RF Generation Message Board

Gaming => Community Playthroughs => Topic started by: singlebanana on October 04, 2014, 02:08:36 AM



Title: Episode 6 - RFGeneration Community Playthrough Wrap-Up
Post by: singlebanana on October 04, 2014, 02:08:36 AM
Episode 6 is live on these sites:

Youtube - https://www.youtube.com/watch?v=EBguFudBpRQ
Podomatic - http://rfgenplaythroughs.podomatic.com/
Itunes - https://itunes.apple.com/us/podcast/rfgeneration-community-playthrough/id874327459?mt=2

THIS PODCAST CONTAINS SPOILERS.

Retro: PS1 - Suikoden II
Modern: PS2 - Ico

Join the RFGeneration Community Playthrough hosts Rich (Singlebanana), Jamie (techwizard), Floyd (Fleach), and Shawn (GrayGhost81) along with special guest Sir Psycho as we discuss a PS1 rarity and Team Ico's first game, Ico for PS2.

Introduction: 0:00:15
Suikoden II: 0:01:50
Ico: 0:49:44
Conclusion: 2:47:48

Music:
Opening/Closing theme by Atma Weapon - http://atmaweaponnc.bandcamp.com/

Shownotes:
Facebook - https://www.facebook.com/rfgenplaythroughs
Twitter - https://twitter.com/RFGPlaythroughs

Edited by Floyd (Fleach) and Jamie (techwizard)

Some of you may be wondering why Episode 6 does not cover Beyond Oasis and Muramasa: The Demon Blade, the playthrough games for August. Several months ago, the four of us had spoken and discussed catching up on the podcast in order to be able to release episodes closer to the end of the month. We had been trying to catch up for a while, but scheduling conflicts and finishing playthroughs early enough (sooooo many RPGs) had always prevented us from recording the show in a timely manner for quick release.  Due to lower than usual participation in August, we thought that this month might be a good time to skip a playthrough discussion and put more effort toward finishing the September playthrough games early. Please remember, if there are things you would like to discuss about the August titles, you can do so on their specific playthrough threads.


Title: Re: Episode 6 - RFGeneration Community Playthrough Wrap-Up
Post by: singlebanana on October 07, 2014, 11:25:41 AM
Anyone, anyone, anyone???

http://www.youtube.com/watch?v=uhiCFdWeQfA


Title: Re: Episode 6 - RFGeneration Community Playthrough Wrap-Up
Post by: SirPsycho on October 07, 2014, 11:52:40 AM
I think my mic is frying.


Title: Re: Episode 6 - RFGeneration Community Playthrough Wrap-Up
Post by: techwizard on October 07, 2014, 06:40:15 PM
I think my mic is frying.

your mic was actually perfect when you didn't have a fan on, but wherever the fan was on I went and removed that...which unfortunately makes your voice sound worse, but it was better than with the fan. I think from now on we would probably say it's a requirement for guests to not record in the same room as a running fan or air conditioning unit if possible :P


Title: Re: Episode 6 - RFGeneration Community Playthrough Wrap-Up
Post by: SirPsycho on October 07, 2014, 06:47:42 PM
Not possible with me for the near future. Did I forget to do noise canceling before uploading? Last time I did that and it seemed to come out fine, if a bit lower quality than the regulars.


Title: Re: Episode 6 - RFGeneration Community Playthrough Wrap-Up
Post by: techwizard on October 07, 2014, 06:51:35 PM
Not possible with me for the near future. Did I forget to do noise canceling before uploading? Last time I did that and it seemed to come out fine, if a bit lower quality than the regulars.

I don't think you did it this time, Floyd tried some and then I tried it again on the fan segments, but I didn't think it was really any worse than the first time...it might just sound worse because I only used it on the segments with the fan noise, I didn't do it all throughout. so the difference with and without it is probably more noticeable.

edit: not that it's a big deal, you add a lot to the discussion which is awesome. it would just be nice for everyone's mic to sound as good as possible if it's able to.


