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Gaming => Community Playthroughs => Topic started by: techwizard on August 22, 2014, 01:02:40 PM



Title: September Modern Community Playthrough - Ico
Post by: techwizard on August 22, 2014, 01:02:40 PM
Guide Ico and Yorda safely through an abandoned fortress in this month's puzzle platformer from the same team that developed Shadow of the Colossus.

Platforms:

PS2
PS3 (Ico & Shadow of the Colossus HD Collection)

Checkpoints:
Week 1 - Get to the cutscene at the giant gate entrance to the fortress.
Week 2 - Save at the room with a shiny new weapon.
Week 3 - Finish the waterfall puzzle and save at the first loveseat of stage: gondola.
Week 4 - Finish the game!

Participants:
Bombatomba
Crabmaster2000
EngineerMike
Fleach
GrayGhost81
silentscythe
singlebanana
techwizard


Title: Re: September Modern Community Playthrough - Ico
Post by: Fleach on August 24, 2014, 03:08:00 PM
I'm excited for this! I'll be playing on the HD Collection this time around.


Title: Re: September Modern Community Playthrough - Ico
Post by: MaterialHandlerMike on August 24, 2014, 08:28:30 PM
Sign me up. Starting to feel like the boy who cried "I will play!" with these playthroughs, but from what I remember of my ICO experience, was that the game is short and sweet.


Title: Re: September Modern Community Playthrough - Ico
Post by: Crabmaster2000 on August 31, 2014, 12:51:55 PM
I'm in!


Title: Re: September Modern Community Playthrough - Ico
Post by: bombatomba on August 31, 2014, 08:41:23 PM
I'm in!  Haven't played this one in years, so I'm totally ready to jump back in.


Title: Re: September Modern Community Playthrough - Ico
Post by: GrayGhost81 on August 31, 2014, 09:05:29 PM
I'm going to ditch Suikoden II and play this instead.


Title: Re: September Modern Community Playthrough - Ico
Post by: techwizard on August 31, 2014, 10:53:43 PM
Week 1 checkpoint is up!


Title: Re: September Modern Community Playthrough - Ico
Post by: GrayGhost81 on September 03, 2014, 08:59:41 AM
I played to the first save point last night. I can tell this is going to be a bumpy game for me but I'll try to stick with it. I already went through the cycle of "Ok I'm not sure what to do. I'm going to figure - F*ck this! WHAT THE F*CK AM I SUPPOSED TO DO??" Then go pull up a walkthrough.


Title: Re: September Modern Community Playthrough - Ico
Post by: techwizard on September 03, 2014, 09:59:59 AM
I played to the first save point last night. I can tell this is going to be a bumpy game for me but I'll try to stick with it. I already went through the cycle of "Ok I'm not sure what to do. I'm going to figure - F*ck this! WHAT THE F*CK AM I SUPPOSED TO DO??" Then go pull up a walkthrough.

i've got a head start as i played about halfway through back in june and i definitely agree, it's frustrating at some points. i was watching a video of it the other day and noticed something i didn't before, and that's that when yorda wanders off she'll sometimes lead you towards where you're supposed to go, or at least give you a clue. if you get stuck try to let her lead you for a little bit and see what happens.


Title: Re: September Modern Community Playthrough - Ico
Post by: singlebanana on September 03, 2014, 12:22:31 PM
Going to start tonight. Very excited to play this one.


Title: Re: September Modern Community Playthrough - Ico
Post by: Silent Scythe on September 03, 2014, 12:31:14 PM
I'll pop it in tomorrow.


Title: Re: September Modern Community Playthrough - Ico
Post by: GrayGhost81 on September 03, 2014, 01:31:51 PM
...when yorda wanders off she'll sometimes lead you towards where you're supposed to go, or at least give you a clue. if you get stuck try to let her lead you for a little bit and see what happens.

That sounds really cool. Great info man. I'm going to try to relax a little more when I sit down with it tonight. I have to admit it was getting late and I was anxious about how long it would be before I would hit a save point to quit at.


Title: Re: September Modern Community Playthrough - Ico
Post by: techwizard on September 03, 2014, 05:05:30 PM
...when yorda wanders off she'll sometimes lead you towards where you're supposed to go, or at least give you a clue. if you get stuck try to let her lead you for a little bit and see what happens.

