So, Heavy Rain. Pretty awesome PS3 exclusive. One of the big memes it spawned was from the very early scenes in the game, when Ethan takes his family to a mall and hisson, Jason, gets lost. During this segment you have to run through the mall yelling for him: pressing X to Jason. Ethan's recorded line of him screaming Jason kind of caught on because, well it was amusing. First there was the flash game. Now there's the song/music video:
http://www.youtube.com/v/_56257iS77A&rel=0
As I said, there's no spoilers in here. This happens in the first 15 minutes of the game. Enjoy!
OH GOD! SOUND THE FANBOY ALARMS! Insomniac Games, longtime developer of exclusive Sony properties like Spyro (before it got sold to Universal), Ratchet and Clank, and Resistance have sold their souls to the devil! They are teaming up with EA Partners and making a new IP that will appear on PS3 and 360! This is the first time Insomniac has made a game for anything other than a Sony platform, and Sony fanboys are going absolutely apeshit with negativity over the announcement. "RATCHET AND RESISTANCE ARE GOING TO EA! THEY SOLD THEMSELVES OUT TO THE DEVIL! THE WORLD'S ENDING! HAVING A GAME ON ANOTHER SYSTEM ONLY SPELLS DOOM!" hahaha no.
Insomniac has been never owned by anyone. They're independent and will remain so, but they still have strong ties to Sony. Sony still owns the big franchises, AND Insomniac is going to be doing further games in those series exclusively for Sony. As Insomniac's CEO Ted Price said, they will continue working on games with Sony. It's just this new IP that's going to be done with EA that will be on 360. However, some Sony fans can't really understand that and throwing huge fits about it. They just see the words "Insomniac making a 360 game" and go into instarage mode.
no see you just took a huge shit on sony so no-one who has a ps3 will like you no excuses sell outs
You money grabbing tossers. Im telling you now, if Ratchet and Clank standards continue to slip, and us PS3 owners get a WORSE game to conform to XBOX mechanics, i will never buy another Insomniac Game again.
i just wanted to say !!WHAT THE F***!! joining with EA that's one of the dumbest shit i ever heard in my gaming history. EA is going to f*** you over so bad i can't wait to see your faces and what you guys have to say. GOOD LUCK. the only thing that doesn't bother me is at least it's not with Activision and that it's going multiplatform.
you guys just lost alot of fans and respect for going multi!!! you aren't getting any money from me anymore jackass and trust me LOYALTY and RESPECT goes along way so f*** you Insomniac games!
Couldn't care less right now. I feel like your any other game studio out there and it's all about the $$$.
I will never buy an insomniac game ever again and I own every single one you have ever made. Congrates, your fan base that you have built on for over a decade is now gone and all the respect with it, have fun with those 360 fanboys
This deal is kinda unique though. As Kotaku said, there's never been a situation like this before. It's not really like Rare because Rare was owned by Nintendo then got sold to MS. Not really like Bungie because they still appear to be loyal to Sony and are willing to work on the franchises that made them a big name in the first place. It's not like Square because they aren't leaving one company to go to another (like they did with Nintendo to Sony). Not like Factor 5 or Sega either. It's a pretty unique deal and I'm excited to see what comes of it.
I wish the best of luck to Insomniac with their new IP, and hope it's a huge hit. They really deserve it. In the meantime, let's just laugh at all the fanboy hilarity that this move has generated.
In conclusion:
Stupid decision Insomniac, Hope your new project fails!!!
After loosing about a hours worth of progress in Bioshock 2 today due to a system lock-up, I have to point out what is the true problem: manual saves (or poor autosaving).
The idea of the save file is nearly timeless in gaming, dating back to early computing. At that time initiating a save state manually was a requirement due to primitive storage technology. Take out the game disk, insert a disk to hold your save, now swap back to continue playing. At the time it met the needs of the gamer well, but games have evolved significantly. Unfortunately, the save mechanic has often remained archaic.
