RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Aug 30th 2018 at 08:00:00 AM by (Disposed Hero)
Posted under Review, SNES, Nintendo, Sony, Action, Platformer


As I mentioned in my article last month, we often like to search for hidden gems to add to our collections and eventually play if or when we finally get around to it. Sometimes, as was the case last month with Robotrek, we find a game that we feel is better left hidden and come away disappointed. Other times, as is the case this month with Skyblazer, we feel as if we have struck gold.


Continue reading Skyblazer



Posted on Jul 17th 2018 at 08:00:00 AM by (bombatomba)
Posted under Arcade ports, console, port, hidden gem, SNES, NES, Super Nintendo


One of these things is not like the other...

Once upon a time, the most desired trait of any home console gamer was to play arcade ports.  In this fashion, one could say that arcades ruled the jungles of electronic video game entertainment.  While complete faithfulness to the arcade original was the holy grail, it was certainly not a requirement, though individual interpretation on the quality of the port was certainly in place, especially in the playgrounds and hallways of schools.

Another episode of But I Like Those Ports! follows, and another three games are presented for your reading pleasure.  In a way, these were the most ambiguous of the small list I drew up of possible games, but it was still hard.  Out of the games left, I might have one more episode left, but who knows.  Perhaps I should start branching out a bit into other territories.


Continue reading But I Like Those Ports! Part Trois



Posted on Mar 24th 2018 at 08:00:00 AM by (SirPsycho)
Posted under Australia, nintendo, nes, snes, sega, genesis, game gear, gameboy, game boy


In the middle of the 1970s, there were small game development studios popping up all over the world. In Melbourne, Australia; in 1977, one of those companies was Beam Software. Their initial games were developed for the home computers of the early 1980s, and they scored a whopper of an early hit in 1982's The Hobbit. At the tail end of the 80s, they finally made the move into home console development for the NES. A couple early stinkers in the two Back to the Future games did not slow the company down, and they started to get contracts to port arcade games to the console. In the early 1990s, there was a shift in the company's audio staff which saw Gavan Anderson and Tania Smith working on music and audio, but Tania ended up leaving to go on a world tour, and she asked Marshall Parker to be her replacement. Marshall was already 38 years old when he joined Beam Software in 1990, making him one of the older composers even at that time.


Continue reading Composer Compendium: Marshall Parker



Posted on Mar 2nd 2018 at 08:00:00 AM by (Crabmaster2000)
Posted under Mario, Nintendo, Platormer, NES, SNES, N64, GCN, Wii, Wii U, Switch, GB, GBA, DS, 3DS



I've reviewed games casually on and off for the better part of the past 15 years. It's something I enjoy doing and I feel like I've got a relatively decent handle on objectively looking at the whole package of what a particular game consists of. What I don't have a lot of experience doing is comparing a game directly to another game, as I usually just look at what is in front of me and for the most part ignore any past or future releases. Can games even be, or should they even be, directly compared to one another?



Continue reading Comparative Mario



Posted on Feb 14th 2018 at 08:00:00 AM by (Pam)
Posted under video, review, SNES, Castlevania


Castlevania is a series I never really got into. I didn't play it any on the NES or SNES when I was a kid, and it wasn't until Symphony of the Night on PS1 that I finally gave it a try. In an attempt to fill this gap in my gaming experience, I played through Super Castlevania IV. My initial impressions weren't great, since Simon felt very heavy to control, but... did it grow on me?



Posted on Feb 2nd 2018 at 08:00:00 AM by (Crabmaster2000)
Posted under Actraiser, SNES, Platforming, City Simulator, Enix, Super Nintendo



When I was a kid I owned ActRaiser 2 for my SNES. I don't remember buying it or receiving it as a gift, yet somehow it was in my tiny collection. I remember playing it fairly often, but I'm pretty confident I was never able to beat a single stage in the game despite it having multiple stage options available to choose from right off the bat. Last week I decided to finally remedy that!!



Continue reading ActRaisers



Posted on Oct 1st 2017 at 12:00:00 AM by (Crabmaster2000)
Posted under Collecting Goals, NES, Turbografx, Dreamcast, Virtual Boy, SNES, Wii U, PS2, Full Set, Subsets


This could be me soon!


While I eagerly anticipate the arrival of October because of my trip down south to meet up with several rfgen members to once again attend the seminal Retro World Expo, I'm making sure I've got my wishlist in order and ready to rock. This trip gives me the opportunity to delve into the stock of dozens of stores and vendors that I'd normally never have access to while at home. My hope is to be able to find some of the more challenging games to obtain in different sets. Since completing my licensed NES and Turbografx 16 collections, I've been focusing on completing a few other full libraries. Some easier than others.....



