Wempster's Blog

Posted on Sep 20th 2012 at 08:00:33 PM by (Wempster)
Posted under Legend of Zelda

Today marks the completion of The Wind Waker.  Once again for those who have not completed it ***SPOILER ALERT***



This game has one of the more interesting death sequences for Gannon.  It's all nice and cartoons, enemies turn to puffs of purple smoke.  Gannon is wielding two swords and I'm having fun fighting.  Zelda gets in on the action but isn't as useful as I'd like her to be. And then after spending half the fight unconscious she wakes up and has a brilliant idea.  She's going to shoot an arrow at YOU, and you have to deflect it at Gannon!  Sounds good in theory, and looks cool, but I would not want to have to pull this off in real life.  It's mostly auto aim, but if the angle isn't somewhat close, you get hit by the arrow and take damage.  The final blow is cool. One last parry attack and Link comes down from 20 feet in the air and embeds his sword 2 feet into Gannon's forehead.  Kinda violent for this game, but it looks nice.  The turning him to stone was a good idea since the world is going to flood again.  Let's just leave him at the bottom of the ocean.   

I didn't like the way the standard enemies died.  When they leave you colored crystal balls and you smash them open, all the loot goes everywhere!! Why did it have to explode rupees everywhere and then give me 5 seconds to gather them up? It was annoying more than anything.  Especially on the sea.  If I sink a boat, and it leaves a crystal ball on the water, I have to shoot it to break it, which means being on the boat.  But I can't collect anything while on the boat, I have to jump into the water, unless I want to grab something with my hookshot.  But the before mentioned 5 second rule only lets you grab 1 or two things with the hookshot.  You might get it if you jump out of the boat immediately and aren't far away.  Not my favorite part by a long shot.  Also sailing got boring and repetitive until you get the Ballad of Gales.  At least the music on the water is nice.  I enjoyed listening to that.  The music was very good.  I liked the theme from Dragon Roost Island, the overworld ocean theme, and especially the fight with Molgera at the end of the Wind Temple.   

I have never actually hooked up a GBA to use the TingleTuner.  Has anyone gotten any good use out of it? What exactly is it for?  I still don't have a GBA so I can't try it out. 

Wind Waker is lots of fun to play overall though and I like the cel shaded art style.  I played the first few minutes of the 2nd quest that unlocks when you beat the game and did get a good laugh at my "new outfit" I get to wear throughout the game.  It feels so light, almost like nothing at all... 

This makes 4 console titles beaten, Legend of Zelda, Skyward Sword, Ocarina of Time, and now Wind Waker. I might play Twilight Princess next, or switch to a handheld.  So many to choose from.


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Comments
 
Maybe you should try The Wand of Gamelon or The Faces of Evil next.

I hear they're a real challenge...

...to your sanity.
 
Twilight is a must! Cheesy
 
Twilight Princess is like a "gritty" version of Skyward Sword.  I only played through it once, and it was a weird transition period in my life.  Not in a bad way, mind you, but I couldn't quite focus on how awesome the game was, due to my mind being (quite evidently) elsewhere.

I need to replay it as well!  It was pretty great from what I remember!
 
I like Wind Waker so much that it ruined Twilight Princess for me.  I think I played it for about two hours and quit.  However, I may have to give it another try, seeing the amount of late-coming praise for it I've been hearing for it lately. 
 
I went through Twilight Princess when it came out, and it seemed to be the dark zelda that everyone wanted. The sword motion controls weren't quite there yet, but it was a Gamecube title with the motion controls added at the last minute. .

 
Wind Waker was my least favorite Zelda out of all the ones I've played (I confess to owning Wand of Gamelon and Faces of Evil, but I've never played them).

The art style was ugly, the sailing was irritating, and the challenge, for the most part, was nonexistent. Sad

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