Let's take my situation. I'm playing a game that does have an autosave feature, but it only bothers to take a snapshot every stage. Any other save state requires me to initiate it myself. I'm not advocating removing the possibility to save when desired, but what prevents the developer to at least give the option of a continuous save state. Power goes out, game locks up... no problem just pick up and play. I certainly don't plan for my game to lock up, so why should I be forced to initiate a series of time consuming saves to make up for the shortcoming? Companies need to innovate, and this is long past due.
It reminds me of why I liked Space Giraffe on the 360 so much. The game itself was ok at times and a trippy mess at others, but it did one thing I have been waiting for in shooters for an eternity... auto fire. Unless I am playing a game that requires technique or limited shots, why would I ever not want to shoot? There is absolutely no reason that an auto fire button ever needs to exist on a controller. Developers are wise enough to figure out when it is needed, and to do anything else is just to test my patience and make my thumb sore.
So I think it is time for the save to evolve. Agree or disagree, what do you think?
The Guardian Legend Platform: NES & Famicom Publisher: Broderbund Developer: Compile Release Date: April 1989 Genre: Multi-Genre, Action-Adventure & Scrolling Shooter Number of Players: Single Player ERSB Rating: N/A

Review
I remember when I was younger my friend and I always sat in his basement and wasted the afternoons away playing our NES games. Between us we had nearly 100 or so, entirely to many for two kids to play all day. We had our favorites of course and several we couldn't ever get passed the first few stages. One of those games was The Guardian Legend. This was the first multi-genre game that I had played and wow was it an adventure. From the action-adventure dungeon crawling to the top down shooter that sports some great weapon choices. One of the more interesting facts about the Guardian that I will talk about more later, is that the Guardian is actually a girl humanoid. A girl robot has to attract you to this game from the snap of the cartridge into the system. It is a blast to play and even in this Next-Gen world, we can fall back in time to of one of the best multi-genre games ever made.
Story
The story of Guardian Legend is pretty simple. You take control of a female humanoid who is the guardian of Earth. You, as the guardian of Earth, must take control of a spaceship planet type thing that is coming towards the earth. Your mission is to destroy this thing, called Naju, before it gets to Earth. Sounds exciting easy enough right? Think again. You get messages throughout the game giving some hints on what to do next but it is pretty self explanatory for the most part.
 Game Play
As the guardian of earth you can be in one of two different forms, depending on what part of the game you are in. Either part, you have a life bar that decreases as you get hit by your enemy. Little blue balls pop-up in the map called Power-Chips that allow you to replenish your health, give you a different type of gun and also giving you tips of what to do. Speaking of guns you have a primary weapon that has unlimited ammo. You also have a secondary weapon that use the Power-Chips you can collect, which are also used to upgraded yourself at a few shops. They also can provide check points and give passwords to resume your game later. Splitting the game up into its two genres can be a fun way to take a look at the game and what makes it a fun and interesting game. The first part of the game to talk about is the maze or labyrinth as it is sometimes called. This is the action-adventure part of your journey through Guardian Legend. The object of the maze is to find the power ups so you can in turn destroy Naju. This consists of small rooms that you can enter through doors or portals. The second part of the game is the Scrolling shooter part of the dungeon. Getting through the stage simply means to survive by shooting the various enemies that fly at you, since you are now in spaceship form, unlike the maze part where you are in your robot form. Once you get to the end of the dungeon you will fight a boss that for the most part is a lot stronger than the enemies in the stage.
Sound
The music in Guardian Legend is for the most part fairly similar to most NES games. The beginning screen kind of gives you the space, sci-fi feel and that sticks with you through the first stage of shooting. The guns remind me of every other NES or Arcade game out during the late 80s early 90s. For the most part, it doesn't strike me as a game you will remember for the sound and music. According to several websites, the sound track has been covered by one video game music cover band, The Advantage.
Unknown Facts
Guardian Legend was actually a sequel to a MSX game called Guardic only released in Japan in 1986 Guardian Legend uses the Longest Password key of possible for a NES game, 32 characters. Guardian Legends' graphics were so powerful a computer in 1992 would not run it without a expensive graphics card. Guardian Legend hit Nintendo Powers charts at #9 Guardian Legend has a bug that lets you recharge your health to full nearly instantly.
