RF Generation Message Board

Gaming => Community Playthroughs => Topic started by: MetalFRO on July 14, 2021, 08:37:11 AM



Title: August 2021 Shmup Club - Galaga 88-90-91
Post by: MetalFRO on July 14, 2021, 08:37:11 AM
(https://i.pinimg.com/originals/f8/69/e9/f869e922f78ff2afeaf33e6d6d0ab832.jpg)

When you make a successful game, and it's beloved by millions, what do you do next? Make a sequel, of course! That seems to be the formula, and while sequels don't always replicate the commercial success of their predecessor, sometimes they do enough to improve upon the original that they stand alone. Namco had success with Galaxian in 1979, and quickly followed that up with the massive hit Galaga in 1981. Gaplus followed in 1984, and while it wasn't as successful as the previous games, it did do relatively well. In 1987, Namco brought us the 4th entry in the series, the oddly titled Galaga 88.

Galaga 88 continues to iterate on the fixed shooter formula by adding new elements, and also...by not staying fixed! This time around, there are some scrolling levels, and boss fights, as well as new upgrades, the ability to warp past levels, and more. The game received a PC Engine port in 1988, and in 1990, was rebranded as Galaga '90 for the TurboGrafx-16 release. It has been included on several Namco compilations, such as Namco Museum 50th Anniversary (PS2, GameCube, Xbox, PC), Namco Museum Virtual Arcade (Xbox 360), and Namco Museum Switch. The TurboGrafx version is also included on the TurboGrafx Mini console. Join the RF Generation Shmup Club in August 2021, as we play Galaga 88!

Participants:
MetalFRO
Addicted
Normatron
Reticulan
MiniConsoleMan
shaggy
FauxMacho
ReddMcKnight
Corkman
Normatron
Christapp76
Golem
Ed (Studio Mudprints/Bullet Heaven)
DJPsykoM1 (Twitch streamer)


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: Normatron on July 24, 2021, 03:15:09 PM
I will try and make some time and participate.  This game also means alot to me growing up. Galaga is a game that my dad was a literal pro at. I will not be as good but I will do it for him.


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: MetalFRO on July 25, 2021, 03:23:16 PM
Happy to have you on board, Normatron!


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: Golem on July 25, 2021, 10:11:28 PM
I'm up for Galaga '88!

I gave this an hour last night. This is the perfect game to come after Project Starship X. Where PSX is sugar rush sensory overload, Galaga '88 is pared back and staid. It's pretty soothing!

I'll be playing along on the Turbografx Mini. Do you know how close it is to the arcade version?


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: MetalFRO on July 26, 2021, 03:08:11 PM
I'm up for Galaga '88!

I gave this an hour last night. This is the perfect game to come after Project Starship X. Where PSX is sugar rush sensory overload, Galaga '88 is pared back and staid. It's pretty soothing!

I'll be playing along on the Turbografx Mini. Do you know how close it is to the arcade version?

Glad to have you aboard another month, Golem! As to the TG16/PCE version and the arcade, I don't know exactly how similar they are. The PC Engine had a lot of pretty good arcade ports from the mid-late 80's, so there's a good chance it's pretty faithful, though obviously on a console that would have been for yoko orientation only (tate didn't come into play until the PS1/Saturn generation, I believe), whereas the arcade original would have been on a vertical monitor in the cabinet. So some compromises would have been made. This will ring true with the Game Gear version even more, naturally. It will be interesting to compare them, though, and see how they differ.


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: 4_T_en on July 30, 2021, 06:04:21 AM
I'm in as a first-timer to the forum. I've been listening to the podcast for a few months and decided to join the group. I'm playing the PCE version on the Mini, as well as the arcade port that's part of the Namco Museum collection on Switch.


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: MiniConsoleMan on July 30, 2021, 09:54:28 AM
I'm in. First shmup club game for me on my PCE Mini as well.


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: MetalFRO on July 30, 2021, 11:09:10 AM
I'm in as a first-timer to the forum. I've been listening to the podcast for a few months and decided to join the group. I'm playing the PCE version on the Mini, as well as the arcade port that's part of the Namco Museum collection on Switch.

Welcome to RF Generation, and thank you for listening to the podcast! Looking forward to hearing your thoughts on the game, and if you notice any major differences between the 2 versions :)

I'm in. First shmup club game for me on my PCE Mini as well.

