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Gaming => Community Playthroughs => Topic started by: singlebanana on July 09, 2019, 01:19:24 PM



Title: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: singlebanana on July 09, 2019, 01:19:24 PM
[img width=700 height=393]https://i.ytimg.com/vi/Qp8gdIVMLyA/maxresdefault.jpg[/img]

PARTICIPANTS:
singlebanana
GrayGhost81
douglie007
Mr_Stubbs
Crabmaster2000

CHECKPOINTS:
Segment 1 - August 1st - August 8th - play Prologue & Chapter 1
Segment 2 - August 9th - August 16th - play Chapter 2 & Chapter 3
Segment 3 - August 17th - August 24st - play Chapter 4 & Chapter 5
Segment 4 - August 25rd - August 31st - FINISH THE GAME!

Remember that it's okay to play ahead, just keep story limited until after for each segment is complete.


Title: Re: August 2019 Playthrough - ???
Post by: Mr_Stubbes on July 09, 2019, 02:32:56 PM
I’m getting the Seinfeld reference, but not the reference for the game for the August playthrough!


Title: Re: August 2019 Playthrough - ???
Post by: Addicted on July 09, 2019, 04:49:27 PM
[img width=700 height=393]https://soedesco.com/wp-content/uploads/2016/07/ATS1.jpg[/img]


Title: Re: August 2019 Playthrough - ???
Post by: Crabmaster2000 on July 09, 2019, 05:58:40 PM
I'm glad you guys decided to finally listen to your fans and have a month dedicated to the seminal classic, Naughty Bear. Gonna be a good August!


Title: Re: August 2019 Playthrough - ???
Post by: singlebanana on July 10, 2019, 07:02:47 AM
I’m getting the Seinfeld reference, but not the reference for the game for the August playthrough!

Look to the cookie Elaine....and what colors made up that cookie?

[img width=395 height=395]https://lh3.googleusercontent.com/-knr0hZn0-P8/Uh6VnR5ZPiI/AAAAAAAAABw/N3jQN16x5jI/s426/photo.jpg[/img]


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: douglie007 on July 10, 2019, 07:44:57 AM
I dont know what this is... I'm in.

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Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Mr_Stubbes on July 10, 2019, 08:00:32 AM
I've never played anything from this series, so I'll definitely have to pick this up. I'm in!


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Crabmaster2000 on July 10, 2019, 08:16:46 AM
Not familiar with the series, but happy to jump in. Would you guys recommend playing the first one prior to this or is the story stand alone in these games?


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: singlebanana on July 10, 2019, 08:31:48 AM
Not familiar with the series, but happy to jump in. Would you guys recommend playing the first one prior to this or is the story stand alone in these games?

The story should stand alone, but if you want to play the first one to get a feel for the game, be our guest.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Mr_Stubbes on July 10, 2019, 09:55:12 AM
Not familiar with the series, but happy to jump in. Would you guys recommend playing the first one prior to this or is the story stand alone in these games?

The story should stand alone, but if you want to play the first one to get a feel for the game, be our guest.

I was wondering this as well. I’m ordering a copy of Danganronpa Reloded 1-2 for the PS4 if it comes in timely enough I’ll playthrough the first game before we start the community playthrough.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: douglie007 on July 10, 2019, 10:19:55 AM
I can only find it on vita

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Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Crabmaster2000 on July 10, 2019, 01:26:22 PM
Not familiar with the series, but happy to jump in. Would you guys recommend playing the first one prior to this or is the story stand alone in these games?

The story should stand alone, but if you want to play the first one to get a feel for the game, be our guest.

How long do you think a playthrough of the first game would take a person?


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: singlebanana on July 10, 2019, 01:41:22 PM
Not familiar with the series, but happy to jump in. Would you guys recommend playing the first one prior to this or is the story stand alone in these games?

The story should stand alone, but if you want to play the first one to get a feel for the game, be our guest.

How long do you think a playthrough of the first game would take a person?

About 20 hours for the first, while the 2nd is 25-30.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Mr_Stubbes on July 16, 2019, 10:03:23 AM
My copy of Danganronpa 1-2 Reloaded came in. I'm planning to start the first game tonight to get ready for the August Community Playthrough!


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: singlebanana on July 16, 2019, 03:23:26 PM
My copy of Danganronpa 1-2 Reloaded came in. I'm planning to start the first game tonight to get ready for the August Community Playthrough!

Excellent!  Hope you enjoy it, as I would hate for it to disway you from playing the 2nd one if it weren't your cup of tea.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Crabmaster2000 on July 16, 2019, 06:21:39 PM
Just finished Yooka-Laylee so I'm gonna start up the first Danganronpa also


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Crabmaster2000 on July 18, 2019, 07:38:34 AM
Just in the prologue of the first game. Really digging the style so far. Looking forward to getting deeper into it.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: singlebanana on July 18, 2019, 02:29:38 PM
Just in the prologue of the first game. Really digging the style so far. Looking forward to getting deeper into it.

Good to hear!


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Mr_Stubbes on July 22, 2019, 06:27:47 AM
I'm on the second chapter of Danganronpa 1, and I'm enjoying the game play as well the visual novel/murder mystery elements go well together. Its weird though too because I'll pick the controller up for a quick 30 min session and then its been 2 hours haha.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: singlebanana on July 22, 2019, 07:33:50 AM
I'm on the second chapter of Danganronpa 1, and I'm enjoying the game play as well the visual novel/murder mystery elements go well together. Its weird though too because I'll pick the controller up for a quick 30 min session and then its been 2 hours haha.

That's a good thing! 