Overall
In today's "Next-Gen" standards, the Guardian Legend would probably fail on an epic level. However, throwing two different genres into one game is rarely done with as much success as was done here. The game throws you for a loop if your not expecting it. The first time I played it was in my best friends basement and I really had a hard time figuring out what to do. Shoot Shoot Shoot, then walk around ? I was confused, until I was older and found that it was truly a fun game to play. I have it in my collection proudly, complete with box in mint shape. I highly encourage you all to give it a try. Thanks for your time in reading and hope you don't see this screen....
There's no surprise that the Game Boy Advance is generally loved by retro gamer enthusiasts. Indeed it was a platform that saw many great and classic games ported, remade, demade and re-imagined. It also offered many carts that contained multiple old school games that could please us so-called Cheap Ass Gamers. With this in mind -- and keeping up with the recent series of Game Boy Player Land blog posts focusing on arcade-stick friendly titles -- let us investigate the world of GBA Retro Compilations.


Activision Anthology is by far one of the most impressive retro compilations released for the Game Boy Advance. The cart contains almost fifty Atari 2600 games including classics like Pitfall, Keystone Kapers, and Atlantis. Unsurprisingly, each game is emulated quite well considering the vastly superior GBA hardware.
The real real pleasant surprise is the amount of extra that went into the GBA cartridge, both in presentation as well as extras. The menu screens display a virtual room and allow you to browse through racks of virtual 2600 cartridges. You can even inspect zoomed-in versions of the game labels or read histories of the games. Activision even went as far as to include a nice handful of homebrew 2600 games -- something not present on the home console versions of the anthology! What's even better for Game Boy Player fans is the ability to use a GBA as a 2nd player controller, and play cooperatively using a single screen. This cart is highly recommended.


Atari Anniversary Advance is a nice collection of six Atari arcade games: Asteroid, Battlezone, Centipede, Missile Command, Super Breakout, and Tempest. The games are faithful emulations of the original arcade titles, so fans of the early days of arcade should be pleased. The cartridge also contains a bonus Atari trivia game and offers up a single-cart, single-GBA 2Player option -- again, rather perfect for the Game Boy Player.


Capcom Classic Mini Mix is a great little compilation of three Capcom NES games: Bionic Commando, Mighty Final Fight, and Strider. Each game is emulated pretty perfectly from the NES. Bionic Commando is generally the draw-in here, as the NES version is pretty well remembered. On the other hand, the NES version of Strider is extremely different from the arcade or Genesis versions that most of us probably remember. Likewise, Mighty Final Fight is a demake of the arcade version of Final Fight that looks and plays far closer to River City Ransom. I personally recommend this collection for Mighty Final Fight alone. Though sadly Capcom really didn't add much to this cart in the way of extras -- not even a save feature.


The rather cumbersomely titled Komani Collector's Series Arcade Advanced is a nice collection of six Konami Arcade classics: Frogger, Gyruss, Rush'n Attack, Scramble, Time Pilot, and Yie Ar Kung-Fu. Like most of these sorts of early arcade collections, the GBA has little problem emulating the games. There is a nice single-cart 2Player option available, as well as some optional modernized versions of the games. In keeping up with the nostalgia, Konami was also thoughtful enough to offer up some extras by way of the famous Konami Code.


Namco Museum is pretty much a necessity for GBA retro enthusiasts. Admittedly, I'm a bit biased as Galaga is one of my personal all-time favorite games. That being said, the other three games included -- Dig Dug, Ms. Pac-Man and Pole Position are all certainly classics in their own right. The games all play great though my biggest complaint is the lack of a high-score save feature like the one found on the other home console releases of Namco Museum. There's apparently also a 50th Anniversary addition GBA cart that adds Rally-X and the original Pac-Man but sacrifices Pole Position.


The Sega Arcade Gallery is a great collection of four Sega arcade ports: After Burner, Out Run, Space Harrier, and Super Hang On. The games all play quite well, with the possible exception of a so-so After Burner. On the other hand Space Harrier is rather impressive given its original complicated presentation. If I had to come up with any complaint at all, it would be that THQ decided to include two racing games which can come off a bit redundant. Though I certainly can't complain that Out Run is included. Unfortunately extras are non-existent and there is no high-score save feature.


