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Gaming => Community Playthroughs => Topic started by: singlebanana on July 14, 2014, 12:02:29 PM



Title: August Retro Community Playthrough - Beyond Oasis
Post by: singlebanana on July 14, 2014, 12:02:29 PM
[img width=640 height=480]http://www.gamefabrique.com/storage/screenshots/genesis/story-of-thor-the-a-successor-of-the-light-02.png[/img]

Formats:
Sega Genesis
Wii Virtual Console
Sonic's Ultimate Genesis Collection for the XBox 360 and PS3
Steam

Participants:
singlebanana
noiseredux
Boshamp
wildbil52
EngineerMike
Disposed Hero
Addicted
skullduggery43
Ikariniku
douglie007

Checkpoints:
Week 1 - Defeat the giant rock turtle in the Wall Fortress and obtain the Warp Device.
Week 2 - Defeat the wizard boss and obtain the final spirit, Bow.
Week 3 - Retrieve the Large Cube from the Castle Dungeon.
Week 4 - Finish the game.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Boshamp on July 15, 2014, 05:55:47 PM
Count me in. I am pretty sure I have a copy on the Genesis, but if not, I can always play on the X360 comp disc. (For more than just the easy achievement this time) :)


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: wildbil52 on July 16, 2014, 08:19:00 AM
I have the Sonic Mega Collection and have never played this.  Mark me down.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: MaterialHandlerMike on July 16, 2014, 10:40:10 AM
I have this on Sonic's Ultimate Genesis Collection and don't remember having played it or not but sign me up.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: singlebanana on July 16, 2014, 12:08:55 PM
Glad to have all of you aboard. Sometimes we get a little worried that we'll have to play alone with some of the lesser known titles. :)


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Disposed Hero on July 16, 2014, 12:17:49 PM
I'm trying to track down a Genesis copy on ebay, but go ahead and sign me up.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: SirPsycho on July 16, 2014, 12:29:32 PM
I'm trying to track down a Genesis copy on ebay, but go ahead and sign me up.

I was expecting to see more copies listed, didn't realize it was rather uncommon on there. If you want to work out a deal I can send you my loose cart.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Addicted on July 16, 2014, 12:50:34 PM
I'll give this one a try. Sign me up!


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Skullduggery43 on July 19, 2014, 12:57:31 PM
I would enjoy giving this a try :)
I am new to the site so how do I sign up and how do the playthroughs work?


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Shadow Kisuragi on July 19, 2014, 01:30:46 PM
Just saying you're interested gets you in, and a checkpoint system is used to help gate progress.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Skullduggery43 on July 19, 2014, 01:34:09 PM
Alright then....looking forward to trying this out :)
Currently playing through Nox...in such a retro kick lately


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Fleach on July 19, 2014, 02:34:20 PM
I would enjoy giving this a try :)
I am new to the site so how do I sign up and how do the playthroughs work?

It's great that you're interested in participating in the Community Playthrough. We run two playthroughs each month - one retro (anything before the year 2000) and one modern (anything 2000 to present).

The playthrough leader will add your name to the participants list and post checkpoints every week. Think of this as a book club, except we're playing video games. Here you can share your thoughts on the game up to and including the current week's checkpoint, discuss strategies, likes, etc.

Hope you have fun with the game.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: singlebanana on July 19, 2014, 03:21:12 PM
Welcome skulduggery! You have been added to the list of participants for August. Looking forward to hearing your comments on the game as we play through it.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Disposed Hero on July 24, 2014, 11:26:02 AM
I got my copy of Beyond Oasis from SirPsycho, and after reading his review of the game, I'm excited to get started on this one!  :)


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: singlebanana on July 24, 2014, 11:41:19 AM
I got my copy of Beyond Oasis from SirPsycho, and after reading his review of the game, I'm excited to get started on this one!  :)

Me too my friend! Looks like a great game.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: GrayGhost81 on July 24, 2014, 07:24:44 PM
When playing this on the Sonic Collection, are there any save system shenanigans to be aware of like those in Phantasy Star?


