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Gaming => Community Playthroughs => Topic started by: singlebanana on May 08, 2018, 03:20:20 PM



Title: June 2018 Playthrough - Beyond: Two Souls
Post by: singlebanana on May 08, 2018, 03:20:20 PM
(http://assets.vg247.com/current//2015/11/beyond_two_souls1.jpg)

Time to choose your own adventure again  ;D

PARTICIPANTS:
singlebanana
GrayGhost81
douglie007
Raidou
Crabmaster2000
EngineerMike

**Due to the heavy plot and nature of this game and since I have never played through it, I am not posting checkpoints.  I think the best thing to do is keep discussion to gameplay for now and begin discussing plot and final thoughts on the 25th. However, please remember that if you want to discuss plot with others (since I know some of you have already played this), you can use spoiler tags. Thanks!**


Title: Re: June 2018 Playthrough - ???
Post by: shaggy on May 09, 2018, 09:23:34 PM
Zork!  Finally!


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: douglie007 on May 16, 2018, 09:49:46 PM
I'm in, guess Twitter didn't count.


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: singlebanana on May 17, 2018, 07:26:29 AM
I'm in, guess Twitter didn't count.

I probably saw your post, just forgot to add you. Checking in here is always best. Thanks


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: douglie007 on May 31, 2018, 01:13:33 PM
So I have a very busy June so I started this yesterday... so far a well written game.


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: Raidou on May 31, 2018, 08:04:18 PM
I'm in


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: singlebanana on June 01, 2018, 02:17:41 PM
I'm in

Right on man!


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: Crabmaster2000 on June 03, 2018, 05:18:56 AM
I havn't played this in a couple years and am so pumped off of Detroit I feel like it's time for another go. Count me in this month also


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: singlebanana on June 03, 2018, 09:58:16 AM
I havn't played this in a couple years and am so pumped off of Detroit I feel like it's time for another go. Count me in this month also

Awesome!


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: Crabmaster2000 on June 06, 2018, 08:27:21 AM
Not sure what our first checkpoint is, but I played up to the chapter where you play outside in the snow as a child while your mother is making dinner. Found out my L2 button isn't working very well so I'm gonna have to swap out controllers tonight to keep going.

Last time I played this game I went for a friendly kinda ghost vibe, this time I thought I'd give it the vengeful spirit kind of play. Was pretty surprised how far they let you go with that considering I didn't do anything cruel or violent last play through. Being able to burn the kids house down because they teased you at the birthday or invading minds soldiers and using that soldier to kill his other squad members was pretty frightening. The action sequences so far are pretty badass. Driving a motorbike through a police blockade while bullets bounced off you, fighting on top of a train, helicopters falling from the sky and exploding....Jodi can cause some serious damage. There is one scene coming up soon that I remember from my first play that I'm super curious to see how far I can push it while picking these violent options.

I forgot how cool the CIA training is as a tutorial for how the game controls. Very cool setting and way to integrate mechanics into the story to learn the basic controls. Aiden is a little unruly to control at times, but I'm getting used to moving him around again.

What point did everyone else get to so far?


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: singlebanana on June 06, 2018, 10:03:53 AM
I have not created any checkpoints for this game. A big part of the reason for this is because it is my first time playing through it and I don't want to spoil any of the plot. Typically, with games like Conkers, I can find a YouTube walkthrough, split up the total time of the series into four equal parts, and come up with checkpoints that are somewhat equivalent. Of course a game like that has very few things, if nothing, to spoil.  Sorry all, but I think that due to the nature and heavy plot of this game we should probably limit discussion to gameplay right now and maybe start talking plot and final thoughts on June 25th if that's okay?  Spoiler tags are definitely welcome for those who have played it already and want to discuss plot. I'll post this in the initial thread. And no worries Crabby, it's my fault for not posting this sooner and I already had a vague idea of the overall plot of the game concerning the spirit anyway. :)

I have not started the game yet.........ugh..........but I plan on starting tonight and I am working from home tomorrow and will knock off a big chunk of it.


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: Raidou on June 06, 2018, 11:37:38 AM
Welp, finished the game.  Kinda underestimated how much progress I was making.


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: singlebanana on June 06, 2018, 11:51:06 AM
Welp, finished the game.  Kinda underestimated how much progress I was making.

Ha ha! Congrats! Must have been enjoyable.