Sega Smashpack is another bare-bones compilation of three Sega games: Ecco The Dolphin, Golden Axe, and Sonic Spinball. The compilation is definitely a mixed bag. The port of Ecco The Dolphin is quite impressive. However the port of Golden Axe is rather poor in execution and lacks the co-op mode that it is most known for. Sonic Spinball is a fine port, though an actual Sonic The Hedgehog title would have been preferred in its place.
Having said all that, each of these collections is generally worth seeking out for one game or another. As I've said in other recent arcade-related posts, playing a game like Galaga or Ms. Pac-man using an arcade stick is especially awesome. Now what retro collections am I missing out on?
Hey, remember this little game by the name of Portal? It came out just over two years ago to massive critical acclaim and gained tons of awards all the while spawning memes all over the internet? Have you played that game yet? If not, what's wrong with you? Like really, you're missing out big time, buddy.
However, now's your chance to correct this issue. In celebration of Steam coming to the Mac after all these years as a Windows only affair, Valve has decided to offer up the full uncut version of their game Portal on both Windows and Mac as a gift to the masses (until May 24).
If you haven't played Portal, now's the time. It's a fairly short game (about 3 hours or so), but it's one of the more satisfying games I've ever played. It never overstays its welcome and is excellently paced. And of course, once you're done playing Portal, there are oodles of fan-made mods that you can partake in, such as Portal: Prelude, maps from Portal: The Flash Version, and many others.
So my only question is, what are you waiting for? DOWNLOAD IT NOW!
I have a true gamer's "Holy Grail" in my beloved wife, and I'll tell you why.
This year's CCAG (Classic Console and Arcade Gaming) show was the best since I began attending a few years ago. I got to chat with dozens of fellow vendors and collectors, play ancient computer games running on systems I still don't own, support a few home-brewers, actually check for data rot before purchasing (I had to put back over fifty games, including half a dozen different copies of TG16 Addams Family), actually play the pinball table 'Sorcerer' and see if my Pinball Hall of Fame mastery carried over to the real world, (Protip-nudge/tilt button moved to a weird Wii-like waggle maneuver) and best of all, I bought a bunch of games.
Maybe too many games. Way too many games. Like this many games:
Continue reading CCAG and the Best. Fathers. Day. Gift. Ever.
Well well well... I was watching Lady Gaga's music video for Telephone, which yeah, it has a good story and I like the song. What of it?
Anyways, there is at least one video game reference in the music video. Your mission, if you choose to accept it, is to find the reference!
http://www.youtube.com/v/EVBsypHzF3U&rel=0

Back when the 16-big Wars were in full rage, there was the Sega Army and the Nintendo Army. Meanwhile, a rather awesome and little-known troupe became a fatality. It was known as the TurboGrafx-16. The system was impressive, but could never seem to make a dent in the American market. Without much fanfare it was soon delegated to electronic stores' cut-out bins. Around this time I was able to convince my mom that we were fools to not own a TurboGrafx-16 at such a price. She surprisingly agreed and console came home with us.
Now in these days there was no eBay; no Amazon. Back then most of us got our games from one or two local chain stores that had limited shelf-space. So even if you read about some amazing and exotic game in a magazine, either your store had it or you were shit out of luck. Unfortunately for me, I was never able to find most of the TurboGrafx games that made me want the system in the first place. Sure my Genesis was stuffed to the gills with Sonic games, and my SNES had more than enough Mario. But finding a Bonk game seemed impossible -- never mind Air Zonk!
Luckily as the TurboGrafx petered out it seemed a lot more lucrative for Hudson to start porting some of their more popular franchises to more successful consoles. Which is why we happy Game Boy owners were blessed with a magnificent port of Bonk's Adventure in 1992.

Bonk's Adventure for Game Boy is really an amazing version. The game is not a full-on port of the TurboGrafx title. Instead, it takes cues from the original and incorporates them into a brand new game. The levels are all pretty much based on the original's levels, but offer enough variety to keep fans interested.
