RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Jul 25th 2008 at 03:40:44 PM by (Marriott_Guy)
Posted under The RFG Pulse, Atari, Nintendo, SNK, Mattel

Best Digital Controller

Getting poll results. Please wait...
A video game or console can be great, but without the right input device who really cares?  Playing a bit off of Tan's article on the Saitek Cyborg 3D Gold USB, The RFG Pulse wants your opinion on the Best Digital Controller.  But first a little history might be in order.

Digital controller technology was the primary method utilized until about the mid 1990's.  To put it simply, this was basically an On-Off technology: push a button, directional button or joystick and a single response was transmitted to the console to execute an action.  The amount of pressure applied was not a factor, as it is in today's analog controllers.

When considering your vote, take into account innovation, control, feel, overall performance and usability.  There were many, many more digital controllers released who did not make the list that you see in this poll.  The most notable missing is the 'pistol' controller for the Bally Professional Arcade - a truly sensitive and responsive controller for its time, but not considered a mainstream system by most gamers.

There are some heavy weights in this poll.  Who will win?  Vote and add a comment to state your case!

Atari 2600 - Joystick



Simple, elegant and easy to use.  A true classic.

Mattel Intellivision



Innovative at the time, allowing complex user input.  The 'circle' pad allowed quick directional input.


Nintendo NES



The introduction of the first gamepad.  The D-Pad exists to this day in our modern controllers.

Sega Genesis



Excellent design and fits like a comfortable pair of shoes.

Nintendo SNES



Slightly small, dog bone design, but introduced us to the 'shoulder' buttons still utilized today.

SNK Neo Geo AES



The mother of all controllers.  This true arcade stick was / is a classic with excellent control.

Comments are always welcomed!  Let's hear from you!



Posted on Apr 26th 2008 at 01:36:22 PM by (Marriott_Guy)
Posted under System Overview, System Overview, Worlds of Wonder, Action Max, Nintendo, Atari, VHS, VCR

The year was 1987 and the video gaming world was ruled by the Nintendo Famicom, followed by a somewhat strong competitor in the Sega Master SystemAtari was still a big player at the time, though their recent releases of their 5200 and 7800 systems could not effectively compete with these newer breeds.  A company called Worlds of Wonder decided to enter into the fray with the release of the Action Max.  Though they had already established considerable ties to the gaming community during the mid 1980s, this system was already dead on arrival when it hit the store shelves.

Worlds of Wonder was founded by a group of former Atari programmers.  Being the original distributor of the Nintendo NES in the United States, they had strong ties to both technological and manufacturing resources.  The actions and reasoning behind the development of the Action Max is unknown.  Coming off the video game crash of 1984, many hardware manufacturers went bankrupt and new developers shied away from this video game console field (NEC being the main exception).  Obviously, this did not deter their efforts in creating a new system built upon possibly the most media formats ever devised – the VHS video cassette tapes. 

It is important to first describe how this system works, rather than to describe its physical and technical features as is the norm.  The Action Max is one of the few video game consoles that are not able to display graphics on its own – a VCR is required for game play (not included).  The system works by attaching directly to a VCR.  The VCR in turn transmits the video signal to your television.  Sound is delivered through the Action Max system itself – there is no option for external output.  The included Light Sensor must be plugged into the console, then 'connected' to the television screen via a suction cup.  As mentioned before, games are VCR tapes.  Pop in the game into your VCR, power up the Action Max and plug in the controller (light gun) and be prepared to fire away.  All games (a total of 5 were released) are the same, whether it is shooting a ghost or a submarine, these are simple point and shoot affairs.  What's worse, there is no change/reaction to anything being displayed to you when you score a 'hit' – a small noise is emitted from the console and the score counter increases.  There is no way to win or lose at these games – just high score bragging rights among your friends (better right them down since the Action Max doesn’t keep track of them at all for you).  Also, remember that this is a dumb VCR tape – replay value is -0-.  The tape itself cannot change, and playing a new game repeats the same positions and appearances of all foes.  Memorize where they will appear, maximize your score.