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Crabmaster2000 on July 30, 2019, 07:14:07 AM
Just finished Chapter 1 in the first game. Very happy that my two favorite characters survived, but now I'm worried that I'll get invested in a character and lose them shortly after. Wasn't too upset with the 3 that didn't make it through chapter 1 so far thankfully. Gotta keep my boy Hifumi and my gal Sakura happy from here on out and hope for the best.

[img width=640 height=480]https://live.staticflickr.com/65535/48413402892_86fd031c54_z.jpg[/img] (https://flic.kr/p/2gL8kYY)


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: singlebanana on July 30, 2019, 07:50:42 AM
Think of Danganronpa like Game of Thrones, don't get attached to anyone....


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Crabmaster2000 on July 30, 2019, 08:05:25 AM
Think of Danganronpa like Game of Thrones, don't get attached to anyone....

That's a great suggestion, but like Game of Thrones that easier said then done.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: singlebanana on August 01, 2019, 09:16:45 AM
So I played through the Prologue last night in D2. I wasn't that impressed and felt like it was too long, which made the "getting to the good stuff" pretty painful.  It probably has something to do with playing the first game already and knowing where it's all going. Anyway, I only mention it because it is rather grueling and I hope that you guys will just push through it to get to the meat of the game.   


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Crabmaster2000 on August 01, 2019, 12:27:39 PM
So I played through the Prologue last night in D2. I wasn't that impressed and felt like it was too long, which made the "getting to the good stuff" pretty painful.  It probably has something to do with playing the first game already and knowing where it's all going. Anyway, I only mention it because it is rather grueling and I hope that you guys will just push through it to get to the meat of the game.   

I finished Chapter 2 in the first one recently. Probably be halfway through the month before I can dive head first into 2.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Mr_Stubbes on August 01, 2019, 03:26:10 PM
So I played through the Prologue last night in D2. I wasn't that impressed and felt like it was too long, which made the "getting to the good stuff" pretty painful.  It probably has something to do with playing the first game already and knowing where it's all going. Anyway, I only mention it because it is rather grueling and I hope that you guys will just push through it to get to the meat of the game.   

I finished Chapter 2 in the first one recently. Probably be halfway through the month before I can dive head first into 2.

I’m at the trial for chapter 5 in D1. All I will say is that things are really ramping up to where I have no idea what is about to happen and that’s exciting! I’ll probably finish D1 soon and start D2 this weekend. I don’t think I’ll mind the long prologue as long as the good stuff is really good stuff haha.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: singlebanana on August 02, 2019, 09:39:39 AM
So a funny thing happened last night. As I started chapter 1 there was a "stage production" clearly about how long and boring the prologue was and how the action and gameplay would now be ramping up. Ha ha!  You have to love it when a game is really self-aware and even breaks the 3rd and 4th walls from time-to-time. 


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: singlebanana on August 02, 2019, 09:41:36 AM
Also, the game does not autosave, but you can save mid chapter for those of you who are worried about losing info.  You basically hit "triangle" and it is the last option.  You are automatically given the option to save after each chapter, but man, some of these are really long.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Crabmaster2000 on August 02, 2019, 12:27:54 PM
Also, the game does not autosave, but you can save mid chapter for those of you who are worried about losing info.  You basically hit "triangle" and it is the last option.  You are automatically given the option to save after each chapter, but man, some of these are really long.

I manually save in the first game very often. Is that an option in 2?


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: douglie007 on August 04, 2019, 10:45:54 AM
You can manually save anytime in 2.  This was not what I expected.  The trial took some time to understand what it wanted from me, I'm not sure if I like this as much as 9 doors, but it's interesting.

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Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Mr_Stubbes on August 05, 2019, 05:54:04 AM
So I finished the first game and without spoiling anything, I will say that I really enjoyed the ending of the game. There was an interesting twist on who the mastermind was which I didn't really see coming until the the final class trial. Also I'm hoping the ending, along with some other moments, of the first game is explained in the 2nd.

I've started the second game and have already made it to about halfway through chapter 1. The prologue was a little long, but I was able to "fast forward" through all of the controls/tutorial portions as they were basically identical to the first game. I the D2 already has a lot of humor and the constant fourth wall breaks are pretty funny. I also like the level up system in D2 as well. It promotes exploration and talking to your other classmates to become more power which I assume will be very important at the later levels.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: singlebanana on August 05, 2019, 10:04:45 AM
You can manually save anytime in 2.  This was not what I expected.  The trial took some time to understand what it wanted from me, I'm not sure if I like this as much as 9 doors, but it's interesting.

Though I haven't made it through my first trial yet (I'm saved right now just after the investigation), I have played the first game and admit that the trials are aggrevating at times.  I'm hoping that this is a little less frustrating in D2, but we will see.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: singlebanana on August 05, 2019, 10:18:07 AM
So I finished the first game and without spoiling anything, I will say that I really enjoyed the ending of the game. There was an interesting twist on who the mastermind was which I didn't really see coming until the the final class trial. Also I'm hoping the ending, along with some other moments, of the first game is explained in the 2nd.

I've started the second game and have already made it to about halfway through chapter 1. The prologue was a little long, but I was able to "fast forward" through all of the controls/tutorial portions as they were basically identical to the first game. I the D2 already has a lot of humor and the constant fourth wall breaks are pretty funny. I also like the level up system in D2 as well. It promotes exploration and talking to your other classmates to become more power which I assume will be very important at the later levels.

Glad that you enjoyed the first game man!  Yeah, the ending is pretty wild and IMO well done. I will say that the murders from the first game and Chapter 1 in D2 are extraordinarily creative and well done. There are great set ups and always multiple suspects in the pool, good red herrings, and fun clues to piece together. To me, the investigation is the best part of the games. Though the trials can be frustrating at times, it's fun putting it all together.