Playing through Bonk's Adventure it's almost amazing that the franchise didn't catch on in the US. Even if the TurboGrafx failed, a game like this could have really made its home on the Game Boy and sparked a whole series -- as made evident by this release. One can only assume that the game just managed to slide under everyone's radars at the time of its release. Which is too damn bad. The graphics are quite impressive on the little screen. Though they keep the cutesy and simplistic art style of the original, there's also just as much subtle detail thrown in. The enemy characters and Bonk himself are varied and have expressive animations. Everything is visually rather amazing.

A great little gimmick to the gameplay is the power-ups. Bonk will eat pieces of meat that will turn into different Bonk-variants. Be it an angry punk or a Frankenstein's monster, or even a tortoise. The whole presentation is extremely impressive and shows an amount of effort put into a portable port that was generally not seen at that time. The game is not terribly long, but it is challenging enough to keep you from beating it too quickly.
Two years later Hudson released a similar port of the sequel, Bonk's Revenge, which I've yet to play. But based on how great this game is, I certainly plan to. Bonk's Adventure is highly recommended. Do check it out if you get the chance.
It's been a while I know. I'm not sure why, but garage sales have been really slow so far this year. Luckily, I finally have enough stuff from the past few weeks to make a worthwhile post.
Continue reading Treasure Hunt Chronicles 2010 - #2
Loose Games The Salvation of Lost Souls
|  | Loose games are definitely the red-headed stepchildren of the video game collector. Regardless of how many hours of enjoyable game play they provide, I always find myself harboring a certain disdain for these orphans. I can organize till my heart's content and yet they don't even come close to presenting as well as their CIB counterparts in my Room of Doom. In all honesty, I find myself utilizing them as 'spacers' or 'props' for their CIB brethren rather than integrating them fully into my collection. I love the game Halo and (believe it or not) the actual disc (pictured to the left) still plays great, even though my brother's dog got at it like it was a piece of fresh steak. The only reason this would be displayed in my collection would be as a conversational piece. Now that is just wrong. As any CIB purist will tell you, the solution is to simply re-buy a game in its complete state. I wholeheartedly agree, but let's face reality - not many people (including me) have the unlimited discretionary funds at their disposal to do this. I just want to be able to proudly display these strays, while keeping my financial investment at a minimum. To accomplish this, there are basically two areas that we need to focus upon - the casing and the accompanying artworkcover. Let's provide some redemption for these lost souls - all for around $1 per game!! | | Game Casing | The first step in our 'orphan makeover' is to get them a new holder. Seeking out some of the oddball packaging (Sega CD, CD-i, 3DO, etc.) is not really an option since we need to keep the total cost per game at about $1. The table below shows what replacement case to use for a respective system, along with some popular web links on where to purchase (these will open in a new window). Standard CD Jewel Case
 Approximate Cost $0.24 | You can use these for any of the CD based systems, including the TurboGrafx (Hue Card - with modification). I am not a big fan of these, but they do save on space. Systems that originally came in this packaging were the Sony Playstation (for the most part), Sega Dreamcast (various colors). TG-16CD, Philips CD-i (without the big box) and the Bandai Pippin (though deeper). The Casio Loopy and Bandai Playdia also came in modified versions of this CD case. Purchasing Quick Links: eBay Amazon BlankDVDMedia.com | | Standard DVD Case Approximate Cost $0.38
| This is my preferred method of storage for loose disc-based games. Tall, plenty of room for artwork, manuals, easy to display, etc. - I love DVD cases! This was the standard casing for the Sony Playstation 2, Nintendo GameCube and NUON titles. In addition, this is the casing of choice for Sega CD, Panasonic 3DO, Philips CD-i, NEC PC-FX, Memorex VIS and the original longbox Sony Playstation games. Purchasing Quick Links: eBay Amazon MediaShelving.com | | Wii DVD Case  Approximate Cost $0.42
| The standard casing for the Nintendo Wii is the white DVD case - nothing flashy but highly effective in it's presentation. I haven't had the need to replace any of my Wii titles as of yet, but these will run you a few more cents. Purchasing Quick Links: eBay Amazon MediaShelving.com | | Xbox Xbox 360 DVD Case Approximate Cost $0.51
| These translucent green cases are designed for Microsoft Xbox and Xbox 360 games. These are a little bit trickier to find. You will pay through the nose for them on the various auction sites - I definitely recommend getting a lot of these and split them up with you buds. This will save you a boatload of cash. Purchasing Quick Links: eBay Amazon MediaShelving.com | | PS3 BR Case Approximate Cost $0.62
| This frosty clear Sony PS3 case can be rather expensive. Sometimes you can score these pretty cheap on the mainstream sites, but don't expect them to have the signature Sony logo on them. If you want that be prepared to shell out another $3.50 or so per case.
