RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Jun 1st 2009 at 03:35:23 PM by (NES_Rules)
Posted under Treasure Hunt Chronicles, Treasure, Trophies, Collecting, Deals, Finds

The past few weekends have been spectacular, a little too spectacular actually. My game room is a mess with stacks of games that need a shelf to call home and there is stuff in places where it doesn't belong. So I'm a little relieved this weekend wasn't so heavy with treasures as it gives me a chance to get caught up on organizing and stocking shelves. But it still wasn't a bad weekend at all, mostly thanks to one huge bargain at a garage sale on Friday.



Continue reading Treasure Hunt Chronicles '09 - #8



Posted on May 31st 2009 at 11:40:42 PM by (logical123)
Posted under Review, Gold, Pokemon, Game, Boy, Color, Nintendo

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The Pokemon craze originally hit stateside on September 30th, 1998, with the simultaneous Pokemon Red & Blue Versions releases. It was an instant success worldwide, and the term 'Pokemon' can be heard uttered from the mouths of children and young adults alike, around the world. I had my first experience with Pokemon at the age of 5 during Christmas '98 with Red and Blue versions on a brand new Game Boy Color, my first system of any kind. At that age, my reading skills were good enough so that I understood a large part of the game, but it wasn't until Christmas 2000 that I really got into the Pokemon craze.

On that Christmas 2000, I received Pokemon Gold and Silver. Being 7, I got everything, and boy, was I hooked. For some reason, my attention was drawn to the golden color of Gold rather than Silver first. It was the game I put in first, and the game that I finished first, and the game that I logged the most time in. I may not have even beaten Red in Silver, I will never know. Sometime in mid 2004/5, I lost nearly all of my games, and it wasn't until Monday of last week that I got a copy of Gold again. It was like being back with an old friend.

The Gold/Silver world is interesting in that you are given 100 new Pokemon to catch, new moves, new gyms, and of course, a new storyline. What was also neat was the fact that after you beat the Elite Four, the game still continues for 8 more Gyms! That's right! 16 Gyms, 1 Elite Four, and then Red, the hardest Challenger in the game. While the current speed-run time is 4 hours, 15 minutes from start to end, I know that it took me upwards of 50 hours to finally get to Red and beat him.

Now, to the Nitty Gritty of it all; the review:

The Learning Curve:
Well, it is difficult to say that ther is a learning curve at all. Pokemon games follow a very structured path of 'Get the Badges, Beat the Elite Four, and Catch 'em All!', but how you do that can be affected by many variables. Some battles in this game can be considerably hard, while others, mediocre at best. A 5 out of 5 is merited because anyone can really pick up this game and play. 5/5

U-069-S-02830-A.jpg&sizex=200Gameplay and Story:
This game has a very lush storyline, which does redeem it from the fact that it is Pokemon: battles tend to get repetitive, especially random encounters. If you have a goal set, and it takes forever to reach it because of pesky Pidgeies, then you do have the urge to just shut the game off. This is a big aspect of all Pokemon games, but it can be remedied with a Repel or Super Repel. 4.5/5

Replay Value:
It is difficult to say why, but Pokemon games are such in that when you restart them (at least for me), you have just as much fun playing them as you did the first time. The story doesn't change, but how you go about achieving your goals can vary greatly, changing the game up, giving a new experience. 5/5

Music:
I love the music in this game. It has old, familiar tunes that have been revamped and made better to fit to the Game Boy Color's improved audio capabilities. I just can't get the 'Team Rocket' theme out of my head!!! 5/5

In conclusion, if you are a Pokemon fan, or are new to the franchise, or even want to try a Pokemon game, Gold Version is a great place to start. It earns a:

19.5/20 or 97.5%

It misses perfect by the fact that repetitive random encounters can tend to be annoying. Happy Gaming!



Posted on May 30th 2009 at 02:08:35 AM by (Nionel)
Posted under PS2

The Playstation 2 is the best selling video game console in history, with sales exceeding over 136 million units by the end of 2008 it also sports a library of nearly 2,000 games, it is the only last generation console that continues to see any sort of support or game releases. The console is in it's ninth year on the market and still continues to sell strong despite the release of newer consoles like the Xbox 360 and Playstation 3. At this point in the console's life, you might think you'd be hard pressed to find a gamer that hasn't owned one at some point in the last nine years, but it might surprise you to know that I've missed out on a majority of the console's life.


Continue reading Lost Generation: Sony Playstation 2



Posted on May 26th 2009 at 07:34:55 PM by (NES_Rules)
Posted under Treasure Hunt Chronicles, Treasure, Trophies, Collecting, Deals, Finds

A spectacular weekend this turned out to be. I got a ton of games and the vast majority of them were for my favorite system to collect for, the NES. This weekend was a very busy one for me, I had a different party to go to for each of the 3 days this holiday weekend. The one from Sunday left me impaired Monday which is why I'm just now getting around to posting this.



