RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Sep 25th 2017 at 08:00:00 AM by (Disposed Hero)
Posted under Review, RPG, Dragon Quest, Square Enix, PS2, 3DS


Despite being a huge fan of JRPGs for most of my life, I had never played a Dragon Quest game until earlier this year, with that game being Dragon Quest V on the DS.  While I did enjoy that game, I didn't enjoy it as much as I thought I would based on all of the praise I had previously heard about it.  One thing that I can say about Dragon Quest V though, and I assume is true of every game in the series, is that it has a lot of charm, and that charm left me wanting to play more games in the series.  So with the recent release of an enhanced version of Dragon Quest VIII: Journey of the Cursed King for the Nintendo 3DS, the time seemed right to jump into my next game in the series.



Continue reading Dragon Quest VIII: Journey of the Cursed King



Posted on Sep 23rd 2017 at 08:00:00 AM by (SirPsycho)
Posted under Editorial, rpg, action, console, replay


As the storage size of digital media has increased, so too has the size of the video games that are played. Game worlds used to be quite tiny, and the length of games came from other areas of difficulty meant to make it hard to explore those worlds. Enemies were difficult and frequent; statistical balance was brutal. It would take players hours to get the right equipment, enough money, and high enough stats to be able to properly progress. Games have been expanded in many ways for decades.

The idea of playing through a game twice or more is quite old by now, with the earliest examples coming from some mid-80s hits and classics such as Ghosts 'n Goblins, The Legend of Zelda, and Digital Devil Story: Megami Tensei. The rewards for this choice are varied, the true ending for Ghosts 'n Goblins, or an extra challenge in Zelda and Megami Tensei. It was only later when this idea was not only popularized, but received a name that has stuck with gamers for over two decades and counting now. Chrono Trigger rewarded players for multiple trips through its world by offering a variety of different endings that could be achieved by beating the final boss in any number of different ways and almost anywhere during the story.



Continue reading Old Game -



Posted on Aug 30th 2017 at 08:00:00 AM by (Disposed Hero)
Posted under Review, RPG, PSP, PC, Steam, Adventure, Story


I have been hearing for years that The Legend of Heroes: Trails in the Sky is one of the finest JRPGs to be released in recent years.  As a huge RPG fan, this high praise obviously piqued my interest, and despite never giving the Sony PSP the attention it deserved, it put Trails in the Sky on my radar as a game I should play.  With the recent release of Trails in the Sky the 3rd in North America bringing the series to my attention once again, I have finally played the initial entry of this prestigious series!



Continue reading The Legend of Heroes: Trails in the Sky



Posted on Aug 26th 2017 at 08:00:00 AM by (SirPsycho)
Posted under evolution, rpg, pc, open world, history, theory, editorial


As video games become an aging hobby, it becomes more difficult to grasp the beginning of its tale, or the history and growth of it in general. This does not just mean its actual history, but also its dominant theories of design. For example, when many gamers talk of role playing games, only two dominant styles are generally brought up: The consolized Japanese designed role playing games, and the historically more mechanically complex and open, Western designed role playing games. Despite the fact that these two schools of design are considered different enough to be easily categorized, they share a common ancestor in tabletop games, specifically Dungeons and Dragons. While Dungeons and Dragons has been around since the 1970's, it has evolved and is almost unrecognizable in comparison to its earliest version, as the company that originally created the game went bankrupt, was bought out, and its creator has passed away.



Continue reading The Great Western RPG Schism?



Posted on Jul 25th 2017 at 08:00:00 AM by (SirPsycho)
Posted under world building, analysis, playstation, rpg, konami, ps2


Since the beginning of role playing games, many details have been taken into account by everyone from the top tier game designers down to the dungeon or game master building their first campaign. However, few details are thought about as much as the design of the world the players inhabit. For most gamers, it is nothing more than passing scenery made to make you stop and enjoy the beauty before you move two steps forward and completely forget about it.

