RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Jan 12th 2021 at 01:00:00 PM by (EZ Racer)
Posted under coaster, roller coaster, tycoon, ps4, ps5, xbox, xbox one

[img width=700 height=394]https://frontier-drupal.s3-eu-west-1.amazonaws.com/production/frontier-corp/s3fs-public/styles/970px_wide/public/press-releases/mastheads/PC_Console_Keyart_Logo_1920.jpg?itok=EFc7viMY[/img]

Let me be up front to start- I know I'm the Top 20 guy, but admittedly the Christmas season got away from me, as well as a hectic start to the new year. If you're looking for a new top 20, then take a look at the newest thread for more info, should be a lot of fun. You can find that link here- http://www.rfgeneration.c...topic=19486.msg276303#new

But with not having a top 20 to post for January, I thought it would be fun to talk about my recent experience with Planet Coaster: Console Edition, released in November by Frontier Games.


Continue reading Planet Coaster: Worth the Wait



Posted on Apr 30th 2020 at 12:00:00 PM by (SirPsycho)
Posted under Who is the father, playstation 4, ps4, sega, action, beat em up, rpg

[img width=420 height=523]http://i.imgur.com/vhWIjlV.jpg[/img]

The Yakuza series has been around for quite some time. The first game dates back to the later years of the Playstation 2, and the 7th main game in the series recently released in Japan and is set to come to the West soon. All the regular releases, plus the spinoffs, prequel, and slowly releasing remakes and upcoming remasters make Yakuza one of the most actively developed video games series to date. [iYakuza 6[/i] was developed by Ryu Ga Gotoku Studio and published by Sega for Sony's Playstation 4. It was originally released in 2016 in Japan. A worldwide release followed two years later in 2018. This long running series has quickly been gaining popularity in the West, which has mostly been propelled by the prequel Yakuza 0. Sega's been spacing out the timing of their Yakuza releases, so the market does not become overwhelmed by constant releases as the West gets caught up with the main story on top of the remakes.


Continue reading Yakuza 6: The Song of Life



Posted on Oct 24th 2019 at 12:00:00 PM by (SirPsycho)
Posted under visual horror, playstation vita, playstation 4, nintendo switch, ps vita, ps4, switch, visual novel, horror

[img width=500 height=500]https://i1.wp.com/operationrainfall.com/wp-content/uploads/2018/07/shiin-ps4-boxart.jpg[/img]

Death Mark is a horror visual novel released in June 2017 in Japan. It was released in the West on Halloween in 2018. This game was originally released on the Playstation Vita and had later released on the Playstation 4 and Nintendo Switch in Japan. When the game came to the West, the game launched simultaneously on all three of those platforms, followed by a later PC release in April 2019. A few months after this PC release the title was rebranded and became Spirit Hunter: Death Mark. Due to the confusion this could cause, the original name is being used for this review.

Death Mark was developed by Experience Inc. an obscure Japanese developer that was founded after another obscure developer named Michaelsoft went bankrupt. Michaelsoft developed a couple of Wizardry dungeon crawling spinoffs in the mid-2000s on the Playstation 2 before they folded. Until Death Mark, Experience had also only made dungeon crawlers, with their most successful game being Demon Gaze for the Vita.


Continue reading Spooky Plays: Death Mark



Posted on Sep 27th 2019 at 07:41:49 PM by (EZ Racer)
Posted under Wreckfest, PS4, XBox One, racing, driving, cars, wreck

[img width=700 height=700]https://store.playstation.com/store/api/chihiro/00_09_000/container/US/en/99/UP4389-CUSA08548_00-WRECKFESTUS00001//image?_version=00_09_000&platform=chihiro&w=720&h=720&bg_color=000000&opacity=100[/img]

Back in March, I had been looking to add a modern console racer to my collection. Stopped at a local game store, where the clerk recommended that I watch for the console release of Wreckfest, a demolition derby racer by THQ Nordic that had already been released on Steam. Intrigued, I anticipated its release, and immediately picked up a copy when it came out last month, and it's been money well spent.

From first glance, and a name like wreckfest, you'd think that this was purely an arcade racer. Just hit-the-gas and run-into-stuff type of action. But the reality is that it plays almost like a hybrid, crossing the lines between what to expect from a sim racer, and what to expect from an arcade racer. It really does feel like a simulation of driving a derby car, complete with physics and one of the best damage engines I've ever seen in a game. But then putting that realistic feel into unrealistic, and sometimes absurd, situations.

In terms of presentation, the game hits all the notes you'd want it to. While it doesn't have the photorealism of games like Gran Turismo and Forza, the game is gorgeous in its own right, with environments that complement the gritty feel the game is aiming for. Many environmental objects are fully interactive as well, meaning you can plow through billboards, bend guardrails, and explode tire barriers at your delight.