Continue reading Treasure Hunt Chronicles '09 - #7



Posted on May 25th 2009 at 07:00:32 PM by (Marriott_Guy)
Posted under Site News


A Brave New World

As technology has developed through the years, the art of collecting in the video game arena has become a global experience. Our quest for that last game to complete a system library is no longer limited to local garage sales, flea markets and the rare 'Funcoland-type' retail stores. eBay, internet eCommerce sites and enthusiast forums have been the primary channels for these new purchasing gateways. This contemporary international marketplace provides great opportunities for us collectors, but also is accompanied by a bevy of questions, misnomers and technical challenges.
 


This article will focus on many of these fronts, but not from the typical collector's viewpoint as many posts do.  We will be interviewing Eric Krust, a successful video game proprietor based in Japan.

Eric is the owner and operator of Japan-Games.com and specializes in the selling of rare and obscure Japanese games and consoles.  Many of the systems that you see featured in my collection are a direct result of transactions I have had with him over the past 4 years.  He is a trusted ally and has agreed to take part in this interview to share some of his expertise and experience.

Before the actual interview, a couple of possible assumptions might need to be dispelled.  First, I am not affiliated with Japan-Games.com nor is this article intended to be an advertisement.  No - I don't get any deals or commission or anything like as a result of this writing.  In fact, it will possibly only increase competition for items that he sells that I want.  I asked Eric to do this for the simple fact that I thought his input would be beneficial and a 'good read' for everyone.

OK, enough of my bantering, on to the Q and A...
 


< MG >
Thanks Eric for taking the time with me this afternoon to partake in this interview.  Let's first tackle how you got into the video game business, as well as came to be based out of Japan.

< EK >  I think it all started with a copy of Samurai Showdown 2 for Neo Geo.  I was in Japan and tooling around eBay and I noticed the game in auction.  I remember seeing it for sale in a local game shop and realized that people were selling games from Japan.  At that time I was an English teacher in Japan.  My background was in real estate but I took a year off to do something interesting and now it's turned into 9 years....
 


< MG >
Are you a collector yourself as well as a seller?  Would you consider yourself a gamer?

< EK > I'm a gamer but not a collector.  I used to collect but when you have a warehouse full of games it seems kind of pointless.  In a way everything I've sold is my collection.  It might be temporary, but there is a sense of satisfaction to have owned so many rare consoles even if I don't have them anymore.  I do have one collection that's nearly done with is a piece of software for every console ever released in Japan.  I'm about 90% done.... still waiting to get my hands on a CreatiVision title.  As a gamer I play Xbox 360, usually Team Fortress 2 with my Japanese friends.
 


< MG >
What are some of your favorite games as well as consoles, both retro as well as today's current generation?

< EK > There are a lot of different ways to rank consoles.  In terms of beauty I'd have to go with the Toshiba TVG-610 or the Hitachi VG-104.  For sheer coolness it would have to be the Palcom Laserdisc system.  For collecting I like anything obscure like the EPOCH Atari consoles or the Bandai Gundam PC.  I also have a soft spot for all of the Sega Dreamcast special editions and Xbox special editions from Japan.  I usually play Xbox or SNES/N64.  I have a small amount of games that I usually play over and over again.

In reality I like collecting information more than anything else.  I'd bet that my photo database for Japanese video games is the largest in the world.  What you see on my website now is probably less than half of what I have.  One day my collection will be to have the most comprehensive Japanese video game database on the plant.... if I can ever figure out the right way to do that... Wink
 



Palcom Laserdisc
system
Eric's right - this is a cool looking system!


< MG >
Thanks for sharing some of your background with us Eric.  Let's move on to some of the burning questions from the community - international shipping - how costs are calculated and what are are the various shipping/tracking methods available, along with the pros and cons of each?   

< EK > From Japan you can use EMS (3-5 days), SAL (3 weeks), or SEA (3 months).  All have tracking.  SAL and SEA don't offer insurance to all areas, notably the UK, Canada and Germany.  It would be impossible to give all of the information in just one answer but this page will help:  http://www.japan-games.co...hp?n=Information.Shipping.  Cost can vary between Sellers.  The fast-changing dollar-yen rate causes havoc with that sometimes.
 


< MG >
Another hot topic is how to run a system released in Japan at my home - from electrical to television requirements.  Can you break down what is needed for both North America and European nations?