Purchasing Quick Links: eBay Amazon OpenTip.com | | Universal Game Case Approximate Cost $0.57
| The Universal Game Case - our orphan's true savior. This marvel can hold nearly any cart that you have lying around. It is the same height / width of a DVD case, but is twice as deep (1"). Definitely purchase them in bulk - you will end up three times as much if you don't. Purchasing Quick Links: eBay Amazon MediaShelving.com | |
| | Cover Art | Now that we have some new digs for our loose games, it is time to get them a little 'paint'. There are a few websites out there that offer downloadable artwork, but the best by far is The Cover Project. At this website, you can download very professional renditions of the original game's jacket, as well as some customized versions. With all cover art organized by system, the site is very easy to navigate and downloading the artwork is a snap. For each submission the author lets you know what game case the design was intended for. Simply down, print and place in your previously purchased game case and you are ready to roll. Here are some of their sample offerings (size scaled down for this article): Samples for use with The Universal Game Case  
Sample for use with a CD Jewel Case (FrontBack)  
Samples for use with DVD Style Casing  
To print the full-sized inlays at home costs around $0.20 (depending on your printer) per copy. This is based on using regular paper - not the shiny high-gloss variety (which you really don't need for this project). To send it over to your local Kinkos will run you around $0.53. This is not a bad deal either to be honest, especially if you do not have the means at your home to produce quality color documents. | | In Summary | My bro is never going to get a free pass for letting his dogs destroy my copy of Halo, but for around a buck I can once again fully integrate it proudly into my main collection. Do not give up hope on those loose, misbegotten souls - new life is just $1 away. | NOTE: None of this is necessarily 'new' info, but I thought it would be helpful for all collectors, regardless of experience, to have this info all in one place. And no, I am not getting any kickbacks from any of the sites listed/featured in this article. I am listing them only as a possible resource for you. | |
Can you believe it? 6 years old. A lot has changed in six years. In just six years we've grown to a massive database with over 52,000 games and 84,000 images. Between our 1664 collectors, we own nearly half a million games. We couldn't have gotten here without you, our loyal members. Through the years, you guys have made hundreds of thousands of submissions and edits to make our database, THE classic and modern video game database!
To celebrate our 6th birthday and all your hard work, I'd like to announce PAIN YOURSELF WITH SUBMISSIONS CONTEST 2010! This isn't an easy contest, that wouldn't be any fun. To win, you'll literally have to pain yourself with submissions. Last year's winner had over 3000 submissions in May alone. But don't let that discourage you from attempting the contest. Everyone has a chance to win!
Of course, this contest has some rules. Basically, you win the contest by submitting and being active in the community. Just about everything you do on the site will garner you points, the member with the most points at the end of the contest wins! This is how the points will be gained:
Title Addition: 4 Points Variation Addition: 4 Points Page Edit*: 2 Points Review*: 30 Points Overview*: 10 Points Image Upload: 15 Points Submission Review**: 1 Point Blog Post*: 30 Points Blog Comment: 1 Point Forum Post: 1 Point Forum Karma: See Explanation
*Regarding the asterisk: For page edits, if it is noticed that you are consistently only adding one field per edit multiple times for a single ID just to up your points, you will be disqualified. Any review or overview completed will count as a page edit as well the points for an overview or review. To get the points for an overview or review you MUST contact me via Personal Message so that I can keep a tally. In addition, the review or overview must be on the actual game / hardware page. A review or overview of poor quality could result in less points than stated being granted. The same statement holds true for blog posts.