That sounds really cool. Great info man. I'm going to try to relax a little more when I sit down with it tonight. I have to admit it was getting late and I was anxious about how long it would be before I would hit a save point to quit at.

save points could be more frequent, especially with how tedious it can be to drag yorda where you want her to go but I've seen worse.

I can't say how reliable that tip about yorda leading the way is, as I only saw it once in a video and it definitely seemed to work that time so it's worth trying. I also know that there were points while I played that she seemed to just stand there staring at nothing...though it's possible she does that when you're on the right path and you don't need any more help.


Title: Re: September Modern Community Playthrough - Ico
Post by: bombatomba on September 03, 2014, 11:01:01 PM
Done.  It's been almost a decade but its like slipping on an old pair of slippers. I tell you, this is a great game to come home and play after trapsing around Ann Arbor dodging carefree students.

...  It is a lot blurrier than I remember.  Not a dealbreaker (not even close) but this is the first time the retro glasses have happened to me on the PS2. 


Title: Re: September Modern Community Playthrough - Ico
Post by: techwizard on September 03, 2014, 11:05:19 PM
Done.  It's been almost a decade but its like slipping on an old pair of slippers. I tell you, this is a great game to come home and play after trapsing around Ann Arbor dodging carefree students.

...  It is a lot blurrier than I remember.  Not a dealbreaker (not even close) but this is the first time the retro glasses have happened to me on the PS2. 

wow that was fast, congrats!


Title: Re: September Modern Community Playthrough - Ico
Post by: bombatomba on September 04, 2014, 05:38:57 PM
Done.  It's been almost a decade but its like slipping on an old pair of slippers. I tell you, this is a great game to come home and play after trapsing around Ann Arbor dodging carefree students.

...  It is a lot blurrier than I remember.  Not a dealbreaker (not even close) but this is the first time the retro glasses have happened to me on the PS2.  

wow that was fast, congrats!

Originally I was downstairs unsuccessfully trying to play games in the Capcom Collection when I remembered the playthrough.  More than anything I was curious about this weeks checkpoint, seeing that I pretty much forgot most of the game.  I had to force myself to stop.  Looking forward to next weeks goal, though.


Title: Re: September Modern Community Playthrough - Ico
Post by: techwizard on September 04, 2014, 06:51:22 PM
Done.  It's been almost a decade but its like slipping on an old pair of slippers. I tell you, this is a great game to come home and play after trapsing around Ann Arbor dodging carefree students.

...  It is a lot blurrier than I remember.  Not a dealbreaker (not even close) but this is the first time the retro glasses have happened to me on the PS2.  

wow that was fast, congrats!

Originally I was downstairs unsuccessfully trying to play games in the Capcom Collection when I remembered the playthrough.  More than anything I was curious about this weeks checkpoint, seeing that I pretty much forgot most of the game.  I had to force myself to stop.  Looking forward to next weeks goal, though.

oh you mean done the first checkpoint, i thought you got over enthusiastic and marathon'd the game ;)

edit: played through the first week's checkpoint today. even though i started the game back in June, i decided to create a new file so i can make some better notes for the podcast. with knowing how to solve each puzzle i managed to finish the first checkpoint in about 40 minutes, so i hope it wasn't too early, but i seem to remember my first time playing it took me at least an hour and a half or 2 hours.

Yorda definitely walks off and gives you hints at certain times, while at other times she stands around doing nothing.


Title: Re: September Modern Community Playthrough - Ico
Post by: bombatomba on September 05, 2014, 08:31:50 PM
I puttered around for a while, not really doing much outside of enjoying the controls, and as I played I kept getting these stream of consciousness "quotes" rolling around in my head, which helped me to come up with this alternate title for ICO: "Sitting On A Stone Couch With An Alien Girl.  She's Kind of Freaking Me Out." 


Title: Re: September Modern Community Playthrough - Ico
Post by: techwizard on September 05, 2014, 08:46:15 PM
"Sitting On A Stone Couch With An Alien Girl.  She's Kind of Freaking Me Out." 

deep. i like it. ;D


Title: Re: September Modern Community Playthrough - Ico
Post by: GrayGhost81 on September 06, 2014, 10:13:05 AM
Made it to the first checkpoint. Jamie I think you picked a good spot, took me about an hour and a half with some assistance from walkthroughs.