I agree that humor is a much bigger factor in D2 and I'm enjoying it quite a bit.  I like the idea of a leveling system, but I have no idea where this is going yet either.  I found that the running around the island, from right to left and vice-versa, rather odd at first, but I have gotten use to it now and I'm okay with it.  Finding hidden Monokumas is a nice little addition to the gameplay and what about the Tamagotchi in the menu?  Mine evolved into a snake after much poop cleaning. No idea what the benefit here is either, but it's kind of neat. :) 


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Mr_Stubbes on August 06, 2019, 05:21:57 AM
Glad that you enjoyed the first game man!  Yeah, the ending is pretty wild and IMO well done. I will say that the murders from the first game and Chapter 1 in D2 are extraordinarily creative and well done. There are great set ups and always multiple suspects in the pool, good red herrings, and fun clues to piece together. To me, the investigation is the best part of the games. Though the trials can be frustrating at times, it's fun putting it all together.

I agree that humor is a much bigger factor in D2 and I'm enjoying it quite a bit.  I like the idea of a leveling system, but I have no idea where this is going yet either.  I found that the running around the island, from right to left and vice-versa, rather odd at first, but I have gotten use to it now and I'm okay with it.  Finding hidden Monokumas is a nice little addition to the gameplay and what about the Tamagotchi in the menu?  Mine evolved into a snake after much poop cleaning. No idea what the benefit here is either, but it's kind of neat. :) 

The only thing that kinda worries me about all the humor is that it might not "switch off" during the investigation sequences and class trials. I would hate for the game to kill the mood during those tense times. I like the addition of finding hidden Monokuma dolls to be a nice little addition to the game play. I'm not certain on this, but i think those dolls are probably the only way to get Monokuma coins (except for class trials). The Tamagotchi is also kind of interesting. It probably doesn't serve a purpose but I check on it every now and then. I've noticed when something happen the face of the e pet shows up in the bottom left corner of your screen. Have you noticed any of the references to characters from the first game? I found one in the grocery store that was a callback to the Ultimate Fanfic Creator. I hope there are some more sprinkled in as well.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: douglie007 on August 06, 2019, 06:39:03 AM
Speaking of the pet, does everyone get a snake? Or does it generate different pets per game or play through?

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Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: singlebanana on August 06, 2019, 07:58:01 AM
Speaking of the pet, does everyone get a snake? Or does it generate different pets per game or play through?

Not sure, hopefully others can report on their pets


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Crabmaster2000 on August 07, 2019, 07:01:48 AM
All finished with the first game now so I'm ready to hop into 2 with you guys and hopefully catch up. I really enjoyed 1 and there were a couple cliffhangers at the end that I'm quite interested to see if they are addressed in 2. One thing I found odd was the structure of the game. During the first couple murders it was very hard for me to figure out who was involved because there were a ton of possible students. With the last 3 murders I had guessed the outcomes all correctly prior to the trial because each time there were less and less suspects to choose from so I found it became easier to piece to the mysteries together. While I wasn't surprised by the final reveal in 1 it was a fun ending never-the-less. What I really loved about the game was the characters and the relationships you could build with them. REALLY looking forward to meeting the cast in 2.

Since there were 15 students at the start of 1 and I knew I wouldn't be able to make friends with everyone before the end of the game I chose 5 characters at the start of the game that were going to be the ones I spent time with during Free Time. This was before I knew much about their profiles. Turned out I picked 3 murderers and one victim out of my 5 choices so it was getting lonely near the end. Might go for the same approach in 2, but hopefully I do a better job of not picking cold blooded killers this time!


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: singlebanana on August 07, 2019, 08:43:12 AM
So I finished the trial in Chapter 1 last....holy crap, the trial took nearly 2 hours!  I dunno, seems that this could be cut down quite a bit because there seems to be a lot of redundancy with the dialogue and choices.  Thank goodness there is a save within the trail. I would have hated for my Vita to die or I get stuck somewhere and not have a save to fall back on. 

Though I enjoy the trial mini games, I have to say that some of them are a bit difficult to figure out on the first go.  Yes, there are instructions, but they are textual and for me, it's very hard to follow without a visual; this would have been a good implementation by the developers. The word game is quite slow and annoying... I think this will be easier as the game moves along and though it should ramp up in difficulty, at least having a grasp on the gameplay for each mini game will make it easier.

I know this sounds like a good bit of complaining, but I had similar issues in the first game when I played it a year ago. However, I still loved it and I feel the same way about this one.  Not giving anything away, but there is a really nice "twisted factor" that they implement in D2 that wasn't really in the first game. Can't wait to talk about this a little more in a few days.  :)


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Crabmaster2000 on August 08, 2019, 07:26:46 AM
I'm just starting chapter 1 right now. You guys weren't kidding that the prologue was bloated. That was pretty long winded. One of the things I kept thinking during the first game was "it would be nice to fast travel to locations or even just different floors". Was so happy that they added fast travel into this game..... and then built mechanics into the game to punish you for using it! doh! Fast travel would be nice, but you know what's nicer? Leveling up and walking your tamagotchi. So no fast travel I guess.

Much like the last game when I first met the group of people I'd be stuck with most of them weren't initially appealing to me, but even this early in the game I'm getting fond of several of them. I decided to do what I did last time around and pick 5 favorites to focus on and hope they don't die/kill people. I went for Ghundam Tanaka, Nekomaru Nidai, Chiaki Nanami, Peko Pekoyama, and Mikan Tsumiki.

