RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Dec 30th 2023 at 08:17:39 PM by (koola6)
Posted under Trombone Champ, Trombone Champ, thoughts, video games, modding, reviews

There is a wide variety of answers to the question "What makes a good video game?". It may be the controls, or the gameplay, or the story, or any number of things.

...This is not the first time I've opened an article like that.

In my article about F.I.S.H. from all the way back in May 2022, I started the article with something along those lines. In that article, I went on to explain how each of those came together to make F.I.S.H. at that time my favorite video game. (I actually also did something similar for my article about This Way Madness Lies.)

I went on to conclude that because F.I.S.H. met all those requirements, it was my new favorite game. In fact, that was even in the title of the article. In retrospect, I think I was a bit overzealous about F.I.S.H. at that time; I had just found a new game that went into my list of "good games" and tried to claim automatically that it was my number one favorite game.

I have, since then, played many a game that has fallen into that spot. They usually only last in there for a few weeks before they get replaced by something different and more noteworthy; this might be due to the fact that sometimes I have a hard time differentiating between "favorite" and "this current thing I'm liking".

Ever since I wrote that article, I've been thinking a lot about this concept of favorites vs. current likings, and I think I finally found a game that has managed to survive the couple-week survival time of "favorite game" and has triumphed as a Good Game: Trombone Champ.

(I am writing this review after beating both the Switch and PC versions and getting every achievement on PC.)

The first thing I wanna clear up is that Trombone Champ is not similar to Wii Music. It feels like everyone makes that comparison when they first see this game. It is indeed a very tempting comparison to make, due to the two game's immediate apparent similarity: both use Mii-looking characters, both involve music, and both are inherently silly games. However, I feel the comparison should end there.

The gameplay of the games are very different; in Wii Music, the gameplay boils down to just wagging your Wii Remote to the "beat" of the music.

In Trombone Champ, the gameplay is wildly different: you are moving your mouse to control a cursor, overlapping a note, clicking to toot the trombone, and thus actually playing your music. That's actually one of the taglines of the game. This leads me into a point; yay, transitions!

In Trombone Champ, you're not following along with the music, you are actually playing the music. This fact defines a core aspect of what I love about Trombone Champ: the game actively gives you reason to play well. In most rhythm games, not playing a song well isn't the end of the world, you just hear less of that instrument. In this game, if you are playing badly, you will feel it, because the entire main lead of most of the songs has just disappeared. Going back to the main point, playing the actual music is fun and enjoyable because you're not penalized for just going hog wild and adding little extra toots in there. You can play the song however you want.

Another  area I want to focus on is difficulty. Most rhythm games will up the difficulty to insane amounts just because they can. In Trombone Champ, most of the songs are not difficult once you get used to the controls and find a good sensitivity. There are a good couple difficult ones, however most of the songs are easy, and the amount of easy ones are even increasing with future content updates. Additionally, you can play any song at any time after completing the tutorial. I often find myself in rhythm games unlocking a new level, beating it, and thinking that I could've done it before the harder level before it, so this is a nice change of pace.

Remember about five seconds ago when I mentioned "future content updates"? Yeah, that's yet another thing that this game has got going for it. Additional, free content is something I feel all games should have. The more content that you add, the more that people will want to play and come back. It's the reason why games like Minecraft and Terraria are so popular. I think that rhythm games are one of the best choices for games that could receive more free content later down the road, due to the way that they are often played: people will often play them to see if they can "Perfect" all of the tracks. Trombone Champ has been getting two new free tracks about every three months for about a year now. They did say in their most recent update that they were going to slow down in that regard, so maybe this point should count for less now, but I still think it's good.

Lastly, Trombone Champ is very moddable, and has officially-backed mod support. When I say "officially-backed", I mean not that the developers are making official mods or have an official song editor (although an official song editor is being worked on, along with Steam Workshop support, for which I am very excited!), I mean that the developers are actually working with the mod creators to make sure that the mods work and are not actively trying to take the mods down. I feel like mods are a right of passage for published video games. They will happen, and it's up to the developers to decide if they want to try to stop them or embrace them and have a thriving mod community that people come to often. The way that I said that makes it seem like people should always support mods, which is what I think, but sometimes it can make paid DLC seem less inviting. In any case the developers of Trombone Champ handle modding very well, in my opinion: they embrace it, and have specifically made certain tweaks to the game to ensure mods run and behave the best they can.