Wow this game is a mixed bag for me. I really like the massive and interconnected environments. Nobody pulls off scope like Team Ico.

But then you have to actually play the game. Since I'm playing this game for work I'm basically giving myself like three or four minutes to solve each area, then I'm resorting to a playthrough video which is cued up on my ipad next to me at all times. I'm so bad at environmental puzzles, and the combat is way overdone. I get it, they don't want Yorda to leave. Now stop it and let me play the game.

I'm actually thinking the save points aren't that bad, though I do say "THANK GOD!" every time I see one of them shiny love seats!


Title: Re: September Modern Community Playthrough - Ico
Post by: techwizard on September 07, 2014, 10:28:30 PM
week 2 checkpoint is up!

how's everyone doing with this one? i like it but they definitely made a better game with SotC, for some of the reasons that GrayGhost mentioned.


Title: Re: September Modern Community Playthrough - Ico
Post by: singlebanana on September 08, 2014, 10:01:11 PM
Played tonight for almost 2 hours and saved in the Graveyard just beyond the first checkpoint. No walkthrough used so far, but I feel like I'm getting lucky.

Some thoughts about the game: (1) I'm a little disappointed that there is no type of tutorial at the beginning. You can tell that this game was released before SotC, since the controls, and especially the camera angles, are much rougher. However, it says a lot about the developer that they recognized these aspects and cleaned them up in their next effort.

(2) I really dig the puzzle element of this game including traversing terrain, ladders, chains, and the manipulation of the environment with boxes, bombs, etc. I especially like how the girl can only do certain movements that you can. I like how you can interact and get her to jump across cashims and drag her along;

(3) The battle element is intriguing, but gets annoying in spots. Seems your role is not always to dispatch, but sometimes just do enough to get away. Targeting not too bad, but could be better.


Title: Re: September Modern Community Playthrough - Ico
Post by: techwizard on September 09, 2014, 01:10:41 AM
the elements of the puzzles are definitely well thought out but some of the later puzzles can get really frustrating. one thing i find is once you've played the game you can really breeze through most of the puzzles as long as you remember what to do, there isn't a whole lot of "inherent difficulty" in combat or puzzles like SotC has.


Title: Re: September Modern Community Playthrough - Ico
Post by: MaterialHandlerMike on September 09, 2014, 11:11:45 AM
I finally started yesterday. I have played through this game just once, and that was over a decade ago. All the years I have spent since first playing this game, have not diminished my appreciation, for how beautiful this game looks.

I didn't make it very far, before putting the controller down, (had to feed my addiction down at Game Quest) but I immediately became familiar with what I am in for, as far as puzzle challenges go.


Title: Re: September Modern Community Playthrough - Ico
Post by: Fleach on September 09, 2014, 11:51:15 AM
I made it up to the "Trolley 2" save point (hopefully that's not too far behind the first week's goal). I'm only echoing what everyone else has been saying but this game is beautiful. The sense of wonder and confusion is conveyed so expertly in this game.

The puzzles haven't been too tough so far, and the only thing getting the better of me is the combat. Even if it takes longer, I like to defeat all or most of the big enemies before looking for the exit to the next area. I use Yorda as bait to lure the enemies then wail on them with my trusty stick. Yeah, I'm cruel.


Title: Re: September Modern Community Playthrough - Ico
Post by: singlebanana on September 09, 2014, 11:58:52 AM
I made it up to the "Trolley 2" save point (hopefully that's not too far behind the first week's goal). I'm only echoing what everyone else has been saying but this game is beautiful. The sense of wonder and confusion is conveyed so expertly in this game.

The puzzles haven't been too tough so far, and the only thing getting the better of me is the combat. Even if it takes longer, I like to defeat all or most of the big enemies before looking for the exit to the next area. I use Yorda as bait to lure the enemies then wail on them with my trusty stick. Yeah, I'm cruel.