Because we want the forum to be a lively place of fun and interesting posts, we're enabling Karma during this contest. Karma rewards members that make good posts and smites those who do not. Your Karma will play a wildcard role in posts. Positive Karma at the end of the contest will increase your point total by a factor, while negative karma will decrease it.
As with any contest, there is fine print. Any submission that you make must adhere to the RF Generation guidelines / policies. We wrote these policies and guidelines for a reason, and well, we’d like everyone to adhere to them. Failure to adhere to the guidelines could result in a disqualification.
Any point reduction or disqualification can be contested. In the event that you wish to contest, you must explain why the reduction or disqualification is unfair. If you win the contest, we’ll restore your greatness, but if you lose, you shall be pelted with figurative rocks and garbage.
**KICKER! Everyone, except for the directors of this site, is in this contest. There is a catch though for staff members… their final score will be halved. So, that should lead to a lively competition. I think halving their scores is fair, and I hope you do as well. Oh yeah, there is that 1 point for a submission review, that unfortunately only applies to staff members because they are the poor souls who must review your submissions.
What do you win? Well, we’re a poor bunch here at RF Generation, especially since we're on a dedicated box, but we've got a lovely prize for the top winner:
Gaming swag not to exceed $60 and an RF Generation Ringer T***
And new for this year, a special prize! The top 5% of points gainers (minus the top winner***) will be entered into a special drawing to win a piece of my personal collection! The drawing will be a completely random reverse drawing to determine the winner of at least one prize package. ***The top winner of the contest can choose to decline their prize listed above in exchange for not one, but two entries into the drawing.
If you want to win, you better get to it, the contest ends at MIDNIGHT, JUNE 8th, 2010. (Tuesday 12:00AM)

Continue reading Unloved #12: Little King's Story
What's that? You say its April 20th? OK, it is a little late for the RFG Thanks for March, I guess the zombie brain eating earlier this month left me a little forgetful. But late is still better than never, right?
March was another great month for RFG and its members. There were 2,352 total submissions;1,037 page edits; 358 image submissions; and 525 title additions. Many of you helped us to gather all these wonderful bits of information. But five of you stood out of the crowd and made over 100 submissions alone. Those members were Paully3433, Izret101, Link41, ApolloBoy, and Madir. Rounding out the top ten submitters were ga5ket, Duke.Togo, NES_Rules, Shadow Kisuragi, and Pop Culture Portal. But as always, many of those submissions wouldn't go anywhere without our team of reviewers. In March, with well over 100 approvals, the top reviewers were Izret101 and ApolloBoy.
Now let's see if we can April even better! We're getting very close to 55,000 scans and 30,000 screenshots in the database. Maybe we can do it in April, if you've got a scanner and/or a way to capture screenshots; get to it and make some submissions. You will be helping out RFGeneration, its members and the countless others that use us as a resource for their collecting needs. Plus, its always neat to have your name and/or a picture of one of your games forever immortalized on the Internet!
Finally, I'd like to announce the promotions of Izret101 and Paully3433! Because of their continued contributions, they have been promoted to DB Editor and DB Reviewer, respectively.
Normally my blogs contain humorous little diatribes or reflective thoughts on gaming and collecting in general. However, I feel the very pressing need to make a PSA to the gaming and collecting community at large:
Sellers, PLEASE start checking your games for 'disc rot'.
YES, it exists. I've bought half a dozen games this year alone, online, that had this problem upon arrival, including Panzer Dragoon Saga and several Turbo CD games.
What is disc rot?
Well, first let's explain what it is not: an indication of someone handling the game poorly. Unless there is a scratch on the top layer of the disc that ends up appearing similar to disc rot (a tiny nick on the label can look similar), the problems are separate and unrelated. For some of the games I purchased, the seller felt cheated because of the claim that there were no scratches or problems with the disc and that it was well taken care of. Disc rot damage is typically unrelated to how well one takes care of the disc.
Continue reading An important note to Video Game Sellers and Buyers
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