RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Jul 1st 2011 at 03:31:47 PM by (highspot)
Posted under Censorship, Supreme Court, First Amendment, California law, ban, Mature, ESRB, art, responsibility

(I recently wrote a paper for school discussing the Supreme Court's recent decision to throw out the law in California banning the sale of "violent" games to children and thought I'd share it here! I've been wanting to start blogging here for a while now and thought this would be a great starting point. Let me know what you think and expect more to come!)

supremecourt.jpgTrying to link popular media to the corruption of young people is nothing new in America. From Tipper Gore and the PMRC going after musicians in the eighties to the formation of the Hays code for rating movies in the thirties, people have tried to make the argument that material which some may find objectionable is detrimental to the minds of those who experience it and can be clearly linked to deviant behavior. The extent of that particular type of influence is a debate that may never reach a conclusion that satisfies both sides. With its rise in popularity over the last few decades, the video game industry is the latest target being made an example of by those who wish to limit a consumer's access to material that they find objectionable. California has tried and failed to pass a law prohibiting the sale of certain games. As with any other form of artistic expression, this is a type of censorship, something that is clearly against the First Amendment of the Constitution. With a voluntary, self imposed rating system and a lack of clear evidence as to the influence that games have on the minds of players, the dismissal of California's law by the United States Supreme Court is the right decision, the only decision, in defending the rights of game makers to be able to freely express themselves through their creations.

In 2005, California Governor Arnold Schwarzenegger signed into law a ban on the sale of violent video games to minors. Retailers caught in violation of this ban would be subject to fines of up to $1000. Before the law was even put into effect it was tossed out in a San Francisco federal appeals court. The case made it all the way to the Supreme Court in June of 2011 before yet again being struck down by a ruling of 7-2 as an unconstitutional infringement on the rights of video game makers as outlined by the First Amendment. Proponents of the law state that the government "has a legal obligation to protect children from graphic interactive images when the industry has failed to do so" (Mears). That begs the question as to how and to what extent the gaming industry has failed.


Continue reading Supreme Court Sides With Gamers



Posted on Jun 30th 2011 at 04:06:16 PM by (NES_Rules)
Posted under Treasure Hunt Chronicles, Collecting, Trophies, Treasure, Deals, Finds

Good news for everyone that takes joy when I strike out while saling. Yeah, I know you're out there! This will be two weeks in a row without a massive haul of awesomeness. But, I do have a good excuse this time. Once again, I had other obligations that interfered with treasure hunting. The only day I got to do much hunting was on Friday, which is generally the slowest day anyway. You see, Saturday I had to quit saling at 11 AM to go to a great party (two-vehicle-accidents-two-head-injuries-and-one-trip-to-the-emergency-room great) and on Sunday I was just too tired from drinking all day to get up early for the trip to the flea market.

But before we get into this weeks deals, be sure to check out my GameGavel auctions, there's only one new auction, and its a relist for this week. But there's plenty to look over from last week that are still going on and at low bids.


Continue reading Treasure Hunt Chronicles 2011 - #6



Posted on Jun 23rd 2011 at 04:58:14 PM by (NES_Rules)
Posted under Treasure Hunt Chronicles, Collecting, Trophies, Treasure, Deals, Finds

Another week has come and gone, so its time for a giant list of treasure, right? Well, not this week. You see, I did a different kind of hunting this weekend. Instead of hunting for games, I was hunting for fish. Early Saturday morning, my brother-in-law, his dad, my dad, and I went fishing and stayed there until about 9:00 at night. The fishing was awesome, with the crappies biting like crazy, we kept 40 fish total. The largest was caught by yours truly, a nice big 26 inch catfish that put up one hell of a fight. I fought the thing for a solid five minutes, and my arms were burning by the end of it.

But, I know you're not here to read my fishing stories, so you are in luck, I did manage to get a few nice games on Friday. Though it wasn't as much as I would have liked. Because of the fishing, I didn't get to the flea market on Sunday, so no scores from there either. After spending 13 hours on the water the day before, I was exhausted and slept in until 10AM, it felt like I had drunk a case of beer the night before.