Now that the basic concept of the working of the Action Max has been described, let’s look at the console itself.  The system itself is rather nondescript.  The dark grey exterior casing is shaped and has the size of an aluminum container used for the family sized portion of a Stouffer’s pre-made meatloaf dinner.  Come to think about it, the weight is about the same as well (about 2 lbs.).  A white elongated "S" shaped plastic wedge breaks up the dull, solid colored top facing.  Residing here is a combination of three toggle switches and two dials that control the difficulty level and the number of players (supported two player mode).  The player's score was displayed here as well in classic, old-school red LED numbering. 

The front of the unit has jacks for a headphone and the controller, along with a toggle switch to mute the volume.  The back of the unit is more of the same – a jack for the power (external, not included but the unit can run off of C batteries), two mini-RCA jacks for the light sensors.  The controller is a more of the same - a simple dark grey light gun that feels rather fragile and does not have any girth to it, though it does fit OK in one’s hand.  'Shooting' the 'gun' emits a rather satisfying mechanical clicking noise – nothing like cap guns of the era, but still, with this console, it is all about the small pleasures.

Worlds of Wonder entered into bankruptcy in 1988, less than a year after the release of the Action Max.  The company is more noted for the development and production of various children’s product, including the Teddy Ruxpin interactive bear.  Many of the associates of Worlds of Wonder went on to join Nintendo in various capacities.

The Action Max was a short-lived system, and rightly so.  Compared to it's contemporaries, the static game play and poorly acted video VCR games did not stand a chance.  Think of the worst Sega CD FMV game released and multiple your disdain for it by 1000% - that would not accurately define an experience with the Action Max, but it would come close. 

This system is only recommended for collectors – there is no value here at all for among gamers of any level.  The unit is light, but the box is HUGE for this system – the packing alone is around 10" in depth.  I am not sure why the packaging was so extensive for this system – perhaps the marketing gurus at Worlds of Wonder thought that 'bigger was better' when seen on a store shelve.  It is certainly not needed for what it was designed to protect.  Though not seen a great deal for sale, these systems are pretty cheap to acquire through eBay.  Expect to pay no more than $50 USD for a complete system.  Games are not too rare either – they will run you around $10 USD a piece. 





The link to the full review of this system (including ratings, pictures and video):
http://www.videogameconso...ry.com/pg80-actionmax.htm

Thanks all.

Terry (a.k.a. Marriott_Guy)
The Video Game Console Library
http://www.videogameconsolelibrary.com



Posted on Apr 14th 2008 at 05:56:56 PM by (TraderJake)
Posted under Cynical Gamer, Feature, Atari

There are many big developers out there. Such Behemoths as Activision, Nintendo, and the evil empire we know as EA. Love or hate, these behemoths tend shape the future of the gaming world, for better or worse. On the other end of the spectrum, we’ll have the fallen angels, where certain companies have just fallen out of favor. Such is the story for Atari. No, not the old Atari that was cool and caused the video game collapse in the 80s, but the current, sad, sorry Atari that was originally Infogrames / Hasbro Interactive. What went wrong, and what the hell are you doing?

Atari, you have some decent franchises. Personally, I thoroughly enjoyed the Rollercoaster Tycoon series. Chris Sawyer was a genius, and the fact that the first game was the number one seller the year it came out proved it. Too bad then that you took the series and combined it with shit in Rollercoaster Tycoon 2. A sequel, nah, that was a castration. You tried to make better with the third game in the series, but while it was fun it was a resource hog that slowed to a crawl when your park became too large. Good job destroying that franchise.

Recently, you almost lost your license for Dragonball Games. For you, that certainly would have sucked, as your Budokai games are actually pretty fun. They are perhaps the only gems that are not tarnished in your crown by pieces of shit like My Horse and Me. Is that even proper English? I believe that it should be “My Horse and I”. Great job promoting the further castration of the English Language, in a world where the internet is destroying the written language you’re doing your part by influencing little girls who are too small to use the internet. In time, they’ll join the rest of us on the internet, creating some hideous MySpace page with the welcome statement “Like O My Gawd I am liek so Happy that u r here!” What a sick sad world it is. Thankfully, the economy has collapsed, so these bubblegum girls aren’t going to be able to hide in McMansions anymore. Thank God, perhaps they’ll learn what their poor English will get them in terms of a job. Do you think “Would you like Fries with that?” is hard for them to learn? I don’t think so, but I digress.