< EK > The US and Japan have no special requirements.  You can plug in a Japanese console into a US outlet and vice versa without problems.  One thing you should never do is mix and match power cables, though.  Don't use an American plug in an American outlet on a Japanese console.  Just use the Japanese plug and you'll be fine.  Both countries are NTSC.  The only issue you'll have to worry about is region protection.  You can play older RF switch box games by using a regular composite cable and adapter and tuning your TV to channel 96.

European requirements are more tricky.  You will have to use a step-down transformer because the power is different and that can vary by region.  You also have the PAL/NTSC issues with software.
 


< MG >
We know about eBay, Chase the Chuckwagon, Craig's List and the like, but what exactly is Yahoo Auctions?  Why is bidding/participation limited to people with shipping addresses in Japan?

< EK > Yahoo is the dominant internet force in Japan.  Because of that their Auction system is the dominant force in online auctions in Japan.  eBay tried to break into the market about 10 years ago but never gained traction. 

Japan has natural barriers with language and geography.  They have little to no practice using English beyond school textbooks and doing business over the internet is something they'll naturally shy away from because they won't ever fully understand the logistics of everything and their society has enough wealth where they can just sell to a Japanese Buyer and not worry about it.  That's to say they don't need international Buyers.  To them, selling to overseas Buyers is confusing, time consuming, risky, and of little financial benefit to them overall.  They just don't see the benefit of opening up that can of worms for what amounts to a few extra dollars when they can just sell it to a Japanese person and not worry about anything.

Proxy bidding services act as the middle man where there is something between the Buyer and Seller to facilitate the transaction for a small fee.  That's really the only way that someone will be able to bid on Yahoo from overseas and actually have it be worth their time.
 



< MG >
I have heard of proxy bidding services?  What exactly is this and how does it work?

< EK > The function of a proxy service is to complete the transaction in a way that's familiar to a Japanese Seller.  The overseas Buyer places a bid and the proxy handles the transaction for them.  The proxy will contact the Seller, make payment, receive the item in Japan, then ship it to the Buyer overseas.  From the perspective of the Seller he's just sold it to a Japanese person living in Japan.

Here's my proxy service:  http://www.japan-games.co...rmation.YahooProxyBidding.  This will also give more information and details regarding this service.
 


< MG >
What three items do you pinpoint as being the largest contributors to your success as an international dealer?

< EK > I'm assuming you're talking about business practices and not actual game related items?  It's not really rocket science.  Just know what you're selling, present it accurately and treat people fairly.  Being professional in an inefficient marketplace goes a long way.  There's still a lot of room for that.  About half my sales are through repeat customers.
 


< MG >
Say I am considering getting into the business of being a reseller of video games and related items.  What would be three critical tips you would have for me?

< EK > Know your product, test and present the product to eliminate all Buyer fears, then handle the business end of things professionally. Oh, yeah, and find a cheap source to buy from.... but good luck with that. Wink
 


< MG >
What about tips for being a successful buyer?  And no, I am not asking you to give away any of your trade secrets, but feel free to do share some if you would like Wink

< EK > In reality all Sellers are really Buyers.  Without good product then you'll never really be a Seller.  You need to know what a good deal is and what isn't.  You need to know a lot about your product because knowing one little change or special model is worth a lot more than others.  You need to know rarity and be able to price things properly when there's sometimes no other sale to compare it to.  The market goes up and down sometimes, so you need to know what will sell now and what won't sell now.  Right now the financial crisis is hitting everyone, and the only good things selling are the rare consoles.  A lot of the "standardized" items aren't selling at all.  That means I'm not buying a lot of those items right now.
 


< MG >
One final question.  Where do you see the video game marketplace in the next 5 years? Will eBay alternatives like Chase the Chuckwagon continue to spring up on the internet?  What about locally in our respective backyards - will we see more local retailers in this area?

< EK >  eBay will always be the dominant force.  I've had a couple of websites for sales in the past but it takes a very, very long time to get it noticed and it takes a lot of money to advertise and keep the site running.  In the end I knew I could just throw everything up on eBay and have it all sold in 10 days.  So, that's what I did.

There's always room for niche sites like Chase the Chuckwagon.  I think they'll continue to grow.  But in the end no matter how angry people are at eBay, no one can match their exposure.  The other sites might be better, cheaper, more Seller friendly, but in the end it comes down to exposure and if you depend on a steady stream of sales to keep yourself in business it's hard to break away from eBay.

I don't know enough about the video game marketplace overall to really comment on the industry as a whole, but one positive thing seems to be the small developers for the newer consoles, games you sometimes see in places like Xbox Live.  The larger software developers have too much overhead that they tend to release the same titles over and over again as a safety net.  The smaller titles with lower overhead can experiment more with being creative. 