Now, since looking at just one deal might be a little boring, and my into would be longer than the meat of the blog, I thought I'd add in some more info on this week's auctions! And there are a bunch of them coming up this week!


Continue reading Treasure Hunt Chronicles 2011 - #5



Posted on Jun 21st 2011 at 01:05:51 PM by (Crabmaster2000)
Posted under Cursed Mountain, Unloved, Horror, Survival, Mountain Climbing, Tibet, buddhist





Continue reading Unloved #26: Cursed Mountain



Posted on Jun 17th 2011 at 09:39:40 PM by (bickman2k)
Posted under RF Generation Nation, E3, Kinect Kinect Kinect, Consumers, Wii U, 3DS

E3 has come and gone and, as usual, none of the content in our episodes is going to be breaking news. But we thought it was important to talk about and give our perspectives on.


Continue reading RF Generation Nation - Episode 13: E3? That's Still Around?



Posted on Jun 16th 2011 at 08:52:56 PM by (Marriott_Guy)
Posted under MGs Game Take, MGs Gaming Take

 Video Game Weaponry
Melee Based

  
Game developers provide us with a myriad of instruments to defend ourselves against their virtual  army of evil.   These can be classified into the following categories:

Melee          Ranged          Magic

This article will take a look at the first class, the Melee based method of assault/defense.   This writing is not meant to be all-inclusive, inventory type of document, but more of a general overview from this old school gamer.

For me, this type of attack is the preferred method during gaming.   The personal, upfront confrontation with some dark spawn is my cup of tea, especially when I am brandishing an instrument of mass destruction in my gloves.   I also like the aspect of not running out of ammo or manna like you can with the other two types.  Sure, I have to keep watch in some games with my stamina level, but overall this is usually a small price to pay. 

The following takes a look at some of these pain-bringers and my thoughts on them.
 

FisticuffsHammer
 

Executing the uppercut of the century is always satisfying.  Even back in the day, the sound effects were spot on and conveyed perfectly when delivering bare-handed punishment to your foes.  Range, on the other hand, is always its downfall.  Be prepared to take a few whacks to your grill when powering up your guns.
 

 

They don't call it "The Persuader" for nothing.  The Hammer is not what you would call a subtle instrument of destruction.  Known for dishing out massive damage, this tool is extremely slow to wield and maneuver, often leaving the Hero in a vulnerable position.  It worked pretty well for Mario though.  Overall not one of my favs.
 

Crowbar

Lead Pipe

 

In my humble opinion, the Crowbar is one of the most underrated melee weapons of all time.  Sure, Gordon showed off its true potential in Half Life, but very few others have taken his cue.  Its simple, elegant form contradicts the pure pain-inflicting nature of this device.  Another plus is that it always comes in handy when having to break some window or pry open that door to a secret room filled with loot and other goodies.
 

 

The Lead Pipe has been a favorite weapon of game developers for quite sometime due to its overall effectiveness and simplistic design.  One overhead whack to the coconut and you can say goodnight to any villain.  One of the constants throughout the gaming years has been that hollow, high pitched 'clunk' sound effect when connecting with the bad guy's melon.  Unfortunately this iron pain baton has lost its luster through the years.
 

Aluminum Baseball BatAxe \ Hatchet
 

What is there not to like about the Aluminum Baseball Bat?  The sound effects are awesome, you can wield it with one or two hands and the damage is usually staggering.  There is also something unnerving when you see one in real life stashed in the back of someone's car or next to your lady friend's bed.  Out of all the blunt weapon types, this is definitely one of my favorites.
  

 

For whatever reason, the Axe doesn't really do anything for me. I admit that I am not a big fan of slow, cumbersome armaments like this (see Hammer).  Most times it is a two-handed affair which limits my options (shield, secondary arm, etc.).  I still have no idea to this day why every single member of the Dwarvian nation absolutely loves the Axe.  Must be something in their genes.
 

