Feb 17th 2016 at 01:00:00 PM by (slackur)
Posted under Collecting, PS3, PS4, WiiU, Vita, just buy all the games ever and be done with it

Being a little kid means having lots of free time and an unrealistic understanding of how the world works.  Especially when it comes to money, economics, and practicality.

Since I was a little kid, I had an ambitious goal. 

[img width=700 height=393]https://timpickens.files.wordpress.com/2011/11/tim-pickens-riding-rocket-bike-ii-ride.jpg[/img]
Not pictured; me or my panicked mom.  Pic from timpickens.com

And once I realized how terrible an idea it was to attach rocket boosters to my bicycle, I got another bicycle and a new goal; the ability to play any video game my nerdy heart desired, be it an arcade machine, home console game, or PC title.

Fast-forward many decades and hoping my back doesn't go out due to whiplash, and I still can't shake that little-kid voice.  Especially after sharing so many games with so many people over the years.  If I see a game for a few bucks that we don't own, my natural inclination is to pick it up for our collection or run through a list of folks I think may appreciate it. 


Continue reading Thoughts And Suggestions About Collecting On Modern Systems



Posted on Jan 25th 2016 at 01:00:00 PM by (GrayGhost81)
Posted under reviews, sony, downloadable, ps3, ps4

[img width=400 height=185]http://www.giantsparrow.com/games/swan/swan_logo.jpg[/img]

It's amazing for me to think that I don't like indie games as much as I "should." When I was growing up, I tended to restrict myself to listening only to bands who were on a short list of only the most exalted independent record labels. Everything else was "sold out" or "too trendy." Yeah, I was one of those kids in high school.

You might think given that kind of holier than thou upbringing I'd be heralding the current indie boom in video gaming, but quite frankly, I'm not really feeling it. Don't get me wrong. I am certainly cheering on smaller teams making games that are touching a select amount of players with whom their work resonates. After all, month after month on the RFGPlaycast it seemed I would try to break down the "problems" with modern triple-A video game design, and the indie movement is providing so many answers to my pleas for innovation. Having said that though, every time I try an indie game, I rarely get into it enough to bother finishing it, despite the fact that they tend to be shorter than mainstream titles. There have been a few exceptions like Limbo, but I haven't gotten deep into an indie game in a while.

I recently sat down with The Unfinished Swan and although I can't say I have changed my tune on indie games, I did enjoy it more than most others.


Continue reading The Unfinished Swan



Posted on Aug 10th 2015 at 12:00:00 PM by (SirPsycho)
Posted under Atlus, puzzle, platformer, action, ps3, xbox 360

[img width=582 height=550]http://www.rfgeneration.com/images/games/U-131/bf/U-131-S-05591-A.jpg[/img]

As a fan of story based games, I have to say that I love a game that takes you on a ride. Catherine is the kind of game that you can sit back with, relax, and watch an incredibly compelling social dilemma unfold before the protagonist's eyes. Lately, I've been thinking about companies from Japan. So many people have been crying out about the doom and gloom of the market and how Japanese development has been lagging behind while the Western world advances. This couldn't be further from the truth, as Atlus is one of Japanese gaming's oldest surviving names, but fastest risers in the global market. Persona 3 got the name out, Persona 4 kicked the door open, and Catherine broke the door's frame. Persona 5 is currently one of the most anticipated Japanese developed games since Atlus presented its masterfully crafted initial trailer.

Catherine was released in Japan and North American in 2011, with Europe and Australia getting a release in early 2012. The plot revolves around infidelity and is one that many of us have likely heard about, if not experienced first hand. Vincent, the games protagonist, gets caught up with a blonde-haired, blue-eyed young beauty named Catherine one night after all of his friends leave him alone at the bar. From here, the player chooses whether he wants to court her for the long run or remain faithful to his girlfriend, Katherine. The girls represent the ideologies of "Law" and "Chaos." Law is doing the right thing no matter how much it might hurt; Katherine is a structured being in complete charge of her life and represents Law. On the other hand, Catherine is more of a loose cannon that Vincent can't seem to get rid of no matter what decisions you make; she represents Chaos. Which one of these ladies will you choose, or will you choose the single life?


Continue reading Psychotic Reviews: Catherine



Posted on Nov 13th 2014 at 05:00:00 AM by (SirPsycho)
Posted under RPG, namco bandai, tales of xillia, ps3, playstation, gaius dumplings

[img width=400 height=390]http://i.picpar.com/0cf8b89f34a777749f727017def3c1da9916eebd.png[/img]

I have been excited about the release of Tales of Xillia 2 since I played and reviewed the first one a few months ago (http://www.rfgeneration.c...-Tales-of-Xillia-2755.php). I greatly enjoyed the main characters and writing of the original game and thought that the plot took plenty of nice turns that were not as predictable as an RPG veteran would expect.