Yes, you are pretty close to the 1st save point. From what I have gathered, in most areas, you can take out all of the enemies; however, in one area (which is coming up soon for you), I don't think you can take them all out by fighting, but must execute "another action" to exit the room and take them out. As I have never played this game before, I am not sure if this holds up throughout the game, or if you can typically eliminate all enemies by fighting. Maybe someone else can chime in.

Also, reminding you any of Lost in Shadow Floyd?


Title: Re: September Modern Community Playthrough - Ico
Post by: Fleach on September 09, 2014, 12:29:01 PM
Also, reminding you any of Lost in Shadow Floyd?

Yes, holy cow, I was getting jolts of Lost in Shadow during the outdoor segments so far. Obviously there can only be one Ico, and when the Lost in Shadows guys said, "let's make Ico but in the background" someone should have rushed in and snapped them out of that silly idea!


Title: Re: September Modern Community Playthrough - Ico
Post by: techwizard on September 09, 2014, 01:12:57 PM
i don't think i ever came across a room where you couldn't kill everything, those shadow portals on the floor do eventually disappear after killing enough of the creatures. i have used the trick that singlebanana mentioned, that is:

Spoiler (hover to show)

and i think it can be used in any room you can manage to make it work in. i'm not sure that it's required though.


Title: Re: September Modern Community Playthrough - Ico
Post by: singlebanana on September 09, 2014, 01:59:47 PM
In the
Spoiler (hover to show)
I tried to hang out near a portal and take out enemies for over 10 minutes and they just kept coming. I had to use the above mentioned technique to clear the room and advance. That's the only place this occurred and perhaps with a little more patience, I could have taken them all out.



Title: Re: September Modern Community Playthrough - Ico
Post by: singlebanana on September 09, 2014, 02:00:42 PM
Also, reminding you any of Lost in Shadow Floyd?

Yes, holy cow, I was getting jolts of Lost in Shadow during the outdoor segments so far. Obviously there can only be one Ico, and when the Lost in Shadows guys said, "let's make Ico but in the background" someone should have rushed in and snapped them out of that silly idea!

Yep, there are several nods to Ico in Lost in Shadow. Perhaps we should save that discussion for the podcast though. :)


Title: Re: September Modern Community Playthrough - Ico
Post by: techwizard on September 09, 2014, 05:07:59 PM
I tried to hang out near a portal and take out enemies for over 10 minutes and they just kept coming. I had to use the above mentioned technique to clear the room and advance. That's the only place this occurred and perhaps with a little more patience, I could have taken them all out.

that's one of the few rooms that i did run straight for the door technique, maybe it's only certain rooms that act like that. the majority of them let you kill everything off.


Title: Re: September Modern Community Playthrough - Ico
Post by: Fleach on September 09, 2014, 10:47:23 PM
The Windmill section is gorgeous!

Similarly to Shadow of the Colossus, I knew I would like this game but I feel like I'm going to walk away loving it. Everything about it (except for the tedious combat) is incredible.

Best game in the history of the world. Tied with Shadow of course.


Title: Re: September Modern Community Playthrough - Ico
Post by: singlebanana on September 10, 2014, 06:54:00 AM
For now, I'm with you Floyd, but I'm going to see where it goes before making my final assessment. Really enjoying this playthrough.


Title: Re: September Modern Community Playthrough - Ico
Post by: Fleach on September 10, 2014, 07:34:32 AM
That was a facetious remark, but I still do think I'm going to walk away loving the experience.

So far I see loads of stylistic similarities to Shadow of the Colossus. The environments, gibberish dialogue, and wide camera angles really evoke the sense of wonder and mystery. Obviously these are very different games and they can't really be compared but it's noticeable how the developers came up with the idea of a story told through the characters' actions and the environment.

I like that you can hold Yorda's hand and run around with her. It feels like that's the right to play the game. It feels like that adds importance to rescuing her.

Another similarity to SotC I see is the theme of "doing the right thing." This time it seems like it's more of an altruistically "right thing" compared to Wander's selfish motive to revive Mono. We still don't know why Yorda was imprisoned but it would likely be against her will. I'm sure she's just as lost and confused as the protagonist, or she could even be complacently agreeing to something horrendous as is expected of her.

All speculation so far. I'm sure all have even more theories and questions at the conclusion of the game.


