RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.




Posted on Jan 12th 2021 at 01:00:00 PM by (EZ Racer)
Posted under coaster, roller coaster, tycoon, ps4, ps5, xbox, xbox one


Let me be up front to start- I know I'm the Top 20 guy, but admittedly the Christmas season got away from me, as well as a hectic start to the new year. If you're looking for a new top 20, then take a look at the newest thread for more info, should be a lot of fun. You can find that link here- http://www.rfgeneration.c...topic=19486.msg276303#new

But with not having a top 20 to post for January, I thought it would be fun to talk about my recent experience with Planet Coaster: Console Edition, released in November by Frontier Games.


Continue reading Planet Coaster: Worth the Wait



Posted on Apr 2nd 2020 at 04:28:24 PM by (Ted Playa)
Posted under Retro, XBOX

New episode of Playas Guide out covering Rare Games on the XBOX 360
https://youtu.be/7LIHm7ydTvQ



Posted on Mar 25th 2020 at 03:37:52 PM by (Ted Playa)
Posted under Rare XBOX Games , XBOX

New episode of Plays Guide out today covering Rare XBOX Games



Posted on Oct 26th 2019 at 12:00:00 PM by (Disposed Hero)
Posted under Review, Xbox, PC, Game Pass, Horror, Adventure


While I certainly remember the hype behind The Blair Witch Project and the marketing campaign that led many to believe the film was found footage of real events, I never watched the movie back in the day and truthfully have still never seen it. However, as a huge fan of the survival-horror genre, I couldn't help but feel intrigued when the trailer for a new Blair Witch game was first shown last summer. Thanks to the game being easily available to play, I didn't wait long after its release to give it a try, and I was pleasantly surprised overall.


Continue reading Blair Witch



Posted on Aug 7th 2019 at 12:00:00 PM by (Addicted)
Posted under Hidden Gems, Xbox


A couple of months ago I found myself at Goodwill. As I browsed through the layers upon layers of cables, keyboards, and DVD players I noticed what appeared to be an XBOX logo. Sure enough, there were two Duke XBOX controllers and at five bucks each they seemed like a good deal. As I paid for the controllers and walked out the door I assumed all the controllers needed was a little cleaning. Little did I know they would turn in to the next Retro Repairs project.


Continue reading Retro Repairs: The Duke Controller Rides Again



Posted on Sep 27th 2018 at 12:00:00 PM by (SirPsycho)
Posted under Capcom, xbox 360, xbox, ps4, playstation 4, xbox one, steam, pc, survival horror, sandbox


In 2005, Capcom released Dead Rising for the Xbox 360. Capcom made their entry into the world of High Definition gaming a memorable one, as Dead Rising was like no other game before it. There were a few years around and following the release of Dead Rising where zombies would rule the roost, as games from both large developers like Capcom themselves, Valve, and Activision, had games or popular game modes that had a heavy emphasis on zombies. This popularity also coincided with the rise of indie games on the PC market, and zombie games thrived there for a few years until fatigue inevitably set in. Most of the biggest zombie games and modes were first person shooters, whether it was Nazi Zombies from Treyarch's Call of Duty games, Left 4 Dead, or Killing Floor, running around and shooting zombies made quite a bit of sense.

Capcom is not known for first person shooters, and instead designed Dead Rising in a completely different manner based around what it did know and had recently experimented with. Dead Rising has a third person perspective where combat is more focused around melee weapons. Guns do exist, but they are clumsy to aim and not particularly powerful until the player has completed one of the most difficult challenges in the game, which unlocks the most powerful gun, and overall weapon, in Dead Rising.


Continue reading Spooky Plays: Dead Rising



Posted on Aug 26th 2018 at 12:00:00 PM by (SirPsycho)
Posted under action rpg, playstation, ps4, xbox, xbox one, pc, rpg


2B holding 9S with a 3rd character you don't need to know about yet.

The year is 2003. The PlayStation 2 is lighting up sales charts the likes of which no console had ever seen before. It was now a few years into the console's lifecycle, so games were starting to really flood the market. Square Enix released a game called Drakengard, the first game directed by a now well known eccentric, Yoko Taro. One of the design elements of the game included multiple endings, one of which seems rather nonsensical at first. (The following will include heavy spoilers to one of Drakengard's endings, and the reason for this detailed description will follow soon after.)


Continue reading NieR: Automata



Posted on Jan 27th 2018 at 01:00:00 PM by (NeoMagicWarrior)
Posted under Dark Souls, Xbox, Adventure


Praise the Sun! With the announcement of Dark Souls Remastered on the latest Nintendo Direct, I felt it might be time to give a full look at a cult classic, and to explain why it makes it pretty high on my "all-time" list. I know I already did a look at what I don't like (link http://www.rfgeneration.c...About-Dark-Souls-3506.php) but I thought it warranted a focused look at the good parts, especially with a re-release on the horizon.