The last game had a few pervy moments in it (like most anime style games), but they were pretty sparse. This game is VERY pervy so far and it's so much that it's pretty distracting at times. I cringe when Teruteru's sprite appears on screen. He's a pretty disgusting person to be around. I really hope he is killed/killer very early because I don't know if I can stand a whole game worth of him. Beyond just Teruteru though many of the female sprites are pretty provocative and they've already had a swimsuit and upskirt portrait as well as the long shot of Mikan's ass straight in the air when she wiped out in the kitchen early on. I'm a hetero dude as much as the next guy, but even I think it's pushing the limits so far, and distracting me from the actual game.

I do like the hope system and hunting down the Monokuma statues for extra coins. I'm really scouring each screen and I've only found 2 so far (one was the first one where he teaches you about it to).


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: singlebanana on August 08, 2019, 08:29:28 AM
From what I recall, the first game did have fast travel between floors. Am I wrong on this?  However, I do agree that I like the walking and leveling up aspect quite a bit.

The last game had a few pervy moments in it (like most anime style games), but they were pretty sparse. This game is VERY pervy so far and it's so much that it's pretty distracting at times. I cringe when Teruteru's sprite appears on screen. He's a pretty disgusting person to be around. I really hope he is killed/killer very early because I don't know if I can stand a whole game worth of him. Beyond just Teruteru though many of the female sprites are pretty provocative and they've already had a swimsuit and upskirt portrait as well as the long shot of Mikan's ass straight in the air when she wiped out in the kitchen early on. I'm a hetero dude as much as the next guy, but even I think it's pushing the limits so far, and distracting me from the actual game.

I have to say that I really disagree here. Sure there is a little fan service and potty humor, but I wouldn't deem it "very pervy."  In the grand scheme of all of the anime I have seen and the anime fan and art culture I have been around due to its high presence in my local game store and conventions (statues, cuddle pillows, etc.), I think it's fairly tame. Sure, I would contend that the humor is of the adult variety, but this is a game about murder, not a plushy Pokemon title. Also, the fan service that is present is humorously edited (which you will get a big shot of in Chapter 1). I don't think any of it is distracting at all, but instead ramps up the humor that was a bit lacking in the first game. To me, it's merely funny adult, sexual humor. There is far, far, far, far much worse out there.  


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Crabmaster2000 on August 09, 2019, 07:25:38 AM
From what I recall, the first game did have fast travel between floors. Am I wrong on this?  However, I do agree that I like the walking and leveling up aspect quite a bit.

The last game had a few pervy moments in it (like most anime style games), but they were pretty sparse. This game is VERY pervy so far and it's so much that it's pretty distracting at times. I cringe when Teruteru's sprite appears on screen. He's a pretty disgusting person to be around. I really hope he is killed/killer very early because I don't know if I can stand a whole game worth of him. Beyond just Teruteru though many of the female sprites are pretty provocative and they've already had a swimsuit and upskirt portrait as well as the long shot of Mikan's ass straight in the air when she wiped out in the kitchen early on. I'm a hetero dude as much as the next guy, but even I think it's pushing the limits so far, and distracting me from the actual game.

I have to say that I really disagree here. Sure there is a little fan service and potty humor, but I wouldn't deem it "very pervy."  In the grand scheme of all of the anime I have seen and the anime fan and art culture I have been around due to its high presence in my local game store and conventions (statues, cuddle pillows, etc.), I think it's fairly tame. Sure, I would contend that the humor is of the adult variety, but this is a game about murder, not a plushy Pokemon title. Also, the fan service that is present is humorously edited (which you will get a big shot of in Chapter 1). I don't think any of it is distracting at all, but instead ramps up the humor that was a bit lacking in the first game. To me, it's merely funny adult, sexual humor. There is far, far, far, far much worse out there.  

Counter point:

Spoiler (hover to show)

Finished chapter 1 now. They really padded out the Investigations and Trials compared to the first game. A lot longer and a lot more to take in. I like the new hangman's gambit a bit better than the old one. It took me a few tries to understand what to do in the Truth Blade section before I could pass it. Unlike the rhythm game that ended the trials in the previous game I have no idea how to play this one. I died on it twice and then mashed as fast as I could to finish it off because everything I did was a miss. I really enjoyed that part of the game in the 1st Danganronpa, but I'm obviously missing something with the shields now. Can anyone walk me through it? Is it only the X button you need to press? In the previous game I didn't have any deaths until the final chapter and I'm already at 3 in Chapter 1. I much prefer how they are doing the comic book at the end of the trial in 2 to 1 though. Much easier to follow their train of thought through it with less options and some hints available.

I'm so glad Teruteru is gone. No more blowjob, pantie, and "can I stick my fingers there?" jokes. Pretty surprised that Byakuya is gone already though, because of his link to the first game I assumed he'd be a major player through most of this. I think the Nagito turn during the trial is supposed to make him kind of like the Genecide Jack/Jill character from the 1st game, but seems far less interesting. He went from being the character I was 2nd least interested in being around to the least because of Teruteru's death and his heel turn. I wasn't sure that Fuyuhiko was a character I would be interested in seeing on screen much, but I actually really enjoyed him when he spoke up in the trial, looking forward to seeing how they use him going forward.

The humor is really not hitting for me like it did in the first game. When Nekomaru is constantly talking about taking a "shit" I get some chuckles, but everything else is just not jiving with me. Anyone else just feel sad for Usami/Monomi at this point? She's not must Monokuma's punching bag, but everyone just tells her to screw off every time she comes to help or show some positivity.

How's everyone's bond going? I've almost got Peko maxed out because of some awesome sword related gifts from the gotcha machine. Also have started on Gundham as well and have 2 hope crystals with him. Have found 5 Monokuma dolls now also.