Title: Re: September Modern Community Playthrough - Ico
Post by: singlebanana on September 10, 2014, 08:21:20 AM
That was a facetious remark, but I still do think I'm going to walk away loving the experience.

Of course. I think a lot of bad is going to have to happen to keep me from loving this game.

I'll leave you with this:

https://www.etsy.com/listing/117828165/ico-running-tribute-t-shirt-mens-unisex?ref=sr_gallery_4&ga_search_query=Ico&ga_page=2&ga_search_type=all&ga_view_type=gallery


Title: Re: September Modern Community Playthrough - Ico
Post by: Fleach on September 10, 2014, 09:06:05 AM
Going to order one right now! Thanks for the link! Speaking of tee shirts I have a pixel art SotC shirt in the post right now. :) All the cool kids can buy it here. http://theyetee.com/shop/detail.php?itemid=pixelcolossusMART


Title: Re: September Modern Community Playthrough - Ico
Post by: singlebanana on September 10, 2014, 09:11:45 AM
I know you like that PS3 insert art Floyd. Type in Ico poster on Etsy and you'll find it there if interested.


Title: Re: September Modern Community Playthrough - Ico
Post by: GrayGhost81 on September 10, 2014, 11:34:07 AM
Damn, both of those shirts are sick as hell.


Title: Re: September Modern Community Playthrough - Ico
Post by: singlebanana on September 10, 2014, 11:38:08 AM
Choose wisely (other options): https://www.etsy.com/search?q=shadow%20colossus%20shirt


Title: Re: September Modern Community Playthrough - Ico
Post by: Fleach on September 10, 2014, 11:54:11 AM
I know you like that PS3 insert art Floyd. Type in Ico poster on Etsy and you'll find it there if interested.

Choose wisely (other options): https://www.etsy.com/search?q=shadow%20colossus%20shirt

Stop tempting me! I have bills and a bathroom reno to pay for!


Title: Re: September Modern Community Playthrough - Ico
Post by: techwizard on September 10, 2014, 01:01:40 PM
i totally agree with the comment about the hand holding feeling like the "right" way to play the game. there was a couple times where i had to leave yorda a few rooms behind and the whole time i was stressed out about whether she was ok or not, at one point i gave up what i was doing to go back and grab her.


Title: Re: September Modern Community Playthrough - Ico
Post by: Fleach on September 10, 2014, 01:11:38 PM
So enamoured with this game I'm ploughing through to the end. Probably going to finish tomorrow or Friday.

 I can't say I like this more than SotC but I like that this is more of a peaceful game. The only times I feel uneasy are when I can't see Yorda and when the shadowy figures swarm me.


Title: Re: September Modern Community Playthrough - Ico
Post by: singlebanana on September 10, 2014, 01:44:01 PM
I can't say I like this more than SotC but I like that this is more of a peaceful game. The only times I feel uneasy are when I can't see Yorda and when the shadowy figures swarm me.

I think that when thinking about Ico, you have to separate it from SotC. I know it's tough, same developer, both puzzle games, etc., but it's the only way to be fair to it. Furthermore, I think that what really differenitates the two games is that the formula is "reversed;" Ico is a puzzle game with a small amount of action/adventure elements, while SotC is more action-based with smaller, more short-term puzzle elements. Also, SotC has an extremely vast, free-flowing environment, while the environment isn't as vast and "contained." I think I like them both almost equally for where they stand in their respective genres.


Title: Re: September Modern Community Playthrough - Ico
Post by: Fleach on September 10, 2014, 02:34:05 PM
I completely agree. I never meant to say "I like Ico over SotC" as I like them both equally but for different reasons. I also didn't mean to imply that I was comparing the two. These are separate entities with some loose themes that kinda-sorta tie them together. 


Title: Re: September Modern Community Playthrough - Ico
Post by: techwizard on September 10, 2014, 09:38:44 PM
besides comparing their gameplay there's quite a few obvious connections in story elements


Title: Re: September Modern Community Playthrough - Ico
Post by: Fleach on September 10, 2014, 11:53:15 PM
Let's save that for the Skypecall. I have a theory about a link between the two games, but I don't think it's correct.