All around, Trombone Champ has the perfect mix of community content, official content, and fun gameplay to make it one of my new personal favorite games. I highly recommend it.

I've been koola, and wait, did I just get all my articles in for a year?!!?!?!?

(YES I DID! Unfortunately September's article looks like it came out in October, but that's because I submitted it at like 11:30 EST. See y'all in '24!)



Posted on Aug 12th 2021 at 12:00:00 PM by (EZ Racer)
Posted under Platforming, side scroller, video games, retrogaming, mario, mega man, metroid, top 20, nes



Over the last year and a half, we've looked at the best games from a variety of systems, and in that time more than 1000 games at least got some attention. The lists focused on retrogaming, and with nearly all the lists specific to a particular system, it meant that there wasn't many opportunities to compare games between systems.

For this list, though, we've looked at the best 2D platforming games, regardless of console. Mario vs Mega Man vs Samus vs Sonic and others in a match outside the Smash Bros Universe. One of the challenges in a list like this is to decide what it includes, so the question was left open-ended. Because of this, there were some interesting choices, including what to do with games that cross genres but include heavy doses of platforming.


Continue reading Top 20 2D platformers



Posted on Jul 17th 2021 at 12:00:00 PM by (EZ Racer)
Posted under video games, retro gaming, price, market, N64


I love racing games.

[Pause for readers to double-check the avatar and realize the obvious]

Being a collector, you always want those special titles. I tend to gravitate to the harder-to-find games that usually come with at least a good recommendation. Part of the thinking behind the Top 20 lists was to get others talking about games that would be highly rated, even if some of them were obvious.

The other side is that for many games, especially the harder-to-find titles, it's become a harder and harder decision as to whether to try and pick up a physical copy or just find another way to play the title. For example, as of this writing, authentic copies of Final Fantasy III are selling on eBay in the $85-$95 range. I bring this title in particular up because not only is it a very highly rated game, it's available on a multitude of platforms.


Continue reading Everyone has a price



Posted on Feb 7th 2021 at 01:00:00 PM by (MetalFRO)
Posted under Nostalgia, Video games, memories, family


In December 1982, over the holiday break, from my 1st year in school, most of us on my dad's side of the family gathered at the home of my grandparents, to celebrate Christmas. Like any year, it was a time filled with candy, kids playing in the living room, while the adults sat around the dining room table, regaling stories new and old, and of course, Christmas presents. And like every Christmas, though grandpa and grandma didn't have much money, their gifts were thoughtful, and their house full of love. Those times were always magical. Little did I know the magic I was to discover during this particular holiday gathering.


Continue reading Tribute To My Uncle David



Posted on Jan 8th 2021 at 04:21:17 PM by (richardbuckner)
Posted under video games, video games

Top 10: The best video games of the 90s by paperhelp



Clear rules. Only one game from each saga; it isn't easy, but we have to get it. As for the '80s, there is no order difficult enough it is already to give with this list as for above to have to put some above others. Super Nintendo, Playstation, Dreamcast, Nintendo 64. They are many machines for a single decade, and it has been inevitable to look for the points of inflection of a golden decade for the industry of the video game; so you are not very hard with me if you miss many titles of your favorite console (I promise your TOP 10 exclusive in some moment...). For the moment, please take a look at the TOP 10 of the '90s and tell us what your list would be.



Street Fighter 2' (1991)



King of kings. We didn't put the original because we had to choose only one, and that bonus that the Turbo's compensation and the inclusion of the final bosses in the selection screen were enough for us. You could be from Street Fighter or die-hard fans of SNK and their NEO-GEO, but if something is undeniable, Capcom gave the starting shot in the genre, and the keys for everyone else know how to do it well. They didn't get it right the first time (the first SF was pretty loose), but they marked it with fire when they did. Almost 25 years later, it's the same six buttons, the forcefulness of each of their shots hasn't changed one iota, and it's still just as much fun for two players.



Sonic (1991)



I look back now and see Sonic, one of the most overrated games in history, but I would be lying if I said it didn't change my childhood. Until the first Super Nintendo fell into my hands, the Mega Drive was the queen of my house, and Sonic was a character with character and a sensational flagship. Today I play it, and I see a game with serious design flaws (like the almost zero reaction time to the enemies that appear on the screen at such speeds), but the blue hedgehog of SEGA had its decade and knew how to take advantage of it.