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: Raidou on June 06, 2018, 05:38:35 PM
I'll leave more detailed comments for later in the month, but yeah I did enjoy it overall.  The usually short scenes often made you want to see what the next set piece was like, even if the last one was a little bland.


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: MaterialHandlerMike on June 07, 2018, 12:34:31 AM
Decided to start this game today. I was making decent progress, but then my PS3 froze. Will try and jump back in tomorrow.


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: singlebanana on June 07, 2018, 05:43:32 AM
Glad you're joining in.


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: douglie007 on June 07, 2018, 06:41:00 AM
I've really enjoyed it so far. On the ps4 you have 2 options to play it Original and Remix. Is everyone doing original?


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: singlebanana on June 07, 2018, 07:17:29 AM
I'm playing on the PS3, so yeah, I assume original. ;)


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: Crabmaster2000 on June 07, 2018, 08:03:13 AM
What does everyone think of the non-linear story progression? Can't think of any other games that follow that style of story telling. I find it pretty neat to play through someones life like this. I wonder if they chose to do it story wise from the start or if they broke it up like this during development because maybe playing as a young kid for the first couple hours may not have been as engaging for a lot of players right off the bat.


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: Crabmaster2000 on June 08, 2018, 08:25:54 AM
I'm getting close to the end. Should be able to finish it off tonight. Can't wait to discuss the plot and everyone's decisions when the embargo is up.


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: singlebanana on June 08, 2018, 10:01:52 AM
Well, I finally started the game yesterday and I made some great progress.
Spoiler (hover to show)
 If you listen to our podcast, you will note that I always have trouble role playing these characters and that I find myself making the types of choices by putting myself in each situation. And I'm kind of doing the same thing with Jodie, but uh..........not with Aiden; I'm a total dick!  It's funny, but I think that my love of horror movies is kind of subconsciously sneaking into my playthrough, and I would definitely call Beyond Two Souls a horror/sci-fi game.  I'm really digging the story right now and I love how it is broken up into parts and jumps around. I've always thought that using this technique is a fantastic way to tell a story and probably remember encountering it for the first time with films like Pulp Fiction and Memento. I'm really dialed in on this story and can't wait to keep playing.

As far as the gameplay is concerned, I'm a little disappointed considering others had told me that the controls improved over Heavy Rain. I'm not finding this to be the case. Though I think that the QTE and action prompts are less intrusive visually, they seem to be more difficult to interact with and sometimes even provide no prompt. There is a particular scene where you are running through a dark forest and I'm pretty sure I hit every damn limb because there are no prompts; you have to choose which direction to move your thumbstick to avoid getting tripped up and I honestly couldn't see anything in enough time to make a suitable response. Same thing with the train scene, I had trouble simply opening doors. I also get turned around and feel underprompted in combat sometimes.  I think it's cool what they are trying to do, but in this case, I feel like less is definitely not more.

I'm getting close to the end. Should be able to finish it off tonight. Can't wait to discuss the plot and everyone's decisions when the embargo is up.

And now I feel like Castro..........


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: Crabmaster2000 on June 09, 2018, 08:17:17 AM
Finished it up tonight. Especially eager to talk about the ending once SingleCastro allows us free speech again..... ;)

Memento came to mind immediately for me as well and a few other movies. Can anyone think of another game that has the story progression all over the place time-wise like this? Nothing springs to mind for me.

As for your disappointment with the controls I'm a bit less torn on the subject. If this was any other style of game I'd likely find it infuriating. Areas like the run through the forest at night I LOVE the minimalist and quick reaction approach. I'm Jodie in this scene, I've never been here before, I don't have a light source, I'm disoriented, I'm being hunted, I have a very narrow experience in the world, I'm probably gonna trip over some branches that I can't make out in time or make other poor decisions based on a short reaction time that I would probably make differently in retrospect. There are several combat sections in the game that use the same QTE style of that forest run, but unlike the forest where you have to simply jump or duck you have enemies attacking your and it's not always clear which direction they are striking from or if you should dodge or be offensive. It would feel weird to me if I didn't come out of that combat situation with some cuts and bruises because I'm not Master Chief or the Hero of Hyrule, I'm a young girl with very little combat training who's been able to rely on her attachment to Aiden to solve problems more than her own body in many situations. Yeah I do get frustrated with my performance during these scenes, but isn't that what I should be feeling during/after them? It's almost wrong feeling when you get a trophy for your execution after an area.