In modern video gaming, there are a few different kinds of world designs at play. Most Japanese developed RPGs, from the beginning to this day, are the world spanning epics. No stone is left unturned on these worlds as many are developed without the idea of direct sequels in mind. The juggernauts of Final Fantasy and Dragon Quest almost always take place in a completely new world with linearity in mind. Dragon Quest I and II are notable exceptions to this, where the world of the first game is revealed to be just one small part of the full world that is revealed to the player in Dragon Quest II. This is the idea that Suikoden takes, as it will likely never will reveal the full world in one game.


Continue reading Summer of Suikoden: A Treatise on World Design



Posted on Jul 11th 2017 at 08:00:00 AM by (Pam)
Posted under video, review, rpg, adventure


 
Quest for Glory is a hybrid adventure-RPG series from Sierra. In the first entry in the series, you find yourself in the Valley of Spielburg. The land has been cursed by an Ogress, the Baron's children are missing, and a band of Brigands terrorize the town. Can you solve all of these problems and become a hero?



Posted on Mar 26th 2017 at 08:00:00 AM by (Disposed Hero)
Posted under Review, Action, Adventure, RPG, SquareSoft, HAL Laboratory, Satoru Iwata


Since buying a Retron 5 nearly two years ago, I have invested a great deal of time and money into acquiring many of the great Super Famicom exclusive titles that we were not fortunate enough to receive in North America.  Thanks to the Retron's ability to apply translation patches to the games (assuming that someone has gone through the trouble of translating the text and creating the patch for said game), not being able to understand text-heavy games because they are in Japanese is no longer an issue for those of us who don't speak the language. 

Unfortunately, despite my ambitions of playing through all of these newly added imports in my collection, I have only played through a couple of these titles so far.  However, I plan on putting forth a more solid effort toward playing more of these games in the future, starting with what will hopefully be the first of many Japan exclusive titles that I will be reviewing for this site: Alcahest!


Continue reading Alcahest



Posted on Feb 2nd 2017 at 12:00:00 AM by (Crabmaster2000)
Posted under Pokemon, 3DS, Pokemon Sun, Pokemon Moon, RPG, Catch em All, Family Gaming



I'm not a huge Pokemon fanatic. I have dabbled in the series on and off since Blue and Red though. I've beaten and enjoyed Pokemon Blue, Diamond, Y, Snap, Trozei, and Stadium. I've played several others like Gale of Darkness, Mystery Dungeon and the more recent Pokemon Go, and found myself satisfied with the experiences. Heck I've even occasionally enjoy a few games of the Pokemon TCG.

My son is now 8 years old and is in prime Pokemon territory. After hearing some good things, I decided to get us a joint Christmas present of the Pokemon Sun/Moon double pack (which has both versions of the game). It took a few weeks after Christmas to get some attention from either of us as we were pre-occupied with Lego, comic books, and life for a while. However, we finally decided to jump in and I've had a very interesting experience playing through this game alongside my son.


Continue reading Having Fun While Not Having Fun



Posted on Dec 28th 2016 at 08:00:00 AM by (Disposed Hero)
Posted under Review, Final Fantasy, Square, SquareEnix, SquareSoft, RPG


Many longtime fans of the Final Fantasy series have lamented the direction Square has taken with their beloved franchise, forgoing the classic turn-based battle system (or rather the active-time battle system) in favor of a more action-oriented approach featuring real-time combat.  While this rapid evolution of the series is no doubt an attempt by Square to garner new fans and compete with other AAA titles currently on the market, it has left some diehard fans feeling alienated and disinterested with the series.  Enter World of Final Fantasy, a new title in the Final Fantasy series that harkens back to the games of old, featuring a slew of familiar characters and mechanics that should make any old-school fan of the series feel right at home.


Continue reading World of Final Fantasy



Posted on Nov 12th 2016 at 08:00:00 AM by (Pam)
Posted under video, rpg


This video was inspired by the recent Playcast conversation about The Legend of Zelda and whether or not it should be classified as an RPG. While I don't think it should, it does have some elements common to RPGs. Here I take a look at the genre's roots in tabletop games and examine how video games let us develop characters in both mechanical and narrative ways. I also compare western and Japanese RPGs in how they tend to favor one type of character development over the other.

Check out the video and let me know how you define an RPG!



