RF Generation Message Board

Gaming => Video Game Generation => Topic started by: Tondog on May 04, 2007, 12:20:45 PM



Title: Online gaming and motion sensitivity - why Sega was years ahead of its time
Post by: Tondog on May 04, 2007, 12:20:45 PM
Check out this article. It's very good stuff.

http://www.gamesradar.com/us/ps3/game/features/article.jsp?articleId=20070427112939312024&releaseId=20060321132945404017&sectionId=1003&pageId=20070427113554421004

Quote
Sensor bar? Arm waving? All Dreamcast needed was a dearth of badly ported PS2 games with maraca/fishing rod controls shoehorned in and it would still be sold out today*.
BURNED!


Title: Re: Online gaming and motion sensitivity - why Sega was years ahead of its time
Post by: Tynstar on May 04, 2007, 11:38:32 PM
Sega rocked so hard back in the day.


Title: Re: Online gaming and motion sensitivity - why Sega was years ahead of its time
Post by: Tondog on May 05, 2007, 10:33:10 AM
I agree. Sega was incredible, but they really made some huge mistakes with Sega CD and 32X. I think that combo might have done the most damage to them.


Title: Re: Online gaming and motion sensitivity - why Sega was years ahead of its time
Post by: Fuyukaze on May 06, 2007, 11:38:14 AM
The CD wasnt half the mistake people give it credit for, the 32x on the other hand doesnt even get a quarter the insults it deserves.  I've always said it, but the Dreamcast is probly going to be one of the systems we'll see for some time.