Atari, you’re a lost cause. Try as you might, but you’ll never be a behemoth in the gaming world. It’s funny though, because you do try. You took Phil Harrison from Sony. What the hell? You’re supposed to go out in a blaze of glory, taking the Infogrames stock price with you! But you must not realize that, or perhaps you do, and you just want to ruin poor ol’ Phil. Phil seems to be such a nice guy though, it isn’t as though he’s the one known for “RIIIIIIIDGGEEEE RAAACCER!” No, that’d be Kaz Hirai. What? You say you wanted that guy? I am sure that with enough money you can get him. I am sure Sony wouldn’t mind to have Phil back, and we’d be happy to see you go down in flames without him.

It’s time for you to smell the roses, Atari. Your time is over, and it’s time for new companies to grow out of your decomposed remains.

It is noted that a lot of thought came about regarding the structure of the English language from just writing this article. We really wish our resident grammar Nazi, known to the RFG Community as Arrrhaloymnn was around to give his perspective. There’s nothing quite like a native Dutch Speaker giving a native English speaker his perspective on English grammar. Oh well.



Posted on Feb 17th 2008 at 04:17:45 PM by (Tondog)
Posted under Classic Gaming, Movies, Documentary, ET, Atari, 2600, Most Epic Documentary EVER

We all know about E.T., the infamously bad Atari 2600 game. But did you know that Atari buried thousands of unsold copies of the game in a Alamogordo, New Mexico landfill in September of 1983?

Many have doubted this event's authenticity, however a team of four enterprising Auburn University students have decided to team up and make E.T.'s March, a documentary about them trying to locate the landfill where Atari buried all these games. Together, the four students will travel from Auburn, Alabama to El Paso, Texas, which is where the Atari plant was located. From there, they will travel from El Paso to the landfill in Alamogordo, recreating the path that the semitrucks took, while in the meantime taking in the video game culture of the United States.

Judging by the website, they seem very determined to locate this goldmine of video gaming history, and the documentary should prove to be a very interesting watch. Now, I haven't seen King of Kong, the other video game documentary that's been making waves lately, but I can imagine that E.T.'s March must have been inspired by it and the critical acclaim it has been receiving.

The filming of the documentary will take place from March 15-23 and will be released over the internet sometime this summer. There are no plans for a theatrical or DVD release stated on the website, but I assume that they would be willing to do something like that if the right distributor steps in and funds them.

While you're waiting for the film to be released, here's a great, well-researched site all about the E.T. burial story: http://atari.digital-madman.com/

E.T.'s March Official Website



Posted on Jan 4th 2008 at 04:20:27 PM by (Marriott_Guy)
Posted under The RFG Pulse, RCA, Pioneer, Nintendo, Bally, Amstrad, Gakken, Manavox, Atari

As I was writing my next System Overview article, I found myself asking the question "What in the world were they thinking?" when looking at some of the console designs in my Room of Doom. Some are very unique and others are just plain elephant-man ugly. With that image in mind, who will take the home coveted Joseph Merrick Award for worst-looking video game console? The contenders:

Magnavox Odyssey 2

Just what I need - 15 million
keys to play a game.

Amstrad GX 4000


Space-age design or just a cheap rip-off
of the Land Speeder from Star Wars?



Cast Your Vote!!

  Magnavox Odyssey 2
  Amstrad GX4000
  Atari 5200
  Gakken TV Boy
  Nintendo GameCube
  RCA Studio 2
  Bally Professional Arcade
  Pioneer LaserActive


 

Free polls from Pollhost.com




Atari 5200


Hmm... make it bigger and
they will love it - NOT.

Gakken Compact Vision


What in the heck am I supposed
to do with those funky handles?


Nintendo GameCube


Simple design or
designed by simpletons?


RCA Studio 2


Brutal, just plain brutal.

Bally Professional Arcade


Bally should have stuck
to designing arcade machines.

Pioneer LaserActive


"Customer needs assistance in aisle 3.
Fork lift will be required."