Metal Gear Solid (1998)



Almost newly landed in the polygon world and Mr. Hideo Kojima gets us into a spy movie. MGS took away any limitations that video games had until that moment. It is a superb story-telling, long and spectacular video sequences, a real protagonist, and unsurpassed villains casting. Since then, those four points have been the saga's fundamental pillars, and with more or less grace, they have always been fulfilled. Perhaps it is a phrase linked to an era of discovery and technological development, but what Metal Gear Solid did on Playstation can never be repeated.



Final Fantasy VII (1997)



Accustomed to the Super Nintendo pixel, Squaresoft RPG fans had reason to drop a couple of tears when Sony showed the future of the franchise with the entry of the CD-ROM. Video sequences to develop the story, pre-rendered scenarios of undeniable beauty, and, of course, the usual turn-based battles in glorious three dimensions.



Super Mario 64 (1996)



It has been challenging. Looking beyond Super Mario World has hurt my soul, but we can't ignore the revolution that Mario 64 represented for this industry. First of all, we are clear that Playstation dominated its decade with elegance, but no console has ever had (nor will ever have) a video game released like this one. You can try it now, but no one will go home on launch day with a machine and spend it like the lucky ones who lived through the N64 launch.



Secondly, those from Sony could already try it with Crash Bandicoot, Spyro, or the doll that they took out of the sleeve; the excellence and the know-how of Mario 64 cannot be repeated; in fact, not even the same Nintendo has been able to surpass itself. If you did not take the 120 stars, perhaps it is the right moment to put you to it; fortunately, Mario 64 does not age.




Half Life (1998)



We had to put a shooter. PC players lived the 90's in the first person, and we couldn't let that go. The gratuitous violence of Doom, Quake's nail-throwing machine... in the end, we decided on the depth of the story and the ability to absorb the Half-Life player. Gordon Freeman and his iron bar are discovering experiments in the "Black Mesa" installations; no doubt an unrepeatable experience, if only because our minds have already lost their virginity.



Zelda Ocarina of Time (1998)



Another difficult one. I've spent a lot of time thinking about whether to put in the Super Nintendo version of this Ocarina of Time, the Nintendo 64 revolution. Since the first one drank directly from the source, I jumped into the pool with Link's jump to the third dimension because it's the one that took out half the world's jaws when it hit the store shelves. It's the game that still has viewers when someone breaks a record and broadcasts it on Twitch. An ambitious story that travels through time and that, by itself, was able to justify a video console's purchase. Very few games achieve that, and two are Nintendo 64.



Mario Kart (1992)



There are so many Super Nintendo games that I would have put in this top... but it is that they are only ten positions, and there is so much to remember... Super Mario Kart is pure fun and a reference since its launch for any karting game that has come later. The DSP chip, designed to handle three dimensions from 2D images in Mario Kart, fulfilled its mission and put smiles on the faces of all those graceful who had close a Super Nintendo in his childhood. One of the best games on one of the best consoles in history.



Resident Evil 2 (1998)



Survival Horror became a favorite in the 1990s. For the first time, a game could make you nervous and scare you out of your senses by playing unarmed. Capcom was the undisputed pioneer of the genre with its zombie saga. When the first installment seemed challenging to overcome, Resident Evil 2 focused on "more and better." Its predecessor presented a mansion and two very similar points of view for its two characters. This second installment put us in an infested city under two substantially different points of view (collected in two other discs). The original Resident Evil has been, is, and will be a game for us.



Soul Calibur (1999)



The two-dimensional struggle was covered by Street Fighter 2', but... what about the three dimensions? Virtua Fighter was the pioneer, but perhaps too precarious. Tekken, always hand in hand with Sony for its Playstation, revolutionized half the world's homes with its third delivery. Still, it was the armed version of Namco that broke the genre's patterns: Soul Calibur and the entry of Dreamcast to the market marked a before and after for the industry. The most complex characters, the most elaborate settings, and the fastest action at a constant 60 frames per second for an unprecedented feeling for the genre. Everyone who bet on Sega's latest console in its early days knows what I'm talking about. Mitsurugi's career may not be at its best, but here we make it clear that nothing would be the same without it.



Author Bio:



Richard Buckner is a paper writer who writes on different topics, such as video games, education, marketing, etc. He is interested in cybersport and wrote a lot of articles on this topic.





