RF Generation.  The Classic and Modern Video Games Database.RF Generation.  The Classic and Modern Video Games Database.
Lords of Conquest
Front Back Screenshot Game Manual

Game Scan
Game Scan

In Game Shot
In Game Shot

Submit Rating: %
Login

Console: Commodore 64
Region:U
Year: 1986
RFG ID #: U-018-S-08210-A
Part #: ISBN 1-55543-054-6
UPC: 014633011494
Developer: Eon Software
Publisher: Electronic Arts
Rating:
Genre: Game Simulator
Sub-genre: Board Game
Players: 1-4
Controller: Standard Controller
Media Format: 5.25" Floppy Disk
Add to collection Who is selling this? Who wants this? Who owns this?
Submit Info Submit Variation Submit Images
Collection Stats:

  • 3 of 7620 collectors (0%) have this game in their collection
  • 0 of 7620 collectors (0%) have this game in their wishlist.
  • 0 of 7620 collectors (0%) have this game for sale or trade.
Overview:

Back of Box

(Power - you know you love it.)

Nice guys end up with Madagascar.

Your goal is to conquer the world by capturing individual countries. Make treaties. Trade resources. Arrange alliances against the strong, or gang up on the weak. But no alliance lasts forever, so watch your back. Drop your guard and you'll end up on a small, obscure island - watching your "allies" divvy up your empire.

A Great Strategy Game.

  • Choose your home countries and deploy your forces with care. When the time is right, launch an attack on your opponent's countries. Take his gold. Take his dignity. But watch out for his revenge.
  • Attack and defend with three kinds of forces: infantry, cavalry, and ships for attacks across water.
  • Up to five valuable resources distributed throughout the world. Attack countries containing gold, timber, coal, iron, or herds, then use your new wealth to purchase additional forces.
  • 4 Levels of difficulty. Infinite variations of force, transport, resources, and alliances for unlimited strategic depth.
  • You determine the luck factor. The better you are, the less you'll need.

Better Than Any Board Game.

  • Computer graphics and sound.
  • An intelligent opponent for exciting one-player games.
  • Unlimited variety of game maps. Design your own, or choose for 19 built-in worlds like Today's World, Ancient Rome, or North America. All have unique strategic challenges.
  • The computer will generate unlimited random game maps. Set the amount of water, the number of countries, and their size. Create simple maps for beginners, or complex maps for advanced players. Save your favorites.
  • Fast game play. The computer counts the forces, resolves the battles, and handles all manual details - freeing you to concentrate on more important things- like crushing your opposition.
Variations:

Console Reg. Type Title Publisher Year Genre
Commodore 64 United Kingdom S Lords of Conquest [Tape Version] Electronic Arts 1986 Game Simulator
Commodore 64 United Kingdom S Lords of Conquest [Disk Version] Electronic Arts 1987 Game Simulator
Commodore 64 Germany S Lords of Conquest Electronic Arts 1986 Game Simulator
Game Trivia:

  • The game is based on the board game Borderlands which was first published in 1982 and designed by Bill Eberle, Jack Kittredge and Peter Olotka
Game Credits:

  • Game Design and Computer Implementation by Bill Eberle, Jack Kittredge, Peter Olotka, Ted Schmeckpeper, Trevor Western
  • Original Music by Mark Sutrton-Smith
Page Credits:

Michael Collins: Page Design, HTML Code
Eddie Herrmann: Perl Script
David Murnan: PHP Script
bombatomba: Title Addition, Scans
FatherJack: Overview, Game Trivia, Game Credits, Screenshots

Last Updated: 2016-11-26 08:54:19
Site content Copyright © 2008 rfgeneration.com unless otherwise noted.