[img width=700 height=537]https://gamespot1.cbsistatic.com/uploads/scale_landscape/1406/14063904/3406784-vlcsnap-2018-06-26-16h54m13s630.jpg[/img]

This game is NOT about speed or sleek driving machines. It's about willing your rustbucket car around the track while forcing your will on your opponents, all the while keeping them from doing the same to you. That's the essence of this game, and in that respect, it comes down to driving skill, with the occassional bit of luck mixed in.

Some tracks are more circuit loops that resemble a traditional racing experience, while others are figure eights in which you have to cross through traffic, and still others in which the track is literally one-lane with turn-around sections at each end, and you find yourself navigating constant head on traffic as the race progresses. There are also Last Man Standing stadium challenges in which 24 vehicles are placed in an arena with the goal of trying to wreck all other vehicles while keeping yours running. After all, it is a demolition derby game.

This variety of course and race types keeps the game fresh, and adds to its replay value. While the selection of vehicles isn't massive, it is enough that players can find cars that best suit their skills. Another welcome aspect is the ability to customize tuning on the car as well try some wicked paint scheme combinations.

On the track, while the AI is aggresive and there is slight rubber-banding when cars get behind, it never feels unfair or out of place. One positive note I noticed early on was that it never felt like a 1 vs all game. Each race feels like a free-for-all, with computer opponents trying to take out each other as well as the human player. I can't think of a title that does a better job of this racing aspect, and it's just one of many instances I was impressed by Wreckfest's game engine.

[img width=700 height=393]http://www.playstationcountry.com/wordpress/wp-content/uploads/2019/08/Wreckfest_20190818175452.jpg[/img]

The game isn't perfect, however. While I know it's a thing of the past, this game would've lent itself well to local multiplayer, but only an online multiplayer is available. Get ready to sit through some long load times, sometimes from 30 to 60 seconds for a race.

Also, it's not the kind of game where you can just hit the gas and steer. There is constant braking and strategy involved, and while its driving mechanics are executed well, there is a learning curve to mastering the controls, and this may turn off some casual players looking for a quick pick-up-and-play option.

Nevertheless, this game does so many things well that any gamer who enjoys good racing action will find something they enjoy. It's all about driving, be it surviving mayhem or sideswiping opponents to help you cut corners tighter. It's crazy racing situations only add to its continuous adrenaline pumping excitement. It's a modern classic that always lives up to its name.



Posted on Dec 2nd 2018 at 01:00:00 PM by (Crabmaster2000)
Posted under Love of Gaming, NES, PS4, Playcast, Switch, Shmup Club, RFgeneration, Nintendoage

[img width=640 height=429]https://farm5.staticflickr.com/4908/32113228248_53567e34a5_z.jpg[/img]


2017 was a very weird year for me. I was in a funk for much of the year and not really enjoying any of the things that I used to love so much. I wasn't happy running my game store, I didn't want to air guitar to my favorite bands, I wasn't exercising or eating healthy like I typically do, I wasn't watching cool sci-fi movies or TV shows, I wasn't reading any new comics, I wasn't socializing much if at all most months, and for the first time I can ever remember I didn't really have a desire to play games when I had the chance. It was a lame year and 2018 started off just as depressing. Early in 2018 though I was able to get control of my mind once again and make some important changes in my life that made me start to appreciate things again and see the joy in all the things I used to love so very much.


Continue reading The Joy of Gaming



Posted on Sep 27th 2018 at 12:00:00 PM by (SirPsycho)
Posted under Capcom, xbox 360, xbox, ps4, playstation 4, xbox one, steam, pc, survival horror, sandbox

[img width=385 height=602]http://www.rfgeneration.com/images/games/U-115/ms/U-115-S-00550-A.jpg[/img]

In 2005, Capcom released Dead Rising for the Xbox 360. Capcom made their entry into the world of High Definition gaming a memorable one, as Dead Rising was like no other game before it. There were a few years around and following the release of Dead Rising where zombies would rule the roost, as games from both large developers like Capcom themselves, Valve, and Activision, had games or popular game modes that had a heavy emphasis on zombies. This popularity also coincided with the rise of indie games on the PC market, and zombie games thrived there for a few years until fatigue inevitably set in. Most of the biggest zombie games and modes were first person shooters, whether it was Nazi Zombies from Treyarch's Call of Duty games, Left 4 Dead, or Killing Floor, running around and shooting zombies made quite a bit of sense.

Capcom is not known for first person shooters, and instead designed Dead Rising in a completely different manner based around what it did know and had recently experimented with. Dead Rising has a third person perspective where combat is more focused around melee weapons. Guns do exist, but they are clumsy to aim and not particularly powerful until the player has completed one of the most difficult challenges in the game, which unlocks the most powerful gun, and overall weapon, in Dead Rising.