I love Heavy Rain a lot, but my biggest problem with it was me. I played it too much like a traditional video game and I feel that tarnished my experience with it. By role playing these types of games to the best of my ability now I feel like I get a lot more out of them. That includes clumsy controls, poor decision making and being ok with the many mistakes I will make during the playthrough. My biggest criticism would be that occasionally (it doesn't happen often) a dialogue option wont have the intended outcome that I thought it would when I selected it. If I intend to show someone I'm angry with them and it comes off as goofy sarcasm or I'm trying to keep some information to myself and my character spits out a few tidbits I find that quite infuriating.

Spoiler (hover to show)


PS - If anyone has played Detroit yet did you notice a prominent character from the start of Detroit appear midway through Beyond in a small role? I'm not 100% sure, but I'm pretty confident it's the same guy. Is this world building and tying these two games into the same universe or just a fun (or maybe depressing is a better adjective) Quantic Dream easter egg?


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: GrayGhost81 on June 10, 2018, 08:49:28 AM
I've really enjoyed it so far. On the ps4 you have 2 options to play it Original and Remix. Is everyone doing original?

I started yesterday and just for sh*ts and giggles I'm going for the remix version. I have played the game before and it was only a couple of years ago so I figured, why not?


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: singlebanana on June 10, 2018, 10:47:13 AM
I'd be curious to hear about the differences


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: GrayGhost81 on June 10, 2018, 10:57:59 AM
I'd be curious to hear about the differences

If anyone doesn't know, Remix plays the game in chronological order, as opposed to 'Pulp Fiction' style.

I like it so far. I forgot to mention, I'm trying the same thing as Crabby and going with Aiden the unfriendly ghost and wreaking as much havoc, destruction and pain as I can. However, when given the option to refrain from helping Jodie or rescue her from danger, I cannot bring myself to let her suffer. Isn't that interesting?


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: Crabmaster2000 on June 10, 2018, 12:42:44 PM
I'd be curious to hear about the differences

If anyone doesn't know, Remix plays the game in chronological order, as opposed to 'Pulp Fiction' style.

I like it so far. I forgot to mention, I'm trying the same thing as Crabby and going with Aiden the unfriendly ghost and wreaking as much havoc, destruction and pain as I can. However, when given the option to refrain from helping Jodie or rescue her from danger, I cannot bring myself to let her suffer. Isn't that interesting?

Im opting to help Jodie as well. I figure it's self preservation.


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: MaterialHandlerMike on June 19, 2018, 10:46:55 PM
I have been playing this as much as my free time will allow.
Spoiler (hover to show)


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: singlebanana on June 22, 2018, 12:34:21 PM
Well, I finished the game last night.  I'm really excited to talk about my playthrough and discuss my ending with all of you, but I'll hold all of that in until the 25th. :D   Best to everyone approaching the finish line!


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: Crabmaster2000 on June 23, 2018, 08:02:35 AM
The wait to talk it killing me! I'm hoping I can still remember everything I wanted to say by the 25th.


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: singlebanana on June 25, 2018, 08:07:37 AM
**SPOILERS BELOW - DO NOT READ THREAD PAST THIS POINT IF YOU DO NOT WANT ANY OF THE GAME SPOILED!**


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: singlebanana on June 25, 2018, 08:45:51 AM
**THIS CONTAIN SPOILERS OMG!!!! - DO NOT READ FURTHER!**

Alright, so today was set as the first day to discuss the story with spoilers. I am curious to hear about how everyone played the game, what decisions you made that you felt impacted your ending, and of course, what ending you got/chose.

If you listen to our podcast, you probably know the manner in which I role play these type of decision-based games. For whatever reason, I'm the type of player who becomes immersed in a story and takes the "what would I do?" approach.  I played this game fairly similar as to how I usually play them, except that with the second controlled character, Aiden, I was a bit rambunctious and chaotic. Yeah, I choked the hell out of that woman in the other room during the psych eval........ I don't know what this really says about me as a person or a gamer, but I guess I feel differently playing as a non-human character in these types of situations.

Shawn and I typically text back and forth while we are playing these games and I think one thing that was especially off-putting to both of us was the way the game continually pushes the romantic narrative (especially with Ryan) on your character.  It seems that no matter what your feelings are toward him throughout the earlier segments of the game, you keep being force-fed these decisions to have a relationship with him. I don't know if this was particularly annoying to anyone else, but I felt like I was being pushed toward this "happy" fairy tale (maybe?) ending even though I felt that I had done enough to cut it off.  Are we dudes really this push and annoying to women?  Man, I hope not.

