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Gaming => Video Game Generation => Topic started by: bombatomba on February 18, 2012, 12:41:19 PM



Title: Stellar-Fire for the SCD: Purgatory or Simply Misunderstood?
Post by: bombatomba on February 18, 2012, 12:41:19 PM
I'm playing this game for my Backlog Gamer weekly blog post (basically to get me to play games and keep up my writing frequency after college) and it is horrible.  The music is kind of interesting, but the gameplay is wretched and imprecise. 

I started playing it on my laptop with a gamepad (using the Fusion emulator) and found myself in gaming purgatory.  Naturally I thought if I played it with Genesis gamepad things would be different, but I soon found that to be false (although now I want to get a SNES and/or a PSOne gamepad to USB convertor when my tax money comes in).  The game is just horrible regardless of being on original or emulated hardware!

So far the levels are simple, with you needing to follow the white bar on your radar, picking up heath re-generators and weapon upgrades, along with crystals (there are about four or five per stage).  The enemies are numerous and varied, and will occasionally shoot at you but prefer to ram into you from the side.  The best way I found to play is to drunkingly weave about the landscape with regard only for your radar.

Anyone have any advice (the database notes that 68 of you own this title)?  Also, can anyone recommend a good free recorder for Windows (similar to what FRAPs offers)?


Title: Re: Stellar-Fire for the SCD: Purgatory or Simply Misunderstood?
Post by: Seno on February 24, 2012, 05:17:21 PM
Just tried this on fusion using a dual shock and its godawful, the music ain't bad in a chessey sort of way.

Also in the intro my hover tank thing is described as having a enough fire power to destroy a solar system but all I have is a puny laser, a yellow frisbee both of which can only be fired directly in front of my tank, all the aliens need to do to avoid my awe-inspiring onsalught is to fly 6 foot of the ground.

What the hell where the devs thinking when they put a 2d tank in a 3d world.


Title: Re: Stellar-Fire for the SCD: Purgatory or Simply Misunderstood?
Post by: Cryptid Collector on March 06, 2012, 11:52:39 AM
Just tried this on fusion using a dual shock and its godawful, the music ain't bad in a chessey sort of way.

Also in the intro my hover tank thing is described as having a enough fire power to destroy a solar system but all I have is a puny laser, a yellow frisbee both of which can only be fired directly in front of my tank, all the aliens need to do to avoid my awe-inspiring onsalught is to fly 6 foot of the ground.

What the hell where the devs thinking when they put a 2d tank in a 3d world.

Maybe they tested it on a very small solar system?


Title: Re: Stellar-Fire for the SCD: Purgatory or Simply Misunderstood?
Post by: Shadow Kisuragi on March 06, 2012, 11:58:12 AM
Just tried this on fusion using a dual shock and its godawful, the music ain't bad in a chessey sort of way.

Also in the intro my hover tank thing is described as having a enough fire power to destroy a solar system but all I have is a puny laser, a yellow frisbee both of which can only be fired directly in front of my tank, all the aliens need to do to avoid my awe-inspiring onsalught is to fly 6 foot of the ground.

What the hell where the devs thinking when they put a 2d tank in a 3d world.

Maybe they tested it on a very small solar system?

Orion's Belt, anyone?


Title: Re: Stellar-Fire for the SCD: Purgatory or Simply Misunderstood?
Post by: Cryptid Collector on March 06, 2012, 12:10:05 PM
Just tried this on fusion using a dual shock and its godawful, the music ain't bad in a chessey sort of way.

Also in the intro my hover tank thing is described as having a enough fire power to destroy a solar system but all I have is a puny laser, a yellow frisbee both of which can only be fired directly in front of my tank, all the aliens need to do to avoid my awe-inspiring onsalught is to fly 6 foot of the ground.

What the hell where the devs thinking when they put a 2d tank in a 3d world.

Maybe they tested it on a very small solar system?

Orion's Belt, anyone?

Or maybe somebody was lit and thought a scale model was the real thing. 


Title: Re: Stellar-Fire for the SCD: Purgatory or Simply Misunderstood?
Post by: blcklblskt on March 06, 2012, 02:05:27 PM
Just tried this on fusion using a dual shock and its godawful, the music ain't bad in a chessey sort of way.

Also in the intro my hover tank thing is described as having a enough fire power to destroy a solar system but all I have is a puny laser, a yellow frisbee both of which can only be fired directly in front of my tank, all the aliens need to do to avoid my awe-inspiring onsalught is to fly 6 foot of the ground.

What the hell where the devs thinking when they put a 2d tank in a 3d world.

Maybe they tested it on a very small solar system?

Orion's Belt, anyone?

Hahaha, movie references.