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: singlebanana on July 24, 2014, 07:57:04 PM
When playing this on the Sonic Collection, are there any save system shenanigans to be aware of like those in Phantasy Star?

I'm not sure since I do not own a PS3. Perhaps someone could test it out and comment.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: techwizard on July 24, 2014, 08:51:20 PM
When playing this on the Sonic Collection, are there any save system shenanigans to be aware of like those in Phantasy Star?

i haven't tested yet either but i'm sure it's the same issue. assuming you're able to save early in the game you could try a test save using the original in-game save system. make sure to fully turn off and back on the console to know whether or not it remembered your save.

if it didn't then at any point in the game hit select (on PS3 anyway) and it brings up the genesis collection menu, from which you can save to the hard drive and that's where you load your file each time too. it's basically the same as save states in emulators, so you could save way more often than the original game allowed...i'd recommend at least trying to save only when the original game allows it, otherwise it's a bit like cheating ;)


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Skullduggery43 on July 25, 2014, 08:57:06 AM
Just remembered that I also have Legend of Oasis for the Saturn as well :)


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: singlebanana on July 25, 2014, 09:08:30 AM
Just remembered that I also have Legend of Oasis for the Saturn as well :)

That's one that I'm going to have to track down. I've been looking to beef up my Saturn collection.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Skullduggery43 on July 25, 2014, 09:28:36 AM
My Saturn collection is smaller than I would like but I still treasure my copy of Panzer Dragoon Saga.  It was given to me by the Dev Team for Sega GT for the original Xbox....or wait was it for the Gun Valkyrie team....any way :)


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: singlebanana on July 25, 2014, 09:30:43 AM
Very cool sir.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Skullduggery43 on July 25, 2014, 12:02:54 PM
Thank you.  It was a present for helping them with their title back then.  Though they didn't listen to me about the controls in GV.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Ikariniku on August 01, 2014, 12:07:56 AM
Oh, count me in. I picked up Beyond Oasis for Genesis recently, so the timing is perfect.  I also have the Sonic Mega Giganto Collection thing, but I'll be a snob and play it on the original hardware.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: singlebanana on August 01, 2014, 12:11:55 AM
Oh, count me in. I picked up Beyond Oasis for Genesis recently, so the timing is perfect.  I also have the Sonic Mega Giganto Collection thing, but I'll be a snob and play it on the original hardware.

Awesome! So great to have some of our new members joining us in this playthrough. Looking forward to hearing from some of you during the month.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: singlebanana on August 01, 2014, 12:15:18 AM
It's past midnight and we are now into August. Week 1 checkpoint is up. Why am I up so late??


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Boshamp on August 01, 2014, 12:50:28 AM
I won't be starting at midnight, but I am in. Should be a nice change of pace to do a shorter game. :)


Title: Re:
Post by: douglie007 on August 01, 2014, 10:16:03 AM
Sign me up too


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Skullduggery43 on August 01, 2014, 12:05:47 PM
Did I miss the checkpoint posting?


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Shadow Kisuragi on August 01, 2014, 12:13:44 PM
It's in the first post...

Quote
Checkpoints:
Week 1 - Defeat the giant rock turtle in the Wall Fortress and obtain the Warp Device.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: singlebanana on August 01, 2014, 02:20:09 PM
Sign me up too

Added good sir!



Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: techwizard on August 02, 2014, 12:49:47 AM
Did I miss the checkpoint posting?

like shadow said we normally just edit the first post with things like checkpoints and new participants, and only add a new post to just remind people that it's been updated.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Skullduggery43 on August 02, 2014, 10:41:29 AM
Ok, thank you for the clarification :)


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Addicted on August 02, 2014, 04:49:45 PM
Made it to the checkpoint.

I thought
Spoiler (hover to show)


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Skullduggery43 on August 02, 2014, 05:23:33 PM
So, can we discuss the game on this thread?  Meaning parts we find cool, funny, etc...
I don't want to spoil anything for anyone.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Fleach on August 02, 2014, 09:10:00 PM
You can discuss anything that happened up to this week's checkpoint. Share your thoughts on the game thus far, tell us why you liked or disliked a character, say why you thought something was funny. I always tell people to think of this as a book club for games. You can talk about anything that is relevant to the current checkpoint.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: singlebanana on August 03, 2014, 12:14:11 AM
Made it to the checkpoint.