Continue reading Spooky Plays: Dead Rising



Posted on Aug 26th 2018 at 12:00:00 PM by (SirPsycho)
Posted under action rpg, playstation, ps4, xbox, xbox one, pc, rpg

[img width=500 height=500]https://i.imgur.com/3O42iJw.jpg[/img]
2B holding 9S with a 3rd character you don't need to know about yet.

The year is 2003. The PlayStation 2 is lighting up sales charts the likes of which no console had ever seen before. It was now a few years into the console's lifecycle, so games were starting to really flood the market. Square Enix released a game called Drakengard, the first game directed by a now well known eccentric, Yoko Taro. One of the design elements of the game included multiple endings, one of which seems rather nonsensical at first. (The following will include heavy spoilers to one of Drakengard's endings, and the reason for this detailed description will follow soon after.)


Continue reading NieR: Automata



Posted on Jun 1st 2018 at 12:00:00 PM by (Crabmaster2000)
Posted under Detroit Become Human, David Cage, Heavy Rain, Beyond Two Souls, PS4, Playstation

[img width=700 height=389]https://farm2.staticflickr.com/1722/41549613565_87d79583b5_c.jpg[/img]


If you've paid attention to my gaming tastes over the years, it would likely be easy to peg me as a guy who loves old school, action games. I'm super comfortable with platformers, fighters, shmups, run 'n guns, and I've also got a soft spot for JRPGs. I tend to talk about these types of games the most, but there are some extremely modern genres that I enjoy just as much as those I grew up with. In this case, it's a the decision based, cinematic, story driven game Detroit Become Human. I have yet to play Indigo Prophecy, but have drawn a great deal of enjoyment out of Quantic Dreams previous titles, Heavy Rain and Beyond Two Souls. Based on my past experience with these two titles, as well as the intriguing setting of a near-future, pre-sci-fi world in which Androids have become common place in the homes and work forces around the U.S., I had no hesitation picking this one up day one to dig into.


Continue reading Detroit Become Human: Review



Posted on Apr 10th 2018 at 12:00:00 PM by (singlebanana)
Posted under Playcast, Transformers, Devastation, playthrough, March, 2018, PS4, PS3, 360, XBox One

[img width=700 height=487]https://i.imgur.com/JFeJ8kQ.jpg[/img]

According to the Playcast crew, they've knocked it out of the park with their January and February games picks this year. So, how did their March game fair?  In this month's Playcast, Rich (singlebanana), Shawn (GrayGhost81) and returning guest, Retro Fandango's own, Kevin (BuriedOnMars) discuss the nostalgia driven, hack 'n slash brawler Transformers: Devastation, which appeared on various 7th and 8th generation consoles. Not only do the guys review the game, but they also discuss the impact the Transformers animated series and toy-line had on their adolescence, including a very special segment dedicated to Transformers: The Movie. Is this game worth playing, or is it merely an effort to loose our purse strings with G1 nostalgia? If you're a fan of Transformers, then you definitely will not want to miss this episode of the RF Generation Playcast! 

Our 50th episode is only two shows away and we want YOU to send us an audio roast! Congrats, well wishes, and cheap shots are all welcome. Audio should be limited to under 2 minutes, so if you're interested, please contact singlebanana to find out how to send in your piece.

As always, we are happy to hear your thoughts on this game on our discussion page (linked below). We will respond to your comments and are always happy to discuss the game more. We hope you enjoy our show.  Please be sure to rate and write a review of the show on iTunes to help us increase our listenership. Thanks for the listen!

Episode 48 discussion thread:

Get the show on Podbean:  http://www.rfgplaycast.com/
On iTunes: https://itunes.apple.com/...ion-playcast/id1038953364
On Stitcher: http://www.stitcher.com/p...ation-playcast?refid=stpr
And follow us on Facebook: https://www.facebook.com/rfgenplaythroughs
And on Twitter: @thesinglebanana, @MrShawnGray & @RFGPlayCast


Continue reading Episode 48 - RF Generation Playcast



Posted on Feb 18th 2018 at 01:00:00 PM by (slackur)
Posted under Obscure Oddities, uncommon, PS4, XBox One, Switch

[img width=200 height=313]http://www.rfgeneration.com/images/games/E-050/bf/E-050-S-01070-A.jpg&sizex=200[/img]
Well, this Dragon 32/64 game is certainly off everyone's radar, but I don't have a Dragon 32.  Or the Cassette Drive.  Or British.

Being in video game retail for so many years now, I can easily say one of my favorite parts of the job is finding and recommending obscure titles to customers who had no idea such games existed.  I love digging up and collecting gaming oddities myself, and every time I find a list of such titles I bookmark them to compile and search for later.  When I thought I'd have the time to keep it up, I originally started a forum to track these, but it turns out I can't get to it nearly often enough to keep it relevant. (Sorry!)

