Title: Online gaming and motion sensitivity - why Sega was years ahead of its time Post by: Tondog on May 04, 2007, 12:20:45 PM Check out this article. It's very good stuff.
http://www.gamesradar.com/us/ps3/game/features/article.jsp?articleId=20070427112939312024&releaseId=20060321132945404017§ionId=1003&pageId=20070427113554421004 Quote Sensor bar? Arm waving? All Dreamcast needed was a dearth of badly ported PS2 games with maraca/fishing rod controls shoehorned in and it would still be sold out today*. BURNED!Title: Re: Online gaming and motion sensitivity - why Sega was years ahead of its time Post by: Tynstar on May 04, 2007, 11:38:32 PM Sega rocked so hard back in the day.
Title: Re: Online gaming and motion sensitivity - why Sega was years ahead of its time Post by: Tondog on May 05, 2007, 10:33:10 AM I agree. Sega was incredible, but they really made some huge mistakes with Sega CD and 32X. I think that combo might have done the most damage to them.
Title: Re: Online gaming and motion sensitivity - why Sega was years ahead of its time Post by: Fuyukaze on May 06, 2007, 11:38:14 AM The CD wasnt half the mistake people give it credit for, the 32x on the other hand doesnt even get a quarter the insults it deserves. I've always said it, but the Dreamcast is probly going to be one of the systems we'll see for some time.
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