Continue reading Travel Prepping for RWX



Posted on May 18th 2017 at 08:00:00 AM by (bombatomba)
Posted under Final Fantasy II, SNES, Easy Type,


Final Fantasy IV is one of the most important JRPGs to grace the console market, and would go on to shape the cinematic direction of developer Square's flagship Final Fantasy series for decades.  It wasn't my first RPG, but it was the first for me where story primarily drove the game, and was the first to feature a knockout and memorable ending sequence.  Despite this, I haven't played the game in nearly a decade (and not completed it in almost twelve years).  So, won't you join me, my friends, as I re-experience Final Fantasy IV for the first time in years?



Continue reading Playing Final Fantasy IV on PSP



Posted on Dec 29th 2016 at 09:34:22 PM by (Dusk)
Posted under Collecting, Retro, Nintendo, Sega, NES, SNES, Playstation, 2017

2017 Collecting goals:

1. Reach 500 games total with as little sports titles as possible (currently low 400s)
2. Get new shelf/shelves that fits all loose and complete games.
3. Get cases and print labels for loose disc/Gameboy games
4. Get the basic Sega Genesis games. (Just rebought one so have almost no games)
5. Figure out what to do when school comes around. (I can't bring collection with me, but would like to continue collecting)
6. Complete my ROB the Robot pre deluxe set. (Just need manuals, poster, and male hand)
7. Make collection look more presentable. (Very messy and currently in a set of lockers)

I will be documenting every game I get through my collection page and will have overviews of what I have found until I have reached these seven goals. Pictures of collection will be added throughout the year.



Posted on Jun 21st 2016 at 08:00:00 AM by (GrayGhost81)
Posted under collecting, collecting, nes, snes, ps2


It's been quite a while since I gave any love to my actual collection, either in real life or on RF Generation. In fact, after recently moving my entire collection for the second time in just under a year, I noted it to be quite burdensome, and I found myself wondering: "Why?" However, in organizing, setting up, and alphabetizing everything after the move, I realized I truly still love the hobby. Holding items in my hands, which I forgot I even had, renewed the sense that I am in fact curating a library of games and items that reflects my personal tastes and curiosities. The room I'm using in our new place is actually smaller than any I've put my games in before, but I actually think this is the best iteration of my game room yet for exactly that reason. The cozy, intimate setting takes me back to huddling around a garbage-picked CRT dinosaur in my parents' basement playing Super Nintendo with my friends and siblings. Let's be honest, the reason we collect is largely to chase that feeling.

As much as we try to organize, there are always odds and ends that fail classification and confound even the most obsessive collectors. Sure enough, after the move I discovered and took a second look at some of the eccentricities in my game library. I imagine we all have odds and ends like this, and they should be celebrated. They make our collections unique. Here's what I have.   


Continue reading Collection Odds and Ends



Posted on Jan 20th 2015 at 12:00:00 AM by (Fleach)
Posted under Community Playthrough, SNES, DS, Nintendo, Zelda, Visual Novel, Gaming


After starting 2015 off with a *BANG*, prepare yourself for the load of action and drama, that the RF Generation Playthrough Group has in store for you in February.

For the February Retro Playthrough, we return to the land of Hyrule in the timeless classic The Legend of Zelda: A Link to the Past for the SNES.  In this prequel to the original two Zelda games on the NES, take control of Link as he embarks on an epic adventure to once again save Princess Zelda and restore peace to Hyrule.  Join us for The Legend of Zelda: A Link to the Past and experience what is commonly regarded as one of the greatest games of all time.

Retro discussion thread: http://www.rfgeneration.c...m/index.php?topic=14980.0

Over on the modern side we will be choosing our own fates with a visual novel for the Nintendo DS. In 999: Nine Persons, Nine Hours, Nine Doors you find yourself aboard a sinking cruise ship with eight strangers. The only path to freedom is found after finishing a series of puzzles. The branching story line and six unique endings will have you replaying until you find the right answers to the "Nonary Game."

Modern discussion thread: http://www.rfgeneration.c...m/index.php?topic=14978.0

If you think you have what it takes to save the Hyrule kingdom or escape the sinking ship alive join us in February's Community Playthrough.