Hopefully I'm not alone here on this, so in that spirit here's another list for those interested: 


Continue reading Slackur's Obscure Gaming Theatre: More Recent Under-The-Radar Goodies



Posted on Aug 22nd 2017 at 12:00:00 PM by (NeoMagicWarrior)
Posted under Farcry, Xbox, review, PS4

[img width=700 height=361]http://i.imgur.com/YPnGVEp.jpg[/img]

After they hyped up fever dream that was Far Cry 3, I really had high hopes for the sequel to one of my favorite gaming experiences in recent memory. I was met with the mixed bag that is Far Cry 4, and somehow I'm not surprised that Ubisoft dropped the ball again...but not in the way they usually do.



Continue reading Far Cry 4



Posted on Apr 24th 2017 at 12:00:00 PM by (NeoMagicWarrior)
Posted under Mass Effect, Xbox, PS4, PC, Bioware

[img width=700 height=373]http://i.imgur.com/uut1WJU.jpg[/img]

Warning: This review contains mild spoilers. I've tried to keep it as vague as possible while discussing things in game, but this article may divulge too much information depending on how much you already know. This is your only warning!

The latest release from Electronic Arts and Bioware is finally here...and they probably should have waited a few more months! Mass Effect: Andromeda had a rocky review cycle, but as we know, some reviewers wouldn't know a good game if it bit them on the face and asked them to collect three parts of an encoded message. However, in this case, the reviewers were right.


Continue reading Mass Effect: Andromeda



Posted on Sep 1st 2016 at 12:00:00 PM by (Crabmaster2000)
Posted under Mighty No. 9, Mega Man, Inafune, Platformer, PS4, Wii U, Xbox One, Kickstarter, Capcom, Review

[img width=640 height=360]https://c3.staticflickr.com/9/8227/28738225674_57637b13a2_z.jpg[/img]


I want to take a brief break from my usual blogs about my store to talk about Mighty No. 9 now that I've had several weeks to take it all in. If this is something you'd be interested in reading about please click the link below. If not then we can't be friends......


Continue reading Mighty No. 53......%



Posted on Jun 7th 2016 at 12:00:00 PM by (MetalFRO)
Posted under Brothers, A Tale Of Two Sons, puzzle platformer, modern gaming, current generation, ps3, ps4, xbox 360, xbox one

[img width=284 height=400]http://www.brothersthegame.com/images/pack-shots/PS4/3D/3D_PS4_Brothers_USA.png[/img]
Image shamelessly linked from the official Brothers website.
This game is available digitally on PS3 and Xbox 360, as well as on Steam,
Android, and IOS. Retail versions are only on either the PS4 or Xbox One.

Once in a while, you play a video game that affects you emotionally.  People my age usually cite Role Playing Games like Final Fantasy VII and the death of an important character, Earthbound, with its weighty "coming of age" story, or perhaps Lunar: Silver Star Story (from my own experience) when Luna gets captured, or worse, when she becomes the Dark Goddess.  Others point to the rise of the survival horror genre, with games like Resident Evil or Dino Crisis, where the chills, thrills, and spills evoke reactions of fear and horror that we may not have previously experienced, save for perhaps with Doom.  These moments helped many of us realize that games could be about more than pointlessly gunning down baddies or butt-stomping walking mushrooms.  These games tapped into a place that early games weren't capable of doing, due to hardware limitations, and forever altered the landscape of what games could communicate with the audience.


Continue reading Brothers: A Tale Of Two Sons Review



Posted on Feb 17th 2016 at 01:00:00 PM by (slackur)
Posted under Collecting, PS3, PS4, WiiU, Vita, just buy all the games ever and be done with it

Being a little kid means having lots of free time and an unrealistic understanding of how the world works.  Especially when it comes to money, economics, and practicality.

Since I was a little kid, I had an ambitious goal. 

[img width=700 height=393]https://timpickens.files.wordpress.com/2011/11/tim-pickens-riding-rocket-bike-ii-ride.jpg[/img]
Not pictured; me or my panicked mom.  Pic from timpickens.com

And once I realized how terrible an idea it was to attach rocket boosters to my bicycle, I got another bicycle and a new goal; the ability to play any video game my nerdy heart desired, be it an arcade machine, home console game, or PC title.

Fast-forward many decades and hoping my back doesn't go out due to whiplash, and I still can't shake that little-kid voice.  Especially after sharing so many games with so many people over the years.  If I see a game for a few bucks that we don't own, my natural inclination is to pick it up for our collection or run through a list of folks I think may appreciate it. 


Continue reading Thoughts And Suggestions About Collecting On Modern Systems


                                                                                                                                                                                                                                               
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We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.

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