Welcome aboard MiniConsoleMan! Good to see some PCE Mini participation with this game. It really is pretty accessible that way, which is awesome for a game that maybe went under people's radar when it initially came out, despite the well known Galaga name.


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: shaggy on July 30, 2021, 11:22:48 PM
I may partake in this one as Galaga '90 on the Turbo Grax-16.


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: MetalFRO on July 31, 2021, 09:28:13 AM
I may partake in this one as Galaga '90 on the Turbo Grax-16.

Very cool!


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: FauxMacho on August 01, 2021, 09:39:58 PM
When you already have the game, you have to join.
I love Galaga, and I love Galaga 88 too. I have the Namco Museum Arcade Pac on Switch and played 88 a bit two summers ago. Coming in my highscore is 159,000. I hope to really get into a groove and post something big. : )

And welcome Reticulan!


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: ReddMcKnight on August 02, 2021, 04:21:56 AM
Unh-unh. Not good enough. I require more practice.

(https://i.ibb.co/GW4xyBw/Galaga-90-USA-210802-051719.png)

(https://i.ibb.co/SJdfTgJ/Galaga-90-USA-210802-051749.png)


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: Corkman on August 02, 2021, 06:12:50 PM
  Nice start Redd!
 
  I'll be playing this month as well either on TG 16 mini or the Namco Pac on Switch.

   I like single screen shmups (maybe because I'm old) but I've never really played this one much other than just trying it out once. I'm more familiar with the OG Galaga, Galaxian, Gaplus, all those versions of Space Invaders, and Cosmo Gang: The Video among others. So it's way past due that I really play this one.



 


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: MetalFRO on August 03, 2021, 06:36:20 PM
Awesome to see so much participation! I will definitely be curious to hear thoughts from those playing multiple versions, as to which you prefer, or which one you like the most.


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: Normatron on August 03, 2021, 08:14:47 PM
Never said which version I'm playing. Turbografx 16 Galaga 90. My first run of the month and not so good.


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: MetalFRO on August 03, 2021, 10:36:38 PM
I started out with the PC Engine version tonight, playing via the MiSTer FPGA, so I can use my arcade stick. Throwing down the gauntlet early, with 128,700 points!


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: ReddMcKnight on August 03, 2021, 11:18:42 PM
IMPRESSIVE!

You came prepared.

And yet...not enough.

(https://i.ibb.co/Zcz9LzF/IMG-20210804-001324.jpg)


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: Christapp76 on August 04, 2021, 12:11:05 AM
Hi - Count me in on this one

Will be playing on the PC engine mini console

Chris Tapp76

Hopefully should have more time this month to play than I did with project starship


Sent from my iPhone using Tapatalk


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: FauxMacho on August 04, 2021, 12:42:17 PM
Alright let's go!

261,490 on the Switch port.

For me it's about surviving to about 140k points with lives intact, then the real run begins.


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: MetalFRO on August 04, 2021, 10:24:49 PM
Just so everyone knows, Ed from Bullet Heaven played earlier this evening, and got over 700K points, so we all have a lot to shoot for, pun inteded!


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: Golem on August 04, 2021, 10:25:42 PM
Got the clear on route 1! Took me 6 hours of practice. Really enjoying it so far!
https://i.imgur.com/dSwetLd.png
427,540

I went back and recorded a playthrough, although the score isn't as good:
https://www.youtube.com/watch?v=h7MQinK3UF4

There are a few key strategies for clearing route 1 on Galaga '88 on PCE. I am curious if these will bear out on the higher routes or on the arcade version.

For single-screen stages:
Start towards the center, offset so that you are aligned with the inside curve of the left enemy wave. Here's a screenshot of the position: https://i.imgur.com/j6IzUir.png

If there are enemy waves on the left and right, dodge towards the left edge of the screen (do not cross the middle). If there are enemy waves on just one side, dodge to the side without enemies. Dodge slowly so that you very slightly kite bullets and dive-bombing enemies in your wake.

As you dodge, leave enough room to dodge a last-second dive-bombing enemy. You will want to have a tile or so of free space against the closest edge of the screen. If an enemy divebombs, dodge away from it, not towards it.

If an enemy wave has started entering the screen, do not try to fly under it in order to shoot out enemies. You should stay safe by staying on the opposite side of the screen. Moving under an enemy wave that is already on its way in is just asking to get point-blanked.