Chainsaw Whip
 

Nothing more clearly communicates your intentions to the baddies when you lumber towards them with a churning chainsaw in your mitts.  As a gamer, that guttural 'wheee' noise truly gets my blood pumping.  One of the great things about the Chainsaw is that it never runs out of gas, but it can get 'stuck' in monsters.
 

 

These come in all varieties and have been a staple throughout the evolution of gaming.  From Simon Belmont (Castlevania) to Kratos (God of War), the Whip has always proven to be an effective instrument during combat.  Though it inflicts moderate damage to the evil minions, its range and usefulness (climbing) are excellent.
 

KatanaLight Saber
  
 

There are all sorts of swords that become available to the gamer during their progress through a title, but the Katana is usually the ultimate score.  Lightening quick and capable of felling a foe with a single swipe, this sleek blade exhibits unusually high precision.  Unfortunately most games require two hands to take advantage of this power.  The is definitely a drawback, but it is still cool!
 

 

The infamous Light Saber.  This is most definitely one of the most versatile melee weapons out there.  It will not only dole out unequalled pain, but it can cut threw sealed doors, be thrown like a boomerang amongst other activities.  The bad thing is that use is usually restricted to members of 'The Force'.  Luke was cool, but if Han could also wield this blade I would be a very happy camper.
 

   
What are Your Favorite Melee Weapons?
Which Ones Do You Absolutely Abhor?
 

  





Posted on Jun 16th 2011 at 02:16:37 PM by (NES_Rules)
Posted under Treasure Hunt Chronicles, Collecting, Trophies, Treasure, Deals, Finds

This weekend was a little slower than the last couple weeks, but I'm glad it was as it gave me a little break to sort through the haul from last week. Still, it wasn't a bad week at all, the quantity wasn't great, but I think the quality of the treasure I found was pretty great.

There's only one new auction this week. I spent the better part of the week going through the Atari systems, only to realize I didn't have any boxes large enough to ship them in once I had finished. But I did have time to list the PlayStations! Bidding starts at $10, and the winner gets 4 systems, 4 games, and 3 controllers.

And don't forget about last week's auctions. There's an NES with 20 games for $30. And there's a Genesis with 4 games for $8.50.


Continue reading Treasure Hunt Chronicles 2011 - #4



Posted on Jun 15th 2011 at 05:45:44 PM by (noiseredux)
Posted under Game Boy Advance



Welcome to a special co-production of the Transitions Blog and Game Boy Player Land. We teamed up to investigate the launch of the Game Boy Advance, a system which was released ten years ago this week in North America and went on to sell over 80 million units worldwide over the next decade.

Continue reading on dsheinem's blog: http://www.rfgeneration.c...y-Advance-Launch-1772.php



Posted on Jun 13th 2011 at 05:06:33 PM by (NES_Rules)
Posted under Site News, Milestones, Database, Scans

You may have noticed that swell little section over on the right side of the front page, the one titled Site Statistics, well look at what it says for Total Scans. That's right, over 70,000! That's way more than nine thousand.

Of course, that wouldn't be possible without the thousands of members who have helped by submitting scans of their games. If you've added one of those scans, pat yourself on the back and then thank anyone else who has added a scan. And if you haven't added a scan yet, what are you waiting for? Its very easy to do and your name will be forever immortalized on that game's page here at RF Generation. Everyone who looks at that game page will be looking at your item. If you don't have a scanner, no problem, we also accept photos of items as long as they're high quality.

It looks like the 70,000th scan was for Crusader: No Remorse submitted by y2richie. Congrats y2richie for making history here at RF Generation!

Thanks again to everyone who has made a scan submission.