Posted on Jul 25th 2016 at 08:00:00 AM by (SirPsycho)
Posted under Sega Saturn, fighting, platform, rpg, capture, time loop


The vast sea of forgotten tales long buried in the sands of time can seem insurmountable to one looking for a place to dig. Sega's Saturn is a system that has been pushed to the wayside for the entirety of its existence in the West, while it enjoyed a brief success as the great black gaming box of the East. Some of its games made their way over to the West, but the overall ratio of those that came compared to those that never made it is sad to look at, especially if you put yourself in the mindset of a Western Saturn fan who sees the press talk about new Japanese games that only had a tiny chance of being brought over. Some of the ones brought over were excellent, like Dragon Force, GunGriffon and the arcade ports that I have previously discussed. Even the weaker titles brought over were at least something to whet the appetite. With all that in mind, which category of quality does Dark Savior manage to fall into, or is it just another futile voyage along a sea of the endless sands?


Continue reading Psychotic Reviews: Dark Savior



Posted on Apr 26th 2015 at 11:57:35 AM by (SirPsycho)
Posted under sandbox, irem, atlus, ps2, open world, rpg, action, customize


Steambot Chronicles, or Ponkotsu Roman Daikatsugeki: Bumpy Trot as it was originally named in Japan, is a Playstation 2 game developed and published by Irem in Japan, Atlus in North America, and 505 Gamestreet in a few countries in Europe. There is also a spin off on PSP named Steambot Chronicles: Battle Tournament, and an odd tie-in puzzle game on PS2 and PSP named Blokus Portable: Steambot Championship (one of only four games published by Majesco on the PSP in the USA).

A quick look at the back of the case of Steambot Chronicles shows the game being marketed as an open world RPG, and that is correct in a way. The game starts off as linear as any other RPG that's been made and then opens up. It's similar to the opening dungeon in Elder Scrolls, but drags on much longer. In this long opening sequence, you'll visit all three of the main towns, many of the back areas, and explore most of the world by the time it's completely opened up. Once an area is open, it may be visited at any time afterwards, and as a result, money can be hoarded this way.


Continue reading Psychotic Reviews: Steambot Chronicles



Posted on Dec 6th 2014 at 12:00:00 AM by (Fleach)
Posted under SNES, RPG, Japan, Super Nintendo, Super Famicom, North America, Import, Repro, Fan Translation

Source: Kotaku

If you play Super Nintendo games you know what to expect. A Link to the Past, Secret of Mana, and Final Fantasy III are fantastic games, which many of us hold close to our hearts. Perhaps these were games you played as a kid or during your teens, but you at least have the satisfaction of knowing that you've experienced these essential pieces of gaming history. What we played in North America is only the tip of the iceberg though. There are so many great role playing games that we never got to see because they never left Japan. Here are five games that, thanks to translators and/or repro developers, we can finally add to our backlogs.


Continue reading Stuck in Japan: Five RPGs We Never Got to Play



Posted on Nov 13th 2014 at 12:00:00 AM by (SirPsycho)
Posted under RPG, namco bandai, tales of xillia, ps3, playstation, gaius dumplings


I have been excited about the release of Tales of Xillia 2 since I played and reviewed the first one a few months ago (http://www.rfgeneration.c...-Tales-of-Xillia-2755.php). I greatly enjoyed the main characters and writing of the original game and thought that the plot took plenty of nice turns that were not as predictable as an RPG veteran would expect.


Continue reading Psychotic Reviews: Tales of Xillia 2



Posted on Oct 27th 2014 at 10:11:47 AM by (Fleach)
Posted under Critique, RPG, FPS, Upgrade System, Mechanics

Watch Dog's Skill Tree. Source: God is a Geek

I recently started playing Far Cry 3 to see what all the hype surrounding the game was about. The game took some getting used to, since the first-person shooter genre is still very new to me, but there's one mechanic in this game that I'm very familiar with, the skill tree. However, I this mechanic wasn't the right choice for this particular game.


Continue reading You Got RPG in My FPS: Bad Upgrade Systems


                                                                                                                                                                                                                                               
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