PS - I forgot to mention last time that I'm very intrigued to see how "fat Byakuya" fits into the overall story. Blew my mind when I first saw him.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: singlebanana on August 09, 2019, 09:30:21 AM
Wow.....I'm so striken with lust over some cleavage (which I see daily even in my workplace) and a comically placed salad............. Far, far, far from "very pervy."

Yeah, I agree with the Truth Blade section. I had to watch a video just to see the instructions again after starting it. Very confusing at times. Also, I don't really care for Truth Bullets in contradicting and agreeing with arguments (just stick with contradicting).  And yes, I think you only have the press the X button in rythum with the dots centering on the screen, not my favorite event and rather odd.

Yes Crabby!  I noticed the correlation between the Genocide Jack/Jill in the first game and also how the character Byakuya reminded me of (of course) of Byakuya Togami also the afluent prodigy in the first game. It seems that several of the characters are mirrored here, which is very interesting. Also agree that Fuyuhiko is an interesting character and it's a fun incorporation of an outsider with a violent past to add a red herring.

Yeah the Nekomaru poop humor is the best!  I find myself laughing out loud at it. I don't care for the Monomi character at all. Just seems like unnecessary fluff right now. Who knows, maybe this will improve or there will be some twist.

My bonds are spread out with three characters getting my attention and I believe have two crystals each. I tend to create bonds determined on what gifts come out of the machine. They don't work with everyone so it's hard to try to pick certain characters to improve relationships with sometimes.  Damn, one of the gifts went to Teruteru, but I didn't know anyone else who would be interested in salt....


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: douglie007 on August 11, 2019, 08:15:27 AM
Messing with the hope/ despair with the pet... I got this guy lol[img width=700 height=340]https://uploads.tapatalk-cdn.com/20190811/3003d119815b68332eeda9d711a4a3ef.jpg[/img]

Sent from my SM-G960U using Tapatalk



Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Mr_Stubbes on August 11, 2019, 05:35:22 PM
I maxed out the hope for my ePet and got an Usami. Which makes me wonder if you did the exact opposite, would you get a Monokuma???

[img width=700 height=525]https://i.imgur.com/QMur8lm.jpg[/img]


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: douglie007 on August 11, 2019, 05:39:30 PM
I maxed out the hope for my ePet and got an Usami. Which makes me wonder if you did the exact opposite, would you get a Monokuma???

[img width=700 height=525]https://i.imgur.com/QMur8lm.jpg[/img]

I tried.. dont get 10 despair, they die.  But 9 with no hope did get him.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Mr_Stubbes on August 11, 2019, 07:35:32 PM
@douglie That makes since. Now that I think about it the first one I had died because I didn’t know it was a thing at first.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: GrayGhost81 on August 11, 2019, 08:44:26 PM
I'm late to the party but I started the game this weekend. Not too much to report on so far as I am only in chapter one. The travel/map system is just like my favorite Atlus developed game, Friday the 13th for the NES. Like Crabby I loathe the chef guy, but haven't learned enough about anyone else to form an opinion.

and uh, Sonia Nevermind from Novaselic Island. Nice. Can't wait to see how that develops.

(https://thumbs.gfycat.com/OrganicHilariousBlackandtancoonhound.webp)


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: singlebanana on August 15, 2019, 12:38:03 PM
I finished Chapters 2 & 3 last night and boy am I pissed!  Oh course two of the characters I had strong relationships with ended up being the killers...………grrrrrrrrrrrrrrrrrrrrrrrr!  More about this later of course. ;)


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Mr_Stubbes on August 15, 2019, 03:28:04 PM
I finished Chapters 2 & 3 last night and boy am I pissed!  Oh course two of the characters I had strong relationships with ended up being the killers...………grrrrrrrrrrrrrrrrrrrrrrrr!  More about this later of course. ;)

I’m in a similar boat as you it seems all of my choices are either killers or the victims. I’m finishing up the chapter 4 trial, and the death of the victim left me hurting a little bit haha.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Crabmaster2000 on August 16, 2019, 08:15:58 AM
I'm part way into Chapter 3 currently. During the chapter 2 trial I bombed so hard when they were looking for the murder weapon from the video game. I was so lost trying to link the murder to the bathing suit that I just picked one truth bullet and tried it on every option until I finally found a match. Lost 3 lives just on that section alone, that's the worst I've ever done on one of those by a lot. The new drive logic game they added was alright though, had fun with that. It was easy to spot the red herrings they set up, but I didn't see Peko as the murderer and thought her working as a Yakuza hitman was pretty cool. I had already maxed out her hope fragments too so it wasn't a big bummer to lose her as a free time option. Her story from the free time sections was about how much she cared for her "friend" and how she wanted help to pursue that relationship who I assumed was someone off the island, but in retrospect was obviously Fuyuhiko. Only a little into chapter 3 Fuyuhiko is becoming one of the most interesting characters.

I also maxed out Chiaki and am halfway into Gunham currently. Curious what gift you get from the guys for maxing their social links since you get the girls underwear it seems from the ladies (still pervy Rich!) Also got 100% of the gift items you can receive from the lottery already so it's easy to use my free time on anyone I want rather than just who I have the gifts for.

What level are you guys at from walking around/investigating. I've never used the fast travel and always make a point of taking the long way around areas so I'm at level 42 currently and found 12 of the hidden Monokuma's so far. Just finished the part where Ibuki plays a song at the "Titty Typhoon"( &_& .....), I like her music a lot more than I assumed I would!


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Mr_Stubbes on August 16, 2019, 09:06:37 AM
I also maxed out Chiaki and am halfway into Gunham currently. Curious what gift you get from the guys for maxing their social links since you get the girls underwear it seems from the ladies (still pervy Rich!) Also got 100% of the gift items you can receive from the lottery already so it's easy to use my free time on anyone I want rather than just who I have the gifts for.