Posted on Jun 9th 2011 at 04:00:00 AM by (NES_Rules)
Posted under Treasure Hunt Chronicles, Collecting, Trophies, Treasure, Deals, Finds

It's been a while, and for once its not because of a lack of deals. In fact, the deals kind of became a hindrance of getting this written. I know, I know, I'm either not getting enough deals or I'm getting too many, whah whah whah. Maybe some day I'll get just enough bargains to make a worthwhile write up will not overloading my game room with boxes to sort through. Actually, a nice sealed Stadium Events sounds like a good thing to look for in that regard, maybe I'll pick one up next week while I'm out.

But, enough about what's going to happen next week, you want to know what I found this week. Well, I'll get to that in a moment, but first, a change and an addition to Treasure Hunt Chronicles. Which do you want me to explain first? It doesn't matter what you want, this was written days before you read it, and the order in which I explain them is already set. But, if you said "I want to read about the change first" then you're in luck, because that's what I'll explain first. Its a simple change, but Treasure Hunt Chronicles will now be posted on Thursdays. This gives me a few more days to write them up, and it allows room for the addition to the series.

That addition is actually a pretty big one, and involves all of you out there. Starting with this installment, the stuff I buy at garage sales from now on will be available to you for the prices I pay for it! Here's how it works. When I buy a lot of systems/games, I take out and keep whatever I didn't already have, the remaining stuff gets put up on GameGavel.com with the starting price being what I paid for the lot. Now, if I buy some massive lot, I'll split it up into manageable size lots with appropriate starting bids (most likely the price I paid divided by the number of auctions I make it into). And if I buy a lot and keep most of it or the valuable parts of it, I'll lower the starting bid to a below reasonable price or add some other items to it.
The auctions will run 10 days and have no reserve price. I'll generally be auctioning off items from the previous week's hunt, so what you saw last week will be available this week, and what you see this week will be available next week. At least that's the plan, we'll see if it actually works out.

Now, onto the deals!


Continue reading Treasure Hunt Chronicles 2011 - #3



Posted on Jun 8th 2011 at 04:12:54 PM by (NES_Rules)
Posted under Site News, Birthday, Pain Yourself With Submissions, Contest

It was seven years ago today that a group of wonderful people put this site on the Internet for everyone across the world to use. While a lot has changed in the past seven years, I bet we have more variations now than there were total game entries when the site first launched, the mission of the site has not changed. We're here to serve YOU, the community, this is your database. The site may have been started by Michael Collins, Eddie Herrmann, Mark Hartholt, Laurel Settee, Mike Leon, and Rick Kuethe, but its been you guys and every member for the past seven years that has made this website what it is today.

And to celebrate everyone who has made this site so awesome, we have a contest every year that starts on April 28th and ends today, June 8th. During this contest, we challenge you guys to PAIN YOURSELF WITH SUBMISSIONS and submit as much as you possibly can in an all out war against empty game pages.

And boy, did you guys answer the call this year! 8,622 images alone were added to the database. Imagine if those images were printed out as 4" x 6" prints and laid side by side, they'd stretch out over 0.8 miles. There were also more than a thousand entries added to the DB, and almost 2000 entries were edited. All this in just over a month, its truly astounding.

Now, there is the matter of announcing a winner to this contest. Is the winner blcklblskt who added over 200 entries? Or was it Shadow Kisuragi who made over 800 page edits? Maybe it was Izret101 who approved nearly 4500 submissions? Perhaps it was Crabmaster2000 for making 43 blog comments? Even though these gentlemen all kicked butt in those categories, it was actually Aeroc who won it all! During the contest, he added more than 3500 images which when combined with his other contributions, earned him 53,543 points.

To round out the top ten points gainers, we have
  • blcklblskt with 30,406 points
  • Necron99 with 10,958 points
  • y2richie with 10,737 points
  • Crabmaster2000 with 9,553 points
  • Shadow Kisuragi with 6,821 points
  • Izret101 with 4,742 points
  • raffa1985 with 4,311 points
  • ixtaileddemonfox with 3,529 points
  • douglie007 with 2,547 points

Congratulations Aeroc! You're now the winner two years in a row! You'll be receiving a PM shortly regarding your prize.