As you start a stage, the first meteor you destroy will have a capsule. This sucks. Make sure to kill it the instant you enter the stage--you don't want the capsule hanging around for you to accidentally pick up at an inopportune moment. I dodged the first capsule by crossing the middle. This seemed to work well enough for me, even if there were two enemy waves entering simultaneously.

You have a few guarantees that power this strategy:
1.) Enemies will only loop once as they enter the stage.
2.) If enemies come from one side of the screen, they will not start coming from both sides of the screen again.
3.) If enemies come from the right side of the screen, the next wave will come from the left. If enemies come from the left side of the screen, the next wave will come from the right.
4.) Once enemies swap from two waves at once to one wave at once, the first wave will come from the left.

Again, this only applies to route 1 on the PCE version. I don't know what happens on higher routes or in different versions.

I was playing on the Turbo Mini, so replaying stage 1-15 was really helpful. That was the first stage that moved too quickly for me to react on sight. I basically figured out everything above by setting a save state at 1-15 and grinding stages 1-15 through 1-17 over and over.

Also, don't forget that Turbo Views covered this game! youtube.com/watch?v=uqwh078fjuc

And a question: what determines if you can re-capture a ship to get the dual ship? Half the time I free a captive ship, and it stays red and tries to kill me.


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: shaggy on August 05, 2021, 05:45:09 AM
I'm enjoying this game.  I like how the turtles explode into fireworks and how two enemies can merge and become stronger.  Redd said he couldn't pause the game, I'm playing on a Turbo Duo and the manual says to press Run to Pause but that didn't work for me but pressing Select did so give that a try.  For those without a manual, the Blue capsules that look like gems  will warp you to a higher dimension up to warp 4.  Collect 2 capsules and at the end of the next round you will warp.  This is the key to higher scores as you get more points, and didfferent enemies, in higher warps.  Shooting the blue rocks give out bllue capsules along with shooting the "bodyguards" whichever eneies those are.  This also appears to be the way to fight bosses and at the end of the first warp there was a boss.  I ended up getting to stage 6 out of 29 so far.  I'll post a screenshot soon.


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: MetalFRO on August 05, 2021, 06:55:17 PM
And a question: what determines if you can re-capture a ship to get the dual ship? Half the time I free a captive ship, and it stays red and tries to kill me.

Excellent job with a clear so fast! If you want to get a higher score, you need to make sure to get warp capsules and go to the highest/hardest path. As to your question, if you take out the capturing enemy while it's swooping down at you, your captured ship will return. If you destroy it when it's in formation at the top of the screen, your ship will swoop down at you, but if you survive to the next stage, it's supposed to return to you at that point. I haven't managed to get that far yet, in terms of not dying after I shoot down the capturing ship while it's in formation, so I can't vouch for it personally, but that's my understanding.


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: Golem on August 07, 2021, 11:46:15 PM
As to your question, if you take out the capturing enemy while it's swooping down at you, your captured ship will return. If you destroy it when it's in formation at the top of the screen, your ship will swoop down at you, but if you survive to the next stage, it's supposed to return to you at that point. I haven't managed to get that far yet, in terms of not dying after I shoot down the capturing ship while it's in formation, so I can't vouch for it personally, but that's my understanding.

Awesome! This clicked instantly. This makes recoveries feasible.

Are the different paths are called dimensions? That's what the ending of the second path/route/whatever makes me think.

As for going for the highest path, so far I have gotten a lot of use out of the difficulty curve by starting at the bottom. Notes after a dimension 2 clear (youtube.com/watch?v=jxsvT47bOAU):

-Dimension 1 is characterized by tricky, low-entering waves (these waves enter the screen below the halfway point). These make it easy for enemies to point-blank you when they enter the screen. Dimension 2 does not have low-entering enemy waves (!!!).

-This is offset by the enemy set in dimension 1, which seems to be the easiest of the bunch.

-Dimension 2 is characterized by the freakin throwing star enemies: https://i.imgur.com/OzFVaZk.png
These enemies start life as a bubble. You can kill them as they enter the screen to make life easier, or you can let them graduate to the throwing star phase for tons of points. They seem to give you more points the higher they are on the screen when you kill them. (Is that right?)

-You don't have to fully kill the throwing star enemy. If you hit it once, and it reaches the bottom of the screen, it will perish (without giving you points).