Continue reading Psychotic Reviews: Tales of Xillia 2



Posted on May 3rd 2014 at 12:11:53 AM by (SirPsycho)
Posted under RPG, bandai namco, ps3, playstation 3

[img width=400 height=450]http://img3.wikia.nocookie.net/__cb20110804233036/aselia/images/e/e5/Cast_of_ToX.jpg[/img]

Tales of Xillia is a role playing game developed and published by Bandai Namco. It did not take me long to start enjoying Tales of Xillia. The characters are quite memorable, which in today's world of RPGs seems to be less common. Or they focus so heavy on characters that they make a bland, boring, and repetitive world (looking at you Bioware). Xillia manages to avoid both of these shortcomings to create a memorable cast of characters, and a wondrous, magical filled world to explore. Artes, Rieze Maxia's form of spirit channeled magic, help fuel everything from a healthy ecosystem to the architecture of cities, even an area's local climate, and passing of the seasons.

The game starts with the ability to choose which side of the story you want to view. You're able to pick between Jude Mathis or Milla Maxwell. They're pretty much the same for over 90% of the game, but there are a few moments when the party splits up and bad things happen. Number 1 rule of RPGs, be they video game or tabletop, never split up. That's how people get hurt, or die.

Anyway, I started with Jude's story. He lives in the city of Fennmont, blessed under a cover of eternal night, and the capital of a country called Rashugal. Jude is studying at the Talim Medical School to be a doctor, following in his father's footsteps. He wanders out to find the teacher he's doing slave labor, I mean graduate study work for. He makes his way to the Laforte Research Center, where outside he sees a strange woman who can walk on water with ease. He grows curious and follows her, and she claims to be the Lord of Spirits Maxwell in a human form. Milla has control of the Four Great Spirits, and begrudgingly decides to let Jude travel through the Research Center with her since he insists on finding his professor.

For those of you familiar with the Tales series you'll know that the combat system is where the real meat of the game is, having a nice story and interesting world are wonderful add ons. The combat system for Tales of Xillia is a real time system. Enemies appear on the screen, and the player has the option of how they approach the enemy. Do you run and strike them behind for some damage? Do you give them the run around until they stop chasing and hit them from behind for even more damage and a stun? Or do you gather up enemies to fight a big group all at once for added EXP and money? I usually chose the latter option as it coupled well with EXP and money boosting food buffs.



You can customize your combo system, using the left stick + circle button, just the right stick, or pressing down L1 for a second set of combos. Each character also controls completely differently. Jude is a very fast fisticuffs brawler, smacking enemies around the screen with his gauntlets. Milla uses a shortsword to dispatch enemies, and is great to use as an aerial combatant. Alvin is the heavy physical damage dealer, swinging a greatsword around like its nothing, as well as using a gun for added distance. Elize is primarily an artes user, being a great healer as well as an area of effect threat. Rowen is a great arte user for single target spells, the Fireball spam is strong with him. Leia shares many combos with Jude, but uses a staff for extended reach and different attacks.

[img width=700 height=393]http://oyster.ignimgs.com/wordpress/write.ign.com/139258/2013/08/tales-of-xillia-cool-cats-characters-screenshot.jpg[/img]
And you can create pretty princesses with various fashion items!

Whoever you're playing as can link up with another character, and as you build a battle gauge on the side of the screen you can unleash combos by pressing R2 and certain combos while linked with a specific character. The skills you must use are predetermined, and some links are more fruitful than others. When you've climbed this ladder enough you have the ability to unleash as many of these Link Attacks as possible in a given timeframe, even if you switch who you're linked with in the middle of the timeframe. This game's combat is incredibly satisfying, and I found myself turning the difficulty up to hard so I could enjoy longer fights.

This combat system is deep and incredibly satisfying. You feel like you're in complete control as the player, and you can even customize your ally's AI to help support you by healing, or go all out with their strongest attacks, or anything in between.

[img width=700 height=393]http://cdn2-b.examiner.com/sites/default/files/styles/article_large/hash/f3/cc/1_2943.jpg[/img]

One of my favorite parts about this game are the villains. In a game of war, politics, intrigue, and quickly advancing military technology each antagonist has his own goals and a defined personality. Each one is much more complex than a stereotypical mustache twirling, world conquering, or slaughtering menace. Nachtigal, King of Rashugal rules through a military junta and is investing heavily in powerful technology that could be Rieze Maxia's Weapon of Mass Destruction. Gaius, another king who has united the country of Auj Oule, united warring clans by force and has consolidated his rule by winning the hearts and minds of his most common subjects. These two powerful kings and some other unforeseen players are all ready to strike in the name of glory, power, and survival.