As for the rest of you, thank you for participating, you all did an excellent job and really gave Aeroc a run for the contest this year. He only had 21,000 points last year, so the competition was much stiffer this year! Let's keep that spirit going the rest of the year, and make RF Generation's 7th year the best one yet!




Posted on Jun 5th 2011 at 06:36:08 PM by (noiseredux)
Posted under Magazines, PlayStation 2, PSP




Like many game collectors, I truly enjoy thumbing through pages of old gaming magazines. There's something really fun about putting yourself back into the context of the time when the magazine was published. This week I got Issue 91 of PSM in the mail as part of a trade. I was thrilled to open the sealed magazine for the first time since its publication in December of 2004. As such, I thought I'd share some key pages with you.

(Spoiler: PSM in 2004 definitely liked boobs. You've been warned! See you after the jump...)



Continue reading PSM: December 2004, Issue 91



Posted on Jun 1st 2011 at 02:20:41 PM by (theGrue)
Posted under android





Hey everybody!

For the past two months or so, I've been working on an Android app so I can easily look up what games are in my collection while I'm at a game store, flea market, or yard sale. If you've got a big collection, sometimes it's easy to forget whether you've got something already!

For the first public beta release, I wanted to really nail the task of browsing through your collection quickly and effectively. It works well for my collection, but does it work well for yours? Hopefully it will, but if it doesn't, I'll do what I can to fix your problem and get a new beta version out quickly. Once we get all the problems fixed, this can go onto the Android market for everybody to download!

Thus far I've only been able to test on the Android emulator, as well as my G1 running Froyo. The app should run fine on any Android version 1.5 (Cupcake) and above, but I haven't personally tested it on each version. Every Android phone currently on the market also has a much bigger screen than my G1, so hopefully everything scales well for bigger phones.

Ready to check it out? Here's the download link!
http://www.mediafire.com/?ahof91q5n0fb3ib

If you've never loaded a non-market app before, first make sure your phone is configured to allow installation from non-Market sources by going to Settings -> Applications and checking the "Unknown sources" box. Then, simply e-mail the above file to your phone, open it up, and click the "Install" button to install it.

Features I intend to add in the future include:
- Displaying images on game detail pages
- Searching for games in the database
- Logging in to add/edit games in your collection
- Elimination of paging
- More filter criteria

Feel free to suggest things, too. Hope everybody enjoys the app!




Posted on May 28th 2011 at 09:00:00 PM by (singlebanana)
Posted under Vectrex, Pole Position, Classic Gaming, Retro Gaming


Specs:
Game:  Pole Position
Year:  1983
Publisher:  General Consumer Electric (a Milton Bradley company)
Developer:  Namco, Ltd.
Designer(s)/Programmer(s): 
Rarity (according to RarityGuide.com):  rare - 80% out of 100%   
Controls: Vectrex Control Panel
Number of Players:  1
Average Cost:  around $100+ CIB
Also Available On:  Atari 2600, Atari 5200, Atari 8-Bit, BBC Micro, Commodore 64, DOS, Intellivision, TI 99/4A, VIC-20, ZX Spectrum, arcade cabinet, and various Namco gaming compilations.

Tagline:  Do you possess the skill, dexterity and courage to pull out from the crowd for qualification in one of the exclusive starting positions or will you end up as an also-ran?



Continue reading Pole Position - Vectrex



Posted on May 27th 2011 at 09:52:37 PM by (bickman2k)
Posted under RF Generation Nation, Game Shout Out, Ugh PSN Again, Stories of Moving

Apparently, we're becoming victims of our own success. You guys are actually digging what we're putting out and requesting more! This is why I feel bad about this episode. We had to hold off on recording while Jesse moved in to his new house (YAY!) and then (after beginning to edit), I realized that it is time to hang up the SOCOM USB headset. This episode is going to be a little strange...


Continue reading RF Generation Nation - Episode 12: More Delays than 3D Realms


                                                                                                                                                                                                                                               
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