-To enter dimension 2 by stage 4, you need to let the small cyan enemies mature so that you can farm them for capsules. (If you're not sure what I mean, see the beginning of my playthrough.) Stages 1 and 2 do not have meteors that you can shatter for easy capsule pickups.

-The left-right-left-right rhythm of enemy waves seems to be broken in dimension 2. It's a little hard to tell, since enemies can enter from the top of the screen. I think this is a benefit to learning dimension 1 first, since your learning will be simpler if you start there.

-In clearing dimension 1, I ingrained the instinct to leave a tile of free space against the edge of the screen. This has stayed useful.

-The boss in dimension 2 seems to be the same as the boss in dimension 1, just with a different appearance.

-An average dimension 2 clear should come out to 700,000 points or so, maybe just under.

-If you take just one capsule, you won't warp. It's great to have some leeway on this.

And just for kicks, my favorite moment:
(https://i.imgur.com/0HytJkN.gif)


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: 4_T_en on August 10, 2021, 07:18:23 PM
Am I the only one struggling with a bit of the gradius syndrome on this one? If I lose my big ship, and I can't regain it very soon after, it feels like my whole run falls apart. I don't know how many times I have restarted because through some dumb mistake I don't get it on the first stage.


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: Corkman on August 10, 2021, 08:20:22 PM
Am I the only one struggling with a bit of the gradius syndrome on this one? If I lose my big ship, and I can't regain it very soon after, it feels like my whole run falls apart. I don't know how many times I have restarted because through some dumb mistake I don't get it on the first stage.

Yeah, I know what you mean. It's becoming more of a habit to get the big ship in the first stage. But, whenever I forget, I just reset.

I find that the runs are pretty short (at my beginner skill level) so it's not too big of a deal to lose a ship or lose the big ship.

It seems to me that the PCE version is easier than the Switch version. I would have thought the taller aspect ratio of the Switch/arcade version would have helped give me more time to dodge. But, the PCE version seems to have more room left or right to dodge. Plus, the enemies are coming in hot on the arcade version compared to the PCE version.



Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: Normatron on August 11, 2021, 12:23:52 AM
Finally had time for a few rounds and I don't think I did horrible, hoping to get farther into it.


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: MetalFRO on August 11, 2021, 03:52:15 PM
It seems to me that the PCE version is easier than the Switch version. I would have thought the taller aspect ratio of the Switch/arcade version would have helped give me more time to dodge. But, the PCE version seems to have more room left or right to dodge. Plus, the enemies are coming in hot on the arcade version compared to the PCE version.

I would have made the same assumption, about the taller screen being better for anticipating enemy movements! I haven't got around to the arcade version yet, but I guess I'll have to anticipate that change when I do.

@Normatron - are you playing that on a RetroFreak console? That's awesome! I'm curious as to how well that handles TG16 & PCE stuff.


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: Golem on August 16, 2021, 10:23:50 PM
It seems to me that the PCE version is easier than the Switch version. I would have thought the taller aspect ratio of the Switch/arcade version would have helped give me more time to dodge. But, the PCE version seems to have more room left or right to dodge. Plus, the enemies are coming in hot on the arcade version compared to the PCE version.

I would have made the same assumption, about the taller screen being better for anticipating enemy movements! I haven't got around to the arcade version yet, but I guess I'll have to anticipate that change when I do.

I think Image Fight is pretty good at highlighting this distinction across its platforms. It's balanced for the arcade TATE aspect. On the NES port, they widened the screen, and the game is easier. On the PCE port, they kept the TATE width and chopped off the top of the screen. You have less warning when hazards come onscreen, making the game harder.

FRO, you asked on Twitter about randomness in shooters recently. Putting Galaga '88 right after Project Starship X works well to highlight how both games are random in different ways.

In Project Starship X, the level blocks you encounter are random. However, with enough experience (and maybe rote memorization (https://www.vglogger.com/?note=&game=project%20starship%20x&category=design%20space&tag=&user=)), you can predict everything that happens within a level block. The knowledge challenge here is to recognize what block you're in as soon as possible, so that you can then queue up the according tactics. Once you know what block you're in, there are no surprises.