In the end the goal is not conquest, or destruction, but merely an ideal for how the world should be. The game's story and narrative are centered more around philosophical quandaries amongst Rieze Maxia's most ambitious people, be they king or a medical student on the lam. As such I feel this story is a true sign of the evolution of video gaming as a whole, growing from nonexistent stories to one of an ultimate, nonsensical evil being hell bent on world destruction or domination, with no real follow up plan. If you're a fan of RPGs you owe it to yourself to play this game and discover some well rounded characters and a world of mixed fantasy and science fiction. I am anxiously waiting for the sequel to be localized!

[img width=700 height=393]http://img.gamefaqs.net/screens/a/3/c/gfs_265574_2_24.jpg[/img]
NO! THAT'S NOT WHY I'M SO EXCITED! MY EYES ARE BURNING!



Posted on Mar 13th 2014 at 11:43:21 PM by (SirPsycho)
Posted under South Park, stick of truth, pc, xbox 360, ps3, and its gone, baseketball, jew

The Stick of Truth was probably one of the most anticipated RPGs of the year. Its based on the popular Comedy Central show known for its crude animation style, rude characters, profanity, and insightful satire. Matt Stone and Trey Parker are two of the best writers in the show business today, including their smash hit musical The Book of Mormon, South Park: Bigger, Longer, and Uncut, and the beloved classic BASEketball on their resumes its easy to see how the legions of South Park fans would flock to a game written by the show's actual creators and lead writers.



The game was developed by Obsidian Entertainment, themselves known for being excellent writers and world designers. They also have a nasty reputation for releasing broken and buggy games. Is this true with The Stick of Truth? There are some bugs I experienced, but they didn't really hinder gameplay. A few design decisions hurt the overall experience more than a graphics bug and the one crash I experienced.

[img width=700 height=393]http://i.imgur.com/AEIyxAi.jpg[/img]

The graphics bug involves alt-tabbing without pressing Escape first. It could lead to the characters bugging in and out of existence and was fixed by quitting the game and restarting. It was rather annoying, but didn't completely break the game. The save design hurts the game more than anything. It seems to be a save anywhere type of system when it is really a checkpoint based system. So, saving right after a cutscene was usually fine, but saving halfway down the street would mean the reload would put you back at the beginning of the street.

The actual game itself is quite beautiful. The art makes it feel like you're playing through a short season of different episodes. You play through different days, with all the kids having to go to bed once the sun goes down. These days are built around plot events, not the passage of real time, which flows well with the way the game is written. The world is open, but feels more like a side scroller since you can only cross streets at crosswalks. South Park is not a large town though, its always been referred to as a little mountain town somewhere in Colorado. Some areas seem to be left out, but every building has something to do in it. Well, except the bank. And you can probably figure out what happens there if you're a fan of the show.

[img width=700 height=393]http://i1.ytimg.com/vi/WAogrsEnkeU/maxresdefault.jpg[/img]

The game's writing is spectacular, and the RPG design leaves even more room for references namely in gray junk items. Everything from Alabama Man to Space Cash is there to be found somewhere. The characters are just as they are on the show, with attacks based on their history. For example, Kyle has an Elemental Summon attack which is nothing more than Kick the Baby.

[img width=700 height=393]http://i.imgur.com/mDfkOS4.jpg[/img]
Or the most feared attack of all, Mr. Slave's ass.

The timing attacks and defenses in battle will remind long time gamers of RPGs like Super Mario RPG, Mario & Luigi, Paper Mario, and some more real time battle systems like the Tales and Star Ocean series. Combat is rather easy though. I played on the hardest difficulty and still found myself rolling through the game by spamming armor lowering attacks. I played as Jew, so my main attack against bosses and defense heavy enemies was Circum-Scythe, it was quite satisfying to use that attack against enemies such Pedophile and Meth Head.

[img width=700 height=393]http://i.imgur.com/FhCuHCR.jpg[/img]

As a whole, The Stick of Truth is a very well done game. If you're not a fan I would still recommend it as the writing is absolutely hilarious and vile at times. I found myself laughing hysterically at certain events, and smiling through most of the game as a fan. This game should go down in history as one of the best licensed games out there. Stiff competition in that category I know, but it really is that good and probably the best overall game in terms of technical issues, writing and story, and overall gameplay polish that Obsidian has released so far.