Posted on Oct 3rd 2007 at 08:57:14 PM by (OatBob)
Posted under List em, Top 5, Atari, 30 years, 1977

30 years ago this month the first of the Atari VCS systems started rolling off the factory lines in time for the holiday shopping season.  The Atari VCS turned out to be the first "popular" cartridge based game system that families could play in the comfort of their own homes.  With a lifespan of 14 years and a library of nearly a thousand titles, surely there is something for everyone.

Reviving a dead feature, this is List 'em.  I list my favorites and you list yours.  Here's my top Atari 2600 games:
  • Asteroids - An arcade favorite that also hit it it big at home.  The gameplay is simple; fly your spaceship in any direction trying to clear out the Asteroid field.  Fly too fast and you crash, and shooting larger asteroids makes them break into multiple smaller ones.  I think most people will find this one to be fun with an easy difficulty level.

  • Space Invaders - Fortunately in the 1980s there were two "baddies" in gaming, film, and comic books that were impossible to be politically incorrect as the arbiters of leading world faiths hadn't covered them... Aliens and Zombies.  Well, here's another mindless alien blaster that needs little introduction.  Move your ship along the base of the screen shooting vertically, and taking cover as needed behind destructible shields.  The invading ships are arranged in a grid with the higher ones being worth more points for scoring.  Occasionally, a bonus ship will chirp and fly across the top of the screen for big points and maybe extra life.  The sprites are not the same as the arcade, but the spirit is there and it feels much alive.
    "INCREASE SPEED, DROP DOWN, AND REVERSE DIRECTION!" -Lrr (Futurama)

  • Pitfall! - Play as a jungle explorer, Pitfall Harry, in search of untold fortune.  Obstacles along the way include scorpions, crocodiles, and quicksand, so you better be ready to jump into action or else you'll fall short.  Activision (the first "third-party" developer) really nailed it with this one.  Unfortunately the difficulty level eventually plateaus, and the only world records to be had are timed "perfect play" runs.

  • Adventure - Wander the world from a top-down viewpoint through mazes and castles.  Find keys to unlock newer areas to explore and slay dragons that stand in the way of progress.  This game was truly revolutionary in terms of mechanics and general scope and size.  A similar but far more refined game titled The Legend of Zelda came out on the NES a few years later and blew the world away.  To this date I still enjoy playing both games.

  • Missile Command - Move the cursor to trigger a mid-air explosion.  Use this to destroy all incoming missiles heading towards your bases.  This game gets to be tough after a while, with a fair, but gradually increasing difficulty with each wave. 

Wow, five is too short for listing all the great games for such a classic system.  There's always other goodies like Q*Bert, Pole Position, Breakout, , Yars' Revenge, Frogger, Combat, and multiplayer sports games like Basketball.  Expect simple gameplay and don't forget the RF switch.  Stay tuned on channel 3.



Posted on Oct 2nd 2007 at 01:04:16 PM by (Tan)
Posted under Classic Gaming, Roots, Atari, 1 button, Age of Coax

That's right, 30 years since the release of the Atari 2600! Being the classic and modern gaming website we are, let me take a moment and bring some attention to this wonderful system.

Although the 2600 wasn't the first home console, it was the first mainstream one that broke gaming out of the niche market and into living rooms everywhere during Christmas 1977. At the time the main competition was the Fairchild Channel F which was also known as the "Video Entertainment System". At a price of $199 and a launch library of 9 titles, Atari entered the ring to duke it out with their system they called the "Video Computer System" or VCS for short.

Some interesting factoids about the 2600:

  • The Atari 2600 has the longest lifespan of any console in US history, 14 years and 2 months ending on January 1, 1992.
  • Sold an estimated 40 million units worldwide.
  • Licensed games spanning 13 years, (1977-1990).
  • Has had more cosmetic surgery over the years than Michael Jackson

Those are some truly impressive numbers. All of which adds to the cultural impact and iconic status of the Atari 2600. Whether you love it or hate it you can't deny the impact it has had on gaming or it's importance in gaming history. Even today, there's a large homebrew scene making new 2600 games, plug and play TV devices, T-shirts etc.

Remember this?



Looks surprisingly a lot like the Nintendo Wii commercials doesn't it? In 1977, the Atari 2600 was marketed as family entertainment. Here we are in 2007 with the Wii, Uno and Scene-it, misc systems like the Zapit Gamewave plus other games and systems that are promoting family participation. Parents who played the 2600 in their youth are returning to gaming once again with their children. They are also buying the games and systems of their childhood and sharing their love of the Atari 2600 with their kids.