Anyway, lots of great info on ICO including a walkthrough can be found on youwerethere.com


Title: Re: September Modern Community Playthrough - Ico
Post by: singlebanana on September 11, 2014, 10:00:37 AM
Let's save that for the Skypecall. I have a theory about a link between the two games, but I don't think it's correct.

+1 on saving the conspiracy theories ;)

I made it to the 2nd checkpoint last night. Traversing the windmill was a little tricky, but I managed it after about 12 tries. I kept trying to manipulate my camera angle, which was entirely unnecessary. It appears that I'm still trying to use the controls from SotC and it's impeding my speed in a few places.

This game is simply beautiful. The background scenery as you run across the bridges from tower to tower are amazing! Another aspect of the game I love is how you convince Yorda to jump across the large chasms and you grab her arm and pull her up. Man, it makes my heart skip a beat. I love how the game makes you feel as if you are a part of the danger and like I mentioned on the SotC playthrough, I'm still getting that sense of fearing height. Very cool.


Title: Re: September Modern Community Playthrough - Ico
Post by: Fleach on September 11, 2014, 12:50:14 PM
Just finished the game and have to say that it's absolutely beautiful in design and execution. Loved everything about it, except the camera which caused me to miss jumps and fall of edges sometimes. My advice is to leave the camera as it is (it will actually show you where you need to go next) and only move it so you can make a mental map of the environment. I actually liked the camera angles in the game as it made moments and vistas feel very cinematic.

I'm so happy I had a chance to play this and SotC.


Title: Re: September Modern Community Playthrough - Ico
Post by: singlebanana on September 11, 2014, 01:18:37 PM
Congrats on finishing the game! Glad to hear it held up for you until the end. This makes me really excited to finish it. Did you find the "secret" weapon? If you didn't, you might want to read up on it. I came across it while reading an article on the game and so I'm probably going to consult a portion of a walkthrough to find it.

Looks like you and techwizard are finished. How are our other participants holding up this month?


Title: Re: September Modern Community Playthrough - Ico
Post by: Fleach on September 11, 2014, 01:48:30 PM
I didn't find the secret weapon.

Spoiler (hover to show)

But I still enjoyed every second of the game. To say the game held up is an understatement. It took for me a great ride.


Title: Re: September Modern Community Playthrough - Ico
Post by: singlebanana on September 11, 2014, 03:21:14 PM
From what I understand Floyd, both "secret" weapons are found at the same spot.  That latter that you mentioned is only available on your second playthrough of the game.


Title: Re: September Modern Community Playthrough - Ico
Post by: techwizard on September 12, 2014, 12:26:55 AM
i didn't find the secret weapon either but watched a video of the room it was in, didn't even realize there was a secret panel there


Title: Re: September Modern Community Playthrough - Ico
Post by: MaterialHandlerMike on September 12, 2014, 02:02:34 PM
I am pretty sure I made it to the second checkpoint yesterday.


Title: Re: September Modern Community Playthrough - Ico
Post by: techwizard on September 12, 2014, 02:11:41 PM
awesome! glad to have you on board mike


Title: Re: September Modern Community Playthrough - Ico
Post by: singlebanana on September 13, 2014, 12:48:18 AM
Finished the game tonight. One of those games I'm the better for experiencing.


Title: Re: September Modern Community Playthrough - Ico
Post by: Fleach on September 13, 2014, 07:47:38 AM
It is an enriching experience, isn't it? Congrats!


Title: Re: September Modern Community Playthrough - Ico
Post by: bombatomba on September 13, 2014, 12:28:44 PM
I remember lingering for ages at the windmill, soaking it all in.  Not for so long this time, but I did let Yorda chase the birds a bit.  I've been entertaining the notion of firing this up on PCSX2 on my gaming PC to see how good it looks.

Reached the checkpoint for this week.  At this point you REALLY need that shiny new weapon.


Title: Re: September Modern Community Playthrough - Ico
Post by: SirPsycho on September 13, 2014, 01:02:00 PM
Finished the game tonight. One of those games I'm the better for experiencing.

Now you can start playing Suikoden II!


Title: Re: September Modern Community Playthrough - Ico
Post by: techwizard on September 15, 2014, 02:01:01 PM
Week 3 checkpoint is up!