Posted on Feb 27th 2014 at 05:23:26 AM by (SirPsycho)
Posted under playstation 3, rpg, level 5, ps3, nintendo ds, nds

[img width=700 height=429]http://4.bp.blogspot.com/-MyaqTmKqbQo/URH_ESOqSBI/AAAAAAAABIA/n5ahJw3K57Y/s1600/NiNoKuniLogo.jpg[/img]

I am unsure if Ni No Kuni: Wrath of the White Witch is the RPG I would use to introduce the genre to a child or not. I was planning on showing my eventual offspring the classics first, maybe start with some Dragon Quest and lead into some SNES Squaresoft. I am still leaning towards Ni no Kuni as a launchpad as it throws Dragon Quest, Monster Rancher, Pokemon, and My Neighbor Totoro in a blender and just lets it all puree for hours. Glorious hours. Level-5 and Studio Ghibli have crafted a beautiful world with wonderful characters that show a child's journey from the worst circumstances you could imagine into a strong and independent leader.

Oliver is a resident of the post-war Americana inspired peaceful town of Motorville. Early on in the game Oliver's mother dies, saving her son from drowning after he test drives his friend Phillip's hand made car. He holds onto a stuffed animal that his mother made for him and begins to cry on it. When his tears hit the stuffed doll Studio Ghibli happens and the stuffed animal is granted life, becoming Lord High Lord of the Fairies Drippy. Drippy gives a bunch of information to Oliver about another world where people's hearts are connected. If somebody exists in Motorville, they will exist in this world, so his mother could still be alive there!

Not long into the adventure in this new world Oliver is granted the spell to create a familiar from the power of his heart. Oliver creates the Milites Mitey Mite. You as the player have the ability to feed and grow your familiars as you see fit, and get the ability to catch your own once Esthar is recruited into the party later. Swaine has the ability to steal items and cause status ailments with his gun. Marcassin is recruited late in the game and is another powerful spellcaster to add to the mix of Oliver and Esthar.

[img width=620 height=310]http://www.destructoid.com/ul/233374-40926img0009%20copy.jpg[/img]
That's a tidy pose, ent'it?

You'll really get your power from familiars, as they can take up roles that just don't fit your main characters. Early on Mitey is a pretty good tank and does decent damage, but attacks slowly. Mitey is not very useful after the halfway point, his stats start to flatten. There will be plenty of options for a replacement though, assuming you've been singing to catchable familiars with Esthar! This is a Level-5 game, so expect item alchemy as well.

Combat itself is fairly straightforward, attack, use skills and magic, and you can stagger your enemies and cancel their attacks with proper timing. Familiars with fast attack speed are better at staggering and canceling than slow attackers like Mitey. Staggering can lead to a possible golden glim, which gives the familiar a form of super ability. It could be an offensive ability, healing, or a buff. The combat is turn based, so the feel of attacking and the experience gains give the feeling of Dragon Quest influence.

The music is fantastic, being composed by Studio Ghibli veteran Joe Hisaishi and Rei Kendoh. All the music was performed by the Tokyo Philharmonic Orchestra. The music was first compressed so it could fit on a DS cart, a 4 gig cart though. The PS3 soundtrack is the full orchestral performance.



The world really feels like an old school RPG world though. For every kingdom or large landmass there only seems to be one town to visit. There you stock up on items, move the story forward, run errands for people for items and money, and take monster bounties. For the most part of the game I found the errands and bounties to be the best way to stock up on money, as monsters just didn't seem to drop enough. It really felt more balanced around the fact that you do run all the errands while playing through the game.

This really slows down the midgame, as you end up devoting entire play sessions, multiple hours each time, to simply running errands and taking out bounties. Otherwise you can't afford new weapons and armor and lag even further behind! Eventually the errands start to bottleneck as you're running out of new pieces of heart to take and give to other people, so it doesn't take long towards the endgame.

The game quickens pace towards the end and leads straight to the final showdown with the White Witch. After completing the game the player has the option of creating a cleared save file and returning to the world to complete more errands, bounties. You can also do some more side quests like win stuff at the casino, finish the Solosseum, and make all the hidden and powerful alchemy recipes. As sweet and magical as this game is, this post game content might just be hard to resist.

I would give a strong recommendation to this game for anybody that is an RPG fan and has been looking for a classic styled game that is just modern enough, challenging, and tells a strong enough story to keep you hooked. The characters in this game are not the same tired clichs that have been running rampant in the genre for the past decade, so their performances and development should leave you satisfied.





Posted on Sep 14th 2013 at 12:45:33 PM by (GameDave)
Posted under video game memory, game dave, trophies, achievements, modern games, motivation, video games, ps3, xbox

I've run into a problem lately as I play modern video games, the unusual desire to acquire trophies and achievements. Did we always need these rewards to enjoy our games?



Let me know if you think video game rewards add something to modern games.


                                                                                                                                                                                                                                               
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