Title: Re: Episode 6 - RFGeneration Community Playthrough Wrap-Up
Post by: SirPsycho on October 07, 2014, 06:54:53 PM
I always do noise canceling throughout the entire file (when I remember), it keeps the audio level consistent so it doesn't sound like you're talking into a mic while rocking back and forth. That's what I did back when I made my videos.


Title: Re: Episode 6 - RFGeneration Community Playthrough Wrap-Up
Post by: Duke.Togo on October 07, 2014, 10:00:28 PM
I listened to the show, but not having played either game I really don't have much to comment on. It can be tough for me to follow the conversation without the experience.


Title: Re: Episode 6 - RFGeneration Community Playthrough Wrap-Up
Post by: GrayGhost81 on October 08, 2014, 04:57:08 AM
I listened to the show, but not having played either game I really don't have much to comment on. It can be tough for me to follow the conversation without the experience.

Understandable. Thanks for trying. We were unclear in either segment when describing the games?


Title: Re: Episode 6 - RFGeneration Community Playthrough Wrap-Up
Post by: bombatomba on October 08, 2014, 10:27:34 AM
You sound so upbeat and...  bouncy during the intro, Rich.  Get your Starbuc*s on before recording?


Title: Re: Episode 6 - RFGeneration Community Playthrough Wrap-Up
Post by: singlebanana on October 08, 2014, 10:30:32 AM
You sound so upbeat and...  bouncy during the intro, Rich.  Get your Starbuc*s on before recording?


I'm just a happy guy I guess. Also, I prefer McDonald's coffee.


Title: Re: Episode 6 - RFGeneration Community Playthrough Wrap-Up
Post by: bombatomba on October 08, 2014, 02:59:52 PM
I really like enjoyed the discussions.  I do wish I could have gotten a copy of Suikoden II for the playthrough, as Suikoden was my first positive RPG experience on the platform, so it would have been nice to continue see some of the characters again.  Alas, the price keeps me pretty far away from this game.  I should just watch a let's play or something.

About ICO, I did enjoy playing the game again, but I have to say it was more of a melancholy experience for me this time around.  I'm not sure why, but I was wishing the entire time that I could just skip the puzzles and combat and just see the sights again, as this was the reason the game was such a wonderful memory.  I think I might have played this game too much when I was younger.


Title: Re: Episode 6 - RFGeneration Community Playthrough Wrap-Up
Post by: Duke.Togo on October 08, 2014, 08:38:02 PM
I listened to the show, but not having played either game I really don't have much to comment on. It can be tough for me to follow the conversation without the experience.

Understandable. Thanks for trying. We were unclear in either segment when describing the games?

Not unclear, but the discussion about the games don't seem linear and sometimes the things you're discussing aren't explained to me. It feels very "inside baseball", which makes a lot of sense for those that are familiar with the game.


Title: Re: Episode 6 - RFGeneration Community Playthrough Wrap-Up
Post by: singlebanana on October 09, 2014, 07:28:00 AM
I listened to the show, but not having played either game I really don't have much to comment on. It can be tough for me to follow the conversation without the experience.

Understandable. Thanks for trying. We were unclear in either segment when describing the games?

Not unclear, but the discussion about the games don't seem linear and sometimes the things you're discussing aren't explained to me. It feels very "inside baseball", which makes a lot of sense for those that are familiar with the game.

As always, we appreciate any feedback we get about our show and for the most part, we always try to take new ideas or suggestions into consideration to make our show better. You are correct, our show is "inside baseball" and that is the way it is intended; after all, it is called the "RFGeneration Community Playthrough Wrap-Up." In essence, this means that we are wrapping up our monthly playthroughs by discussing our experience with the games---the entirety of the games we play. Our audience is intended to be those who actually played the game(s) during the month, or for those who have played these games before. We want our audience to have in-depth gaming discussions on these games in terms of what they liked/disliked or things they through were interesting from a philosophical standpoint. We want to break apart and fully analyze games and that's why we often spend hours talking about each of them.

I disagree that our show isn't "linear." Sure we do not go through the entire game and talk about it scene by scene, but our conversation is outlined and organized. Our linear involves talking about different aspects of the game (controls, gameplay, characters, story, etc.) and we always finish a certain segment of discussion before moving onto the next. There is no jumping around in that sense.

