Next month, we hope that some of you will join us in playing in the first episodic, adventure game of the RF Generation Community Playthrough. In March, we will tackle Life is Strange, a game developed by Dontnod Entertainment and published by Square Enix. Life is Strange features five episodes that chronicle the turbulent teenage years of Max Caulfield who has the mysterious ability to rewind time after witnessing an unexpected tornado. Guide Max through this modern, coming of age story and help her learn how to use her time-shifting powers to prevent this natural disaster from demolishing her town.
Life is Strange has been praised for its fantastic character development and effort to tackle certain subjects considered taboo for video games. It has won several awards including Develop Industry Excellence Awards (New Games IP - PC/console & Use of Narrative), Golden Joystick Award (Performance of the Year [Ashly Burch]), Global Game Awards (Best Adventure & Best Original Game), The Game Awards (Games for Change), Playstation Official Magazine (Best Episodic Adventure & Best Moment), New Statesman's (Best Game of 2015), and received countless other nominations and runner-ups awards. Life is Strange is available for PlayStation 4, Xbox One, Steam/PC, and PlayStation 3 and Xbox 360 (both via download). We hope that this pick interests you and that you'll take the time to join us in March!
Join the Life is Strange discussion thread here: http://www.rfgeneration.c...m/index.php?topic=16286.0
Gamers who grew up with consoles have been lucky over the years as far as nostalgia goes. In the last decade or two, we've seen a rise in and have been stuffed-to-the-gills with compilations of old console games. We've seen celebrations of the Atari 2600 and it's been shouted out loud that "Intellivision Lives!" We've gotten collections of Genesis carts and plenty of various arcade era releases.
But what if you are nostalgic for early PC gaming? Certainly there's plenty out there to explore. Services like GOG and DotEmu do a great job of bringing old games to a newer generation of gamers. And heck, if you know your way around DOSBox or Windows compatability settings, there's usually very little stopping you from finding old CD-ROMs or even 3.5" floppy discs of your favorites titles of yesteryear. Yet having said all that, it's nice to see a publisher throwing a bunch of their classics together and offering them up in a nice bundle. And that's just what the 3D Realms Anthology is.
Continue reading Review: 3D Realms Anthology
Dead Or Alive has long been my favorite 3-D fighting game series. While subsequent sequels constantly improved, for years the second game remained my favorite. That was until Dead Or Alive 5 was released and completely blew me away. It looked gorgeous, played fluidly, had an impressively huge roster and implemented a wonderfully ridiculous Story Mode that delivered so much fun and fan service for long time players. Yes, what made Dead Or Alive 5 so perfect to me was that it basically rendered its predecessors obsolete. Sure, I still loved Dead Or Alive II; I just couldn't think of any real reason to play it over this one.
Continue reading Review: Dead Or Alive 5: Last Round
In the past year I've put a lot of time and money into upgrading my PC so that it can play the newest "hotness." I've upgraded my motherboard and CPU to make overclocking available. I've upgraded my GPU so that the latest, graphically intensive games are no sweat. I've upgraded my RAM and my SSD so that everything moves along quicker. And yet, the game I've spent the most time with in 2015 so far is a digital remake of a board game. In fact, while recently going through my Steam wishlist, I realized that the game I was most excited about was actually an expansion to Talisman: Digital Edition. Sure, bigger titles have been released like Evolve and Elder Scrolls Online, but I really just wanted to add another little piece of the board to Talisman.
Continue reading Talisman And The Art Of Digital Board Games
Fahrenheit (or Indigo Prophecy as we had always known it here in the States) was the second game released by developer Quantic Dream, all the way back in 2005. Alright, so that really wasn't all that long ago. Perhaps it seems odd to 'remaster' a ten year old game, but for this game, I think there's some justification. While the visuals were already great, Indigo Prophecy has had a history of censorship outside of Europe as well as a clumsily handled PC port if you wanted to play with a controller (which was the control type that the game really seemed designed for). So on its ten year anniversary, let's take a look at this cult classic. But be forewarned, it's pretty tough to talk about a game like Indigo Prophecy without some spoilers and potentially NSFW discussion thrown in (though both are avoided for the purposes of this article).
Continue reading Review: Fahrenheit Indigo Prophecy Remastered
Source: Sandstorm's itch.io page
The sun heads west and the world spins as you make your journey through the desert to Mount Distant.
Sandstorm is a small game for the PC developed by Daniel Linssen with a simple premise. You play a wandering traveler on his pilgrimage to Mount Distant. Nothing is known of your destination, just that you must arrive safely and brave the treacherous sandstorm that obscures your vision.