Posted on Dec 6th 2014 at 10:01:20 PM by (GryeDor)
Posted under Zombies Ate My Neighbors, Zombies, Monsters, Halloween, Lucasarts, Lucasfilm Games, Horror, SNES, Genesis, Nintendo, Sega

You know it and hope that one day you'll actually beat it... but you always know you'll have a blast trying, and dying. In this episode, we'll look closer at the SNES and Genesis Horror classic, Zombies At My Neighbors.





Posted on Dec 6th 2014 at 12:00:00 AM by (Fleach)
Posted under SNES, RPG, Japan, Super Nintendo, Super Famicom, North America, Import, Repro, Fan Translation

Source: Kotaku

If you play Super Nintendo games you know what to expect. A Link to the Past, Secret of Mana, and Final Fantasy III are fantastic games, which many of us hold close to our hearts. Perhaps these were games you played as a kid or during your teens, but you at least have the satisfaction of knowing that you've experienced these essential pieces of gaming history. What we played in North America is only the tip of the iceberg though. There are so many great role playing games that we never got to see because they never left Japan. Here are five games that, thanks to translators and/or repro developers, we can finally add to our backlogs.


Continue reading Stuck in Japan: Five RPGs We Never Got to Play



Posted on Jul 23rd 2014 at 01:10:49 PM by (articuno032)
Posted under Good Luck!!!!!!, Atari, Gamecube, Gameboy Color, Dreamcast, NES, Super Nintendo, SNES

I've been trying to get my brother to like "Old Games" but he'd rather call them "Crap" and play newer games like "CoD Ghosts" and basically all of the games made for xbox 360 from 2012 to present! So I might actualy give up Sad . let me know if I should give up. Sad



Posted on Jun 20th 2014 at 03:11:28 PM by (SirPsycho)
Posted under SUNSOFT, nes, snes, famicom, disc system, albert odyssey, sega, mega drive, saturn

Naoki Kodaka is one of the most listened to 8-bit composers. I'm sure most of you have heard some of the music from the games he worked on, but may not have realized how many classics he had a hand in. Kodaka is known for his work at a company called Sunsoft, and he spent the better part of a decade composing soundtracks for the company. His first one was a shooter for the Famicom Disc System, Dead Zone in 1986.



His next game would also be exclusive to the FDS, Nazoler Land. Sunsoft was stepping up in the world and got the rights to port a couple of popular games to the NES. Activision's PC hit Shanghai and Bally Midway's arcade smash hit Spy Hunter were both ported to the NES by Sunsoft, and the soundtracks were re-arranged by Kodaka.

Sunsoft soon went international as a result of the success of these ports. In 1988 their Zapper game Freedom Force and first international sensation Blaster Master both had soundtracks composed by Kodaka and his fellow associates at the company. Naohisa Morota developed a sound engine that lead to Sunsoft's unique bass heavy sound style. This is now known as Sunsoft bass as a result of how much it stands out and the high quality of the company's soundtracks from the NES era. This year closed out with a port of Platoon and the Japanese FDS exclusive Nankin no Adventure.





The following two years are arguably the golden years of 8-bit soundtracks, with Kodaka and Sunsoft being one of the biggest reasons for this. In 1989 the company released Fester's Quest and Batman. The next year saw the Genesis/Mega Drive version of Batman, as well as the almost Terminator game Journey to Silius, as well as Gremlins 2: The New Batch. Nantettatte!! Baseball was the last of Sunsoft's Famicom exclusive games. All of these games had Kodaka at the musical helm.







Sunsoft was rather slow to convert to the 16 bit systems overall. They did release Batman for the Genesis, but continued pouring a great effort into the declining Famicom. Still, some great games and soundtracks came about from this arrangement. In 1991 Sunsoft released Ufouria seemingly everywhere but North America, they developed an updated version of Spy Hunter called Super Spy Hunter, and followed up on Batman with Return of the Joker. 1992 saw the release of Super Fantasy Zone for the Mega Drive. Again, these are all Sunsoft's games that had Kodaka as the lead composer.







Kodaka's output finally started slowing down when Sunsoft had him start work on their flagship strategy RPG series Albert Odyssey for the Super Famicom in 1993. The following year would have Albert Odyssey II and Sugoi Hebereke release for the SFC.





A two year break would follow before the third Albert Odyssey game released, Sunsoft moving the to the very popular in Japan Sega Saturn. North America had this game released by Working Designs as Albert Odyssey: Legend of Eldean. Kodaka's final composing project before retiring from video games would be Out Live: Be Elimiate Yesterday for the Playstation, and exclusively in Japan.




                                                                                                                                                                                                                                               
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We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.

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