When I bought my Xbox I never thought I'd spend so much time playing downloaded titles for under $10 that are just fun to play, games like Heavy Weapon, 3D golf, UNO, etc.  I think those games are the heart and soul of gaming and it's getting a second chance.  When people talk about their favorite games they almost never mention graphics but that's what the selling point is for newer games.  People don't play Bomberman 20 years later because of the graphics, they play because it's entertaining.  There will always be a need for the large companies to make games like GTA IV, but I think it's equally important to have the smaller shops making more entertaining titles to keep people interested in video games overall.
 


< MG >
Thanks again for taking the time with us Eric and sharing some of your insights and knowledge with me and the community.  It is definitely appreciated and I can confidently say that we all found it to be very beneficial.

< EK > No problem.  Glad to help out.  Let me know if you have any follow up questions I can help you out with.  Thanks!
 


As always, questions and comments are always welcomed.  Inquiries that I am not able to answer I will forward to Eric for his assistance.  This interview was not intended to be all inclusive based on time restraints on both of our ends.  I do hope you found it as interesting as I did though.

Thanks and happy gaming!
 





Posted on May 18th 2009 at 04:40:50 PM by (NES_Rules)
Posted under Treasure Hunt Chronicles, Treasure, Trophies, Collecting, Deals, Finds

Another great weekend for treasure hunting. I was able to do some saling Friday again, but this time I was alone, so I was able to cover a lot more ground in a shorter amount of time. The sales weren't very good on Friday though, I only bought one thing the entire day. Luckily, Saturday was better, not a lot of stuff, but I got something that I never thought I would find, but had always hoped I would. Sunday at the flea market was freezing, Saturday was close to 80, but Sunday never went above 60 and was about 45 when we went to the flea market. Despite the cold weather, the place was packed and the deals were abundant.



Continue reading Treasure Hunt Chronicles '09 - #6



Posted on May 18th 2009 at 12:57:32 AM by (logical123)
Posted under Ask a Blog, trippy, ps2, gamecube, nintendo, sega, microsoft, sony, katamari, damacy

Welcome to ask-a-blog, where I ask you! The reader! To answer a question posed in the blog. Today's questions comes from a bout of playing Katamari Damacy: What is the most trippy game you have ever played? Make sure to tell us what console the game is on, as well as what makes it so trip inducing. Is it the gameplay, music, visuals, or something else? Tell us all about it!

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For me, the award for the trippiest game goes easily to Katamari Damacy on the PS2, pictured on the right. If you have played this game, you know what I am talking about. if you haven't, here's a little summary. You are the son of the King of All Cosmos. The king, your father, has accidentally made all of the stars go away, so he commissions you to roll "Katamari", and help bring the stars back. The Katamari is formed by rolling a ball into things that are smaller than it. This makes the smaller things stick to it. You can pick up anything. ANYTHING. People, cars, buildings, islands, towns, boats. The possibilities are endless. The game is quite short, but it has a high replay value. It is also highly trip inducing, and the music is even weirder. Man is that game odd. I recomend it to anyone wishing to have lots of fun playing a quirky type of game.

So, what do you feel the trippiest game is? Be it a shoot em up, a puzzle game, or a platformer, we want to hear about it! Let's see those comments! Cheesy



Posted on May 16th 2009 at 05:51:10 PM by (Marriott_Guy)
Posted under Historical Viewpoint

   
Sierra Entertainment officially closed its door this year and thus comes an end to a true pioneer within the gaming industry. 

The companies founders, Ken and Roberta Williams, were avid gamers and produced the first graphical adventure game for the PC entitled Mystery House, which became an instant hit and is a cult classic to this day.  Sierra has endured a rollercoaster of successes, failures, acquisitions and the like.  But this article is not about the history of this company, but more to celebrate and remember some of its landmark game series.

My ascension into adulthood ran a parallel course with the maturation of the the home PC.  I remember being wowed when first firing up King's Quest on my Packard Bell computer after years of text-based adventure games.  From then I was hooked - Sierra continued to deliver innovation and new technology into my PC gaming world.  Let's take a step back through time and take a look at a few of the treasured game series from this noted software developer.
   

King's Quest
1984 - 1998
Space Quest
1986 - 1995


Video courtesy of MacemanDerek.

The King's Quest series is recognized as the true star that really put Sierra On-Line on the map.  This adventure game centered on the plight of the Royal Family of Daventry and many within the series introduced innovative features at its time.  Beginning in 1984, a total of eight ( 8 ) games were released, each subsequent plot building on the events portrayed in its predecessor.   A number of these games had excruciating hard puzzles to solve without any discernable logic used in the development of these challenges.  Still, game play was still a treat with an engrossing story and a satisfying experience.
 