In Galaga '88, each level layout is fixed. However, enemy attacks appear randomized. There are three things that seem to be random:
-When an enemy shoots during the entrance wave
-When an enemy divebombs out of the entrance wave
-When an enemy descends from the swarm at the top of the screen
If I'm wrong about this, please call me out! But, if I'm not wrong, then this means you must adapt in the moment as each individual enemy advances. You can memorize stage layouts, but the activity within each stage will be different each playthrough.

Other notes after clearing dimension 3:
-Balloonies (as they are seemingly called) block shots, so that you can't hit enemies behind them. And the more you hit them, the more area they block. This is tricky, dynamic, and interesting.
-The low-entrance enemy waves from dimension 1 are back.
-The distinction between the triple ship and dual ship seems interesting. The triple ship hitbox is only slightly bigger, but that slight amount really matters. On the other hand, it's surprisingly easy for enemies to slip between the dual ship's dual shots.
-Regarding stages 3-23 and 3-24, the entrance carrier enemies will divebomb you! This happens on dimension 1 as well, but I never noticed for some reason. I had to memorize it here.
-3-27 and 3-28 are killer. I never got consistent at these, even when grinding them from a save state. Balloonies make these waves dense by way of their health and size. These two levels took me the longest time to find a decent strategy for, and it took me roughly 5 and a half hours to get the clear.
-For the bosses, you want to trap them against the edge of a screen. Use your shot to pressure them to the edge. Then, only dodge away from the edge of the screen. If you dodge towards the edge of the screen, you'll set the boss free.

Here's the clear: http://www.youtube.com/watch?v=uku4GCiBerc
Score: 866,600 (normal mode)
(https://i.imgur.com/VQRYQyD.png)


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: MetalFRO on August 17, 2021, 04:34:02 PM
Great thoughts, Golem! Also, I hope you don't mind, I edited your post so the video would post inline, so folks can watch your clear. You can do this in the future by encasing 'url' in square brackets (minus the single quotes), and making sure the link is http vs https, and has the watch= and other stuff after that, to signal the specific video. I'll have to scope that Project Starship X vlog entry when I have a few minutes to sit down and read through it - looks like you've really compiled some very useful information!


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: Corkman on August 17, 2021, 07:18:18 PM
Quote
In Galaga '88, each level layout is fixed. However, enemy attacks appear randomized. There are three things that seem to be random:
-When an enemy shoots during the entrance wave
-When an enemy divebombs out of the entrance wave
-When an enemy descends from the swarm at the top of the screen
If I'm wrong about this, please call me out! But, if I'm not wrong, then this means you must adapt in the moment as each individual enemy advances. You can memorize stage layouts, but the activity within each stage will be different each playthrough.


  Thanks for the info about randomness Golem. Helps me understand why I just get the "game over" pretty quick sometimes.

  I'm starting to get a hang of this game and forming a strategy (in large thanks to the suggestions and gameplay by others). Here's my progress so far. I'm using rapid fire on
  both and starting out with double ships.

   136350 pts on Switch arcade version

   201660 pts on the TG 16 mini version

  I'll keep playing. I think there's room for improvement in both cases.



   



Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: shaggy on August 18, 2021, 05:44:28 AM
Here is my craptastic hi score, got to level 7.  I suck:

(https://i.imgur.com/la7SdI0.jpg)


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: Normatron on August 21, 2021, 12:07:51 AM
Gone back a few steps but still not bad. Once you get hit that is about it for the game.


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: Normatron on August 21, 2021, 12:09:51 AM
My high scores as of right now


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: MetalFRO on August 21, 2021, 10:30:52 PM
I think we're going to split out scoring between the arcade and Turbo/PC Engine versions, just because of the difficulty difference. So for those wanting to try their hand at the arcade version, that will be a different category.


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: Golem on August 23, 2021, 03:55:39 PM
Just a correction to my earlier post.

Random:
When enemies shoot during the entrance swoop
When enemies peel from the formation at the top of the screen

Fixed:
Which enemies divebomb from the entrance swoop
Which enemies are in formation at the top of the screen, along with their placement

Enemy divebombing is so quick, and enemies are so numerous, that divebombing appears random. However, the enemy formations per stage are fixed, and so you can't have enemies randomly divebombing--that would mean you have random formations. That said, you do still have enemies shooting randomly during that entrance swoop.