Title: Re: September Modern Community Playthrough - Ico
Post by: GrayGhost81 on September 15, 2014, 07:14:18 PM
This Godforsaken song keeps popping into my head for some reason.

http://www.youtube.com/watch?v=xoW3bqnr7tw


Title: Re: September Modern Community Playthrough - Ico
Post by: singlebanana on September 16, 2014, 08:27:00 AM
Damn you Shawn....


Title: Re: September Modern Community Playthrough - Ico
Post by: GrayGhost81 on September 17, 2014, 07:06:55 PM
So wow I actually just rage quit this game for the first time. I'm at the section where

Spoiler (hover to show)

and I went from the couch through all the climbing and puzzling bullshit, then missed the jump onto the chain.

Then after "continuing" from the save couch, I did the exact same thing again.

[img width=420 height=497]http://media-cache-ak0.pinimg.com/736x/10/2c/0c/102c0c418b8c9ebd89a2289faea22ff8.jpg[/img]


Title: Re: September Modern Community Playthrough - Ico
Post by: Fleach on September 17, 2014, 09:04:51 PM
That part had a weird puzzle (maybe bad?). Once you've made all the bridges with blowing stuff up and lowering that elevator thing you have to...

Spoiler (hover to show)


Title: Re: September Modern Community Playthrough - Ico
Post by: GrayGhost81 on September 18, 2014, 05:19:08 AM
That part had a weird puzzle (maybe bad?). Once you've made all the bridges with blowing stuff up and lowering that elevator thing you have to...

Spoiler (hover to show)

That's the exact part I'm at. I knocked it down and did like ten minutes worth of more crap and then jumped off a cliff, twice.


Title: Re: September Modern Community Playthrough - Ico
Post by: techwizard on September 18, 2014, 01:57:58 PM
that part was really stupid, i just got lucky with the last bomb on the tower


Title: Re: September Modern Community Playthrough - Ico
Post by: singlebanana on September 18, 2014, 03:58:43 PM
Yeah, that part took me a little while, but if you can stick through it,
Spoiler (hover to show)


Try to stick with it and finish. Use a walkthrough if you must. You might feel better once it's completed.


Title: Re: September Modern Community Playthrough - Ico
Post by: GrayGhost81 on September 18, 2014, 05:37:06 PM
Use a walkthrough if you must.

Had to laugh at that one. I have been using a walkthrough 100% of the time. I'm not actually playing this game, I'm visiting it. I'm a tourist.

And I think I'm only commenting or PM'ing you guys when I'm pissed about the game. I'm really enjoying it. It's keeping me from playing Suikoden II for crying out loud.


Title: Re: September Modern Community Playthrough - Ico
Post by: GrayGhost81 on September 18, 2014, 07:54:44 PM
...and I finished it. Had to, as there are no save points after the main gate.

I'm glad to have played it, but not quite for the same reasons as Floyd and Rich. I'm happy to have crossed off an "essential" PS2 game from my pile of shame, and I now I can commiserate with full sincerity the fact that The Last Guardian will never come out, now having played both Team Ico games.

Good stuff. Can't wait for the podcast.


Title: Re: September Modern Community Playthrough - Ico
Post by: techwizard on September 18, 2014, 08:26:51 PM
congrats shawn! i'm glad you didn't give up, it's frustrating for sure but i really enjoyed the ending sequence and that made it all worthwhile.


Title: Re: September Modern Community Playthrough - Ico
Post by: GrayGhost81 on September 22, 2014, 01:34:51 PM
Found this while doing research for the podcast. I want it very badly.

http://www.levelupvideogames.net/2011/09/import-review-icoshadow-of-the-colossus-limited-box-ps3/

Very expensive. At a quick glance this was the cheapest one on ebay:

http://www.ebay.com/itm/Ico-and-Shadow-of-the-Colossus-Limited-Edition-Box-set-PS3-Japan-import-US-SELLR-/161231493935?pt=Video_Games_Games&hash=item258a255b2f


Title: Re: September Modern Community Playthrough - Ico
Post by: techwizard on September 22, 2014, 03:37:31 PM
that box is awesome, and the price is high but not out of reach if someone really wanted it, especially for a special edition.

Week 4 checkpoint is up! how'd everyone do on week 3? have much trouble with the waterfall room? i know i did.