Video courtesy of CuteFloor.

This six (6) game series follows the space adventures of Roger Wilco, an every-day-Joe if there ever was one, and his antics as he unknowingly gets thrust into saving the universe from some foe.  Unlike the rather somber tones  of the King's Quest line, Space Quest is all about fun, silliness and taking a parodical approach to almost everything.  Roger Wilco debuted in 1986 with the last game being released in 1995.  This light-hearted affair is somewhat of a cult classic amongst old-school gamers.  Technically, the series primarily used previously existed graphic engines that were released in King's Quest and Quest for Glory.
 

Leisure Suit Larry
1987 - 1996
Police Quest
1987 - 1993


Video courtesy of SierraMultinedia.

Writing this text is rather difficult for me, since it parodies my life.  The Leisure Suit Larry series is another adventure series, this time featuring Larry Laffer - a balding, 40-something man still trying his best to score with the ladies and 'be fly' (or is it 'fresh').  This is the only series of games that Sierra developed with a strong 'mature audience' theme.  Even before the days of ESRB Rating system, early games in this series required you to answer a set of questions to weed out the younger gamers. You can still enjoy the adventures of this 'playboy' to this day, though Sierra is not involved in these newer entries.
 



Video courtesy of LateBit.

Probably my second favorite of the Sierra classics, in Police Quest you get to play as a rookie police officer working his way through crime and eventually up the ranks of his local division.  These games were more of action-adventure than previous Sierra entries mentioned thus far and also featured some disturbing crimes/graphics for the time.  Game play was somewhat open-ended and the best part of this series is that you really had to think about your actions and analyze data.  Later games in this series also featured full-res digital crime photos which you had to scour through for clues.  A true classic all the way.
 

Quest for Glory
1989 - 1998
Gabriel Knight
1993 - 1999


Video courtesy of BlueCap86.

Now this is one of the all-time best Action/Adventure/RPG game series of all time (IMHO).  Often credited as being the first of its kind to incorporate meaningful statistical character building as a necessary component to move the story along (i.e. get past a tough bad guys in an area).  Your Hero could be customized as a Fighter, Thief of a Mage - another first in this new genre.  Quest for Glory was truly a landmark during its time and set the bar/base standards that many of today's games now follow.
 



Video courtesy of biohazard4Rocks.

The shortest series being featured in this article, this point-and-click adventure follows Gabriel Knight, a downtrodden horror novelist, as he unravels various mysteries of the occult.  A total of three (3) games were released, all of which featured very different technologies.  As depicted above, the first game started out as a pretty standard animated affair.  Subsequent games in the series featured FMV cut scenes and live digitized actors.  All of the games were rather dark in nature and the high tension was successfully translated to the gamer.

 




Posted on May 14th 2009 at 09:08:45 PM by (Tondog)
Posted under Modern Gaming, FREE, Playstation 3, Sony, Sprint, Rag Doll Kung Fu

Hey you, random PlayStation 3 owner! I see you out there with your Dualshock 3 in hand thinking, "Hey I want a new game to play on here, but I'm cheap". Well, the good folks and Sony and Sprint have heard you and have decided to give you a FREE game for one week only.

That's right, Rag Doll Kung Fu: Fists of Plastic is free for all US Playstation Network members for this week. Why is it free? I guess it's because Sprint is sponsoring it.

If you feel bad for missing out on this because you don't have a US PSN account, well, there is a way you can make one if you live in another country, just Google around. Or what if you don't have a PS3 but want to add it to your collection, I'm sure there are people out there (HINT HINT) who might give you a helping hand in adding it to an account for future use.

Oh and, did I mention the game has trophies? So download it for free trophies! Cheesy

Source: PlayStation Blog



Posted on May 13th 2009 at 09:19:57 PM by (Tondog)
Posted under Gaming Culture, Backlogs, Ye Olde Games

A lot of us here collect games, I'm assuming. Since this is true, I know that every one of you here has a game backlog. You know, that pile of games sitting in the corner, unplayed, unloved for various reasons. Maybe you lost interest in the game, or there's a shiny new game that captured your attention, or you just never got around to playing it. Regardless of the reasons why your backlog grows, I want to know what your approach to solving this backlog dilemma is.

Do you:
Play a game for a few hours and see if it's worth playing through?
Tackle a few games at a time?
Prioritize games by interest?
Stare at it in shame?