I thought
Spoiler (hover to show)

I didn't really know what to call it, but several playthroughs called it a turtle.

Also, to clarify: we do not talk about Week 1 until after Week 1. Basically, just don't spoil anything. You are welcome to talk about gameplay, controls, and anything pretty much irrelevant to plot at any time.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: techwizard on August 03, 2014, 12:08:38 PM
Made it to the checkpoint.

I thought
Spoiler (hover to show)

I didn't really know what to call it, but several playthroughs called it a turtle.

Also, to clarify: we do not talk about Week 1 until after Week 1. Basically, just don't spoil anything. You are welcome to talk about gameplay, controls, and anything pretty much irrelevant to plot at any time.

that's not how i always thought it works, because that means that the first week no one is allowed to post about story. as long as it's behind a spoiler tag i don't really see the issue, those who are playing ahead can always read them and those who aren't can come back to them later.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Fleach on August 03, 2014, 12:18:21 PM
Internal conflict already.

Don't get too wrapped up in etiquette and have with the game. It's really a reader beware type thing if you want to avoid spoilers.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: techwizard on August 03, 2014, 12:25:45 PM
Internal conflict already.

Don't get too wrapped up in etiquette and have with the game. It's really a reader beware type thing if you want to avoid spoilers.

ya :P we never really had any written rules about what can or can't be said during the weeks, but i always thought it was pretty casual and the checkpoints were supposed to say "you can talk about this during this week" not "you can talk about this when you finish this week".


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Silent Scythe on August 03, 2014, 10:10:20 PM
Put three hours in so far, I think I'm almost at the wall fortress. I'm feeling a little lost though, a few areas in rapid succession with little exposition inbetween makes me feel like I may have skipped over something...


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: singlebanana on August 04, 2014, 08:03:24 AM
I put in a little time on the game last night and was able to
Spoiler (hover to show)
. I am enjoying the game pretty well so far, though I think the controls feel a bit "boxy" and rigid. Fighting can be a little clunky at times, but it's an interesting feature for an adventure game. I really like how you can save your game anywhere outside of towns and dungeons, but I'm a little weary of not being able to have multiple save files. However, since you are able to avoid almost all encounters and there are plenty of life/magic ups, I don't see myself getting stuck anywhere.

Quote
that's not how i always thought it works, because that means that the first week no one is allowed to post about story. as long as it's behind a spoiler tag i don't really see the issue, those who are playing ahead can always read them and those who aren't can come back to them later.
 

You are correct techwizard, and I forgot to mention that you can talk about the current week of the playthrough, as long as you use "spoiler" tags. Anything without spoiler tags that involves plot should be limited to weeks we have already played. If you are unsure, just put it in spoiler tags and we can them out if needed, or just send one of us a PM to ask. We aren't trying to limit game discussion, in fact, we love it, we just want to ensure that the game isn't spoiled for other playthrough members.

Put three hours in so far, I think I'm almost at the wall fortress. I'm feeling a little lost though, a few areas in rapid succession with little exposition inbetween makes me feel like I may have skipped over something...

Are you using the map screen? It throws up a flag and tells you directly where to go.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: singlebanana on August 06, 2014, 02:15:24 PM
Just curious as to how everyone is progressing through the game. I'm now at the entrance to the section at the top of the island mountain. I think I'm fairly close to the checkpoint. Man, this game can be frustrating.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: techwizard on August 06, 2014, 03:19:53 PM
i'm still working on chrono trigger before i jump into this one but i will join in when i can!


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Silent Scythe on August 07, 2014, 08:17:37 PM
Just got to the check point last night.

