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Crash Bandicoot: Warped
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Alternate Title:Crash Bandicoot 3: Warped
Console: Sony PlayStation
Region:U
Year: 1998
RFG ID #: U-061-S-02560-A
Part #: SCUS-94244
UPC: 711719424420
Developer: Naughty Dog
Publisher: Sony Computer Entertainment America (SCEA)
Rating:
E (ESRB): Mild Animated Violence

Genre: Action/Adventure
Sub-genre: 2D/3D Platformer
Players: 1
Controller: Standard Controller
Media Format: CD-ROM x1
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Collection Stats:

  • 307 of 7620 collectors (4%) have this game in their collection
  • 31 of 7620 collectors (0.4%) have this game in their wishlist.
  • 2 of 7620 collectors (0%) have this game for sale or trade.
Review:

Following criticisms of their second game, Naughty Dog regrouped and started working on a new Crash followup. The third in the series would be their most ambitious yet. After two extremely successful games, Naughty Dog had a large budget to work with, but less than a year to build and finish the game. Like its predecessors, the game saw immense success in Japan, and dethroned Crash 2 as the most successful Western developed game in the country. It was the first non-Japanese game to earn the Platinum Prize for selling over 1 million copies in Japan alone.

Crash Bandicoot 3: Warped moves away from the tropical islands somewhere off the coast of Australia and has our heroes trek through time. Dr. Neo Cortex is once again Crash's adversary, but he is shown as little more than a subordinate under the powerful mask Uka Uka. Since Crash has had his own mask since the beginning, this only serves to increase the rivalry between the two as well as deepen the story of the series. Each world's boss also contacts Crash a couple times as you beat levels, so even they get more character development than most video game bosses. I'm not sure how many people really care about the storyline of platformers, but certainly it's there if you do.

In my review of the second Crash game, I had some issues with the level design, in that the unpolished physics hurt the controls. In Warped, the level design has been changed more to focus on the 3D elements of the Crash formula. Side scrolling is used fairly sparingly. The ice problems are gone as a result of the time trekking levels, there's not an Ice Age level in sight! And, much more variety has been added to the overall level design. There are also racing, jet ski, and flying levels in addition to basic platforming, so the game has wonderful shifts of pace that keep you on your toes.

Warped also features more playable characters. Crash's sister Coco is available as a playable character in certain levels only, and like Crash she gets to ride a cute little animal (a tiger), ride a jet ski, and fly through the skies. Crash does all the racing, which implies that the team was already building Crash Team Racing when they were developing this game. As you defeat bosses, you gain extra abilities to help you explore future levels and complete bonus areas. These abilities also help to access previously blocked off areas you might have encountered in prior levels.

In Warped, the difficulty has been toned down quite a bit. I did not run into any problems getting through levels until the last few, and even those were not hard to overcome. Boss fights are mostly a joke, and a formality. Because of the lowered difficulty, this feels the most kid friendly game in the trilogy. However, this game could seem easier to me since I did own it growing up, and I might still have some muscle memory buried deep down in the back recesses of my mind. Overall, I consider this the best game in the trilogy, despite the low difficulty. There's just so much variety and fun to be had in this game. If you're looking for legitimate challenge, the first Crash is what you want, and in my opinion, the second game is the worst in the trilogy, but its by no means a bad game, just annoying.

SirPsycho's Review

Extra Media:

Inside case art
Manual Back Cover
Variations:

Console Reg. Type Title Publisher Year Genre
Sony PlayStation C S Crash Bandicoot 3: Buttobi! Sekai Isshuu Sony Computer Entertainment Inc. (SCEI) 1998 Action/Adventure
Sony PlayStation J S Crash Bandicoot 3: Buttobi! Sekai Isshuu [PlayStation the Best for Family] Sony Computer Entertainment Inc. (SCEI) 1999 Action/Adventure
Sony PlayStation J S Crash Bandicoot 3: Buttobi! Sekai Isshuu Sony Computer Entertainment Inc. (SCEI) 1998 Action/Adventure
Sony PlayStation J S Crash Bandicoot 3: Buttobi! Sekai Isshuu [PS one Books] Sony Computer Entertainment Inc. (SCEI) 2001 Action/Adventure
Sony PlayStation A S Crash Bandicoot 3: Warped Sony Computer Entertainment Europe (SCEE) 1999 Action/Adventure
Sony PlayStation A S Crash Bandicoot 3: Warped [Platinum] Sony Computer Entertainment Europe (SCEE) 2000 Action/Adventure
Sony PlayStation United Kingdom S Crash Bandicoot 3: Warped Sony Computer Entertainment Europe (SCEE) 1998 Action/Adventure
Sony PlayStation FR, DE, IT, NL, ES, GB S Crash Bandicoot 3: Warped [Platinum] Sony Computer Entertainment Europe (SCEE) 1998 Action/Adventure
Sony PlayStation Germany S Crash Bandicoot 3: Warped Sony Computer Entertainment Europe (SCEE) 1998 Action/Adventure
Sony PlayStation FR, DE, IT, NL S Crash Bandicoot 3: Warped Sony Computer Entertainment Europe (SCEE) 1998 Action/Adventure
Sony PlayStation U S Crash Bandicoot: Warped [Greatest Hits] Sony Computer Entertainment America (SCEA) 1999 Action/Adventure
Sony PlayStation U S Crash Bandicoot: Warped [Collector's Edition] Sony Computer Entertainment America (SCEA) 2002 Action/Adventure
Sony PlayStation U S Crash Bandicoot: Warped [Demo] SCEA Platformer
Related Games:

Console Reg. Type Title Publisher Year Genre
Sony PlayStation U S Crash Bandicoot Sony 1996 Action/Adventure
Sony PlayStation U S Crash Bandicoot 2: Cortex Strikes Back Sony Computer Entertainment America (SCEA) 1997 Action/Adventure
Sony PlayStation U S Crash Bandicoot: Warped [Demo] SCEA Platformer
Sony PlayStation Network U S Crash Bandicoot: WARPED SCEA 2008 Action/Adventure
FAQ's/External Links:

Game Credits:

Naughty Dog, Inc.
  • Created and Developed by: Andrew M. Gavin, Jason Rubin, Bob Rafei, Justin Monast, Charlotte Francis Morgan, Stephen D. White, Greg Omi, Eric A. Iwasaki, Erick Pangilinan, Rob Titus, Joe Labbe II, E. Daniel Arey, Malcolm Hee, Daniel Chan, Evan Wells, Morgan
  • Soundtrack by: Josh Mancell, Mark Mothersbaugh, Mutato Muzika
  • Soundtrack Producer: David Baggett
  • Character Design and Art Direction by: Charles Zembillas
  • Voice Producer: Christine Haas
  • Voiceovers: Clancy Brown (as Dr. Neo Cortex), Michael Ensign (as N, Tropy), William Hootkins (as Dingodile), Brendan O'Brien (as N. Gin and Tiny the Tiger), Mel Winkler (as Aku Aku)
  • Sound Effects by: Michael Gollom, Ron Horwitz, Kevin Spears
  • Special Thanks: Heidi Adams, Donna Armentor, Shelley Ashitomi, Maggie Baquero, Gary Barth, Kurtis Buckmaster, Tony Cantale, Cheryllynn Carter, Lori Chase, Cheryl Childers, Joyce Clement, John Crompton, Chris Deering, Brian Dimick, Aimee Duell, Jackie Evanochick, Lara Flynn, Emily Franks, Peggy Gallagher, Gerry Gentile, Brian Hale, Phil Harrison, Kaz Hirai, Kerry Hopkins, Jeff Hutchinson, Grace Kao, Michelle Katz, Rick Lemoine, Dana Long, Lisa Lunger, Scott MacGregor, Colin MacLean, Marie Macaspac, Susan McCready, John McConigle, Mike McKay, Kirsten Merit, Steve Miller, Toshiyuki Miyata, Juan Montes, Frank O'Malley, Joel Pambid, David Patton, Joe Pearson, Quinn Pham, Paul Rioux, Brett Robinson, Rick Rooney, Riley Russell, Masatsuka Saeki, Akira Sato, Maggie Silverman, Matt Small, Yvonne Smith, Jack Tretton, Michelle Vercelli, Marilyn Weyant, Ronald Zaragoza
  • Executive Producer: Mark Cerny, Shuhei Yoshida
  • Producer: Grady Hunt, Tsurumi-0600
  • Senior Producer: Perry Rodgers
  • Senior Marketing Manager: Ami Matsumura-Blaire
  • Sr. Public Relations Manage: Molly Smith
  • VP Marketing: Andrew House
  • Sr. Director of Marketing: Peter Dille
  • Marketing Product Specialist: Nemer Velasquez
  • QA Manager: Mark Pentek
  • Technical Coordinator: Neil Musser
  • Lead Analyst: Donovan Soto
  • Assistant Lead Analysts: Ian McGuiness, Andrew Woodworth
  • Analysts: Ramon Concepcion, Nicholas Consolo, Charles DeLay, Ara Demirjian, Shawn Dobbins, James Hong, Christopher Keith, Dave Kinel, Ivan Kougaenko, Armand Pilotin, Corey Strock, Sam Thompson, Joseph Tucker
  • Associate Producer: Ryoichi Hasegawa
  • Senior Product Manager: Megumi Hosoya
  • Assistant Product Manager: Akiko Ogawa
Sony Computer Entertainment Europe
  • Producer: David Bowry
  • Senior Producer: John Roberts
  • Marketing Product Manager: Kenny Mathers
  • Public Relations Manager: Elizabeth Ashford
  • Manual Editor: Jim Sangster
  • Manual Design: Steve O'Neill
  • Manual Approval: Lee Travers, Stephen Griffiths
  • QA Manager: Geoff Rens
  • Head of Internal Testing: Steve Archer
  • Internal Testing Co‑ordinator: Jim McCabe
  • Senior Lead Tester: David Burke
  • Assistant Lead Tester: Andy Macoy
  • Localisation Co‑ordinator: Ed Valiente
  • Internal Development Testers: Dominic Berzins, Richard Bunn, John Cassidy, John Corcoran, Ian Cunliffe, Matt Ekins, Anthony Gill, Phil Green, Kevin Mason, Ian McEvoy, Carl McKane, Dee Norfolk
  • Localisation Testers: Ana Marie Ordonez, Christa Leonards, Andrea Masneri, Susana Paredes, Claudia Shuldt, Elodie Hummel, Benjamin Le Normand, Dany Ruiz Díaz, Miguel Sanchez
  • Testers: Tim Adams, David Baker, Dave Bennett, Michael Bygraves, Matthew Chainey, Mark Christy, John Conway, Lorna Croasdale, Paul Deluce, Neil Dudley, Paul Essue, Paul Evison, Glenn Flaherty, Peter Gawthorne, Nick Gosney, Carl Guinney, Thomas Holmes, Neil James, Gary Jones, Mark LeBreton, Miranda Latham, Colin Maddock, Terence Matthews, Paul McCartan, John McLaughlin, Dave McMahon, Neil Morse, Matt Ng, Mark Pittam, Brian Power, Russel Power, Peter Riley, Miles Rotherham, Andy Sim, Neil Smith, Jay Stewart, Matthew Wilson, Mark Young
  • QA Administration: Janine Bradbury, Paul Jones
Page Credits:

Michael Collins: Page design, HTML code.
Eddie Herrmann: Perl script.
Anthony Terzi: scans, Misc, Part Number.
NES_Rules: Scans
eaglebeak99: UPC, media format, ESRB
dotDarkCloud: Alternate Version
Keith Brown (Tan): Scans
Tondog: Related Games
Matt Rideout: Credits, Related Games, Links
aeroc: Screenshots
Sirgin: Misc
Shadow Kisuragi: Publisher, Related Game
Zagnorch: Photos
Graham Prothro: Review
Schlibby: Title colon

Last Updated: 2019-05-24 16:25:17
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