Personally, I find that a game goes in my backlog when there's something new that comes along and steals interest away from another game. Good example of that: Dead Space. I bought that game on day one and played through the first few chapters, but then a few weeks later, LittleBigPlanet came out and I found myself with no time for Dead Space. Then of course there was the rest of the fall games that pushed their way into my library, and pushed others into the backlog. Also, I find that games I spend less money on, especially Dreamcast and older games, tend to more easily go to my backlog because they're old and no one is talking about them anymore.

When it comes time to tackle my backlog, I look at the pile of games and decide which sounds most interesting, or which one I enjoyed most before it went into the pile. Unlike many other gamers, I actually try every game I buy for at least an hour or two, so that helps in the future when making backlog related choices. I usually only play one backlog game at a time because I find that if I add any more, my gaming time becomes too diluted across not only my backlog games but my current staples.

Anyone else have an effective approach to solving the game backlog issue? Let me know.

[Photo from Flickr]



Posted on May 12th 2009 at 11:12:09 PM by (Marriott_Guy)
Posted under The RFG Pulse

Best Looking Console

Getting poll results. Please wait...
Hello all.

It has been a little while since we have had our last installment of The RFG Pulse - the formal, but most importantly fun, opinion survey of our community.

This poll will examine a simple, yet highly controversial and personal topic - "Best Looking Console".

I tried to list a little bit of everything in the options provided and I know there are some that were unfortunately left out due to space (Turbo Duo - I am talking about you).

Anyway, I added text for each entry for some flavoring/perspective.


There are some heavy weights in this poll.

Who will win?

Vote and add a comment to state your case!



(extra space needed here to incorporate the poll and the table below)



1977 - Atari 26001983 - Nintendo Famicom w / Disk

It was difficult to leave out this classic.  Many companies tried to incorporate the popular wood-grain look into their consoles, but few could duplicate the simple, clean and elegant look of the Atari 2600.
 


OK, so this is a bit of a combo-stretch on my part.  The Nintendo Famicom with the optional Famicom Disk System truly looks awesome.  The blood-red against the black works perfectly.  Another classic that is hard to beat.
 

1990 - Daewoo Zemmix Turbo

1990 - Neo Geo AES


You bet - beam me up Scottie!  This UFO-styled console was only released in South Korea and could easily be placed on a 'Worst Looking Consoles' poll.  Personally, I rather like it due to its sheer uniqueness.
 


The sleek, uncluttered design emotionally portrays a ravenous lion hiding in the brush and ready to release its fury on some unsuspecting prey.  Well, that may be a bit overstated, but it is pretty cool looking still.
 

1994 - JVC X'Eye

1995 - Bandai Pippin ATMARK

I thought about including the Victor Wondermega version instead of this North American version.  The more I compared them though, the fluid contour of the JVC X'Eye won me over.  Both are stylish in their own right.
 


Yes, I admit, this may be my 'fan boy' inclusion on this list.  From the the concave design of the front CD drawer to the top control pad, I love it all.  This console is extremely professional looking and oozes class.

1996 - Nintendo 64 w / 64DD2001 - Panasonic Q

Another combo-stretch.  The Nintendo 64 is just OK by itself, but pop the 64DD optional disk drive underneath it and you have yourself a completely different look.  They work so well together aesthetically it is scary.
 


Purple GameCube versus this gem - no contest.  From the mirrored front to the high-tech top LCD display, everything about this system is first class in design.  This system is always an eye-catcher and rightly so.

2003 - Sony PSX2006 - Sony PS3

Maybe not specifically a console, but I was hard pressed not to include this PS1/PS2 gaming compatible machine.  Released exclusively in Japan, this is kind of a standard AV unit, but the ceramic white color and PSX logo rock.
 


Yes, I am aware of the George Foreman Grill similarities, but the fact remains that the high-gloss finish really pops.  All of the models are visually appealing (as long as you don't touch them).
 

 




Posted on May 11th 2009 at 04:29:45 PM by (NES_Rules)
Posted under Treasure Hunt Chronicles, Treasure, Trophies, Collecting, Deals, Finds, Collecting

Friday was the last day of Spring semester so I got out really early on Friday morning and since my mom, sister and niece were going garage saling Friday morning, I tagged along with them. I learned a couple things that day, the most important is that women take a very long time at garage sales. We spent about 6 hours saling and only went to about 1/3 of the sales that me and my dad could go to in that time. I also learned that saling on Fridays makes the Saturday really short for garage saling. We started at about 8:30 on Saturday and were home by 10:00, which is about 2 hours shorter than what we've been doing lately. I did manage to get some pretty cool stuff this weekend though.



Continue reading Treasure Hunt Chronicles '09 - #5



Posted on May 11th 2009 at 12:49:08 AM by (TraderJake)
Posted under RFG Aside, Mario, Music

Music is a lovely thing. It really, truly is. Even after four long years of marching band, I still hold a love of music. Music is embodied human emotions, and can be quite moving.