I understand that we could probably increase our audience by not spoiling games or using other hand-holding techniques to explain things more clearly for those who didn't play the game, but that really defeats the purpose of our show. Plus, it would hamstring our discussions, like it did when we bounced around not talking about a portion of Chrono Trigger last month when we had a member not finish it. Again, I'm very appreciative of the advice, but I'm not interested in turning the show into something for non-participants or those who have never played the games we do.


Title: Re: Episode 6 - RFGeneration Community Playthrough Wrap-Up
Post by: techwizard on October 09, 2014, 12:13:18 PM
I listened to the show, but not having played either game I really don't have much to comment on. It can be tough for me to follow the conversation without the experience.

Understandable. Thanks for trying. We were unclear in either segment when describing the games?

Not unclear, but the discussion about the games don't seem linear and sometimes the things you're discussing aren't explained to me. It feels very "inside baseball", which makes a lot of sense for those that are familiar with the game.

As always, we appreciate any feedback we get about our show and for the most part, we always try to take new ideas or suggestions into consideration to make our show better. You are correct, our show is "inside baseball" and that is the way it is intended; after all, it is called the "RFGeneration Community Playthrough Wrap-Up." In essence, this means that we are wrapping up our monthly playthroughs by discussing our experience with the games---the entirety of the games we play. Our audience is intended to be those who actually played the game(s) during the month, or for those who have played these games before. We want our audience to have in-depth gaming discussions on these games in terms of what they liked/disliked or things they through were interesting from a philosophical standpoint. We want to break apart and fully analyze games and that's why we often spend hours talking about each of them.

I disagree that our show isn't "linear." Sure we do not go through the entire game and talk about it scene by scene, but our conversation is outlined and organized. Our linear involves talking about different aspects of the game (controls, gameplay, characters, story, etc.) and we always finish a certain segment of discussion before moving onto the next. There is no jumping around in that sense.

I understand that we could probably increase our audience by not spoiling games or using other hand-holding techniques to explain things more clearly for those who didn't play the game, but that really defeats the purpose of our show. Plus, it would hamstring our discussions, like it did when we bounced around not talking about a portion of Chrono Trigger last month when we had a member not finish it. Again, I'm very appreciative of the advice, but I'm not interested in turning the show into something for non-participants or those who have never played the games we do.

tl;dr: every episode is a spoilercast, and if people who didn't play the games enjoy it then that's great but it's intended audience is those that played the games all the way through.


Title: Re: Episode 6 - RFGeneration Community Playthrough Wrap-Up
Post by: singlebanana on October 09, 2014, 12:19:37 PM
And every episode should be thought of as a "supplement" to the playthroughs, or an outlet for people who have played the game already (maybe not during our playthrough) to discuss the game(s) more in-depth.


Title: Re: Episode 6 - RFGeneration Community Playthrough Wrap-Up
Post by: Crabmaster2000 on October 12, 2014, 10:13:37 AM
"I have many 2"x4"'s to swat at shadows" is the best pick up line I've ever heard. Wish I had that in my arsenal when I was younger ;)


Title: Re: Episode 6 - RFGeneration Community Playthrough Wrap-Up
Post by: singlebanana on October 12, 2014, 10:16:34 AM
"I have many 2"x4"'s to swat at shadows" is the best pick up line I've ever heard. Wish I had that in my arsenal when I was younger ;)

Ha, ha! Yeah, that and "I can pull you out of black holes." I figure we can fund the website for a few years by having a "Fleach Auction" for the ladies. ;)


Title: Re: Episode 6 - RFGeneration Community Playthrough Wrap-Up
Post by: Fleach on October 14, 2014, 09:09:11 AM
http://www.youtube.com/watch?v=v1z5h4zeiRg


Title: Re: Episode 6 - RFGeneration Community Playthrough Wrap-Up
Post by: singlebanana on November 04, 2014, 12:24:34 PM
YOU WERE THERE. ;)