Continue reading A Brief Look at: Dark Souls



Posted on Aug 22nd 2017 at 12:00:00 PM by (NeoMagicWarrior)
Posted under Farcry, Xbox, review, PS4


After they hyped up fever dream that was Far Cry 3, I really had high hopes for the sequel to one of my favorite gaming experiences in recent memory. I was met with the mixed bag that is Far Cry 4, and somehow I'm not surprised that Ubisoft dropped the ball again...but not in the way they usually do.



Continue reading Far Cry 4



Posted on Aug 20th 2017 at 12:00:00 PM by (GrayGhost81)
Posted under diary, xbox, d4, ace combat


Hello fellow gamers! I couldn't decide on one dedicated topic this month, so I decided to write something that is more like a blog post in the traditional sense. This is just what I've been up to lately. I hope everyone is doing well. Settle in for a nice, breezy read and say, "Hi" in the comments below.



Continue reading What I've Been Up To...



Posted on Apr 24th 2017 at 12:00:00 PM by (NeoMagicWarrior)
Posted under Mass Effect, Xbox, PS4, PC, Bioware


Warning: This review contains mild spoilers. I've tried to keep it as vague as possible while discussing things in game, but this article may divulge too much information depending on how much you already know. This is your only warning!

The latest release from Electronic Arts and Bioware is finally here...and they probably should have waited a few more months! Mass Effect: Andromeda had a rocky review cycle, but as we know, some reviewers wouldn't know a good game if it bit them on the face and asked them to collect three parts of an encoded message. However, in this case, the reviewers were right.


Continue reading Mass Effect: Andromeda



Posted on Feb 4th 2017 at 01:00:00 PM by (Disposed Hero)
Posted under Review, PC, PS2, Xbox, Lost Heaven, Open World, Shooter


I have never considered myself to be primarily a PC gamer, but there was a time back in the late '90s and early 2000s when I did a considerable amount of gaming on the PC.  During this time, I played such revered classics as Half-Life, Max Payne, and Deus Ex, all of which I would consider to be among my all-time favorites.  Many excellent games were being released exclusively on PC, and when these titles were later ported to consoles, the results were often lackluster. 

One such game from this era that I have always remembered fondly is Mafia.  Releasing less than a year after the immensely popular Grand Theft Auto III, it may be easy to dismiss Mafia as a cheap knockoff.  While Mafia may resemble the Grand Theft Auto series at first glance, I have always felt that it was the "anti-GTA" game.  Although both games share similarities with their open-world environments, crime-based stories, and emphasis on driving and shooting gameplay mechanics, Mafia's more serious and less satirical tone, focus on realism, and larger emphasis on narrative rather than free roaming sandbox gameplay sets it apart from Rockstar's juggernaut.


Continue reading Mafia



Posted on Dec 27th 2015 at 01:00:00 PM by (GrayGhost81)
Posted under reviews, xbox


I am on record as proclaiming that Sin & Punishment: Star Successor on the Nintendo Wii to be an "objectively perfect" video game. The excitement and wonder of that game, as well as the motion and scale of the scenery, left me floored after playing it. I thought it would be a long time, if ever, before I found a game that combined the thrilling gameplay, amazing atmosphere, and grand scale of S&P in the same perfect mixture. I haven't had to search long, as I have just finished my first playthrough of Panzer Dragoon Orta for the original XBox.


Continue reading Panzer Dragoon Orta



Posted on Jul 26th 2014 at 12:49:29 PM by (bombatomba)
Posted under MechAssault, MechWarrior, BattleTech, FASA, Xbox, original



The MechAssault games released on the original Xbox represent one of the last pushes of the BattleTech franchise towards mainstream popularity.  With all past successful games released on PC, it seems obvious that publisher Microsoft and developer Day 1 Studios (with some input by FASA Interactive) wanted a fresh reboot in the form of a new francise, one that would be playable only one Microsoft's new Xbox console system.  But would this even be possible in a market that seemingly didn't give a rip about Western-style robot sims?



Continue reading MechAssault - The Review



Posted on Sep 14th 2013 at 12:45:33 PM by (GameDave)
Posted under video game memory, game dave, trophies, achievements, modern games, motivation, video games, ps3, xbox

I've run into a problem lately as I play modern video games, the unusual desire to acquire trophies and achievements. Did we always need these rewards to enjoy our games?



Let me know if you think video game rewards add something to modern games.


                                                                                                                                                                                                                                               
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