The game offers other romantic advances (boy at the party and the oldest Navajo son), but I felt that I was more in control of these situations and that the game respected my responses quite a bit more.  Even at the very end of the game, I had four choices in terms of what direction to live out the remainder of my life: alone, with the formerly homeless group, with the oldest Navajo son, and of course with Ryan...  The option to be alone was a bit too sad and I never felt that any of the one-on-one relationships in the game were ever that strong. Instead, I opted to be with the formerly homeless group and I was pretty satisfied with this ending (even with the nice little twist at the end of training Tuesday's daughter for the inevitable rift apocalypse).  I guess this ending kind of opened things up for a sequel, but honestly, I'd be happier if they didn't go that route.

Speaking of the homeless group, I'd like to know how everyone felt about these side storylines.  The two that stuck out to me the most were your homelessness and the Navajo section.  Do you feel that these added to the story, or were they unnecessary and added to give the game more bulk?

So the ending...and what I would like to discuss most is the big twist where you discover who Aiden is.  I'm not sure about the rest of you, and maybe some of you who have played this before may have to think back, but I was really shocked by this twist.  I did not put together the possibility that they might have been twins, but looking back it all makes sense and I believe it was pulled off very well.  Aiden's tie to Jodie, the purple trail that you can use to get back to her, is not only a personification of their link, but also has a very umbilical and symbiotic feel to it. I think we get an even better perspective of this at the end after the "cord has been cut" and Jodie is all alone. Anyway, I thought that this revelation was pulled off very well and curious as to what others think.

Final thought:  I was able to save Cole and that's all that really mattered to me.  Now patiently waiting on my "A Different World" reboot on Netflix.



Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: douglie007 on June 26, 2018, 12:27:53 PM
I finally finished today, I was surprised that only 16% chose to be with Zoey.


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: singlebanana on June 26, 2018, 12:33:36 PM
I finally finished today, I was surprised that only 16% chose to be with Zoey.

I honestly think that it's the nature of the Beast. Jodie goes through such harsh trials and tribulations throughout her life that I think the majority of people want to see her happy and living a "normal" life. For most, I think that means getting married and maybe having the opportunity at starting a family.


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: Crabmaster2000 on June 27, 2018, 06:00:35 AM
The first time I played through this game I played Jodie as very forgiving and understanding. Happy to give people second (and third and beyond in some cases) chances and look for opportunities to do good. For this play I played her as very jaded and untrusting of nearly everyone, and Aiden was very aggressive, chaotic and possessive. I think this playthrough felt more in line with how Jodie would actually be since she's had a pretty unique and terrible life right from birth onward. Getting ripped from your mom and placed with a a step-family who at best tolerates her and at worst is abusive and neglectful. So where my first play was pacifist whenever possible this time I was taking over anyone with a gun and having them kill their friends and then themselves. It was very unsettling at times. Particularly that scene in the small town when she's fleeing the CIA and gets trapped in the theater. The carnage left behind after that scene was crazy. Bodies, burning cars/buildings and helicopters crashing down was a lot to take in.

I totally agree with Rich and Shawn that the relationship with Ryan does seem forced a few times. On one hand she has led a super sheltered life and hasn't interacted with many men, and in particular in a romantic capacity, so perhaps she'd be infatuated with him both as a handsome dude as well as his position of authority over her. But after she finds out he purposefully lied to her about the assassination I couldn't take him serious as a partner in either of my playthroughs. That's a pretty crazy betrayal of trust to have you kill a person to keep an unstable government in power to benefit your Country's secret military/economic goals.

In addition to the Homeless and Navajo sections as being big ones I'd also say the Assassination Mission and the first Condenser felt pretty bit and important, although you don't meet important new story characters like in the two you mentioned. I always felt the Navajo section in particular lagged a lot for me. I find it to be the slowest and least interesting area of the game, which is kind of sad since it's one of the extremely few times Jodie is shown kindness and it's from strangers. From the farm work to riding the horse to unearthing the old artifacts it just doesn't grasp me as much as most of this game does. The homeless section is among my favorites though. You get to spend time with other broken people and bond with them. The fight with the "camera bros" went well for me so it was a lot of fun to have Stan brag about the encounter later on. The burning building was so intense and not successfully making it out was pretty crazy.