There are some fantastic themes and songs within the Super Mario Universe, and a lot of them are pretty damn good. You're free to disagree, but if you do, pfft I say to you. Nah, I kid, I love all of you. Platonic, of course, but yes, MUSIC!

Here's something to enjoy tonight, Mario songs played by the James Madison University String Quartet. Enjoy!

<a href="http://www.youtube.com/v/w5WMUnMGcb4&rel=0" target="_blank">http://www.youtube.com/v/w5WMUnMGcb4&rel=0</a>



Posted on May 9th 2009 at 04:59:10 PM by (Marriott_Guy)
Posted under Historical Viewpoint

 
Being successful in the video game hardware industry has proven to be financial lucrative for many companies throughout the years.  Everyone knows about the old school power players like Atari, Nintendo and Sega - they began as a company focusing on this specific market (for the most part).  Companies like Sony and Microsoft have also achieved like success in the last decade, though the technological expertise that enabled them to accomplish this were in complimentary field not specifically dedicated to video gaming hardware.  These two giants (Sony and Microsoft) are the exception to the rule rather than the norm.  Many other highly successful companies have attempted to enter into the video game console field in the past and have had little to no success.  The following looks at a few of these mega corporations and provides a little background history, the console they released and what they are currently doing today.
 

 
Believe it or not, the Fairchild Semiconductor company has been around since the 1920s when it was developing aerial photographic equipment and technology for the US government.   At first glance, the decision to enter the video game console world is a bit of a surprise.  Looking deeper into the history of the company reveals a different perspective.  This company employed (and still does) some of the brightest technological minds that were available in the industry.  Some of these individuals were at the developmental forefront of CPU technology.  Why did they enter the video game console world - because they could.  Their expertise in CPU development was solid.
 

The console they released...What are they doing today?

1976 - Fairchild Channel F

Fairchild Semiconductor beat out RCA in being the first company in the world to release a video game system that utilized programmable ROM cartridges, the Fairchild Channel F. This console was pretty advanced at the time, utilizing the newest CPU technology, the Fairchild F8 CPU.  The console ultimately failed due to release of the Atari 2600, but did manage to spawn a second model release as well as achieve moderate success abroad.


You might have heard of...

Though not directly related, the inventor of the Fairchild F8 chip that drove the Channel F was Robert Noyce, co-founder of the Fairchild Semiconductor division in 1957 and subsequently  the technological powerhouse we know today as Intel (in 1968 with fellow Fairchild alum Gordon Moore).  Fairchild Semiconductor is still an active, successful company with over 9000 employees,

 

 
Everyone has heard of RCA, but some may not know that Ralph Baer, designer of the Odyssey and the recognized father of the video game console, first approached  RCA with this design.  RCA obviously turned down the deal and their arch rival Magnavox snatched up this opportunity.  Watching the success that Magnavox enjoyed as a result of their missed opportunity, RCA focused its resources to develop an answer.  The result was far from what they were hoping for...
 

The console they released...What are they doing today?

1976 - RCA Studio II

RCA missed the boat again, this time in their attempt to release the first video game system that utilized programmable ROM technology - the Fairchild Channel F beat them to it by a couple of months. In their haste to release this system, RCA released an inferior product with video being displayed in only Black and White and sound being emitted through a single channel buzzer contained within the unit itself.  Games were also brutal and this console was laid to rest officially with the release of the Atari 2600.
 


Liquidation Sale...

RCA diversified their portfolio during the 1970s with the acquisitions of Hertz, Banquet Foods and Random House amongst others.  Included in these new ventures was CED technology - an early form of the in-home movie format/playback - which RCA invested heavily into.  This proved to be disastrous with the release of Betamax and VHS systems.  These new kids on the block were much more affordable and quickly captured 99% of the market share within two years.  RCA lost over $600 million and was eventually purchased by GE, who in turn broke the company apart and sold off the various components.  

 

 
This highly successful  electronics giant was incorporated in 1946.  Their initial foray into the field focused on compact calculator technology.  They were the first company to release this to the public back in 1975.  Their electronics division grew to include the development of keyboards as well as wristwatches.  With the video gaming industry booming in the early 1980s, Casio decided to temporarily divert some of their internal resources to developing their own entry...
 

The console they released...What are they doing today?

1983 - Casio PV-1000

Casio actually released this system prior to their home PC unit, the PV-2000.  This is an oddity since most companies entering into the video game foray act in the exact opposite manner - PC first then the console.  This console was essentially DOA since the Sega SG-1000 and the Nintendo Famicom hit the market at the same time.  This, coupled with the Video Game Crash of 1984, resulted in a quick death for the PV-1000Casio made another brief appearance in 1995 with the release of the Loopy - a console designed for young girls.  This was a commercial failure as well.
 