Continue reading Indie Review: Sandstorm
While 2014 was a great year for new games, it was also a great year for old games. As a PC gamer it's been great seeing all the retro love making its way onto my platform of choice recently. In fact, we've seen so many games of yesteryear re-emerge on Steam, GOG and the likes, that it's almost been tough to keep track of them all. But as much as I've made the conversion over to pretty exclusively gaming on PC, there's still plenty of console games out there that never made it to PC. I could easily list hundreds of games I'd love to see brought over to PC. Heck, my secret fantasy is that Nintendo, Sony and Microsoft would all take a cue from Sega and just become software developers so that all games were on the same platform. But that sort of wishful thinking is borderline fan-fiction, so instead I'd like talk about console games that I'd like to see ported to PC because these games would specifically benefit from the platform itself.
Read on for an utterly biased wish list for 2015...
Continue reading PC Gaming Wish List, 2015
The Wolf Among Us
Telltale Games, 2014
I've been a fan of Telltale's adventure games for a while now. In a sense, their adventure games not only reinvigorated the genre - they redefined it. You could almost start talking about adventure games in a Pre- and Post-Telltale way. And though they had plenty of good and interesting games leading up to it, it's hard to not point at The Walking Dead as the moment where they fully nailed the formula. In The Walking Dead, the user interface was as equally as well-designed for a controller as it was a mouse. The story was strongly written with characters you could care about and who you felt like you got to know well. And most importantly, your decisions seemed to matter, and actually shaped the rest of the story going forward. This device seemed even more important when Season Two of The Walking Dead was released and you realized that many of your decisions and experiences carried over from the first game if you had a save installed.
The Walking Dead: Season Two and The Wolf Among Us finished up their episodic runs and saw retail releases as finished products around the same time this past year. And truth be told, I was far more interested in the former title. I couldn't help but want to see what happened next to Clem, and I figured that a game about a zombie apocalypse would interest me far more than one about fairytales. How wrong I was. [Disclaimer: It is nearly impossible to discuss a Telltale game without any sort of spoilers being involved. Though this review will stay clear of divulging anything that feels like it would truly 'spoil' the game, just mentioning characters, settings and the tiniest of plot points will indeed be spoilers to some. You've been warned!]
Continue reading Review: The Wolf Among Us
Join RFGeneration Playcast (different name, same great, crunchy, and flavorful listen) hosts, Rich (singlebanana), Jamie (techwizard), Floyd (Fleach), and Shawn (GrayGhost81) as we discuss November's out-of-this world retro and modern playthroughs. In this episode, singlebanana, techwizard, and guest, RetroRage, discuss one of the most beloved sci-fi platformers of all time, Super Metroid on the SNES. On the modern side, join Grayghost81, Fleach, and guest, bombtomba, as their conversation safely navigates the Von Braun in their discussion of the survival horror, PC classic, System Shock 2.
Posted on Dec 4th 2014 at 12:00:00 AM by (singlebanana
Posted under playcast
, Super Metroid
, System Shock 2
Episode 8 discussion thread: http://www.rfgeneration.c...x.php?topic=14824.new#new
Get the show on Podomatic: http://rfgenplaythroughs.podomatic.com/
On iTunes: https://itunes.apple.com/...playcast/id874327459?mt=2
On Stitcher: http://app.stitcher.com/browse/feed/55943/episodes
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And Twitter: https://twitter.com/RFGPlayCast
Continue reading Episode 8 - RF Generation Playcast
There's something eerily wrong in Red Creek Valley and it's your job to piece things together in this atmospheric "weird fiction" detective game.
Continue reading Review: The Vanishing of Ethan Carter
Escape Goat 2
2014, Magical Time Bean
There's a really popular indie game about goats that came out this year. It's a glitchy, open-world mess of a game. And Escape Goat 2 isn't it. Instead, Escape Goat 2 is an amazing puzzle-platformer with tight controls, excellent level design, an old school sensibility, and gorgeous HD visuals. Also, it has a mouse that wears a hat. Maybe I'm getting ahead of myself. Let's slow down and take a look at this excellent game.
Continue reading Review: Escape Goat 2
Question: what the heck is going on with sports games? I mean, if you're a console gamer, then they're considered over-abundant to the point of being cast off as nearly disposable. Each iteration of each individual series is being released annually so that the supply is so ridiculously high that eBay sellers of console lots need warn prospective buyers "L@@K! NO SPORTS GAMES!!!!" And yet PC gamers - the so-called "master race" seem to be struggling to find recent installments at all in some cases.
