In Game Shot
Title Screen
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Alternate Title: | USAAF |
Console:
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Commodore 64
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Region: | |
Year:
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1985
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RFG ID #:
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U-018-S-08280-A
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Part #:
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UPC:
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Developer:
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Gary Grigsby
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Publisher:
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Strategic Simulations Inc (SSI)
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Rating:
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Genre:
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Strategy
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Sub-genre:
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Air Combat
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Players:
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1-2
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Controller:
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Keyboard
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Media Format:
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5.25" Floppy Disk
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Collection Stats:
- 1 of 7617 collectors (0%) have this game in their collection
- 0 of 7617 collectors (0%) have this game in their wishlist.
- 0 of 7617 collectors (0%) have this game for sale or trade.
Overview:
As dawn's first rays streak across the sky, the dull drone of bomb-laden B-24 Liberators fills the air. The beauty of the morning offers the pilots no peace; for they know that all too soon, this serenity will shatter amidst flak bursts and the blaze of enemy fighter fire. Resolutely, they prepare to run the gauntlet.
Destination: Nazi Europe.
"Bomb the devils around the clock," vowed U.S. Brigadier General Ira Eaker. For that vital objective, USAAF committed its forces to complement the British nighttime bombing of Germany. Daring what even the rakehell RAF had deemed impossible, intrepid American pilots braved the daytime skies over Germany. The risk - naked exposure to enemy ground guns and planes. The reward - better visibility for precision bombing.
Now, USAAF lets you command this elite corps of brave airmen in a day-by-day simulation of the daylight strategic bombing of Nazi Europe.
The action is broken down into daily decisions and raids. Results are so specific that every single serviceable aircraft is accounted for at the beginning and end of each mission. Even intangible factors such as group morale and experience are assessed daily. A seasonally accurate weather map is provided, with the percentage of cloud cover constantly updated.
You can play either the full-length Campaign Game (which starts on August 1, 1943) or one of three Short Games (which lasts one month). In all scenarios, combat proceeds on a daily basis, with each day's action resolved in ten-minute pulses.
As the American General, you command the 8th Air Force in England and the 15th in Italy to fly daily raids. Twelve types of industrial centers spread across 91 German-occupied cities can be assigned as primary and secondary targets. Bomb such targets as U-boat pens, V-weapon sites, railyards, oil fields, and electric power plants.
You determine the take-off time, altitude, and number and types of groups per mission. Your bomber squadrons boast the legendary B-17 Flying Fortresses and B-24 Liberators. Their fighter escorts include P-38 Lightnings, P-47 Thunderbolts, or P-51 Mustangs. The effectiveness of your mission depends on weather, altitude, and enemy defenses.
As Germany's defender, you direct the Luftwaffe and its Junker, Messerschmitt, and Focke-Wulf interceptors. Defensive efficiency is a must because the Allies can rely on unlimited fuel resources, while you are hampered by a strategic limitation of aviation gas. Attack the enemy with any of five fighter tactics, including plane-launched rockets.
In this advanced simulation, weapons become available to each side at the same times they were actually developed in World War II. However, the Germans can accelerate the availability of new plane types such as the Me-262 jet by converting aircraft factories. Both sides can swap for newer planes to replace older models. The price for advanced technology is loss of time and pilot experience.
Test your combat skills at five levels of play. Challenge a friend, or direct the computer to play either or both sides. The computer handles all the staff work, calculating efficiency ratings, tallying damaged planes, assigning replacements, and allocating fuel.
You are free to do what a general is paid to do - command.
FAQ's/External Links:
Game Credits:
- C-64 Conversion: Keith Brors
- Game Development: Joel Billings
- Game System: Inspired by 'Fighter Command' by Charlie Merrow, Jack Avery
- Historical Research: Michael Musser
- Play Testing: Michael Musser, Tom Cheehe, Jefferson Guy, William Thompson, Bill Newman, Lisa Eugenides, Charlie Merrow, Jack Avery, John Gray, Jim McPherson, Jeff Johnson
- Art & Graphic Design: Louis Hsu Saekow, Kathryn Lee, Ben Willemsen
- Typesetting: Abra Type
- Printing: A&a Printers & Lithographers
Page Credits:
Michael Collins: |
Page Design, HTML Code
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Eddie Herrmann: |
Perl Script
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David Murnan: |
PHP Script
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ApolloBoy: |
Title Addition, overview
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FatherJack: |
Game Credits, Screenshots
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Last Updated: 2016-06-04 13:47:20 |
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