Still going strong...

Casio is still an electronics powerhouse and producing innovative technology to this very day.  With over 13,000 associates, Casio has expanded their product offerings to include PDAs, musical instruments and digital cameras.

 

 
Commodore was one the leading technological forces in the personal home computing market beginning in the late 1970s and lasting well into the 1980s.  Developing high powered yet affordable systems was a key to their success.  The true star of Commodore at the time was the Commodore 64, still the best selling home computer of all time.  The Amiga line of computers followed soon after, featuring extraordinary graphical and gaming capabilities. 
 

The console they released...What are they doing today?

1990 - Commodore 64 GS

The Commodore 64 GS (Game System) was the consolized version of the popular C 64 personal home computer.  This system was only released in Europe and had many issues, primarily outdated technology and lack of 3rd party developmental support.  It quickly was an afterthought in the video game industry.  Commodore did have two other ventures - the Commodore CDTV and the Amiga CD32.  Both had little success success and Commodore never entered the console business again.
 


Can you spare a buck brother...

Commodore officially filed for bankruptcy in 1994.  IBM PC compatibles and the Apple Macintosh significantly devoured the market share Commodore once enjoyed during the 1980s. In their last attempt to stem the steadily flowing red ink, Commodore invested heavily into the development of the Amiga CD32.  The mild success of this system could not dig them out of the huge financial deficit facing them.  The Commodore brand name has passed through a few hands since then, with a new line of computers unveiled in 2007.

 
Memorex was established in 1961 and primarily focused on disk drives and other computer peripherals for the home computer.   Developing state of the art recordable media formats really put them on the map - and directly into the crosshairs of Tandy Corporation.  Tandy, who already owned Radio Shack, acquired Memorex in 1982.  Tandy had already achieved significant success in the home personal computing market with their TRS line of systems.
 

The console they released...What are they doing today?

1992 - Tandy / Memorex VIS

Tandy decided to enter the 'multimedia frenzy' of the early 1990s with their release of the VIS (Visual Information System). The VIS was essentially a stripped down Windows PC in a VCR style casing.  Though marketed as a gaming machine in addition to being an educational tool, the fact that so few true games were released for this system quickly sealed this console's fate.  Tandy rebranded the machine with the Memorex label to try and increase sales but in the end nothing could help this sad system.
 


Focusing on their power alley...

After various mergers and acquisitions, Memorex still lives on to this day.  They are primarily focusing on what initially gained them brand recognition - recordable media for personal computers.

 
Pioneer has been at the forefront of audio/video technology since the early 1950s when it released Hi-Fi speakers and other audio components.  In the late 1980s, Pioneer set its sights on Laserdisc technology and bought a majority stake in the format.  Though technically superior at the time compared to the popular VHS format, Laserdisc technology had less than a 2% share in the home video market.  Pioneer, already heavily invested in this area, asked you to do the same..
 

The console they released...What are they doing today?

1993 - Pioneer LaserActive

Pioneer's answer to the growing multimedia, all-in-one console market - the infamous LaserActive.  At the time, the LaserActive was the closest system to deliver a product that did meet most of the multimedia demands of the consumer - movies, games, karaoke, music, edutainment - all presented in the best audiovideo quality available. The problem -  to be able to enjoy all of this would set you back roughly $2,900 in 1993 ($4,500 in today's dollars)!
 


Still in the lead...

Pioneer is still a leading manufacturer and developer in the fields of car audio, televisions, navigation systems and other consumer electronic components.  They employ nearly 38,000 and are a recognized leader in today's market.

 




Posted on May 8th 2009 at 11:08:14 PM by (Nionel)
Posted under Music, Guilty Gear, Metal, Rock

Guilty Gear, one of the last remaining 2D sprite based fighters, has always been just as fun to play as it has been to listen to. Many of the names of the characters and their special attacks are based on various real world music sources, for example, antagonist Sol Badguy's real name is Fredrick, named after Queen's Freddie Mercury and Ky Kiske's super attack, Ride the Lightning, is named after a Metallica song, just to name a couple. The soundtracks for the games, with the exception of the Korean versions, are done by Daisuke Ishiwatari who also designed the characters, wrote the story, and also voices Sol Badguy in the games. Below I will list some songs from the various games as well as a couple of the vocal albums, I enjoy a lot of the music from the games myself, and I hope that some of you guys will as well.


Continue reading Melodic Notation: Guilty Gear


                                                                                                                                                                                                                                               
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