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RF Generation Message Board | Gaming | Community Playthroughs (Moderators: techwizard, singlebanana, wildbil52, GrayGhost81, Disposed Hero, MetalFRO) | August Retro Community Playthrough - Beyond Oasis 0 Members and 1 Guest are viewing this topic. « previous next »
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Author Topic: August Retro Community Playthrough - Beyond Oasis  (Read 16900 times)
Addicted
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« Reply #60 on: August 28, 2014, 08:54:50 AM »

Is it okay to post screenshots from the end of the game now?
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Stephen Kick: “The thing about classic games was that they were the first for an entire generation. Successive works are going to be important to individuals and even to groups, but never to a whole generation in the same way.”
singlebanana
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« Reply #61 on: August 28, 2014, 10:13:12 AM »

Sure
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
 Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean: www.rfgplaycast.com

Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Addicted
Blog Writer
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Posts: 1966


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« Reply #62 on: August 29, 2014, 07:33:17 AM »

Ok. Here are the ending screens:

Spoiler (hover to show)
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Stephen Kick: “The thing about classic games was that they were the first for an entire generation. Successive works are going to be important to individuals and even to groups, but never to a whole generation in the same way.”
singlebanana
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United States
Posts: 7082


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« Reply #63 on: August 29, 2014, 09:35:37 AM »

Congratulations Addicted!
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RFGen Co-Director; pinball, 2600 & NES nutjob, co-host of the RFGen
 Community Playthrough and the RFGen Playcast. Listen/Download on iTunes and Podbean: www.rfgplaycast.com

Complete licensed NA NES, U.S. SMS, NA Vectrex, and Microvision sets!, 11 left for 7800, 25 for 5200, 42 for Colecovision
Addicted
Blog Writer
***
Posts: 1966


 Stats
« Reply #64 on: August 29, 2014, 11:10:51 AM »

@singlebanana: Thanks! I'm glad to have this one behind me. The controls were stiff at best.
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Stephen Kick: “The thing about classic games was that they were the first for an entire generation. Successive works are going to be important to individuals and even to groups, but never to a whole generation in the same way.”
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