RF Generation Message Board

Gaming => Video Game Generation => Topic started by: Addicted on September 17, 2014, 07:38:03 AM



Title: Stalled Engine the Turbo Grafx turns 25 - Gamasutra Article
Post by: Addicted on September 17, 2014, 07:38:03 AM
This is a great article on the story of the Turbo Grafx:

http://www.gamasutra.com/view/feature/225466/stalled_engine_the_turbografx16_.php

In a meeting, Hudson staffers asked EA's team if it was up to the task of developing great CD-ROM games -- "we didn't think EA was that at the time, obviously, or otherwise we wouldn't have to ask them so deeply," says Greiner. "EA took offense to that -- they kind of walked out of the meeting and said, 'How dare you question us?'"


Title: Re: Stalled Engine the Turbo Grafx turns 25 - Gamasutra Article
Post by: retrosportsgamer on September 19, 2014, 03:15:00 PM
Great article - just popped in to share it myself.

Amazing how TTi dropped the ball after they split from NEC. Such a shame because the article really puts over how passionate the US group was about the product, just no support from Japan. They really wanted a US Rondo of Blood release also.


Title: Re: Stalled Engine the Turbo Grafx turns 25 - Gamasutra Article
Post by: shaggy on September 20, 2014, 08:01:19 AM
Man, great article.  I loved the TurboGrafx.  It looked like it could have competed but Japan pissed it away.  Things could have been different...


Title: Re: Stalled Engine the Turbo Grafx turns 25 - Gamasutra Article
Post by: bombatomba on September 20, 2014, 09:17:37 AM
In a meeting, Hudson staffers asked EA's team if it was up to the task of developing great CD-ROM games -- "we didn't think EA was that at the time, obviously, or otherwise we wouldn't have to ask them so deeply," says Greiner. "EA took offense to that -- they kind of walked out of the meeting and said, 'How dare you question us?'"

Talk about arrogance.  Crap.  What a missed opportunity.

Awesome article.  I just finished Service Games The Rise and Fall of SEGA and they had a section on the Turbo, and how originally Nintendo and SEGA were quite worried when they heard NEC was entering the Western market, due to their enormous resources and clout.  Luckily enough for them resources in Japan don't necessarily translate to everywhere else, or perhaps things might have been different.  Too bad.  Imagine what would have happened had things been different, and NEC would have been forced to call their next system the "TurboGrafx-32" and explain why is actually a 32-bit system and not 16.

UPDATE: Since reading this article I've spent quite a bit more time watching T16 videos and even rediscovering the old kiosk video I'd stare at whilst at Toys R Us.  Thanks, Addicted!