Posted on Sep 2nd 2020 at 09:21:56 PM by (koola6)
Posted under coding, coding, video games, the stability of video games, the stuggles in each, help im running out of tags oh no

So, I think that I can say that my last post was good. Thank you to everyone that said that it was good! I didn't think that it would be like that! Back to the point at hand. (Not like I even started with a point... [wait I'm delaying myself even more my saying that ARRRRRRRRRGhhhhhhhhhhhhhhhh])


So, I think that most of my family can agree that my hobby is glitching/breaking/bugging-out/bugging out games. (Heck, I've even broken the hyperlinked images on my blog. If it doesn't show reload the page. [Sorry, bickman2k.]) Traditionally breaking games is easy, if you know where to pick at. Platformer genre in general is all about clipping into things. Role-playing, executing more than one move at once, or dealing too much damage at once. Shooter, clipping and dealing too much damage at once. You probably can guess. PC games allow you to mess with the games files, allowing you to break the game(s) really easy. Here's an example:

Say Example: The Movie: The Game wants to access file1.fileex And file2.fileex is something you want to break the game by accesing earlier than intended.

Rename file2.fileex to file1.fileex (Usually most files in a game like this that are gonna work are of the same file extension, in this case .fileex , but if they are of different extensions, then they need to be the same.)

And, if your game didn't crash, then congratulations, you've caused the game to load the wrong file!

Now usually it will carry out instructions that are contained in the file that it just loaded. (file2.fileex)

(If you're wondering how I glitched out the hyperlinked images on RFGeneration, I created a .png file with only one letter in its base:m. By doing that, most websites will cause them to not even show an image, breaking the tag altogether. [If I hurt your feelings bickman2k, then sorry.])




Now here's the part where coding comes in. Most of my breaking games actually helps in coding because then it's easy to understand what's going on behind the scenes in the games. I've seen t-poses, a-poses, unanimated models and sprites, completely given up games, confused games, black screens and wait-- 
 [img]https://onedrive.live.com/?cid=64B3378894533E83&id=64B3378894533E83%213291&parId=64B3378894533E83%211191&o=OneUp[img/]

Rebooting MerryGoRoundGaming's_trying_to_write_an_article.exe...

Success!

Anyways, as I was saying, I've seen a lot of how games break. And that helps me code, because I know what the polished developers do.

Coding is fun, but often times it can be very repetitive. Variables are my friend. It is fun to code, in my opinion.

In summary, I just like to test things and see what I can mess with.

Whew! I haven't gotten to geek out like that in a while!

😊

Crash image owned by Nintendo, used in one of GameXplain's videos, where I promptly edited it.



Posted on Aug 6th 2020 at 08:34:15 PM by (koola6)
Posted under Listing my favorite games, slackur, life in general, video games, list

Hello, everybody! I finally worked up enough courage to write an article on here. It was mostly slackur that helped me work up the courage so kudos to him. Speaking of which, I am his son. I have said this many times over, but this feels kinda final, y'know? Now, obviously, living in a house with well over 15,000 games will be making you want to play them. slackur has a rule in his house so that every  hour we are outside is  hour of screen time. On Tuesdays, Wednesdays, and Thursdays I have to be outside, using the aformentioned rule, Play with my younger brother and his therapist or do chores to earn screen time. On Mondays, Fridays, Saturdays and Sundays I can play video games whenever I so choose. Game genres like RPGs, Puzzles and Sandboxes and Platformers appeal to me. I'm actually making my way through Miitopia right now. This is a list of my favorite games, in no particular order.
 
I feel like I want to get at least a "good amount of video games" but I do feel like my collection is too small at times. Animal Crossing: New Horizons is one of my favorite games. I really like playing it, but I did get bored of it. Sometimes I wonder if I get too bored of games too often...
                                                               
 

Miitopia has quickly became one of my favorite games lately. I've been playing it pretty much whenever I have an excuse to. I don't really have any "good aspects of it" to list, it's just a good game overall.
                                               


Like Animal Crossing, Tomadachi Life is one of those games that you can just unwind and play. I would say it is very different to people, most people think it's too boring, others think it's really fun. I think it is really fun, myself, which is why I'm putting it on this list.



Nintendo Land is a party game that I would reccomend. Some people say that it's Gimmicks: The Game, which to that, I say "It's definitely not." If you haven't yet, grab a few friends and play this game. It's definitely worth your while. Just, play this game with friends that trust you.



