RF Generation.  The Classic and Modern Gaming Databases.RF Generation.  The Classic and Modern Gaming Databases.

Posted on Nov 16th 2008 at 09:36:56 AM by (Nik the Russian)
Posted under History, Lara Croft, Tomb Raider, PlayStation, PC

November 15, 1996 (12 years ago): Tomb Raider is released.

Consoles: Originally Sega Saturn, then Sony PlayStation, MS-DOS, and later others.

It was 12 years ago. Lara Croft, later hailed as the most recognizable female video game character, became known to public, and conquered hearts of millions (in part due to the game designers fooling around and enlarging Lara's breasts to 150% size, and then deciding to leave it that way). She could be seen on magazine covers, computer backgrounds, posters, and even TV. People fell in love with her... All in all, she was a female Indiana Jones (only with Harrison Ford replaced by a hot acrobatic babe).

The plot (just like the plot of almost any game in the series) was not anything particularly amazing - Lara finds an ancient artefact, realizes that there are more, but before she can find them all, someone evil uses the artefact's power and turns himself/herself into a mutant/dragon/spider/etc. for Lara to deal with. Also, at some point during any story, Lara absolutely must be stripped of all her weapons (not clothes) so that she can has fun recovering them while defenseless (a recurring story element).

What really attracted people (besides the protagonist herself) was the gameplay. A combination of traditional platform action (similar to Prince of Persia), cutting edge 3D graphics, the revolutionary third-person camera, gun action, and simple but clever puzzles is what made Tomb Raider famous (and, by extension, what raised PlayStation's popularity in its early years). The series continued with the hit TR2, improved graphics for TR3, and while TR: The Last Revelation brought the Egypt locations back, TR: Chronicles and Angel of Darkness disappointed many fans, and some feared that the series may be dead. It was not until recently when Core Design handed over control to Crystal Dynamics, which resulted in the true revival of Lara in TR: Legend, a remake of the original called TR: Anniversary, and the new title, TR: Underworld, about to be released (three days left).

Anyway, celebrate this day by playing the games from the series. I myself have many fun memories. Remember, in the second game, how Lara had to outswim a shark deep underwater? Or how in the third game she had to infiltrate Area 51? How about pig-tailed 16-year-old Lara running around a really creepy Irish village in Chronicles?

If you are going to play the Saturn or the PlayStation version, remember that you can only save using "save crystals". And if you are going to run the DOS version, you'll need to do a few tricks first (Windows XP and Vista will not cooperate). For any help running the game, as well as awesome walkthroughs, visit Stella's awesome site (I owe her a lot):
http://www.tombraiders.net/



Posted on Jan 14th 2008 at 01:34:11 AM by (TraderJake)
Posted under Feature, PS3, PlayStation, Sony, Microsoft, 360, Modern Gaming


People have been sneering at the price of the PS3. They say it is expensive. You know, this statement is correct. However, I find it troubling that many of these people that say the Playstation 3 is overly expensive have no problem laying down the money for Microsoft's 360. I find such actions humorous. Let's analyze what I perceive as the true costs of these two systems, in terms of what they have to offer and what hidden costs lie with the system. Perhaps, we'll be enlightened after this discussion. Perhaps you'll be enraged. Chances are though that my arguments are pretty decent, and perhaps it will make take a second look at which system you ultimately end up purchasing.


Continue reading PS3 or 360? Why not Make an Informed Decision?



Posted on Dec 21st 2007 at 05:41:28 AM by (Fighter17)
Posted under Promoted From the RFG Blogs, Shmup, Irem, Playstation, Sega Saturn

Let me blog for once.

During the 32-bit era some of Irem's best shmups were ported onto the PSX and Saturn in two different collections. Depending where you go it's either a hit or a partly miss.

Pack One:  R-Types (PSX):


Released in the US thanks to ASCII Entertainment (later became known as Agetec), R-Types is perfect port of R-Type and R-Type II on one disc. R-Types comes with a nice intro video, a Museum mode, and of course both games. Shmup fans and arcade fans in general will love the collection because the gameplay is still hard and fun after all these years.

For $10-$20, it is worth it.

Pack Two:  Arcade Gears:  Image Fight & X-Multiply (PSX + Saturn):


Note:  Playstation version looks just like the Saturn cover except it has the Playstation logo on it.

Released only in Japan and in Asian counties (Hong Kong, Singapore, etc.), Arcade Gears was Xing's line of retro arcade games that was published in the late 90s. Xing didn't develop any games, they just ported other company's games to mostly the Saturn and some on the Playstation (like Tatio's Gun Frontier, Capcom's Three Wonders, etc.). Image Fight and X-Multiply were two great Irem shmups that were released after R-Type. While these games didn't get the same fanfare as R-Type, they're still fun and hard like R-Type. Image Fight is a vertical shmup where the first five stages are a simulation. Do well in those stages you can go to the final three stages. X-Multiply is more similar to R-Type but it tends to focus a lot more on organic backgrounds and enemy designs (like Konami's Salamander/LifeForce).

Anyway, about the ports. Both the Playstaion and Saturn ports were mostly good except for some few faws. In both versions when playing X-Multiply you have to move the status menu (which tells the score, lives, etc.) by using the L/R buttons in order to see the whole screen. The original arcade game didn't have this problem at all. You can't change button configurations in the Saturn version (only in PSX version).  In both versions, when playing Image Fight it appears that the bullets move a little too fast (compared to the arcade version). On the PSX port, when playing Image Fight in TATE mode (true Vertical mode by flipping your TV on its side, aka true Arcade screen mode) you'll sometimes get graphical glitches.

Funny thing because unlike R-Type where the menus look nice, Image Fight & X-Multiply's menus look really rushed. Of course when does having pretty menus mean anything (never)?  If you want to get Image Fight & X-Multiply it's going to cost you a good bit of money. The Saturn version goes for $70-$100 and it's more common than the PSX version (but the weird thing is that the PSX version is cheaper, around $60-$80).

The Saturn version was only released in Japan while the PSX version was released in both Japan and in Asian countries.




Posted on by (bombatomba)
Posted under yakuza, reviews, playstation, sega

Image courtesy of Playstation.com

I've been a big fan of the Yakuza series since back in the Playstation 2 days. If you've never heard of them, the games put you mostly in the shoes of Kazuma "Kaz" Kiryu as he deals with the trials and tribulations of being a leader in the Tojo Clan of gangsters. Like the Persona series, Yakuza, while localized for American audiences, is baked in Japanese culture. The gameplay, contrary to popular belief is nothing like Grand Theft Auto but more like Shenmue only a thousand times more exciting and fluid. The series has spanned the Playstation 2 through the Playstation 4, and even has a few PSP titles that never made it out of Japan. I feel like I have to stress that for as much as I adore this series, it is certainly not for everyone. Only the first game has English voice acting so if you don't like reading subtitles, see you later! The brawler-style combat engine is not updated enough from game to game so many people have understandably criticized it for becoming stale. The graphics, while colorful and detailed, always feel a little bit dated. If you don't like long cutscenes you also might want to pass. They're not in the same league as the Metal Gear Solid series, but they're certainly in the realm of "put down your controller and watch for a while."



Continue reading Yakuza 5


                                                                                                                                                                                                                                               
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