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Realms of Darkness
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Console: Commodore 64
Region:U
Year: 1987
RFG ID #: U-018-S-08720-A
Part #:
UPC: 016685050964
Developer: Strategic Simulations Inc (SSI)
Publisher: Strategic Simulations Inc (SSI)
Rating:
Genre: RPG
Sub-genre: Turn Based
Players: 1
Controller: Joystick + Keyboard / Keyboard
Media Format: 5.25" Floppy Disk x2
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Collection Stats:

  • 1 of 7620 collectors (0%) have this game in their collection
  • 0 of 7620 collectors (0%) have this game in their wishlist.
  • 0 of 7620 collectors (0%) have this game for sale or trade.
Overview:

Back of Box

Prepare to embark on magical adventures rich in diversity and danger...
You are entering the Realms of Darkness.

Fame, fortune, and power. These are the spoils of victory awaiting those smart and strong enough to survive this incredibly challenging and multi-faceted fantasy adventure game.
Recruit up to eight courageous companions to help you explore an immense and highly detailed magical world. Guide them as they travel across wilderness, cities, and thirty levels of underground dungeons, all teeming with powerful wizards, mighty heroes, menacing monsters, and of course, shimmering treasures.
Your band must fulfill seven different quests, each more perilous - and potentially more rewarding - than the one before. Brawn may conquer the monstrous hoards, but only brains can solve the increasingly elaborate and difficult puzzles that block your path to ultimate glory.
You can split up your party into as many as eight different sub-groups. You're free to switch back and forth among these sub-groups, remaining with any one of them as long as you want!
Although this is a complex game, considering the sheer size of the world and its labyrinthine catacombs, it is extremely easy to play. By using either the keyboard or joystick, you can effortlessly switch between a menu-driven fantasy game or text adventure game. In the latter mode, you can "talk" in simple sentences, interact with people and objects and solve puzzles.
For the novice adventurer, a tutorial is included on the disk that takes you step by step through a sample game. You'll be amazed at how fast you're in a real game!

Game Credits:

  • Game Program: Gary Smith
  • Computer Graphics: Duong Nghiem
  • Game Design: Gary Smith, Duong Nghiem
  • Manual Text: Duong Nghiem, Gary Smith
  • Product Development: Keith Brors
  • Product Management: Chuck Kroegel, Dick Vohlers
  • Playtesters: Arion Harris, Jeff Johnson, Jim McPherson, Russ Smith
  • Art & Graphic Design: Louis Hsu Saekow, Kathryn Lee, David Boudreau, Ben Willemsen, Meg Pelta
  • Typesetting: Abra Type, Kathryn Lee
  • Printing: A&a Printers and Lithographers
  • Thanks to: Steve Gold, Norm Sailer
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Last Updated: 2016-11-08 13:25:48
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