Mario Party 10 is another great party game. I listed "Mario Party 10" and not "Super Mario Party" because, I like Mario Party 10's Bowser Party Mode. If you're playing Bowser Party, definitely play it with people that really trust you, because it can get really hectic. And speaking of hectic...



Cuphead is not my kind of game, but It's definitely one that I'd reccomend. Play it, and you'll understand why.



Luigi's Mansion 3 is a game that really blew me away. I played some of "Luigi's Mansion: Dark Moon", (or Luigi's Mansion 2 If you're not from South Korea or North America), and I just didn't really like it at all. But, when Luigi's Mansion 3 came out, I thought I'd give the series a second chance. And boy, did I like Luigi's Mansion 3. it was one of my favorite games of 2019, actually. It's a puzzle game, and a really funny one, at that.



Now, I love coding and I kinda like puzzle games, so what about a game that combines those two things?
Baba Is You is my favorite game. You control a critter called Baba, and you move blocks. But that's not all. The actual rules of the game, are, themselves, blocks that can be pushed around, allowing you to completely mess with the game. Now, I like glitching/messing around with games, and Baba Is You is a playground encouraging breaking the game up to solve the puzzles.


 
Now, I dwove many hours into the original Super Mario Maker, just messing around with it, and seeing what I could do in it. Now, you can imagine my surprise and love when the sequel was announced. I sold a lot of my game collection just to get this one game. Granted, most of those were games I did never play, but still.



Now, me, my older brother, my friend and her sister used to play Castle Crashers all the time. When they announced Castle Crashers Remastered, I knew I had to pick it up. And so far, slackur hasn't gotten Castle Crashers Remastered yet. So that's a game that I have that he doesn't! (At least on Switch, anyway)


And that just about does it for my favorite games list. I thank you for reading you all the way through!

All images in this article are from Wikipedia.



Posted on Jan 7th 2019 at 01:00:00 PM by (MetalFRO)
Posted under wish book, Sears, video games, catalog,


The Sears 1991 Wish Book. The stuff dreams are made of.

Sometimes, a fond old memory can come rushing back to the forefront of your mind with such force that, you get a similar endorphin rush experiencing that memory as you did when it was happening to you the first time. Good memories of a departed loved one spring to mind, and you're instantly transported back in time to a happy memory of you and them, and you get that warm, safe feeling that makes you smile. Perhaps you had a favorite sports personality as a kid, and meeting them to sign a baseball or take a photo with them was a highlight. Years later, you find that baseball in a box in your parents' basement, or come across that photo in an old album, and the memories come rushing back, giving you that same big smile you had when it first happened. For me, I have very fond memories of lying on the floor of my grandparent's living room, next to my younger brother, quietly perusing the Sears and JC Penney catalogs my grandparents received in the mail.


Continue reading Wishful Thinking - Reminiscing About The Sears Wish Book



Posted on May 16th 2017 at 12:00:00 PM by (slackur)
Posted under Collecting, Alan Wake, PS2, preservation, video games


Pic from Kotaku and about a million bookmarks

Approximately a million years ago in Internet time, I wrote an article intended as a sort of clarion call about losing our gaming history.  You can dust off the electrons and find it here.

This weekend, two events reminded me of that article.  The first was reading about how Alan Wake, the Remedy developed atmospheric action game, was about to be delisted from digital sale from Steam and Xbox Live storefront due to music licensing issues.  When smaller titles are released in only the digital format, they occasionally disappear and the lost content may be lamented on an equally small scale.  (Not to claim irrelevance, just the level of awareness.)  To have a decently successful IP such as Alan Wake become unavailable for purchase seven years after release may still seem pretty reasonable in our gaming economy.  Every game goes out of print eventually, right? 



Continue reading Saving Games...Continue?



Posted on May 2nd 2017 at 12:00:00 PM by (Crabmaster2000)
Posted under Collecting, video games, sub sets, goals, unique, personal, quests



I had an interesting conversation with someone not too long ago about how they want to collect on a larger scale, but just get overwhelmed with the task and had given up multiple times. I had two pieces of advice to offer. The first, and probably the most important, is to take a good look at your goal and make sure it's something that you actually want to invest the time and resources into. Collecting something like a full library can take years and thousands of dollars. If you're not committed and have stalled or even gone backwards in that goal, is it really something that is important to you or simply something that used to seem enjoyable, but maybe isn't quite what you though it was? Even on a smaller scale, such as collecting all the games from your favorite series, can be a huge task. There are dozens of games across multiple platforms in series like Mario, Mega Man, Final Fantasy, Zelda, Pac-Man, Harvest Moon, Pokemon, etc. Beyond the time and money, you had better enjoy research and have the space available in your home to display or store them like you want to.

