RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Jun 8th 2008 at 03:41:07 AM by (Tan)
Posted under Modern Gaming, Opinion

Ok so I’ve played a few games in my life. Different genres, game systems, from different countries, even different languages. One thing that never seems to escape my attention is the simple fact that game stories tend to be one trick ponies. Not to say that game stories aren’t well written or imaginative, but there seems to be several taboos, clichés, stereotypes, whatever you want to call them, in place in most instances.

Now humans have a wide range of motivational excuses, reasons etc for doing things. Now prudence says the same could be said of non-humans. So it seems to me that games should be exploring this a bit more.

Let me give you an example. Say your playing a “D&D like game”. Your standard sword & sorcery fare. Magic, armour, dungeons you know, the usual. Why does every story have to be of revenge for family lost, to defeat a cruel villain or seeking glory and title through deeds and battle?

2004’s The Bard’s Tale did a great job of poking fun at those very things. The motivation for the story was “coin and cleavage”, which ironically enough would be a more believable reason for questing than “saving the world”. At one point your character inadvertently causes mayhem because of his own ignorance, the result of which is recognized by the NPC’s later on. Now that made this game refreshing because in the real world, whether your an optimist or not, there seems to be more ignorance and greed than virtue and righteousness.

Unfortunately, there are few games like that. Another nice option is to have a moral system like BioWare games tend to have, or Bethesda games. Oblivion, Morrowind, Mass Effect, Jade Empire, Knights of the Old Republic etc. are a few specific examples. You can choose to be a neutral rogue, an evil person, or a good Samaritan. But whether good or evil the stories still have that stereotypical motivation thing going on, mainly good versus evil.

How about a story where your tracking down a lost family member? Or maybe your really pissed off at another character and your motivated simply by the desire to beat the crap out of them? Maybe even tackle a few real issues in game form. Like crusading to eliminate racism, or bring a rapist to justice, or something like that? These games are rated “M” anyway, there are worse things in games these days than tackling real issues that’s for sure.

While we are at it, how about fewer awkward teen love stories for main characters and fewer somber main characters? Would a jovial easygoing warrior be so hard to fathom? Or a character who already has a family, very much alive, throughout the whole story? It seems to be that if your pushing for realism in games these days, you need mental realism as much as physical. All the polygons on the screen can’t compensate for hollow characters with little backstory or identifiable traits the players can relate to.

It really doesn’t matter how the story turns out, it’s how it’s motivated. Like say your doing quests or missions to pay for your car or a house for your family. Through circumstance, you become mixed up in a conspiracy or conflict of some kind, or maybe a grand destiny. The point is not everyone has such a clandestine purpose in doing the things they do. Sometimes the motivations of people are simple, sometimes primal and always have consequences good or bad.

Here’s a good example to consider, the movie “To Hell and Back” which is a biopic about Audie Murphy and starring him as himself. Here’s a brief synopsis from IMDB:

“True-life account of the military career of Audie Murphy, the most decorated soldier in WWII. Native of Texas, he was placed in charge of his many younger siblings on the death of his mother and decided to join the military at the age of 18 to provide for them. His many acts of bravery and heroism during the US military advance through Italy, France and into Germany earn him increasing rank and responsibility as well as the respect of his comrades in arms. Eventually he receives two dozen of the highest medals the US and France can bestow, culminating in the awarding of the Congressional Medal of Honor.”

Simple, believable and you can even relate to him. You can even understand him a bit just from reading that. On top of that it’s a helluva story. I’m surprised there hasn’t been a WWII game made about him already, or about someone like him.

Or how about this as an angle. Your already a King/Commander, leader of some kind. Since you’ve already got the title, you can concentrate on the story of why you made a good one. Seems to me most of the games I’ve played where you gain power and influence, you only get at the end of the game meaning you really never get to use or enjoy it’s privileges. Or maybe you had it, retired from it, and had to pick up the mantle once more, dealing with all the issues and trials that being “out of the loop” would cause for you.

OK I’ve rambled enough. It’s late and I need to get some sleep. I’ll leave this disorganized mess as is, a testament to my exhaustion and disappointment of the ending and stories of otherwise fantastic games.


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Comments
 
Just thought I'd help you out with a few of these Smiley

How about a story where your tracking down a lost family member? Fable had you looking for your lost sister.

Or maybe your really pissed off at another character and your motivated simply by the desire to beat the crap out of them? Grand Theft Auto 4 was mainly about this.

Or a character who already has a family, very much alive, throughout the whole story? In Earthbound, Ness' entire family was fine and dandy, even if the Dad was a no-show, he still called and gave you tons of money throughout the game.
 
You had to reach back 14 years just to find one of the examples and just proves my point. How many games for the latest generation of systems break most stereotypes for story and character? If you don't care for the gang/drugs/violence games of say GTA, where do you turn for a game with similar character motivations of downright nasty pissed off anger? Or a game where you have a family that you interact with on occasion that isn't always in danger or killed at some point?

Unlike movies or books, games are beginning to simplify the human condition because they are failing to explore the complex personalities all people possess. I really find it ironic that such lengths are being made to bring realism with full voice acting, graphic technology and sound and huge production budgets, while the characters themselves are usually so "2D" in terms of their depth.
 
Have you ever played Snatcher (Mega-CD)? I would have to say it left more of an impact on me than any other game. The character development was great in my opinion.
 
Yep, I know it is old, but you do have a point.
Postal 2 has you getting bossed around by your bitch of a wife doing daily chores if that is of any interest.

As far as uniqueness of stories go, I think Chakan will always rule.

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