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Shogun Total War
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Console: IBM PC
Region:U
Year: 2000
RFG ID #: U-016-S-05180-A
Part #: 798707
UPC: 014633079876
Developer: The Creative Assembly
Publisher: Electronic Arts
Rating:
T (ESRB): Animated Blood , Animated Violence

Genre: Strategy
Sub-genre: Real Time Strategy
Players: 1
Controller: Mouse and Keyboard
Media Format: CD-ROM x2
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Collection Stats:

  • 16 of 7620 collectors (0.2%) have this game in their collection
  • 2 of 7620 collectors (0%) have this game in their wishlist.
  • 0 of 7620 collectors (0%) have this game for sale or trade.
Review:

Have you ever wanted to play something that was a unique creation based on turn based strategy ideas pioneered by series like Civilization, Master of Orion, Fire Emblem, Liberty or Death, and countless other classics? What if it had a system to allow real time strategy fans to enjoy like Age of Empires on an even more epic scale?

Well my friends, you need some Total War in your life.

The first game in the series was developed by The Creative Assembly and published by Electronic Arts. Prior to this endeavor The Creative Assembly was known for porting sports games to various PC systems, such as porting Amiga games to DOS. Their history with EA goes back to the early 1990's, where they began porting FIFA games to DOS systems. EA allowed them to expand their porting efforts into full blown developed titles such as a couple of Rugby World Cup games, 1999's Cricket World Cup, and Australian Football League games.

In the late 90's work began on an entirely different project, this one being a mishmash of turn based and real time strategy set in Japan in the middle of the 16th century.

Shogun: Total War released for PC in June 2000 to critical acclaim. The game allows battles where over 1,000 sprites appear onscreen at one time. Many people in the PC market had been moving to 3D Accelerated cards by this time, but the sheer number of objects onscreen was a technical achievement for the day.

On top of the battles involving the real armies the game offered a plethora of other options to deal with opposing forces. You could use a spy to gather information on them, an emissary can forge alliances and create ciesefires, Portuguese Jesuits act as emissaries while also converting populations from Buddhism to Catholicism, ninja act as basic assassins, and shinobi are more powerful spies, geisha are legendary assassins who rarely fail.

The battles declare that proper tactics and deployments are used to inflict maximum damage on your enemies. Sun Tzu's philosophy in The Art of War was highly integral to Japanese tactics, and knowing the basics will help you win. Or you can just outmuscle with numbers, but you can take heavy losses and win a Phyrric victory, or lose and bring dishonor to your clan. Will you commit seppuku to regain your honor?

The campaign map is set up much like a game of Risk mixed with Diplomacy. Armies can move from one province to another no matter how large their first province is. At the start of each game the player can pick a time period to begin, with the earlier ones having the major clans holding fewer lands, and the later ones starting with larger holdings.

Shogun received an expansion pack based on the Mongol invasions of Kublai Khan. The game doesn't change much but just adds another campaign to play. However, the Mongol invasions occurred about 300 years before the main campaign, and the technology and units are mostly the same. Despite being budgeted and treated as a B-Title Shogun: Total War sold rather well, enough to warrant a sequel at least.

SirPsycho's Review

Extra Media:

Reference Card
Variations:

Console Reg. Type Title Publisher Year Genre
IBM PC United Kingdom S Shogun: Total War Electronic Arts 2000 Strategy
IBM PC E S Shogun: Total War [Sold Out] Electronic Arts
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Last Updated: 2014-10-07 20:40:20
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