What level are you guys at from walking around/investigating. I've never used the fast travel and always make a point of taking the long way around areas so I'm at level 42 currently and found 12 of the hidden Monokuma's so far. Just finished the part where Ibuki plays a song at the "Titty Typhoon"( &_& .....), I like her music a lot more than I assumed I would!

I've maxed out a few characters myself. My list includes Chiaki, Mikan, Nekomaru, and I've almost finished Akane's hope fragments. Don't worry Crabby, just like with the ladies, the fellas hand over their underwear as well haha. As for my current level, last time I checked I was at 50/51 and I am currently wrapping up chapter 4. I would say I'm 50/50 with fast traveling and walking to my destination, it honestly depends on my mood. That being said, I have taken a few laps around an island to get the level up when it is close. I also have 20/30 Monokuma Dolls. It looks like there is 5 per chapter. 3 are usually obtainable during free time and the other 2 are usually obtainable during the investigation sequences. I'm not sure if you can go back and find ones you missed, so I'm actively looking for the every time I go into a new area.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Crabmaster2000 on August 16, 2019, 07:45:18 PM
Just had the game freeze when I opened a door. Lost about 2 hours of playtime!!! Not very impressed....


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Crabmaster2000 on August 19, 2019, 08:10:44 AM
Really hunkered down over the last few days and was able to finish the entire game. I'll throw spoiler tags up for each checkpoint and then toss some final thoughts at the end.

Chapters 4 & 5:
Spoiler (hover to show)

Chapter 0 & 6
Spoiler (hover to show)

Final thoughts:
I much preferred the first game to this one and I think a huge part of that is just the length and pacing of the game. 1st game always knew when to cut things off before they overstayed their welcome and in 2 so many parts just dragged on and on. The trials were especially grueling and not as enjoyable. Hopefully some of you will back me up (and I'm not just an idiot), but I found a lot of the links you had to put together in the trials were a big leap of logic or too cryptic which resulted in a ton of wrong answers for me which meant just repeating the same arguments over and over. Did not care for most of the mini-games during the trial and even though during the first trial I didn't mind Hangman's Gambit and Logic Drive they lost their novelty extremely quickly. The addition of the Truth Sword and the Consent bullets were not exciting at all. I really loved the new and improved Closing Arguments section though compared to the first game, those were always fun to put together. Just a personal preference, but I don't like tropical/island settings in pretty much anything so the school from the first game was a lot more interesting for me to explore. The cast in both games are pretty much on par for me. In the first game Yasuhiro drove me nuts and it bothered me that he was one of the students that made it all the way through, Kazuichi and Nagito was in the same vein for me in 2. I really enjoyed watching Fuyuhiko evolve throughout the game though and he started off as one of my least favorites and grew into one of the best characters I thought. Ended at level 72 with 999 Monokuma coins and all the gifts you could earn from the coin games. Might mess around with the other modes you unlock by beating the game to see if there is anything fun there too over the next week.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: singlebanana on August 19, 2019, 10:22:02 AM
It's funny, Danganronpa 2 is considered the best of the series, but I have to agree with all of your comments about the pacing of the game and the trials.  I thought that some of this might get better with the second game, but like you said, the new games are neither impressive, nor do they add much to the game. The leaps in logic can be very bewildering as well and I find myself struggling in many of the Truth Bullet segments.  I don't mind the change in atmosphere with the island, but for some odd reason, prefer the school as well, though it seems more constricting. 

I guess we can talk freely regarding Chapters 2 & 3 now, but I'll still put my thoughts in spoiler brackets for those who maybe have not caught up yet (I know, this games is long):

Spoiler (hover to show)

I can confirm that each chapter has 5 hidden Monokumas.  I have finished the first chapters and have all 15. Hoping that there is some bonus for completeing this collection.  You know, even though this game can drag out a bit, I'm still really enjoying my playthrough of it and would definitely consider playing more of them down the road.  Going to get started on Chapter 4 & 5 soon....as soon as I finish editing this podcast. August has been a real balancing act for me so far. :)


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: GrayGhost81 on August 20, 2019, 06:20:06 AM
Hey gang. I'm at the trial recess in chapter 2 and I'll have to leave my Vita at home to charge today. I'm starting to feel the self-imposed pressure to finish this game in time to record the podcast, but honestly I'm not sure if it will happen. As much as I love the feeling of the greatest handheld console ever created in my grubby little hands, and as much as the I enjoy the colorful pop of this game leaping off the OLED screen into my eyeballs, there is SO MUCH text that I have found myself laying on the circle button and skipping through it more than a few times. I played the first game back in Feb and I'm really feeling for the guys here who are playing 1 & 2 back to back for this playthrough.

I've been using a walkthrough from the start. I learned from the first game that I am a complete imbecile when it comes to trying to figure out how to solve the cases and work through the trials.

I love the music and I think the English vo is well done. I'm not particularly attached to of the characters which is just as well for obvious reasons.

So far I'm not really into the new trial mini-games. The new hangman's gambit is an excruciating bore.

I was really curious about Twilight Syndrome Murder Mystery because the characters being named Girl A, Girl B, etc reminded me of the real life case of Sasebo slashing, where an 11 year old girl murdered a classmate with a box cutter. Because of her age, her name was not released to the public and she was known only as Girl A.

https://en.wikipedia.org/wiki/Sasebo_slashing

I couldn't find any evidence that TSMM was inspired by this case, but rather that it is an homage to Twilight Syndrome, a series of Japan only survival-horror adventure games, the first two of which were directed by Suda51! Very cool stuff.

http://www.youtube.com/watch?v=PESrkTYGn7U


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Crabmaster2000 on August 20, 2019, 07:48:54 AM
Hey gang. I'm at the trial recess in chapter 2 and I'll have to leave my Vita at home to charge today. I'm starting to feel the self-imposed pressure to finish this game in time to record the podcast, but honestly I'm not sure if it will happen. As much as I love the feeling of the greatest handheld console ever created in my grubby little hands, and as much as the I enjoy the colorful pop of this game leaping off the OLED screen into my eyeballs, there is SO MUCH text that I have found myself laying on the circle button and skipping through it more than a few times. I played the first game back in Feb and I'm really feeling for the guys here who are playing 1 & 2 back to back for this playthrough.