Got the dimension 4 clear this evening on normal difficulty:
https://www.youtube.com/watch?v=OLuMq3WB2Js
1,129,280

Took me about 5 hours of practice after clearing dimension 3, and about 20 hours total of playing the game. I should mention I use a Memento-style practice regimen using save states:
-save scum to the final level
-clear the final three levels in one go
-clear the final six levels
-clear the final nine levels
-etc., working backwards, until...
-get the full clear
This drills in the final level without playing the first level to death. This way, I spend the most time practicing the hardest part, the final level. I also practice it with gradually higher levels of fatigue.

And don't forget the Restart Syndrome board, it would be cool if someone could unseat Master Kollision: https://www.restartsyndrome.com/board.php?id=510&mode=PCE%20-%20Normal

----

Some additional notes as I work through the level design (https://www.vglogger.com/?note=&game=Galaga%20%2788&category=Level%20design&tag=&user=):
-Bees are always at the top. Not too significant, although it means you are less likely to shoot it down by accident.
-Joining enemies have the greatest horizontal reach, from one side to the other. No other enemy can shoot or fly so far. This makes them the most dangerous enemy IMO.
-Every stage in a dimension has the same formation shape. The variation is in the formation composition.
-Every stage in a 3-stage set (e.g. stage 11, 12, 13) has the same formation composition. The difference between each stage is in the entrance swoops and the environment (where the rocks are).
  -Err, which means the scrolling stages are identical when you get to the part where the scrolling stops and the formation teleports in.
-I'm pretty sure fast mode (when enemies can advance from formation with a heightened flight speed) is triggered when 12 enemies remain. I only tested this on dimension 1, so take that with a grain of salt.
-Dimension-specific enemies shield enemies above them.
  -Fireworks drop droplets when in fast mode. These eat bullets.
  -Throwing star enemies have 3 health after advancing.
  -Balloonies always have 3 health. Plus, they grow in size, blocking bullets from a wider range.
  -Shield enemies block all bullets unless they are currently advancing out of formation.
-This last point leans into what makes Galaga work. Enemies lower in formation naturally protect enemies above them by being a meat shield. The dimension-specific enemies each have a unique way of being a meat shield. Additionally, each dimension higher has a more sturdy meat shield, until you get to the sometimes-invincible shield enemies of dimension 4.


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: FauxMacho on August 31, 2021, 01:39:21 PM
Nudged my score yesterday to 270k but today had a huge leap to 445,140 (ending in Dimension 5, stage 19). Once I got to dimension 4, enemies got way faster and more aggressive, but the score also rockets up quickly. I've seen Ed/Bullet Heaven tweet out some 500k+ scores. I'm going to see if at the 11th hour tonight I can get another good run.

I've attempted staying low in Dimension 2, but the scoring is much lower I think that strategy is more for going for an easier 1CC.


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: Corkman on August 31, 2021, 07:05:14 PM
Nudged my score yesterday to 270k but today had a huge leap to 445,140 (ending in Dimension 5, stage 19). Once I got to dimension 4, enemies got way faster and more aggressive, but the score also rockets up quickly. I've seen Ed/Bullet Heaven tweet out some 500k+ scores. I'm going to see if at the 11th hour tonight I can get another good run.

I've attempted staying low in Dimension 2, but the scoring is much lower I think that strategy is more for going for an easier 1CC.

Wow! Nice job on the Switch arcade version. It's tough.


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: Corkman on August 31, 2021, 07:27:38 PM
  Well, I didn't make great progress on the second half of the month. I was consistently average but no higher in scores.

   136350 - on Switch arcade version
   201660 - on TG16 mini version

   I did enjoy playing a single screen shmup this month. I don't think I put as much time into one since I was a little kid playing Space Invaders on the Atari 2600.

   This was my first time playing Galaga '88 and I'll definitely play it again on occasion. It was interesting to learn the little mechanics and tricks in this game like the big triple shot ship, the no hit bonus in the bonus round, and getting the dimensional warps from Gameboy Guru's and Bullet Heaven's streams. Thanks for streaming!



   


Title: Re: August 2021 Shmup Club - Galaga 88-90-91
Post by: MiniConsoleMan on September 01, 2021, 11:28:46 AM
Not my most active month (As I was still hooked on completing PSX for the majority of this month) and although a classic game, it's one I probably won't return to often. Only managed a measly score of 111,670 on the PCE Mini. As always, it was fun to play along for a little bit and I look forward to hearing about other players experiences with the game.