Title: Re: September Modern Community Playthrough - Ico
Post by: singlebanana on September 22, 2014, 03:58:19 PM
Not bad. Just a little tidbit that you might find interesting: the room above the waterfall that has a moving water wheel you had to quickly traverse is not in the PS2 version. I assume that it was added to the PS3 HD version.

[img width=610 height=343]http://media1.gameinformer.com/imagefeed/featured/sony/TEAMICO/ico/icopal610.jpg[/img]


Title: Re: September Modern Community Playthrough - Ico
Post by: GrayGhost81 on September 22, 2014, 04:41:53 PM
That is very interesting. I had no idea they actually added content to the remaster.


Title: Re: September Modern Community Playthrough - Ico
Post by: bombatomba on September 22, 2014, 06:28:42 PM
Not bad. Just a little tidbit that you might find interesting: the room above the waterfall that has a moving water wheel you had to quickly traverse is not in the PS2 version. I assume that it was added to the PS3 HD version.

[img width=610 height=343]http://media1.gameinformer.com/imagefeed/featured/sony/TEAMICO/ico/icopal610.jpg[/img]

That...  is awesome.  Means I have to add this to my "To-Get" PS3 list.  I had to laugh the other night when I realized the frustration people are having with this game (after I missed a jump three times).  The camera in this game is so sleepy, it reminds me of Super Mario 64.  It really is bad, but I'm afraid my memories have colored over the reality of ICO.  Makes me wonder how bad Jak II is...


Title: Re: September Modern Community Playthrough - Ico
Post by: Fleach on September 22, 2014, 09:58:20 PM
The camera might have been worse in Ico, but because I didn't have to move it very often I considered it superior to SotC's camera. I found that in Ico objects or places of interest were always made clear by the camera and I rarely felt lost. This gave me a sense of direction, whereas the camera in SotC excelled at providing a sense of size but fell short in terms of visual cues hinting at the next destination. Maybe this was a design choice.


Title: Re: September Modern Community Playthrough - Ico
Post by: techwizard on September 22, 2014, 10:24:04 PM
more changes! i'm glad that our Ico recording was delayed then because that just adds to that part of the discussion, i have another change that a friend playing the remake told me about. things like this are why i really prefer playing the earliest form of a game first where possible.

for the camera i had no issue with getting lost, my issue was with platforming. i missed quite a few jumps solely because the camera wouldn't stay where i wanted it too and would jump around when i tried to move it. it was also really annoying trying to find Yorda when she was carried off by the flying shadow monsters at times.


Title: Re: September Modern Community Playthrough - Ico
Post by: bombatomba on September 27, 2014, 08:57:19 PM
The camera might have been worse in Ico, but because I didn't have to move it very often I considered it superior to SotC's camera. I found that in Ico objects or places of interest were always made clear by the camera and I rarely felt lost. This gave me a sense of direction, whereas the camera in SotC excelled at providing a sense of size but fell short in terms of visual cues hinting at the next destination. Maybe this was a design choice.

I think you hit nail on the head, buddy.

So I beat ICO and am now having that special brand of end-game depression, where I want to play something but everything just seems blah.  About ICO, I think I originally wanted to approach playthrough with a fresh mind, hoping to rediscover an old gem.  Alas, while it was fun rediscovering, I apparently have such muscle memory with this game that I didn't have any problems at all.  When I felt a little lost I just tooled around a bit until I remembered what to do.  The one part I had forgotten was the ending, which was more bittersweet than anything because I had convinced myself at some point that this game had the Japanese ending (for the record, I am playing the PS2 copy). Bummer, but that is what Youtube is for.  I now place ICO back on the shelf where it will sit for another decade.

However, I can't wait to get everyone else's impressions.


Title: Re: September Modern Community Playthrough - Ico
Post by: techwizard on September 27, 2014, 10:52:26 PM
glad to hear you finished it Bomba! i agree that once you've done the puzzles once it really doesn't take much to remember how to do them again, even though the first time can be really difficult.


Title: Re: September Modern Community Playthrough - Ico
Post by: techwizard on October 01, 2014, 07:19:30 PM
Thanks to everyone who participated this month! I hope you all enjoyed this very unique PS2 experience.