I've been using a walkthrough from the start. I learned from the first game that I am a complete imbecile when it comes to trying to figure out how to solve the cases and work through the trials.

I love the music and I think the English vo is well done. I'm not particularly attached to of the characters which is just as well for obvious reasons.

So far I'm not really into the new trial mini-games. The new hangman's gambit is an excruciating bore.

I was really curious about Twilight Syndrome Murder Mystery because the characters being named Girl A, Girl B, etc reminded me of the real life case of Sasebo slashing, where an 11 year old girl murdered a classmate with a box cutter. Because of her age, her name was not released to the public and she was known only as Girl A.

https://en.wikipedia.org/wiki/Sasebo_slashing

I couldn't find any evidence that TSMM was inspired by this case, but rather that it is an homage to Twilight Syndrome, a series of Japan only survival-horror adventure games, the first two of which were directed by Suda51! Very cool stuff.

http://www.youtube.com/watch?v=PESrkTYGn7U

I'm sure there are more references I missed too, but Chiaki made a kick-ass Zombie Nation reference early in the game too that I loved!


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: douglie007 on August 20, 2019, 08:51:44 AM
I'm also a bit behind.  I'm in the middle of the second trial.  The trials are so far apart, I forget the controls in the heat of the trial... I was trying to get some of the trophies like, not trying to use slow motion, but screwed it up trying to change the truth bullet.

Sent from my SM-G960U using Tapatalk



Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Crabmaster2000 on August 21, 2019, 07:31:47 AM
Played through the Usagi mode that is a mini game in which you defeat waves of baddies leading to eventually fighting the Monobeasts from the main game. It was pretty lame, but if you're looking for another way to farm coins maybe check it out.

The other mode you unlock for beating the game is pretty cool though. You get island mode which is basically an alt-reality of the game where Usagi beats up Monokuma as soon as he arrives and everyone has a happy school trip with no killings. You get to keep your hope fragments from the main game so you can use this to max everyone out if you like. The main part of it though is a resource/time management game where you have to gather resources from around the island to build crafts for Usagi to bond with your schoolmates. You also have to spend a bit of time cleaning up or there are penalties for being to messy. You have to rest your characters from time to time or they will be to tired to work anymore and also wont be available to earn hope fragments from until they are rested again. Pretty neat!


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: singlebanana on August 21, 2019, 09:43:59 AM
Damn, sounds awesome Crabby!  Thanks for reporting on these.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Mr_Stubbes on August 21, 2019, 12:36:19 PM
I was able to finish the game last weekend as well, I figured I'd just power though it for a few hours since I was at the chapter 5 class trial. I don't really feel like discussing the class trials except for chapter 6. I feel like whats already been said falls in the realm of how I felt about those chapters. I also feel that basically everything that happens between chapter 1 and chapter 5 doesn't really matter in the grand scheme of things. Honestly, I believe that anyone could get a general idea of the story and conclusion of the game by only playing the prologue, watching chapter 0, and completing chapter 6. Meaning that everything that occurs in Chapter 1 - 5 is really just filler that will tease some plot points that don't get revealed until the end of the game and to build relationships between the characters and the player. I think my feelings about Danganronpa 2 stem from the fact that I felt burnt out playing it. I think this is due to playing the first game right before the 2nd one, I didn't have much time in between to really play anything else. That being said I am glad that I finished the first game, as it really helped explain a lot of things that occurred at the end of the game.

Anyways, here is my thoughts chapter 6....
Spoiler (hover to show)

I found Danganronpa 2: Goodbye Despair to be an okay game overall, however I would have probably liked it more had I not played it back to back with the 1st game. I like the improvements they made to some of the class trial mini games as well as the addictions of the sword segments and truth dive/snowboarding segments. I thought the game looked visually appealing with the 2D sprites in a 3D world depicting the visual novel world that the game represents. I liked the background music as well, even though at times it was a bit repetitive hearing the same looping track over and over like in the investigation segments. Luckily the music can be turned way down in the settings to prevent it from being to annoying. The controls were solid for most of the elements of the game. My only gripe with them is the tank like controls for the first person exploring/walking segments. They just felt a little awkward at first but I was used to them as it is the same as the 1st game. I know there is a 3rd game as well as a kind of spin off title that involves Makoto's younger sister. I might try to play these eventually, but not after I spend some time playing some non visual novel games.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: GrayGhost81 on August 21, 2019, 07:35:47 PM
I also feel that basically everything that happens between chapter 1 and chapter 5 doesn't really matter in the grand scheme of things. Honestly, I believe that anyone could get a general idea of the story and conclusion of the game by only playing the prologue, watching chapter 0, and completing chapter 6. Meaning that everything that occurs in Chapter 1 - 5 is really just filler that will tease some plot points that don't get revealed until the end of the game and to build relationships between the characters and the player.

Thanks for sharing this. Being that I am only just starting chapter 3, this is disheartening and relieving at the same time. I am playing every day and talking to Rich about our recording schedule today, it looks like I have at least two weeks to push through and finish the game. The sentiment that only the beginning and end of the game are of any consequence is understandable, and makes me feel less guilty about scrubbing through tons of dialogue with the circle button. 


