RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Jan 16th 2016 at 01:00:00 PM by (slackur)
Posted under Role Playing, and yet, Wasteland 2, Fallout, Mass Effect, and yet

[img width=700 height=261]https://content.bethsoft.com/bsw_cms_asset/59328_3_1.jpg[/img]
And now I want a Mega Man vs. Fallout game.  Pic from Fallout4.com.

In an interesting sequencing of events, I was planning on writing an article on role playing and Fallout 4 when our own SirPsycho wrote a well-thought out and researched article of his own.
http://www.rfgeneration.c...-of-Role-Playing-3202.php
 
And first, let me say I like the article and it has many points with which I agree, and my own article is not to argue or counter-point.  Rather, I'd like to explore my own thoughts on the matter, some of which parallels SirPsycho and some that go in another direction.

But first please allow me to drone on for a bit in the name of context. Cheesy


Continue reading A Reflection On The Roles We Play



Posted on Sep 30th 2008 at 01:02:02 PM by (Nik the Russian)
Posted under History, Fallout, Total Annihilation, DirectX, PC, Windows

[img align=right width=175]http://www.rfgeneration.com/images/games/U-016/gs/U-016-S-03680-A.jpg align=right[/img]September 30, 1997 (11 years ago): Fallout is released.

September 30, 1998 (10 years ago): Fallout 2 is released.

Consoles: Windows PC

If you have not played either of these RPG titles, you should at least try. Set in a violent post-apocalyptic future, Fallout games stood out with their dark humor, art-deco designs (many items and technology the player encounters are from the 1950's), and themes meant for more "grown-up" audiences (plenty of 'casual' language and blood). The player explored the world in real-time, while combat was turn-based and used "action points" (like in the awesome X-COM: UFO Defense). Many balanced skills made it actually possible for the player to rely more on stealth, or diplomacy, instead of force. Furthermore, the quests often had multiple outcomes, granting varying experience and affecting the player's karma.
[img align=right width=175]http://www.rfgeneration.com/images/games/U-016/gs/U-016-S-05120-A.jpg align=right[/img]
As for myself, I was glad to see an RPG that did not have any elves or magic, but instead lots and lots of guns, which I liked. The art direction was another thing I liked, as well as many pop-culture references (like a card game called "Tragic: The Garnering", or the Nuka-Cola drink).

As I am sure many of you know, after shutting down Project Van Buren, a Fallout sequel in development, Bethesda purchased the rights to the franchise from Black Isle and is about to release a sequel of their own, Fallout 3, on October 28th of this year. I know that I will buy it, play it, and hate it, but continue playing it. I could go on a rant about Bethesda and their "experience" in game-making, but there are other sites on the Internets for that.

To reminisce, here is the opening video from Fallout, along with the awesome music ("Maybe" by The Ink Spots) and narrated by Ron Perlman:


Continue reading Today in VG History: Fallout 1 & 2


                                                                                                                                                                                                                                               
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