Do you own an Atari 2600? If you do then I challenge you to dust off that joystick, find yourself a comfy seat that won't make your ass go numb after 16 hours and knock down some high scores or create scores for games not listed yet in our high score forum. If you don't own one then your missing out on one of the most varied, challenging and fun game libraries available. Check out the various threads in the Sales Extravaganza forum here at RFGen if your in the market for Atari 2600 games, systems and accessories. There are great deals for great prices and just in time for you to add to your collection and get involved during the Atari 2600 high score celebration!

Some of these scores are first runs through a game to get the ball rolling so don't feel intimidated if they seem out of reach. Crack your knuckles, meditate, time travel and check out what your currently up against as of today:

High Scores

Atlantis - 46,400 - Tan
Berzerk - 51,500 (Game 3) - Fighter17
Berzerk - 24,360  (Game 6) - DarthKur
Centipede - est. 77,000 (Easy Game 1) - game_quest
Circus - 4,577 - Tynstar
Coconuts - 1,030 - nester
Congo Bongo - 31,030 - Level 3 - DarthKur
Cosmic Ark - 12,010 - nester
Demon Attack - 12,920 - Tynstar
E.T. The Extra-Terrestrial (game 1) - 21,102/? completion - DarthKur
E.T. The Extra-Terrestrial (game 2) - 22,380/2 completions - OatBob
Firefly - 5,250 - nester
Galaxian - 14,370 - James
H.E.R.O. -  92,895 / Level 13 - Atari_Wizard
Gopher - 5,400 - nester
Jr. Pac-Man - 16,350   (Start @ level 1 "tricycle") - nester
Laser Blast - 71,280 (Game 1) - Fighter17
Midnight Magic - 47,195 - nester
Moon Patrol - 35,740  (Game 1) - DarthKur - DarthKur
Planet Patrol - 3,460 - nester
Q Bert - 70,450 - nester
River Raid - 88,620 - Atari_Wizard
Seaquest - 88,610 (Game 1) - Fighter17
Solar Fox - 38,000 - nester
Spider fighter - 101,360 - Atari_Wizard
Tac-Scan - 202,700 - nester
Tapper - 18250 - Tynstar
Venture - 6,300 - nester
Yars' Revenge - 30106 (Game 1) - OatBob

While your working on those high scores this month, keep it tuned to RF Generation between pee breaks for more Atari 2600 coverage as we celebrate this huge anniversary. Don't forget to keep an eye on the Atari 2600 high score thread listed here:

http://www.rfgeneration.c...um/index.php?topic=3114.0



Posted on Aug 10th 2007 at 09:00:32 AM by (Tan)
Posted under Classic Gaming, 360, Atari, Fun things to do

Here's a neat little App for all you Atari 2600 fans and classic gamers alike. You can add your own name, picture, text colour, controller etc and make a front and top label that's either 150 or 360 DPI in size.







Also for those of you who haven't seen this before, here's an Xbox 360 Achievement generator:






Here are the links, enjoy!
http://www.labelmaker2600.com/   -  Atari 2600 label maker
http://achievements.schrankmonster.de/  -  Xbox 360 Achievement Generator

Thanks to the guys at Labelmaker2600.com and "bietiekay' from www.technology-ninja.com for these neat apps. Cool



Posted on Jul 31st 2007 at 12:27:35 AM by (Tan)
Posted under Classic Gaming, Atari, Gaming Industry, History

I just finished reading up on Activision's history starting from the Gamasutra article posted today and finishing with their Wikipedia entry and a retrospective look back based on my own experiences with them. Here's an interesting quote from David Crane mentioning one of the biggest reasons he and others left Atari to form Activision in 1979:

Quote
"This memo backfired however, as it demonstrated the value of the game designer individually. Video game design in those days was a one-man process with one person doing the creative design, the storyboards, the graphics, the music, the sound effects, every line of programming, and final play testing. So when I saw a memo that the games for which I was 100 percent responsible had generated over $20 million in revenues, I was one of the people wondering why I was working in complete anonymity for a $20,000 salary,"


Just imagine, in less than two short years a small development team of less than half a dozen programmers working out of David Crane's apartment created Dragster, Fishing Derby, Boxing, Freeway, Kaboom!, Stampede, River Raid, Starmaster, Barnstorming, Chopper Command, Pitfall and Spider Fighter and many others!