If all that checks out though, then my next suggestion is to enter the delightful world of Sub-Sets!


Continue reading Collection Baby-Steps AKA Sub-Sets



Posted on Mar 1st 2017 at 05:00:00 AM by (Crabmaster2000)
Posted under Collecting, Wishlist, Video Games, Planning,



As my collection has been growing, my acquisitions have been slowing. It makes sense that at some point, you will eventually reach a saturation point in your collecting in which it's harder to find titles that interest you than it used to be when you had less games. However, I still really enjoy gaming and collecting so I don't want it to stop quite yet. Over the last few weeks, one of my collecting goals has been to update my rfgen wishlist. Sounds simple enough. Yet, I found myself pouring well over 50 hours into this project. I wanted to make sure my list was comprehensive and accurate. This meant reaching out to trusted friends with expertise beyond mine for certain libraries, doing a fair bit of research, and watching a ton of YouTube playthroughs before assigning a coveted checkmark to the wishlist box.


Continue reading Collecting Wishes



Posted on Jan 3rd 2017 at 05:00:00 AM by (Crabmaster2000)
Posted under Magazine, Article, Print, Published, Gaming, Tabletop, Video Games


Image by GeekTyrant.com

This blog entry is gonna be quite different than my usual ones. I'm looking for help from you guys this time around. I was recently offered a position to write for a local magazine. It has a small area of distribution, but regardless, I'm very excited about it. I get a whole page to write about gaming once each quarter. I can discuss something new, something old, board games, video games, RPGs, card games, and basically, whatever gaming related topic I want. The book will have an overall theme, and I have been asked to try and make my topic relevant to the theme for the issue.

My first article is already printed and out in public. I would like you guys to read over my article below and throw your brutal and honest feedback at me. I had very little time to put this one together, so I fully expect future articles to improve with more time to plan and revise. The theme of this issue was "Revolution." I used this broad topic as a way to introduce myself as a writer and my relevance to the subject matter. Please let me know what you think:


Continue reading Crabmaster Gets Published!



Posted on Oct 29th 2016 at 12:00:00 PM by (wildbil52)
Posted under Expo, Video Games, People I like


Another year, another RetroWorld Expo.  As a show organizer, it is an insanely fun and exhausting experience.  It's amazing to see how the expo has grown in just a few short years.  Let's take a look at RetroWorld Expo 2016.


Continue reading RetroWorld Expo 2016



Posted on Apr 2nd 2016 at 12:00:00 PM by (Crabmaster2000)
Posted under Game Quest, Game Store, Video Games, Buy, Sell, Trade, Shoplifting, Stealing, Batman, Vigilantism



Running your own business can be very rewarding. It also comes with it's fair share of headaches. Shoplifting and theft is a constant problem for pretty much any retail establishment. Here are some of our stories regarding the subject.


Continue reading Blog Quest: Batman By Day, Game Store Owner By Night



Posted on Mar 28th 2016 at 12:00:00 PM by (wildbil52)
Posted under Video games, Presentable


So many games and so few places to shove them.  Atlantic shelves are decent enough, but they are expensive and made of particle board.  Billy bookcases are solid, but way too deep if you are just storing games, and also on the expensive side.  Is there a way to build nice, shallow wall shelving that will accommodate loose carts as well as boxed games, DVDs, and Blu Rays?  Yes.


Continue reading Getting Organized and Staying Organized: Wall Shelves


                                                                                                                                                                                                                                               
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We are a community of collectors, gamers and the likes, and some of us enjoy to let the world know what is on our mind. For those members, we have the community blogs, a place where they can publish their thoughts and feelings regarding life, universe, and everything. Some of those members might even choose to write about gaming and collecting! Whatever they write about, you can find it on their blog. You can either see the latest community blog entries in the feed you see to the left, or you can browse for your favorite blog using the menu above. Interested in having your own blog hosted on RF Generation? It's rather simple, first be a registered member, and then click the "My Blog" link that you see in the navigation above. Following those two steps will certainly get you on your way to blogging.

Sit back, relax, and enjoy our entries, rantings, and completely unrelated series of thoughts. We write for you to read, so we certainly hope that you enjoy our material.
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