Yeah, I agree with singlebanana, this game has a few quirks that brought me close to the breaking point. In the Wall Fort alone I:

Couldn't climb a flight of stairs because a large ogre enemy was stand at the top. (Like I couldn't get on the stairs AT ALL)
-And-
was expected to run down a hallway with wind blowing you back. Near the beginning you have to do this and dodge fire spouts and then fight a  small group of enemies. But as soon as you get on that screen the enemies lock on to you and rush you, which makes it hard to fight the wind and fire spouts. And if you just decide to fight them at the beginning of the hallway they respawn and begin the whole cycle over again.

Other than that the games so-so at this point.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: MaterialHandlerMike on August 07, 2014, 11:00:15 PM
I'm having another "Hare" month with this game.  Haven't started. Looking to hopefully jump in at some point and catch up.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: singlebanana on August 08, 2014, 07:41:37 AM
Good deal. I'd say not to expect to fly through the game, so you'll want to join in as soon as you are able. The controls take a little getting use to and the difficulty is a bit  above average. Plus, there are puzzle solving elements you'll have to deal with, which will make your run a longer if you have never played this game.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Addicted on August 08, 2014, 12:36:09 PM
I am close to the end of the game. The control scheme takes some getting used to, and some of the later puzzles can be a bit frustrating but overall it's a good game.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: singlebanana on August 09, 2014, 12:43:15 AM
Week 2 checkpoint is up!


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Silent Scythe on August 09, 2014, 11:20:47 AM
Out of pure curiosity has everyone been using the disposable weapons you pick up or have you been going mostly dagger on everyone?


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: singlebanana on August 09, 2014, 01:40:50 PM
I've been using the disposable weapons in tight spots and in boss battles, but that's pretty much it. Some enemies at the top of stairs give me trouble sometimes, so I throw bombs up there.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: SirPsycho on August 09, 2014, 01:59:39 PM
Bombs are your best friends in this game. Also having Efreet charge up to the top of the stairs will knock enemies back.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Silent Scythe on August 09, 2014, 07:02:17 PM
I"ll have to remember that. I've been just using the dagger.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Addicted on August 11, 2014, 09:17:27 PM
Just finished the game. I'll post more when the checkpoints catch up.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Disposed Hero on August 12, 2014, 12:01:17 PM
I've fallen a bit behind with this game.  I made it to the week 1 checkpoint boss about a week ago, but I died and then rage quit.  I keep meaning to come back to it, but my game time has been pretty limited lately, and I've been spending that time with other games.

I think I can echo the other criticisms that have been posted about the game.  Controls are kinda clunky and the hit detection seems a bit off.  It feels like they tried to incorporate a Streets of Rage style combat system into a Zelda style adventure game, and in my opinion, it doesn't work quite as well as one might hope.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: singlebanana on August 16, 2014, 08:53:34 PM
Week 3 checkpoint up


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: singlebanana on August 23, 2014, 01:27:25 PM
Whew! Crickets for this thread. Last checkpoint going up. Anyone near finishing this game? The frustration really got to me on this one.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: SirPsycho on August 23, 2014, 01:32:47 PM
Maybe its just you and me Nanners.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: MaterialHandlerMike on August 24, 2014, 01:04:22 AM
Tried giving it a go, but just wasn't feeling it. Might return to it at some point, but have too many other games on the backlog that edged this one out. Needless to say, Beyond Oasis is NOT on my Pile of Shame. lol


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Boshamp on August 24, 2014, 04:24:38 AM
I also didn't get very far on this one. Life has become a lot more busy with the start of school for my son, and I have also been working an extra 12-15 hours a week lately to prepare for some pretty last minute changes to our company's business plan going forward.


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Addicted on August 28, 2014, 08:54:50 AM
Is it okay to post screenshots from the end of the game now?


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: singlebanana on August 28, 2014, 10:13:12 AM
Sure


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Addicted on August 29, 2014, 07:33:17 AM
Ok. Here are the ending screens:

Spoiler (hover to show)


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: singlebanana on August 29, 2014, 09:35:37 AM
Congratulations Addicted!


Title: Re: August Retro Community Playthrough - Beyond Oasis
Post by: Addicted on August 29, 2014, 11:10:51 AM
@singlebanana: Thanks! I'm glad to have this one behind me. The controls were stiff at best.