It's a testament to their established name that they managed to survive so long where others have failed. Even during their lean years in the late 80's/early 90's when they were bankrupt, sold, then re-organized they managed to crawl back to the forefront once again.

I do wonder though, can they can re-connect with that side of their history that made them who they are today? Can a company whose last major in-house developed game came out almost 10 years ago, earn back the respect of the industry for their creativity? Or are they doomed to be the sequel churning corporate machine like EA? Solely a publisher and not a developer, buying franchises instead of making them? You could talk about Insert Company Name Here and say the same thing, there are plenty of examples. But Activision was the first, and at the moment they are the biggest.

My question to you: Is Activision a better company now? Or were they a better company nearly 30 years ago?

Sources:
Gamasutra:  The History Of Activision
Wikipedia Activision article



Posted on Jul 1st 2007 at 01:00:33 PM by (Tan)
Posted under Gaming, Retro, Modern, Nintendo, Sony, Microsoft, Atari, Sega

Why not? RF Generation is one of the internet's leading video gaming databases covering games and hardware with over 30,000 game and hardware listings and 40,000 images spanning everything from the Magnavox Odyssey to the Commodore 64 to todays newest systems like the Nintendo Wii and Sony PSP totalling over 140 different game systems. Registered members can track their collections, access detailed information like barcodes, part numbers, Ratings, screenshots and much more. They can also submit new games and information like scans, reviews, trivia, etc. for review by this site's staff. Accurate information is approved and added and the submitter gets credited with it by having their name listed on the page along with their contribution.

On top of that there is a forum of members who make a friendly community of gamers from all areas of gaming from all over the world. PC, Console, Retro, Modern, Handheld, Arcade and more. Don't forget the weekly chats where members get together and discuss gaming in all of it's forms and an on-site arcade with over 150 games. Also don't forget about the front page your reading right now with new articles and gaming news on a daily basis as well as the ability to subscribe to the blog via RSS.

So register now and join the over 1200 members who call RF Generation their second home, we'll even let you put your feet up on the coffee table. Wink



Posted on Jun 28th 2007 at 01:35:26 PM by (Tan)
Posted under Modern Gaming, Handheld, Atari, PC

In the forums of our fellow gaming site www.AtariAge.com, Curt Vendel who besides being a prominant member is also a designer of the Atari Flashback systems, just unveiled his latest project: The Atari Flashback Portable



This little beauty has a 2.5" TFT screen, a mini USB port, controller ports, AV out plus many other features, some of which are still being finalized. It runs on three "AAA" batteries with a 15 hour lifespan and is expected to be in the $39.99 USD price range. Final version will also have the infamous faux wood look the VCS has.

When this comes out I'll be all over it, the ability to play legal roms, and homebrews along with the included games it will already have for that price is a steal. On top of that the AV out and controller ports make it a very affordable alternative to wear and tear on Atari 2600 machines, not to mention the portability factor as a 2 player system.

For more information check out the thread at AtariAge: Question - FB2 Portable?



Posted on Jun 26th 2007 at 09:56:28 AM by (Tan)
Posted under Classic Gaming, Videos, Atari

It's been a bit of a slow week in gaming news and goings on. So let's speed things up a bit with some classic Atari marketing courtesy of Youtube:



An awesome arcade port for a very underrated game system. The Atari 5200 gets attention from collectors and gamers alike more for it's reputation for poor controllers than it's awesome game library and near arcade perfect ports of classic games. I think the 5200 is often overshadowed by it's predecessor the Atari 2600 and gets forgotten quite easily.

According to it's Wikipedia article this Pole Position commercial is considered by many to be one of the greatest game commercials of all time. While I can say there's no accounting for taste I agree it is a classic.

Take a moment and imagine the possibilities. What could have been had the 5200 been compatible with Atari 2600 titles from the start, had a digital joystick instead of an analog one or didn't suffer through the game crash of 1983-84?




                                                                                                                                                                                                                                               
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