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Crabmaster2000 on August 23, 2019, 07:39:55 AM
I also feel that basically everything that happens between chapter 1 and chapter 5 doesn't really matter in the grand scheme of things. Honestly, I believe that anyone could get a general idea of the story and conclusion of the game by only playing the prologue, watching chapter 0, and completing chapter 6. Meaning that everything that occurs in Chapter 1 - 5 is really just filler that will tease some plot points that don't get revealed until the end of the game and to build relationships between the characters and the player.

Thanks for sharing this. Being that I am only just starting chapter 3, this is disheartening and relieving at the same time. I am playing every day and talking to Rich about our recording schedule today, it looks like I have at least two weeks to push through and finish the game. The sentiment that only the beginning and end of the game are of any consequence is understandable, and makes me feel less guilty about scrubbing through tons of dialogue with the circle button.  

I only kind of agree with this. The ending wouldn't be nearly as impactful without all the loss, bonding and trials along the way. It's a huge part of how the remaining characters are able to make important decisions that affect the conclusion. But in the same vein you could probably cut out 2 chapters in the middle and still have a similar impact there.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Mr_Stubbes on August 23, 2019, 08:48:54 AM
I only kind of agree with this. The ending wouldn't be nearly as impactful without all the loss, bonding and trials along the way. It's a huge part of how the remaining characters are able to make important decisions that affect the conclusion. But in the same vein you could probably cut out 2 chapters in the middle and still have a similar impact there.

I can definitely agree with you on this point Crabby. The ending would feel hollow without all of the the events that fall in between the beginning and the ending. The moments of loss and bonding between the character and player add a lot of emotion to the trials and the ending of the game to really drive the story home. However, I really think that this all depends on the attitude of the player. If someone is invested in the game they aren't going to fly through the dialogue sequences and story elements, because they want to get the most fulfilling ending. For those who aren't as invested and just want to get through the game, the stuff in the middle doesn't matter as much as long as they can get to the ending where the story is explained.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Crabmaster2000 on August 23, 2019, 11:22:07 AM
I only kind of agree with this. The ending wouldn't be nearly as impactful without all the loss, bonding and trials along the way. It's a huge part of how the remaining characters are able to make important decisions that affect the conclusion. But in the same vein you could probably cut out 2 chapters in the middle and still have a similar impact there.

I can definitely agree with you on this point Crabby. The ending would feel hollow without all of the the events that fall in between the beginning and the ending. The moments of loss and bonding between the character and player add a lot of emotion to the trials and the ending of the game to really drive the story home. However, I really think that this all depends on the attitude of the player. If someone is invested in the game they aren't going to fly through the dialogue sequences and story elements, because they want to get the most fulfilling ending. For those who aren't as invested and just want to get through the game, the stuff in the middle doesn't matter as much as long as they can get to the ending where the story is explained.

Well said


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: singlebanana on August 26, 2019, 07:56:56 AM
Just finished Chapter 4 last night. Was out of town for a soccer tournament this weekend and managed to grind it out while my wife drove and a little at night.  As usual, I thought that the murder scenario was well done, but I still feel like the game is way too padded to increase the length.  Though the timeline is easier to put together than it was in D:THH, it's kind of annoying and useless. Plus, if you fail, I assume that you get the end game like you did in the original. After you finish it, someone explains the entire murder scenario again, and then there's the voting (which you don't even really participate in) that is super drawn out.  I just feel as though these games could be streamlined; instead of all the fluff, add more murder scenarios to make it longer.  

Overall, I am still enjoying this game, but I am feeling the fatigue sitting in and just want it done.  I think a big part of my issue is the same that others of you are having. Even though I played the first game a year ago, I still feel like it was too soon to jump into another one of these games.  For anyone playing the series, I'd probably recommend stretching them out over a two year time. I know that sounds kind of ridiculous, but it's the only way I can see to keep it enjoyable with all the looping dialogue and fluff.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Crabmaster2000 on August 28, 2019, 07:58:16 AM
Ran through the Island mode twice in the last few days. It says it's possible to beat it on the first attempt, but I wasn't even close on my first try. I didn't realize the entire main game that you could spend the Hope Fragments to unlock abilities to help you out in the trials!! Some of these would have been awesome.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: singlebanana on August 28, 2019, 11:17:53 AM
Oh yeah, those abilities are pretty great Crabby, especially the sword sharpening ones and the ones that slow the text down.

Well, I finally hit the third checkpoint last night and finished Chapter 5.  I thought that the Chapter 4 puzzle (The Funhouse) was pretty well done, but again, there was still a lot of fluff and I felt that this might have been the longest Chapter so far. Chapter 5 was a little more compact, but on the whole, uninteresting....even with the "big" revelation of the traitor.  I kind of got an idea in Chapter 5 of where the story might be headed, but I could be completely wrong. To avoid any possible spoilers, I will tag my thoughts below:

Spoiler (hover to show)

Anyway, I'm going to try and finish up in the next few days. Will be glad to have this one wrapped up.


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: singlebanana on September 05, 2019, 12:29:32 PM
Question of the Month (Answer before Saturday for street cred):

In the Danganronpa series, the mascot is Monokuma, a homicidal teddy bear. Are there any mascots that terrified you as a child, or are even unsettling to you today?


Title: Re: August 2019 Playthrough - Danganronpa 2: Goodbye Despair
Post by: Mr_Stubbes on September 05, 2019, 05:44:30 PM
This is more of a current issue, but the current rendition of the Burger King King bothers me a lot. The idea of a mute, dead eyed, big plastic headed king following and watching people eat really bothers me haha.