The first condenser I thought had kind of a cool horror movie vibe to it while you get these glimpses of each victims death as you make your way down eventually leading to the entities becoming hostile towards you. And the Mission seemed like a great escalation of all of your stealth and combat training to that point. It was a pretty huge and daunting level and the twist of Ryan tricking you into killing someone you would not have if you had known their real identity was awesome resulting in you jumping out of a freaking Helicopter. And to go back to an earlier point Rich brought up about tripping over branches because of the controls and lack of visibility. The mission is one of the reasons I like those two things. When I was fighting with dudes from the back of a truck I was getting cut up and punched a bunch, as I'd expect I would have. If I was able to Batman my way out of that I don't think that would have felt right. It was appropriate that I was bleeding and limping my way out of encounters like those.

The Aiden is your Twin twist I expected late into the game a bit before the reveal when they kept flashing back to the delivery room with your real mother. It's cool and makes sense, but it's not super impactful and I don't think it was as surprising as it was meant to be. I was far more interested in what they had done to her mother and unraveling that mystery.

As for the ending this time I chose to be alone. After being betrayed so often, particularly by Nathan after he went off the deep end, and by feeling Jodie had very little control over her life to this point it felt very natural to want to be off the grid for a bit. And after losing the connection to Aiden I thought she'd want time to adjust to that before interacting with people again. The tease with Aiden still being there though at the end of that was a bit lame I felt.

I checked out the Zoey ending just now to see what you meant about her showing up for the apocalypse part and that is great. In my ending it's Jodie facing it alone. Having another ghostbuster at your side is far better.

All in all I really enjoy this game, but it's probably my least favorite of the Quantic Dream games. The mystery and characters in the other titles I think are quite a bit stronger than they are in Beyond.

PS - The anyone that has played Detroit. Doesn't one of the attackers from the Bar look exactly like the abusive father from the start of Detroit? These games in the same universe? Could we see an Androids vs Entities crossover?!?!?!


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: MaterialHandlerMike on June 27, 2018, 01:01:41 PM
I played this some more, last night. Almost done. It's an interesting game to be sure, but as my first Quantic game, so far I much prefer Until Dawn and its style, over this one.


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: Raidou on June 30, 2018, 06:03:45 AM
I definitely agree that the game was really trying to push the romance with Ryan, and it bugged me because he came across as a slimy jerkwad up until the final chapter.  When you refuse him in the arctic, he just says that you're being "stubborn" and that felt like David Cage himself was rebuking me for not going along with his ideal romance.  Especially when the choose-your-own ending allowed you to hook up with Ryan even after rebuking him constantly.

I chose the loner ending, largely because the other endings options didn't feel natural.  I hated Ryan, barely knew Jay, and choosing to have Jodie impose herself on an infant Zoey as her mind was turning to mush made no sense.  There was no connection to Zoey outside of her birth, and she was only a small child by the end of the game.  Actually, the writing behind secondary characters is probably my biggest criticism of the game.  Jodie's character was done well for the most part, and some of the supporting cast who served a simple role were decent (such as Cole).  Ryan I've criticised enough, but Dawkins was another character whose character flipped in the last couple of chapters and not very convincingly.  Dawkins as the father figure was done really well, and Willem DeFoe was a perfect choice. However, his motivation for becoming the mad villain stems from his family's death and Jodie acting as a conduit for them when she was 8.  This means that for most of the game, Dawkins' insanity/scheming was growing, but you never saw signs of it until you entered his giant office with a scenic view of The Void.

The game had some interesting set pieces, and I wished they were explored more. The spying mission, black ops mission and condenser scenes were great action levels, even though the game mechanics weren't built with these in mind.  Each of these could have been made into its own game.  I didn't mind the slower paced scenes, such as Homeless and Navajo as it did give a cooldown between the more erratic scenes.  What did annoy me were the short scenes that didn't really add much to the story beyond characterisation.  The load times for this game were quite long and my PS3 sounded like it was dying every time I loaded a new scene, so the vignettes were annoying.


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: MaterialHandlerMike on June 30, 2018, 03:11:51 PM
Squeaked in my ending today.


Title: Re: June 2018 Playthrough - Beyond: Two Souls
Post by: singlebanana on July 05, 2018, 07:46:18 AM
Thanks for playing with us guys! Just wanted to note that a newer part of our podcast involves including the
"final thoughts" of our participants from the forum posts. Unfortunately, we recorded on the 29th and I just noticed Raidou's comments the next morning, so they didn't make it into the show.......   Perhaps in the future we will do a final call for comments a day or two before the recording.