Continue reading The State of PC Sports Games, 2014
This is the first of a monthly series about older PC games that are not just great classic titles, but that hold up well enough to play today. Whether you are a long time PC gamer or just someone with a PC or Mac who is just a little curious about all of these amazing classic PC games that you have heard a ton about but have never played, I hope I can convince you to give some of these old games a try.
For this first entry, I thought I would talk about:
Getting Ready to Play Old PC Games
Continue reading Dust Off Your DOS Box
XCOM: Enemy Unknown
2K Games, PC (2012)
If you’re one of the handful of folks who actually read my blog you might be saying to yourself “wait a minute… you already wrote about this game.” And you’d be right. I wrote about the Xbox 360 version a couple months back, but a lot has changed since then. You see I had found myself in a position where I needed a new PC. And once I realized the new PC was able to run some new computer games, I started spending a lot of time (and money) on Steam. Thanks to a particularly handsome sale which got me Enemy Unknown along with five of its predecessors for less than I paid for the 360 version alone, I found myself once again heading a team of troops in an effort to rid the earth of an alien takeover.
On my seventh attempt at starting a campaign, I finally saw Enemy Unknown to the end. And as great a feeling as that was, there was actually an even bigger milestone here. When I had tallied up the time spent on both versions of the game, I realized I had put in 105 hours. There’s no way for me to go back and add up all the time I’ve spent on something like say Street Fighter II over the years, but this is the first time I’ve knowingly spent triple-digit hours on a single game. Certainly in such a small window of time - about four months.
So what would drive someone with such a poor attention-span to devote so much time to a single game? The obvious answer is obvious. Enemy Unknown is truly one of the most unabashedly fun games I’ve played in a long time. The battle system is just so riveting, it was easy to spend an hour or more on a Mission and still feel that “just one more before bed” feeling when it was over. But there’s also a lot more to it than just this basic answer.
The story (aka: something I normally don’t care all that much about in a strategy game) was great fun. The alien-invasion/paranoia vibe and pulp-inspired dialogue between missions really kept me interested. The music was phenomenal and I truly hope we see a soundtrack release. But what ultimately sucked me in the most was the progression. That is, even after 20, 30, 40 hours of gameplay I was finding myself still learning much of the finer nuances of Enemy Unknown. It felt like each new start-up would find me better prepared for a campaign. And once I had wrapped my head around base management (get those satellites up ASAP!) and managing terror levels, I started to feel in much greater control.
I suppose it’s also slightly tough to talk about this game without mentioning the emotional attachments you get to each soldier. This is an element that FireAxis implemented perfectly. To use it to greater effect, I named each new hire after a friend. This made it so much easier to keep track of who everyone was. Instead of having to to try to keep track of which snipers had climbed the ranks, I could easily recall that MrPopo and Fastbilly were my stars because I had that association in my mind.
I’d also like to mention that I really did enjoy the PC port of this game. Although having played it on consoles, I can tell you that they’re not miles apart. I did encounter some slight late-game bugs on PC, which I have no idea if they were present on 360 or not. But I enjoyed the convenience of having the quick-link to the Steam forums right from the launcher, and more importantly the screenshot feature. I can tell you that I spent lots of time madly tapping F12 throughout my playthrough. In fact all the pictures in this very blog post were taken in-game by me personally.
I’m quite certain my last post regarding Enemy Unknown was a glowing one. But after all this time with it I can now proclaim quite positively that this game would rank within my Top 5 games of this entire generation. A bold statement for sure. But even after 100+ hours, I’m looking forward to the Enemy Within expansion that is just around the corner.
Hey, remember this little game by the name of Portal? It came out just over two years ago to massive critical acclaim and gained tons of awards all the while spawning memes all over the internet? Have you played that game yet? If not, what's wrong with you? Like really, you're missing out big time, buddy.
However, now's your chance to correct this issue. In celebration of Steam coming to the Mac after all these years as a Windows only affair, Valve has decided to offer up the full uncut version of their game Portal on both Windows and Mac as a gift to the masses (until May 24).
If you haven't played Portal, now's the time. It's a fairly short game (about 3 hours or so), but it's one of the more satisfying games I've ever played. It never overstays its welcome and is excellently paced. And of course, once you're done playing Portal, there are oodles of fan-made mods that you can partake in, such as Portal: Prelude, maps from Portal: The Flash Version, and many others.
So my only question is, what are you waiting for? DOWNLOAD IT NOW!